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ignoredprayers

ignoredprayers

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ignoredprayers
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  • sloppy butcher + nurses calling

    spirit fury + enduring

    ruin + surveillance

    distressing + unnerving presence (overcharge fits in good here too, this combo works great on doctor, add in backwards skill checks and increased TR add ons for extra bite)

  • sounds like its well agreed that its too weak with it being inactive while injured

    next question: would it be overpowered / balanced / still weak if it worked while injured? seems like it could be a pretty fun perk and an easy change for the devs. The perk meta environment desperately needs some variety, and even if this is never top tier, it could at least see its way into usage for some fun builds that aren't awful.

  • good post, and good first comment. Spirit fury / enduring are A tier when used together, but either by themselves would only be B tier imo, so just a minor caveat

  • I can understand the negative responses to my post, I really can. To summarize a few of them:

    -The survivors you are playing with didn't ask for it either.

    This is generally true, but also indirectly false. Survivors complaining and being catered to by devs are the reason the game's balance is broken and there is a huge disparity in the numbers of red rank Survivors and Killers. People aren't playing Killer as much, and it's a result of the Killer nerfs, gen speeds, map issues (map size, infinites, tiles, etc.) and matchmaking. If you want to play the easy side in the game's current state, don't be surprised to run into Killers who are doing what they have to to hold their own.

    -You aren't getting any better by doing what you're doing

    Again, this is true. I'm not playing to "get better". I've been in purple ranks before and the amount of sweat required to hold your own is ridiculous. Now that same experience has bled into green and yellow ranks. I never tunneled or camped before things got this busted for Killers. I'm not going to suffer one awful game after the other, hating the experience, just to git gud. That brings me to the next one:

    -Git Gud

    I am averaging 2-3k most games by face camping against Survivors in ranks that have no business getting matched with a yellow or green rank Killer. If anything, hard camping is how any Killer in this frustrating situation can easily git gud. Stop getting 4-man escaped on by teabagging survivors and guarantee yourself some sweet kills every game with this simple strategy! I know there are god tier killers out there who are still crushing at high ranks, but for 90% of people who play Killer at all, it is an absolutely awful experience right now, and this is the best way to take some power back and ensure you get some kills.

    -You should play survivor, so you know how it feels.

    I have played more Survivor than Killer! I know everyone says that when making an argument, but its genuinely true. And anyone who says this right now obviously isn't playing Killer in the games current state at all. It is horrific. Survivors have loads of second chance perks, toolboxes, keys, broken maps with infinites, huge maps, loops with no mindgames, etc. You really don't have a chance unless the Survivors are major potatoes. Play Killer for a week only, then come back and tell me that I should empathize with Survivor mains more. I swear I play more Survivor than Killer, but I don't even enjoy that anymore because of how easy it is to run meta perks, rush gens and leave. I understand it sucks to get face camped. Its worse to get stunted on every game that you try to play like a decent person and don't use scummy tactics as a Killer. DEVS - how is this good for anyone? Am I missing something?

    --

    Again, I understand why people don't like my post or what I'm doing. But face camping is more fun and rewarding at this point than getting matched with sweaty survivors with loads of crutches who eat my ass if I play "fair". I didn't play like this when the game was balanced, and would prefer to go back to playing normal. You don't have to like it, but if you don't understand why it's happening as a Survivor, then you don't have any perspective on how horrific it is to play Killer right now.

  • Devs? Where are you?

  • "Dont bring that negativity into my discussions!"

    Its not "your" discussion, its a forum where anyone is free to bring their viewpoint. Get over your own self entitlement please.

    "I have never complained about a killer beinf overpowered."

    I'm not saying you did, but the reason your matchmaking queue times suck, and then you face Killers who can't compete, is because of complaining Survivors who the devs cater to and the subsequent nerfs that have left killers impotent.

    "stop being a #########."

    Cool, resort to name calling when someone makes a point (and a valid one at that) that you don't like. Way to discuss something like an adult.

  • @Steel_Eyed said:

    Camping Cannibal is a relaxing game.

    Totally agree, and I'm actually having fun and getting good laughs from the post game salt when Survivors aren't having any fun based on what I'm doing. Thank the devs, don't blame me for the awful game experience you waited an hour for.

  • How the devs have left the game in this state for this long really baffles me. But hey at least new cosmetics were released. Congrats to all the survivors who kicked and screamed until Killers were nerfed into non-existence. Enjoy your matchmaking wait times and unbalanced unfun matches.

  • @Mringasa said:

    And that is going to skew results even more so the Devs nerf more Perks and/or Killers. I love seeing people running around with names like Avenge Ruin and MM Sux because they are so upset about this. They camp, slug, and all sorts of fun tactics to 4k, and they'll end up getting Killers nerfed hard because the stats didn't change at all with the Ruin adjustment.

    Let matches play out normal, and maybe they'll put matchmaking fixes on the front burner. Going sweaty AF isn't going to make it seem like a change is necessary at all. It'll have the opposite effect and look like "Pretty good job so far".

    Completely disagree.

    The devs aren't total idiots (I think?), they know the game is in a dire state right now, and that they need to fix things urgently. Don't expect Killers to eat dog ######### for months and have a horrible game experience just to prove with stats that the game is lopsided and broken right now. There is a reason that it takes 1 hour to get a match as a red rank survivor, and then only to get matched with someone 2-3 skill tiers below you. It doesn't need much explaining: the balance is completely busted.

  • Completely agree with thread title. The matchmaking is completely busted- in yellow and green ranks I'm only facing red/purple ranks. I just hard camp with Bubba now and run noed/blood warden too. If the devs can't balance the game then I'll make sure no one has fun.

