GENS. GO. TOO. FAST.

Look at this video , seriously. Only 270 seconds to repair all the gens

https://youtu.be/Z9I0rA7Usi8

The ruin was destroyed, so survivors even wasted some to do that.

How can killers win if each survivor to die on the hook needs 120 seconds ( so a lot of time in each fase to repair the gens and then go to save)??

And what happens if the survivors, instead of looping, just pull down all the super safe pallets that a lot of maps have? And this isn't even the max gen speed.

Edit: 1 year passed and the gen situation is still the same, clown is the same, survivors just rush all gens.

Comments

  • @Beepbop123 said:

    Pointless discussion as killer mains will take their side, survivor mains will take their side.

    People don't take into account the variables of rank,map,SWF etc.

    I play both(purple rank) and as killer there are a few games a night where the gens go quick(not 270 seconds quick) but if i play survivor it seems like i'm the only one doing any gens.

    Exactly.. That was more than likely an SWF he faced. I solo queue plenty and its' extremely rare for people to do gens that fast.

  • Wow that was sad. He outplayed them at pretty much every loop and still had no chance just because of the killer he picked and the map. Though tbh Clown is pretty doodoo regardless of map. His only “mistake” was throwing those bottles at Jeff but considering the potential payoff for hitting him, it wasn’t really a mistake.

    A lot of people are saying “gens don’t go this fast in my gamez!” and that’s fine but that doesn’t change the fact that they can. Also doesn’t change the fact that there are 16 killers right now and 11-12, possibly 13 of them would have been worthless in that game

  • @Well_Placed_HexTotem said:

    Wow that was sad. He outplayed them at pretty much every loop and still had no chance just because of the killer he picked and the map. Though tbh Clown is pretty doodoo regardless of map. His only “mistake” was throwing those bottles at Jeff but considering the potential payoff for hitting him, it wasn’t really a mistake.

    A lot of people are saying “gens don’t go this fast in my gamez!” and that’s fine but that doesn’t change the fact that they can. Also doesn’t change the fact that there are 16 killers right now and 11-12, possibly 13 of them would have been worthless in that game

    Can't use the argument of it can happen, in that case mori should be removed because the killer can end a game really quick by using mori on every survivor. The reason no one complains about it is because its rare that it happens?

  • GEN TIME WONT INCREASED

    accept it. That is NOT sth to discuss about it because this will never ever be an option and the devs are tired saying exact this every time because people dont get it

  • @Kilmeran said:

    https://forum.deadbydaylight.com/en/discussion/comment/678128#Comment_678128

    @DBDbuildsYT Sorry, but the problem here isn't Tru3's skill. He has plenty of games where he absolutely demolishes the survivors, or where the games go back and forth for a good 15+ minutes.

    The issue here is the games where he does make mistakes or just isn't really playing like he normally does. Then he complains about genrush this and that, survivor being the power-role this and that, or whatever excuses he wants to make instead of just saying: "Well, that could have gone better," and moving on.

    Which is fine. Except when he does that, then people bring it here to the forums like it's suddenly the Word of God, and threads like this happen . . . over and over again within a few days.

    Tru3's issue is that whenever he has games that go south, it's always genrush and survivor being the power-role. But when he's on top as a killer, he's all peachy. He's a sore loser, and I stopped giving him my viewing time because of it. Same with several other of the larger DbD streamers.

    There is definitely some tru3th to that. I watch his youtube clips. He has some fair points, but he has definitely gotten less entertaining and more whiny over time.

  • @Beepbop123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/679512#Comment_679512

    Can't use the argument of it can happen, in that case mori should be removed because the killer can end a game really quick by using mori on every survivor. The reason no one complains about it is because its rare that it happens?

    It’s rare that what happens? Moris are rare. Ebony moris are very rare. Survivors blazing through gens is an every game thing

  • Moris and keys should be banned for ranked and swf. then make a casual-mode who everyone can play keys, moris and swf. easy solution. + you can balance weak killers in rank matches, like gen time is increased with certain killers. Maybe even nerf better killer with reduced gen time? With a ranked mode apart from a casual mode, balancing could improved over time, faster and better as now. And it dont have to get live because it could be tested first in a PTB. PTBs shouldnt exist only for new chapter and being nearly more as an advertising for new killer/survivor.

