Giving up is making this game borderline unplayable

I don't care which side you play more; survivors who give up screw the game for everyone involved. A perfectly winnable match can be completely turned when a single survivor gives up

Survivor didn't got the perks they wanted in Chaos Shuffle? They give up. Survivor had a bad first chase and got hooked? They give up. Survivor got found in a locker? Yep, they give up.

This game would be healthier if you didn't have the ability to try to self-unhook unless you were running Deliverance or Slippery Meat, and you should not get skill checks at all during the second hook phase.

Also, there's currently no penalty if a survivor AFKs as soon as they're hooked, or if they just throw the match and go directly to the killer to be killed. Yet, if killers AFK, they get the full DC penalty. Make it make sense, please.

Comments

  • Well, there are no come back mechanics for survivors. Most times a minor mistake does end the game for survivors. Survivors pretty much have to play close to perfectly or they lose.

    It’s like chess, when you know you’ve lost, you forfeit, you don’t keep playing a lost game.

  • Why play out a lost game? If the first chase is incredibly short or doesn't happen at all (if the killer finds them in a locker) that's it. There is a 99% chance that that game will end in a 3/4k anyway, so why not move on? Also most of the people that let go in chaos shuffle have no mither and that is completely understandable. That perk is basically an insta loss.

  • @Shuma said:

    Well, there are no come back mechanics for survivors. Most times a minor mistake does end the game for survivors. Survivors pretty much have to play close to perfectly or they lose.

    It’s like chess, when you know you’ve lost, you forfeit, you don’t keep playing a lost game.

    If someone gives up at every minor mistake, then of course the matches will be lost.

    Also, if I'm playing a low mobility killer on a big map, and they repair generators in a way where the last one or two are perfectly split up, I know I won't win. But I still can't give up without taking a penalty. So why can one side give up as they please, while screwing everyone else's game, but not the other?

  • @Shuma said:

    Well, there are no come back mechanics for survivors. Most times a minor mistake does end the game for survivors. Survivors pretty much have to play close to perfectly or they lose.

    It’s like chess, when you know you’ve lost, you forfeit, you don’t keep playing a lost game.

    One bad chase at the beginning does not lose you the game as survivor. So often enough, people do give up for the most ridiculous reasons.

  • Giving up on hook is sadly a necessity, since right now, you can have situations where survivors will have lost no matter what, like when only 2 survivors are left, or 3 with 3 or 4 gens still around. In those cases it makes no sense to keep staying in the game.

    I do agree that it's really annyoing when a survivor gives up for some stupid reason, which happens often enough, but again, suiciding on hook seems like a necessity to me.

    One thing that could help to encourage survivors to stay in matches even if things are looking grim are better bloodpoints. Right now, killers get more bloodpoints on average than survivors.

  • It’s really just entitlement plain and simple. Yesterday I got sandbagged super hard by a team mate and went down because of it and I stayed. I then failed to dead hard and got downed immediately and I still stayed. I then failed to Dead Hard AGAIN and stayed and died.
    All of that happened in one single match. Was I annoyed? Absolutely. But I’m not a baby who cries and gives up when things don’t go their way.

    meanwhile I had a match later where a survivor tried to kill themselves on hook. We unhooked them and they ran right to the killer who downed them and slugged them for 4 minutes. We all worked on the last 3 gens while they were slugged and got a 2 man out.

    I felt bad because they didn’t go afk and were occasionally crawling around nearby and they clearly wanted to try to play again once they saw us winning. But I left them on the ground to not reward that behavior. I’ve been punished like that before and I deserved it. But I don’t do that anymore.

  • @ad19970 said:

    Giving up on hook is sadly a necessity, since right now, you can have situations where survivors will have lost no matter what, like when only 2 survivors are left, or 3 with 3 or 4 gens still around. In those cases it makes no sense to keep staying in the game.

    I do agree that it's really annyoing when a survivor gives up for some stupid reason, which happens often enough, but again, suiciding on hook seems like a necessity to me.

    One thing that could help to encourage survivors to stay in matches even if things are looking grim are better bloodpoints. Right now, killers get more bloodpoints on average than survivors.

    it is not a necessity. in no way, shape or form

  • It’s an entitlement issue. People tend to vastly exaggerate how many games are unwinnable. The giving up and DC’ing problem is out of control. Almost 50% of my survivor matches have someone do this within the first minute of the match. Remove the struggle phase on second hook and remove the unhook attempts unless they’re running a perk that allows it. Maybe even increase the DC penalty. Something needs to be done.

