GENS. GO. TOO. FAST.

Look at this video , seriously. Only 270 seconds to repair all the gens

https://youtu.be/Z9I0rA7Usi8

The ruin was destroyed, so survivors even wasted some to do that.

How can killers win if each survivor to die on the hook needs 120 seconds ( so a lot of time in each fase to repair the gens and then go to save)??

And what happens if the survivors, instead of looping, just pull down all the super safe pallets that a lot of maps have? And this isn't even the max gen speed.

Edit: 1 year passed and the gen situation is still the same, clown is the same, survivors just rush all gens.

Comments

  • @Leachy_Jr said:

    I mean the thread got bumbed, but its still a fairly relevant and valid topic.

    We have yet to see the effects of the upcoming patch.

  • Honestly, I find gen speeds to be fine. It's balancing around swf that proves to be the real problem. When I'm not playing against a well coordinated team that's obviously communicating, I find no difficulty and never feel generator speed puts me at a massive disadvantage as a killer. Sure, some teams will push me more than others, but I never feel like I'm constantly on my heels. Many solutions have been suggested to help mitigate the advantage swf groups have (de-buff, Jund's pregame, a postgame, or just a ui indicator in post game screen that you were against swf groups). I think implementing something like this would immediately put the game in a better place

  • People will never understand that the real problems are gens. Survivors repair solo, so this gen nerf is useless. Even closing infinites won't solve the gen speed problem. It will help, but it's not the solution.

  • @NoShinyPony said:

    https://forum.deadbydaylight.com/en/discussion/comment/677322#Comment_677322

    If the objective for survivors would take longer, then the hook phase time would also have to get increased. That's only logical since otherwise camping would become a valid strategy.

    And I agree, we don't need any encouragements for deranking.

    Except they made the hook hanging time waaaaay too long after they increased generator times originally. They increased how long it took to do generators for only one survivor on the hook instead of 4. So then generators taking longer would actually bring it up to parity.

  • Survivors can go perkless and still win. We shouldnt have to use specific killers to stand a chance.

  • @EvilJoshy said:

    Survivors can go perkless and still win. We shouldnt have to use specific killers to stand a chance.

    Perk less and 4k even. For this the Marth depip squad tests are still valid

  • 2020/4/24 the problem is still here and so did match making problem.

  • Post edit.

    Almost 1 year passed and anything has changed. Small PP build that makes you invincible for 1 minute who knows when will be nerfed ( no reason not to use it) and competitive hard rush and loop squads dominate every killer, even nurse and spirit, and dead hard makes things even longer, and borrowed makes the stupid aggressive plays made by survivors always viable, so always time to jump into the locker. Always

  • Gens are already extremely boring they don’t need to be longer. What needs to happen is more objectives for the survivors to do apart from gens.

  • @Leonardo1ita said:

    Look at this video , seriously. Only 270 seconds to repair all the gens

    https://youtu.be/Z9I0rA7Usi8

    The ruin was destroyed, so survivors even wasted some to do that.

    How can killers win if each survivor to die on the hook needs 120 seconds ( so a lot of time in each fase to repair the gens and then go to save)??

    And what happens if the survivors, instead of looping, just pull down all the super safe pallets that a lot of maps have? And this isn't even the max gen speed.

    Edit: 1 year passed and the gen situation is still the same, clown is the same, survivors just rush all gens.

    get gud gen speed are fine

  • @LethalPugy said:

    Gens are already extremely boring they don’t need to be longer. What needs to happen is more objectives for the survivors to do apart from gens.

    I agree, more gen time is not the best way to fix the problem

  • Ok, I'll take your opinion as an opinion, not corresponding to reality. 4 man tournament squads can rush not viable killers like clown super easily, and it has been proven many many times. Just watch all video from the depip squad of Marth. Even otzdarva 6 months ago made a video of him against 4 man tournament squads. If you ever faced one of them , you would get rushed so fast with no chance.

  • @[Deleted User] said:

    Gens should be a co operative effort, too many games as a survivor I complete 3 gens with little to no hassle by myself alone. Generators are not at all hard to find and 99% of the time you spawn in with a gen in your face.

    It should take 95 seconds for a solo survivor to repair a generator, then 80 seconds for 2 and then 65 seconds for 3.

    That would fix the problem, sure, but many people say it would be boring. And it would actually, but the problem is that, as for deathslinger, spirit and nurse, what we define as fun is relative, so I don't know whether this would be a good solution. Btw 2 survivors on a gen should be much faster, like 95/2: 47,5 seconds, so survivors have an incentive to stay close together

  • how often does this happen to you, be honest

    because trust me its rare

    also a tru3 fan complaining about gen times what a suprise

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1528625#Comment_1528625

    Look 3 gens cannot be allowed to pop at around the same time, as a killer AT BEST you can engage with two of these survivors, that's still 2 pops every chase. The current rate is unacceptable when survivors split up.

    of course it's unacceptable

  • @Kumnut768 said:

    how often does this happen to you, be honest

    because trust me its rare

    also a tru3 fan complaining about gen times what a suprise

    Never said I'm a fan of true, I only think he's good at playing and as a person. Even if it happens rarely doesn't mean it's balanced

  • @LethalPugy said:

    Gens are already extremely boring they don’t need to be longer. What needs to happen is more objectives for the survivors to do apart from gens.

    This is a very wise suggestion. This is what Devs should focus on.

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