  • @Well_Placed_HexTotem said:

    https://forum.deadbydaylight.com/en/discussion/comment/679573#Comment_679573

    It’s rare that what happens? Moris are rare. Ebony moris are very rare. Survivors blazing through gens is an every game thing

    Rare people moan about being killed by Mori.

    This is the point your missing, it really isn't an every game thing. watch one of Tru3's full VOD's not just one clip on youtube.

  • @Beepbop123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/679646#Comment_679646

    Rare people moan about being killed by Mori.

    This is the point your missing, it really isn't an every game thing. watch one of Tru3's full VOD's not just one clip on youtube.

    Doesn’t have to be under five minutes to be blazed through. Never said every game was like this one. But objective times for survivors versus the time it takes most killers to search, down, and hook each survivor three times are far out of balance and have been for a long time.

    Pointing out that mori’s can swing the game in a killers favor is irrelevant. One is a rare/ultra rare one time use offering the other is a core gameplay element experienced in every single match

  • I disagree "it's experienced in every single match". FYI i haven't disagreed the gen time might need tweaking just the way people go about using extreme examples to try force an opinion(original post) and the fact that gens going quick is an every game occurrence. I play both sides.

    Your entitled to your opinion and i'm entitled to mine. Your adamant your correct so we will leave it there.

  • Patrol gens better. I hardly have that issue as a killer.

  • @Leonardo1ita said:

    https://forum.deadbydaylight.com/en/discussion/comment/677723#Comment_677723

    I don't see why leaving the chase should be the best option.

    Every time killers do that usually lose.

    What's the point, especially if I'm using a medkit? So you can begin another chase with a Not- injured survivor that can loop you even more?

    Leaving a chase unexpectedly can be extremely beneficial especially if the chased survivor obviously just wants to waste your time heading to unmindgameable pallets that are next to another unmindgameable pallet.


    This is a good example of mine:

    https://youtu.be/S4ml7jqJoQI


    "toxic flashlight Nea" (that's just what I call that cosmestic) lured me into the gate pallet which has absolutely 0% mindgame and the computer room pallet next to the gate is another 0% mindgame pallet.


    That's why I decided to abandon the chase unexpectedly and ended up creating tons of sudden pressure because both of the other survivors went for the unhook AND healed the survivor allowing me to slug one of them quickly AND go for the other "toxic flashlight Nea" (again: That's just what I call the cosmestic) forcing survivor 3 and/or 1 to come back to pick up the slugged survivor.


    In the meantime I downed/hooked "toxic flashlight Nea" and came back JUST when the slugged survivor got picked up.


    You don't just blindly go for that ONE survivor who obviously has loads of good pallets around them unless you want to allow the other survivors to hold their "mighty gen repair button".


    The result is displayed in the clip as well. 5gen-4k.


    Conclusion: Leaving a chase is not necessarily a bad decision.

  • @pernil said:

    git gud, problem solved

    Hahaha. Yeah, just break the pallet

  • @MrsGhostface said:

    Patrol gens better. I hardly have that issue as a killer.

    Yeah, especially as leatherface or clown. 10/10 map pressure 100%

  • Sorry. The DBD forums doesn't accept factual evidence from hundreds of thousands of hours on stream, and youtube proving gens are unbalanced. Opinion rules these forums. not facts.

  • @Chickenchaser said:

    Sorry. The DBD forums doesn't accept factual evidence from hundreds of thousands of hours on stream, and youtube proving gens are unbalanced. Opinion rules these forums. not facts.

    Exactly

  • @Chickenchaser said:

    Sorry. The DBD forums doesn't accept factual evidence from hundreds of thousands of hours on stream, and youtube proving gens are unbalanced. Opinion rules these forums. not facts.

    Streaming/Youtube content = "factual evidence". Ok then.

  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/680865#Comment_680865

    Streaming/Youtube content = "factual evidence". Ok then.

    ^case in point^ anything to deny facts. absolutely anything.

    Take this guy as a good example. He has truly deluded himself into thinking hundreds of thousands of hours of rank 1-20 streamers, and youtubers playing DBD isn't factual evidence. You judge game balance by looking at the gameplay. not by dismissing the mount Everest of video evidence just because it goes against what you want to be true.