  • @ad19970 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723759#Comment_3723759

    One bad chase at the beginning does not lose you the game as survivor. So often enough, people do give up for the most ridiculous reasons.

    If the Killer isn't running gen regression, then sure. If all the Survivors are good, then sure.

    But for the average game, a bad chase at the beginning can and often will cost you the match.


    As a different poster pointed out, Survivors don't really have any comeback mechanics and they are designed to get weaker as the match goes on. A bad chase at the beginning of the match will often snowball out of control, even against a semi-decent Killer. Against a player that knows what they're doing? A bad chase can be lights-out for the whole team.

  • @aewi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723790#Comment_3723790

    i always laugh at posts like this. people who hate people who attempt on hook are always more entitled than the survivors giving up, saying ridiculous stuff like "i don't want to reward this behavior!!!" "these people are SUCH babies"

    but you're the big tough guy for reading paragraphs because one guy wanted to go next. yeah. sure.

    like i'm not for giving up on hook, but honestly, seeing how quick people on this forum are to spite people who even try attempting is wild, like winning games is their child and these random survivors just drowned it in front of their faces.

    all of them use the word entitlement too, as if expecting people to always play out every match with you no matter what regardless of how grim or unwinnable it is isn't also entitlement, like people do it to inconvenience you specifically.😂

    I’m genuinely baffled that you’re defending someone who forced themselves into the second hook state on their first hook. That’s basically a death sentence for that survivor. Let alone them missing their skill check. That’s clearly giving up behavior.

    It’s an entirely different story to try and yeet off a single time when a survivor is nearby and it won’t put you into 2nd hook state. But that’s not what they did.

  • I honestly want to just quit when it happens in my killer games, once one survivor does it it's like a domino effect because nobody wants to play anymore then we're all stuck with not alot of points and wasted add ons or offerings, meanwhile the guy who just ripped the big fart and left the room is already in a new match, repeating the cycle until they get a easy killer or preferable map, the game should time how long it takes to sacrifice yourself on hook and if you go from first hook state to dead too fast you should get a matchmaking ban just like you DC so that way they have to eat the penalty regardless.

  • Unfornately the community has decided it's better to ruin games for other people than to attempt to play out any minor inconvenience. A problem that can only be solved by the devs removing the ability to let oneself die on hook.

  • @aewi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723790#Comment_3723790

    i always laugh at posts like this. people who hate people who attempt on hook are always more entitled than the survivors giving up, saying ridiculous stuff like "i don't want to reward this behavior!!!" "these people are SUCH babies"

    but you're the big tough guy for reading paragraphs because one guy wanted to go next. yeah. sure.

    like i'm not for giving up on hook, but honestly, seeing how quick people on this forum are to spite people who even try attempting is wild, like winning games is their child and these random survivors just drowned it in front of their faces.

    all of them use the word entitlement too, as if expecting people to always play out every match with you no matter what regardless of how grim or unwinnable it is isn't also entitlement, like people do it to inconvenience you specifically.😂

    Today I learned that wanting people to play the matches they queue up for, instead of leaving at the minor inconvenience, is entitlement. Lmao

  • @ad19970 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723759#Comment_3723759

    One bad chase at the beginning does not lose you the game as survivor. So often enough, people do give up for the most ridiculous reasons.

    As a rule of thumb, two hooks before two gens = ez win for the killer.

  • @Shuma said:

    Well, there are no come back mechanics for survivors. Most times a minor mistake does end the game for survivors. Survivors pretty much have to play close to perfectly or they lose.

    It’s like chess, when you know you’ve lost, you forfeit, you don’t keep playing a lost game.

    Meh. I've won plenty of games that went south pretty hard due to someone being bad. I wouldn't say most games are doomed if someone messed up at the start.

    That being said, I am not in favor of removing being able to die on hook unless DC penalties were modified to give one free DC per day.

    People wanting stricter DC penalties and inability to die on hook just sound like killer players to me tbh.

  • Sure keep blaming others for your lack of skill.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723780#Comment_3723780

    If the Killer isn't running gen regression, then sure. If all the Survivors are good, then sure.

    But for the average game, a bad chase at the beginning can and often will cost you the match.