  • @Chickenchaser said:

    https://forum.deadbydaylight.com/en/discussion/comment/680874#Comment_680874

    ^case in point^ anything to deny facts. absolutely anything.

    Take this guy as a good example. He has truly deluded himself into thinking hundreds of thousands of hours of rank 1-20 streamers, and youtubers playing DBD isn't factual evidence. You judge game balance by looking at the gameplay. not by dismissing the mount Everest of video evidence just because it goes against what you want to be true.

    Ok! Streamers and youtubers are superior human beings and their videos prove that (insert whatever you want to believe here). Happy now? 🤔

  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/680880#Comment_680880

    Ok! Streamers and youtubers are superior human beings and their videos prove that (insert whatever you want to believe here). Happy now? 🤔

    Videos shows FACTS. People vomit opinions

  • Well thank god this exact thread is on the front page twice. Here, let me paste what I wrote in the other one:

    This is super cherry-picked. He's using a killer with absolutely zero mobility or map pressure, he demonstrably wastes a lot of time trying to get direct bottle hits, and he's just generally not playing at the top of his game, most likely in red ranks. Also, there's no telling what perks or items/add-ons the survivors had; they could have brought multiple BNPs for all we know.

    "Gen rushing" is not a thing. Doing gens is the game's singular survivor objective, and what's shown here is survivors being highly efficient while the killer is not. Some people here act like this is how a game typically goes, as if this type of play is the norm and not the aberrant outlier that it is.

    Anecdotal evidence is anecdotal. It's not useful or case-proving for anything, ever. I'm sure I could almost certainly find or engineer a single match to prove any point I want, too. Show me a stream of a full day's worth of highly efficient killer play where all the gens consistently get done this quickly, and where every single survivor squad is the freaking A-Team, and I'll believe you.

  • Ironically I did post a video as a reply to YOUR comment which you -unironically- decided to ignore because it didn't show me "lose because I left a chase". Guess you only accept videos as "FACTS" if said video shows what you want to see? Perhaps you're just bad at the game? 🤔

  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/680880#Comment_680880

    Ok! Streamers and youtubers are superior human beings and their videos prove that (insert whatever you want to believe here). Happy now? 🤔

    Read my comment again. "ranks 1-20" not superior. Just normal people like you, and me that just happened to share their experience in dbd. Also "gameplay".

  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/680889#Comment_680889

    Ironically I did post a video as a reply to YOUR comment which you -unironically- decided to ignore because it didn't show me "lose because I left a chase". Guess you only accept videos as "FACTS" if said video shows what you want to see? Perhaps you're just bad at the game? 🤔

    I'm not bad at the game, I've got 1600+ hrs , also thousands, maybe even 2000+ hrs passed on YouTube/Twitch seeing dbd videos. Anyway right now I'll give you the win to this discussion, since I have a social life and discussing here for hours is not always possible.

  • @altruistic said:

    Not a single game at R1 I’ve played and tracked this season has been that short. They all averaged about 16.9 minutes after 50 games.

    How many mistakes did he make? There was a point around 3.5 minutes where he missed every single bottle point blank on Jeff, where it extended the chase out.

    Never once uses Pop Goes the Weasel.

    I don’t have any issues with Tru3, but there are a LOT better Killers than him that can easily apply pressure. The Survivors were better than him that game, period.

    To be fair though, he ended the first chase within like 2 seconds, if you can even call that a chase. He definitely should have just hit the other survivor instead of wasting time trying to hit survivors with the bottle directly, and then pressure gens. But it's not like his chases took overly long. Clown normally doesn't have an instadown so the first survivor wouldn't have been hooked so fast.

    He could have played better, but I do feel like his chances were almost 0 that he could have won this. Not a gen problem though, but a Clown problem, and maybe a map problem, in my opinion.

  • @Kilmeran said:

    https://forum.deadbydaylight.com/en/discussion/comment/678128#Comment_678128

    @DBDbuildsYT Sorry, but the problem here isn't Tru3's skill. He has plenty of games where he absolutely demolishes the survivors, or where the games go back and forth for a good 15+ minutes.

    The issue here is the games where he does make mistakes or just isn't really playing like he normally does. Then he complains about genrush this and that, survivor being the power-role this and that, or whatever excuses he wants to make instead of just saying: "Well, that could have gone better," and moving on.

    Which is fine. Except when he does that, then people bring it here to the forums like it's suddenly the Word of God, and threads like this happen . . . over and over again within a few days.

    Tru3's issue is that whenever he has games that go south, it's always genrush and survivor being the power-role. But when he's on top as a killer, he's all peachy. He's a sore loser, and I stopped giving him my viewing time because of it. Same with several other of the larger DbD streamers.

    God I couldn't agree more. I still watch some of his videos, and have watched him for quite a while, cause I still enjoy his gameplay at times. But I feel like I've never seen him lose a match where he doesn't blame the game for losing. It's pretty extreme.

  • @Leonardo1ita said:

    Look at this video , seriously. Only 270 seconds to repair all the gens

    https://youtu.be/Z9I0rA7Usi8

    The ruin was destroyed, so survivors even wasted some to do that.

    How can killers win if each survivor to die on the hook needs 120 seconds ( so a lot of time in each fase to repair the gens and then go to save)??

    And what happens if the survivors, instead of looping, just pull down all the super safe pallets that a lot of maps have? And this isn't even the max gen speed.

    Let's not pretend that all games are like this.

    That's not even normal in red ranks, much less from Rank 5-20.

  • The solution to this isn't making gen times longer. If they make the gen times longer, nurse, spirit and billy will be even more powerful when they don't need to.

  • Why when people link in videos and they end up being Tru.. that I feel like just posting a troll post and turning off the video?



    Cause... I don't care.


    Best way to make people care about your argument.... Include a video of some streamer to explain your argument.


    oh yeah.. need to add the "/s"

  • @[Deleted User] said:

    Gen times don’t need increasing. It’s chase times and hook phase time that needs improvement.

    I can play 115% ms killers and be up against 4 phenomenal loopers whereby it takes FOREVER to gain any ground and actually catch up to them. And that’s just for THE FIRST HIT.

    I’m all down for survivors having defences and using obstacles, but there are far too many ways for survivors to get little speed boosts, create lots of distance, or make the killers “faster” movement speed moot (for all intents and purposes in regards to gens popping off all around at a breakneck pace)

    A logical post in this thread? What fresh Hell is this.

    Chase times and survivor looping options are designed as if gens take 3 minutes each or every killer has Nurse mobility or Spirit mind game capabilities. But gens take a third of that time and 13 of 16 killers in the game are doodoo.


  • @kendypls said:

    https://forum.deadbydaylight.com/en/discussion/comment/677863#Comment_677863

    uhh. Not sure that adds anything at all and you didn't address anything I said. nice.

    ffs can we stfu about spirit do ppl forget she has already been nerfed once remember fathers glasses was actually part of her base kit, and at least stop saying she is op when all you mean is her prayer beads addon needs a tweak. do you guys not understand that saying a killer is op gets things to happen where the devs instantly go to breaking the base power for no reason because people don't specify the only reason they are op is because of broken or op addon combos. for example legion broken add ons equals one of the worse nerfs in dbd ghostface addon was survivors issues nerfed to where he cant viably use his stalk as intended nurse omega addons op now they ######### with her power too. gj guys you are causing the devs to kill their own game by making all killers not fun or even having a chance to win against swfs.

  • @[Deleted User] said:

    Gen times don’t need increasing. It’s chase times and hook phase time that needs improvement.

    I can play 115% ms killers and be up against 4 phenomenal loopers whereby it takes FOREVER to gain any ground and actually catch up to them. And that’s just for THE FIRST HIT.

    I’m all down for survivors having defences and using obstacles, but there are far too many ways for survivors to get little speed boosts, create lots of distance, or make the killers “faster” movement speed moot (for all intents and purposes in regards to gens popping off all around at a breakneck pace)

    @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/685839#Comment_685839

    The base movement speed and chase mechanics are designed around how the devs believe survivors (beyond beginner status) will play, rather than the reality of how the current survivor community ACTUALLY plays, and is most DEFINITELY not designed around the probability of survivors using absolutely everything available to them optimally.

    Using Clown as an example again (although the above video is not a good example of this) his power is designed around making loops/vaults/certain pathways unsafe and closing distances on survivors faster. Except this has been designed around the idea that Clown will get close enough to survivors to begin with in order for his power to be effective. Again, this is all based off a presumption on how survivors will behave.