    As a different poster pointed out, Survivors don't really have any comeback mechanics and they are designed to get weaker as the match goes on. A bad chase at the beginning of the match will often snowball out of control, even against a semi-decent Killer. Against a player that knows what they're doing? A bad chase can be lights-out for the whole team.

    Meh one or two good chases can definitely tilt the match quite a bit, I would argue that's the comeback mechanic. Even with a bad chase at start, and the killer running slowdown perks, the game is not lost yet. You'll just need some good chases as well. I have had such matches both as killer and survivor already.

    I get that it's harder if the killer stacks gen slowdowns, but it's still possible. And not a reason to immediately give up, screwing over your entire team.

  • @Shuma said:

    Well, there are no come back mechanics for survivors. Most times a minor mistake does end the game for survivors. Survivors pretty much have to play close to perfectly or they lose.

    It’s like chess, when you know you’ve lost, you forfeit, you don’t keep playing a lost game.

    Running the killer on a good chase doesn't qualify as a comeback mechanic for survivors?

    If there's two survivors alive with like 4 gens left sure, that's a hatch game. But I recently lost a game on my main with 4 hooks at 5 gens(I don't suck I can assure you.) A few good chases and mistakes by me was all it took. I believe OP's point was lots of times survivors don't even sweat for a comeback, just go next and hope there's low-hanging fruit in the next trial.

  • @Hex_Ignored said:

    Why play out a lost game? If the first chase is incredibly short or doesn't happen at all (if the killer finds them in a locker) that's it. There is a 99% chance that that game will end in a 3/4k anyway, so why not move on? Also most of the people that let go in chaos shuffle have no mither and that is completely understandable. That perk is basically an insta loss.

    One bad chase at the start does not end in a 99% chance of losing, what the actual hell? You can have good chases as survivor afterwards.

  • @ad19970 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723828#Comment_3723828

    Meh one or two good chases can definitely tilt the match quite a bit, I would argue that's the comeback mechanic. Even with a bad chase at start, and the killer running slowdown perks, the game is not lost yet. You'll just need some good chases as well. I have had such matches both as killer and survivor already.

    I get that it's harder if the killer stacks gen slowdowns, but it's still possible. And not a reason to immediately give up, screwing over your entire team.

    Which is not something that happens in an average match.

    In order to recover from that, you'd need to be chased for at least a gen, if not more.

    That's a pretty massive ask in today's meta.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723891#Comment_3723891

    Which is not something that happens in an average match.

    In order to recover from that, you'd need to be chased for at least a gen, if not more.

    That's a pretty massive ask in today's meta.

    I disagree. Good chases aren't an absolute rarity, even against strong killers. You also don't need to be chased a whole gen to make a comeback after a bad start, not in my experience. Of course it also depends on how efficient survivors are working on gens. But no, that's an exaggeration in my opinion.

    If the killer hard tunnels things become harder as well, admittedily. But that's an issue of tunneling being too strong at the moment.

    Again, very bad reason to immediately give up and screw over your team.

  • @ad19970 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723760#Comment_3723760

    One bad chase at the start does not end in a 99% chance of losing, what the actual hell? You can have good chases as survivor afterwards.

    If the killer downs a survivor before a single gen is even close to completion, there is basically no way to come back from that in the average pub game, except if the killer throws on purpose.

  • @Hex_Ignored said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723896#Comment_3723896

    If the killer downs a survivor before a single gen is even close to completion, there is basically no way to come back from that in the average pub game, except if the killer throws on purpose.

    Definitely disagree with that. I have had enough matches that weren't like this. You'll just need some good chases as well, to counterbalance the bad chase at the start.

  • @aewi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723927#Comment_3723927

    Like if we're going to water down entitlement to "someone left a match", asking people to stay in the match should be also entitled. 🤣 Maybe if you guys don't want ridiculous things said to you, don't say ridiculous things to start.

    Imagine how boring sports would be if players just started leaving randomly in the middle of a match if they were losing and decided they had no chance at a comeback. Just walkin right off the field and ignoring their team. Part of the concept of sportsmanship is playing games out to the end, no matter how bad they look. Why play if you want to keep giving up in order to cherry pick games, especially when you're already in them and ruining the match for 4 other people? What happens when you find a match you're willing to play but other players aren't?

  • @Junylar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723780#Comment_3723780

    As a rule of thumb, two hooks before two gens = ez win for the killer.

    Disagree with that. It certainly isn't looking bad for the killer in that scenario, but it definitely isn't an easy win either.