    In my personal play experience as Clown, except against complete potatoes, almost every single survivor bolts the moment Clown is spotted or the heartbeat is heard (Understandably of course. It’s a wonder survivors don’t immediately do this against most other killers). When Clown keeps coming across this (and every survivor in the trial happens to be great at chases and evasion) he’s faced with 3 choices in how to proceed:

    • use his bottles in an attempt to close the massive distance a little faster (usually running out of bottles in the process, and probably still wasting massive amounts of time and gens popping off)
    • save the bottles until more distance has been closed, and lots of time has been wasted, on the probability the survivor is threatened enough by the bottles that you can now use the bottles to herd the survivor to where you can get a hit in (again gens are popping off)
    • abandon the chase entirely only to encounter the same two above possibilities when encountering one of the other 3 survivors.

    Even when Clown uses a build around reducing chase times as fast as possible, such as Bamboozle, Brutal Strength, Enduring, Spirit Fury in conjunction with strong add-ons, this is still usually not enough to help him deal with this kind of survivor behaviour, and gens just pop off all around him.

    Clown can use a build that helps stall gen progress in an attempt to counter balance his power having no ability to help stall gens, but his power even with most moderate to strong add ons still don’t end chases fast enough if encountering those same survivor behaviours to make a gen stall build worthwhile.

    Even by maximising the amount of slowdown a survivor experiences by using Flask of Bleach & Ether 15% isn’t enough to close distance fast enough on intermediate or experienced survivors, and part of that problem is that 115% movement speed is still not fast enough against optimised survivors. It doesn’t matter whether they’re SWF or solo either.

    Now, to clarify, I do NOT believe that killers should be entitled to 4k and an easy time against good survivors. If a killer plays poorly then a killer should expect to lose.

    But here’s what I DO believe:

    Survivors engaging in a core part of their objective, repairing gens, is almost NEVER a detriment to them. Survivors will almost NEVER find themselves losing a match by repairing gens.

    Killers engaging in a core part of their objective, the chase, SHOULDN’T be as HIGH a gamble as it currently is, with such a high probability that it can be what loses you the match, doing what you’re supposed to do, chasing survivors.

    Gen times aren’t too short.

    Survivors just have WAY too many ways to make chases take WAY too long.

    I just want to say that I agree with all of this, and enjoyed reading your well thought out post.

  • It's not even just about gens going too fast, which is a massive problem currently. The problem gets even bigger when you add in SWF for example, when they can call out where the killer is and do gens incredibly effectively by communicating. Something as simple as 1 survivor getting the killers attention while the other 2 bumrush the last 2 gens + adren = gg

    It's made worse again by the fact that this game is all about time management and map pressure - your job as a killer and your number one priority is to slow. the. game. down. Yet this is a very difficult task for many reasons, one lesser talked about reason is that survivors will sit injured on gens, and due to the amount of second chance perks in the game, they don't even feel threatened. If you again, add in SWF, you can end a game in under 5 minutes flat. That isn't going to be every game but the reality is that there are some fundamental flaws at the heart of this game and I'm afraid they'll never get addressed.

  • Well used to be a survivor could repair a gen by themselves at the speed that four survivors take now. So, could be worse.

  • @Leonardo1ita said:

    Look at this video , seriously. Only 270 seconds to repair all the gens

    https://youtu.be/Z9I0rA7Usi8

    The ruin was destroyed, so survivors even wasted some to do that.

    How can killers win if each survivor to die on the hook needs 120 seconds ( so a lot of time in each fase to repair the gens and then go to save)??

    And what happens if the survivors, instead of looping, just pull down all the super safe pallets that a lot of maps have? And this isn't even the max gen speed.

    @justarandy said:

    Tru3 did some little mistakes, but he is a human so it's normal. HOWEVER, even when he played it perfectly without mistakes, the result would be quite similiar. The only way to beat such a team is Nurse.

    Ruin is bad and a shin kick, "wow 3 perks now" but this is wild. x.x

  • When i read your comments it's why the game is not improving. Nurse is the strongest killer sure i like that. What i do like is that we have to play nurse to win against the best team.

    If the balance were correctly done then all killers should be able to kill the best teams. Same happen to perks the meta is boring and too much game changing, That NEED to CHANGE.

  • Most of suvirvors are noobs , 0 mechanics , only genrush and fast repairs ...0 jukes ... Keep hidding and refuse chase against the killer ...