  • @Shuma said:

    Well, there are no come back mechanics for survivors. Most times a minor mistake does end the game for survivors. Survivors pretty much have to play close to perfectly or they lose.

    It’s like chess, when you know you’ve lost, you forfeit, you don’t keep playing a lost game.

    They can literally 4%.

  • @aewi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723941#Comment_3723941

    Also, this implies that everyone who hook suicides does it multiple times, which isn't necessarily true.

    And the "think about the 4 other players" argument falls flat when you don't care what the 1 person is going through, apparently your video game win is more important than everyone else's life.

    You completely missed the point so many times that it's amazing.

    No one cares about those players who have something to attend to in real life and have to quit, because they do so by disconnecting properly or using alt + f4, which replaces them with a bot so the match isn't completely ruined.

    The whole point here is that some survivors give up for the dumbest reasons, ruining the match for everyone else. This isn't even a killer vs. survivor issue, just some basic etiquette: don't queue up for a match if you're going to be a crybaby and leave when things don't go your way. Is that really so difficult to comprehend? Because I can't dumb it down any more.

  • @aewi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723941#Comment_3723941

    Also, this implies that everyone who hook suicides does it multiple times, which isn't necessarily true.

    And the "think about the 4 other players" argument falls flat when you don't care what the 1 person is going through, apparently your video game win is more important than everyone else's life.

    oh grow up… the leave button is in the menu.

  • @aewi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723941#Comment_3723941

    What a weird comparison. It's an unserious game that isn't nearly as important as a sports match. Sports matches hold people's careers, DBD is literally just a video game that you can go next over if someone else does if it's genuinely made into an unwinnable match. You're free to dislike people who give up, but cut out the horrible comparisons that just make you look like you take this game far too seriously. 😂

    If DBD is just a video game, why are you wasting your time on a video game you have no intention to actually play?

  • @aewi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723941#Comment_3723941

    Also, this implies that everyone who hook suicides does it multiple times, which isn't necessarily true.

    And the "think about the 4 other players" argument falls flat when you don't care what the 1 person is going through, apparently your video game win is more important than everyone else's life.

    It's a team game, and so it's an unsportsmanlike, unethical thing to do to quit on your team. You're crying about people taking the game seriously and people making bad comparisons, and then you make it all about 1 person's life trumping the others'. Seems pretty serious to me.

    This is the only game community that dies on a hill defending rage quitting.

  • @ad19970 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723933#Comment_3723933

    Definitely disagree with that. I have had enough matches that weren't like this. You'll just need some good chases as well, to counterbalance the bad chase at the start.

    That's how these people think: killer having any advantage for any amount of time is a lost match. It's why they think the whole killer roster is viable, and not just the top 3.

  • and the leave button is in the menu. use it

  • "It's faster to find a new game than to finish a lost match" ~ quote from some random guy. 

    Additionally, there are many things that BHVR can do to ensure that players continue to play a losing match. And this does not apply to 4%.
    They really don't need to change much to get rid of 80% of suicides. Just add:
    1) more BP or exp for survs. Now you can barely earn blood points.
    2) interactive maps. They could add event stuff permanently. Snowballs would be a great idea. Most players had fun snowballing with each other.
    3) banning one killer as a soloq survivor. Many games have this option, either for maps or characters.
  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723891#Comment_3723891

    Which is not something that happens in an average match.

    In order to recover from that, you'd need to be chased for at least a gen, if not more.

    That's a pretty massive ask in today's meta.

    First chase is very important but it's possible from recover with great 2nd or 3rd chase. Difference is even with average first chase 2 gens can pop. Debends on team effiency usually when I have good chase teammates waste time healing when they could popped gens. So then they only do one or two gens maybe. But 90s chase should not be required if it's 4vs1. In 3vs1 it is when only 2 can work on gens in best case scenario.

    @ad19970 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723898#Comment_3723898

    I disagree. Good chases aren't an absolute rarity, even against strong killers. You also don't need to be chased a whole gen to make a comeback after a bad start, not in my experience. Of course it also depends on how efficient survivors are working on gens. But no, that's an exaggeration in my opinion.

    If the killer hard tunnels things become harder as well, admittedily. But that's an issue of tunneling being too strong at the moment.

    Again, very bad reason to immediately give up and screw over your team.

    I agree it does not have to be amazing chase to turn game around. Survivors often get at least 1-2 gen done even if killer is dominating. So then just keeping the killer busy 30-40s without getting hit can change the game if your teammates are efficient. It might not make it certain you win but it does give chance.

    I had that kind of chase agains't billy today unfortunately he gave up but we got in situation where it was 2 gens left and everyone still alive. We ended up losing but teammates did critical mistakes when it was 1 gen left and we did get them all done but just too late when it was 2vs1.

  • @ad19970 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723898#Comment_3723898

    I disagree. Good chases aren't an absolute rarity, even against strong killers. You also don't need to be chased a whole gen to make a comeback after a bad start, not in my experience. Of course it also depends on how efficient survivors are working on gens. But no, that's an exaggeration in my opinion.

    If the killer hard tunnels things become harder as well, admittedily. But that's an issue of tunneling being too strong at the moment.

    Again, very bad reason to immediately give up and screw over your team.

    I'm not really arguing about the giving up part, I'm arguing about the comeback mechanic.

    An average Killer versus an average Survivor with the Killer getting an early down is pretty damn difficult to come back from. You do need to have gen-long chases because of slowdown/tunneling. You need to buy time for everyone to reset, split up and start on gens.

  • @ad19970 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723857#Comment_3723857

    Disagree with that. It certainly isn't looking bad for the killer in that scenario, but it definitely isn't an easy win either.

    The actual rule for that is "someone dead before the fourth gen is done is usually a Killer win"

  • @BOOTtoFACE said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723967#Comment_3723967

    Facts. This is the very reason playing solo queue is draining all the fun outta my soul.

    Bad solo queue teammates might actually make me angrier than a killer match, because it's so simple to win and they make it so difficult. Insta-DC vs Skull Merchant, rage quit vs Wraith, can't beat Ghost Face, etc. But yeah, solo's difficulty has nothing to do with killer being too strong. It has to do with getting garbage teammates, because the MMR system is based on just kills/escapes. Hooks (and maybe gens?) need to be taken into account as well.

  • @Hex_Ignored said:

    Why play out a lost game? If the first chase is incredibly short or doesn't happen at all (if the killer finds them in a locker) that's it. There is a 99% chance that that game will end in a 3/4k anyway, so why not move on? Also most of the people that let go in chaos shuffle have no mither and that is completely understandable. That perk is basically an insta loss.

    Why play out a lost game?

    Killers are expected to. So little they DC it's laughted at and seen as cowardly. Survivors though, its all oh woe is me and not held into acount.

  • There's no comeback mechanic because this is a PvP not a PvE. You make your own comeback or die trying.

  • @Mr_K said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723760#Comment_3723760

    Why play out a lost game?

    Killers are expected to. So little they DC it's laughted at and seen as cowardly. Survivors though, its all oh woe is me and not held into acount.

    Killers not only get stronger the longer the game goes on as resources get used and the patrol routes get shorter, but they also have basekit comeback mechanics in camping and tunneling.

    Survivors have all their power at the beginning and it's all downhill from there. So a bad start is a lot more devastating for survivors than for killers.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723902#Comment_3723902

    I'm not really arguing about the giving up part, I'm arguing about the comeback mechanic.

    An average Killer versus an average Survivor with the Killer getting an early down is pretty damn difficult to come back from. You do need to have gen-long chases because of slowdown/tunneling. You need to buy time for everyone to reset, split up and start on gens.

    I am not going to agree with this. It all depends on how efficient the survivor team is on gens, and how long chases last that come after the first chase. If the survivors and killer are equally skilled, there is definitely still a fair chance for survivors to make a come back.

    And no, in my experiecne, you don't always need gen long chases to make a comeback. Of course there are a lot of factors that have an effect on this, for example how many survivors are injured at the time of a chase. Also, as I said, if the killer is running a full slowdown build, things get harder, but not impossible. Not to mention the best slowdown perks are getting nerfed anyways in the next patch.

    @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723948#Comment_3723948

    The actual rule for that is "someone dead before the fourth gen is done is usually a Killer win"

    In the majority of cases, this is right. A 3 vs 1 is hard to win with 2 or more gens up.

  • The dc's/suicides rates have spike after the pips changes. Went from seeing players quitting once every 5 games to once every 3 games.

  • @danielmaster87 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723940#Comment_3723940

    That's how these people think: killer having any advantage for any amount of time is a lost match. It's why they think the whole killer roster is viable, and not just the top 3.