    My build as a suvirvor is object of obsesión , adrenaline , self healing and die hard ... ando I don't have any problem to reach red ranks...


    Repairs are for noobs, juke is the most funny thing in dbd ... And avoid the window infinites

  • @xllxENIGMAxllx said:

    When i read your comments it's why the game is not improving. Nurse is the strongest killer sure i like that. What i do like is that we have to play nurse to win against the best team.

    If the balance were correctly done then all killers should be able to kill the best teams. Same happen to perks the meta is boring and too much game changing, That NEED to CHANGE.

    I agree that all Killers should be viable in some way. (Before anyone says it, I know you can MASTER a Killer to make them good, but that doesn't help alot of them are just crippled by design.)

  • GEN GODS, I CALL OUT A GEN NERF WHEN?

    Sometimes it be like that tho, just take the L & move on.

  • @Rydog said:

    Well thank god this exact thread is on the front page twice. Here, let me paste what I wrote in the other one:

    This is super cherry-picked. He's using a killer with absolutely zero mobility or map pressure, he demonstrably wastes a lot of time trying to get direct bottle hits, and he's just generally not playing at the top of his game, most likely in red ranks. Also, there's no telling what perks or items/add-ons the survivors had; they could have brought multiple BNPs for all we know.

    "Gen rushing" is not a thing. Doing gens is the game's singular survivor objective, and what's shown here is survivors being highly efficient while the killer is not. Some people here act like this is how a game typically goes, as if this type of play is the norm and not the aberrant outlier that it is.

    Anecdotal evidence is anecdotal. It's not useful or case-proving for anything, ever. I'm sure I could almost certainly find or engineer a single match to prove any point I want, too. Show me a stream of a full day's worth of highly efficient killer play where all the gens consistently get done this quickly, and where every single survivor squad is the freaking A-Team, and I'll believe you.

    By far the best post in this thread so far.

    Sad to see that people are using this as fuel for their own obvious bias.

  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/785169#Comment_785169

    I agree that all Killers should be viable in some way. (Before anyone says it, I know you can MASTER a Killer to make them good, but that doesn't help alot of them are just crippled by design.)

    Totally bro, Sure there is some insane flicking/curving Billy players. But other killers have no unique mindgame/advanced techniques. Clown have the potential to be the best m1 killer in the game but they are more of a penalties then actually useful. I mean why does Jeffrey is slowed by his own bottles. Sure every killer have a movement penalty but clown shouldn't have one.

    Survivors are still the one controlling the flows for all the weak killers. It's improving but it's not fast enough. I mean clown/legion/wraith have great potential with their powers.

    Clown can control survivors pathing at loops, Wraith have speed but is not useful on chase ( the speed boost only reduce the distance you've lost during uncloaking), Legion have a good power but bad balancing (4s stun is too much , 125% ms is not enough they should revert it to 132% as the power is non-lethal anymore.)

    You understand the point those could be deadly but instead they decided to nerf viable killers. At one point they have to nerf them too i understand that but why right now, I mean the game is not even balanced on most maps.

  • @xllxENIGMAxllx said:

    https://forum.deadbydaylight.com/en/discussion/comment/785226#Comment_785226

    Totally bro, Sure there is some insane flicking/curving Billy players. But other killers have no unique mindgame/advanced techniques. Clown have the potential to be the best m1 killer in the game but they are more of a penalties then actually useful. I mean why does Jeffrey is slowed by his own bottles. Sure every killer have a movement penalty but clown shouldn't have one.

    Survivors are still the one controlling the flows for all the weak killers. It's improving but it's not fast enough. I mean clown/legion/wraith have great potential with their powers.

    Clown can control survivors pathing at loops, Wraith have speed but is not useful on chase ( the speed boost only reduce the distance you've lost during uncloaking), Legion have a good power but bad balancing (4s stun is too much , 125% ms is not enough they should revert it to 132% as the power is non-lethal anymore.)

    You understand the point those could be deadly but instead they decided to nerf viable killers. At one point they have to nerf them too i understand that but why right now, I mean the game is not even balanced on most maps.

    As far as Legion goes, I have a 9 page thread in Feedback about how and why they should be reworked/buffed with all the ideas i've found and agreed with.

    But you are right, most maps do feel against the Killer and then some Killers have crippling design built into them. I am not sure why The Clown is slowed to such an extent when reloading. It seems to have been thought of like "Well he's like Huntress but he doesn't down with his bottles... I guess instead of making him go to a locker we will slow him." But it's to such an extent that if you mess up and have to reload, you might as well keep chasing without a power, hurting yourself the whole time. It is too much of a penalty.

    I believe that alot of the lower tier Killers need help, and to be made unique again. That way you WANT to play them more, and Survivors will see more than Spirit and such as well.

  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/785352#Comment_785352

    As far as Legion goes, I have a 9 page thread in Feedback about how and why they should be reworked/buffed with all the ideas i've found and agreed with.

    But you are right, most maps do feel against the Killer and then some Killers have crippling design built into them. I am not sure why The Clown is slowed to such an extent when reloading. It seems to have been thought of like "Well he's like Huntress but he doesn't down with his bottles... I guess instead of making him go to a locker we will slow him." But it's to such an extent that if you mess up and have to reload, you might as well keep chasing without a power, hurting yourself the whole time. It is too much of a penalty.

    I believe that alot of the lower tier Killers need help, and to be made unique again. That way you WANT to play them more, and Survivors will see more than Spirit and such as well.

    I've done countless thread about legion and clown which are among my favorite killers. We don't see them fixed at all. Playing three killers to win is not fun for everyone. I mean who like to play against spirit for five game in a row no one i guess.

    It's why if everyone was asking the right change then the game would be in a better place. Meta haven't changed since what two years except with old MoM. That need to change and they are working on making more perks viable each patch now. Which is a good thing but it's not fast enough, They are also nerfing/buffing killers one by one (Nurse turn right now) but maps don't get changed.

    Some killers will never be high tier due to their power but all can be mid tier with the right buffs. Maps are definitely the problem most don't need rework only changes but well, only two reworked maps this year it's insane.

  • @xllxENIGMAxllx said:

    https://forum.deadbydaylight.com/en/discussion/comment/785367#Comment_785367

    I've done countless thread about legion and clown which are among my favorite killers. We don't see them fixed at all. Playing three killers to win is not fun for everyone. I mean who like to play against spirit for five game in a row no one i guess.

    It's why if everyone was asking the right change then the game would be in a better place. Meta haven't changed since what two years except with old MoM. That need to change and they are working on making more perks viable each patch now. Which is a good thing but it's not fast enough, They are also nerfing/buffing killers one by one (Nurse turn right now) but maps don't get changed.

    Some killers will never be high tier due to their power but all can be mid tier with the right buffs. Maps are definitely the problem most don't need rework only changes but well, only two reworked maps this year it's insane.

    If you have any ideas for Legion, toss them in my thread. Just keep the "Rush Down" playstyle that Legion is loved for.

    They are working on it though man. It's taking time cause it takes ALOT a coding and work. Just give them the support they need.

  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/785390#Comment_785390

    If you have any ideas for Legion, toss them in my thread. Just keep the "Rush Down" playstyle that Legion is loved for.

    They are working on it though man. It's taking time cause it takes ALOT a coding and work. Just give them the support they need.

    Of course i will give them the support they need. All i want it's a game that have a high skill ceilling for both side and competitive play on it.


  • @xllxENIGMAxllx said:

    https://forum.deadbydaylight.com/en/discussion/comment/785449#Comment_785449

    Of course i will give them the support they need. All i want it's a game that have a high skill ceilling for both side and competitive play on it.

    And interesting and fun game play with good depth to the strategies.

  • this game is unbalanced and broken af

    sometimes i think they cheat cuz its so unfair for killer. pallets and exhaustion perks, decisive strike, borrowed time, flash lights are too strong make killer useless and game fun for 4 survivors to laugh at him in 4 min game. devs know it they must make diferente objective for players to make them busy and make toolbox uneffective so killer can be effective without 2 perk to stop player from progress. and funny is all of those perks are in must buy killers make new killers so un effective

    I think the main reason is they need 4 survivors for a game so make this game 4 times more fun for them


    ps: there is gunslinger that so broken and hard to deal with that i think devs are board with this game and want to make it a fast paced shooter or they just want sell dlc

  • I mean the thread got bumbed, but its still a fairly relevant and valid topic.

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