    I mean, some people here are definitely a bit pessimistic about survivors chances of winning. But I don't think it's just about killer having any advantage at all.

    And I also disagree that only the top 3 killers are viable, the game certainly has more viable killers than only 3.

  • @PreorderBonus: 'A perfectly winnable match can be completely turned when a single survivor gives up'
    On another side: a already lost game can't be win when you are the only one to do some useful for your team (long chase or repairing gens).
    In soloQ, YOU KNOW when the match is lost. Playing it anyway, it is just a waste of time…
    BTW to give up on the hook isn't bannable so no one cares about the fun, the match or whatever else.

    Just as a reminder: if someone is trying to give up on the hook but a rescuer comes and he safe/unsafe unhooks him/her during the last stage, what do you expect from this 'already dead' mate to do not throw the game, DC or to surrender ?
    Pure logic.

    And for @danielmaster87 : calling these (bad) teammates 'garbage' for this behaviour doesn't honor you. If you starts to be angrier by the survivors, maybe it's time to have a break and to breathe so fresh air… or to play more soloQ and to show us your replays.
    Criticism is easy but art is difficult… I will be very curious to know if you never makes stupid mistakes with your 'garbage'' teammates…

  • @Hex_Ignored said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3724037#Comment_3724037

    Killers not only get stronger the longer the game goes on as resources get used and the patrol routes get shorter, but they also have basekit comeback mechanics in camping and tunneling.

    Survivors have all their power at the beginning and it's all downhill from there. So a bad start is a lot more devastating for survivors than for killers.

    basekit comeback mechanics in camping and tunneling.

    Which requires what? Catching someone! Not only that the other survivors would gave to fall into that trap. In a situation where you have to "catch up", camping out one survivor won't stop the remaining gens to be done and them running out the gate.

  • @ad19970 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723967#Comment_3723967

    I mean, some people here are definitely a bit pessimistic about survivors chances of winning. But I don't think it's just about killer having any advantage at all.

    And I also disagree that only the top 3 killers are viable, the game certainly has more viable killers than only 3.

    It has become self defeating. They point to a 60% kill rate but forget this issue has been going on for years. So they give up more now because there's no real penalty in doing so, thus raising the kill rate more.

  • I was playing Onryo on Eerie of Crows, and was about to hook a survivor, they failed to flashlight me, so a already injured P100 Leon goes to body block me, so I hit him, and he gets downed, and DC's instantly, without ever being hooked, not even the person I originally was carrying DC'ed, another time I was playing Wesker on Autohaven, and a Sable walked down to basement, without any hooks, and got downed, knowing she was a Sable I walked out of basement and hooked her, and she DC'ed instantly, why?

  • @Shuma said:

    Well, there are no come back mechanics for survivors. Most times a minor mistake does end the game for survivors. Survivors pretty much have to play close to perfectly or they lose.

    It’s like chess, when you know you’ve lost, you forfeit, you don’t keep playing a lost game.

    Exactly, survivor is a lost cause these days. Unfortunately, the game is somewhat balanced around all four survivors genrushing and the killer playing badly, which is horrible to be honest.

    With keys being nerfed, and gens taking so long to repair, so many unloopable killers, it is often difficult for survivors to ever see a winning opportunity. Survivors need a new hope mechanic so every match feels winnable.

  • @Hex_Ignored said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3724037#Comment_3724037

    Killers not only get stronger the longer the game goes on as resources get used and the patrol routes get shorter, but they also have basekit comeback mechanics in camping and tunneling.

    Survivors have all their power at the beginning and it's all downhill from there. So a bad start is a lot more devastating for survivors than for killers.

    So a bad start is a lot more devastating for survivors than for killers.

    Disagree, since the more progress survivors make before they start to weaken, the harder the killer has to snowball to catch up. if a game is 2 hooks on separate survivors with only one gen left, the killer has most likely been hurt a lot by the early game. You're not wrong in stating the importance of the early game for survivors, but its arguably as important for killers as well.

  • @Shuma said:

    Well, there are no come back mechanics for survivors. Most times a minor mistake does end the game for survivors. Survivors pretty much have to play close to perfectly or they lose.

    It’s like chess, when you know you’ve lost, you forfeit, you don’t keep playing a lost game.

    if Survivors get comeback mechanics i want the same for killer when 2-3 gens pop in one chase

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