  • Dude, you're obviously a survivor main: "Fix the stuff that is actually broken like people being bugged and unable to get healed, vaults and windows, hitboxes, not being able to leave through exit, DS bugging out and not proccing, etc... Like come on".

    Don't do the whole "I'm a Freddy main and even I think this is broken!" - its a scummy way to try to make a point when you are clearly not being honest.

    Its one perk against one killer and you are screaming bloody murder, settle down.

  • If I see someone getting intentionally screwed over by a teammate, I will tunnel and camp the person who did it (blocking loops on purpose / unhooking in front of me without borrowed time / or just otherwise being scummy to someone on their team)

  • Iron Will, it's saved my ass so many times its not even funny

  • people say its not great besides the bloodpoints but I disagree. "You just learn where survivors are" --what? really? Information is huge in this game, losing momentum after a hook because you went to the wrong side of the map can cost you a game.

  • I think its generally true. I have a lot of empathy for the other side these days whenever I play. If you've had to deal with a facecamping killer or someone that slugs all 4 people and makes them bleed out, you won't do it to survivors. If you've had a match as killer where you get absolutely smashed and nothing goes your way, you won't teabag when you see it happening to a killer in your match.

  • +1, no idea why she has gotten creamed by the devs, she was never above B tier to start with. Doing anything at all to hurt her was a bad mistake, and if changes were truly necessary (with the creation of end game collapse), she should have gotten a buff somewhere else. Really hope they fix her, she isn't in a good spot.

  • jUsT dO mAp PrEsSuRe

  • @TheGorgon said:

    Freddy, pretty sure he has the longest m1 reach in the game and it's satisfying when you get the hit with the point of the claw, and then when he swipes the claws together, too good.

    His reach is the same but its deceptive because he is a lot smaller than some of the other killers. It is definitely satisfyng to constitently get hits where you can tell the survivor didn't think it was going to happen- so he gets my vote for best M1 still.

  • He has good map pressure.

    Snares can make certain loops very unsafe if he is controlling the pallet and doubling back. Spamming snares can also greatly reduce the pain of certain window infinites like iron works or farm. They also take a lot of value out of strong loops like killer shack, cow tree, or what have you, and require no time or drawback to use. It's usually better to throw the pallet early if he is snaring your loops, which he will be.

    The pallets can pay dividends, they are harder to play around as a survivor than a lot of people say, in my opinion. I prefer snares when I play as Freddy but have seen them pay off a few times when I faced them as Survivor.

    He also has decent passive abilities. Not being seen beyond a certain distance when survivors are awake is nice. The lullaby is noticeable for mindgames on some loops, and also for sneaking up on people since they cant tell how far away he is. These aren't game breaking mechanics that make him super powerful by themselves, but they do make a difference. Also, he is small and harder to track as a survivor on some loops.

    His add-ons are definitely good. Action speed debuffs are really strong; they either actively buy him time if survivors aren't waking up, or passively buy him time by making them do a secondary objective instead of gens.

    He has strong synergy with meta perks. BBQ + Pop is ridiculous on him.

    Freddy is a jack of all trades with a versatile kit and well rounded strengths. I put him at #4 on my tier list, still a decent stretch behind the big 3.

    TLDR; Good map and gen pressure, anti loop tools, passive mind game positives, good add ons, good synergy with the best perks.

  • it was better before they nerfed heal speeds, now its like low B tier perk. Iron will / adrenaline / dead hard are core perks for me so its not that strong on my load out.

  • I think it could be kept consistent with the lore by having a recycle mechanic, like you sacrifice an item/add-on/whatever to the entity and it gives back 20% of the bloodpoints you spent. 15% would even be better than nothing.

  • S: Nurse

    A: Spirit, Billy

    A- / B+: Freddy, Huntress, Hag

    B: Myers, Plag, Demogorgon, Ghostface

  • @Corrupted said:

    https://forum.deadbydaylight.com/en/discussion/comment/674711#Comment_674711

    How are survivors gonna watch her setup? She's incredibly small and with M&A you won't know where she is half of the time. The only time you can sabotage Hag's traps is when she picks someone up, that is a very small window and you have to know where her traps are. You must've never played a good Hag.

    Hag is amazing and has the best juggling potential in the game since her ability has no cooldown and gives her insane map presence, she can turn god pallets and loops that are typically very safe into a free hit most of the time or forcing the survivor to run away entirely. With Hag you can also adapt to how survivors play, you can make good survivor maps bad for them if you trap key areas and pallets. I usually dominate at rank 1 with Hag. Her biggest downside is needing some setup time but that's not even a big issue, Hag is easily 4th best killer.

    110 movement speed, m1, add on dependent, hard countered by flashlights and urban, and good survs have counterplay against her setting off traps when they know she doesnt want to use them (close to finishing another chase / picking up a survivor / etc)

    Not saying she is bad by any means, but she is B+ tier behind the big three and Freddy and Huntress for sure.

  • It's already been said but BBQ isn't that great, mostly good for the BP and survivors that refuse to play around it. Starting at purple ranks you get way less value out of it- survivors jump in lockers during pick up, get in range, misdirect, or lead you to a bad part of the map.

  • +1

    This is really obnoxious, it shouldn't be a guessing game which way the survivor is going in a chase when they turn a corner if they are injured. Dial it back 20% or even 15%

  • The game honestly feels pretty well balanced for all the complaining, both sides have stron perks and add ons or items. There are games I play as Killer where the survivors feel strong, and games I play as survivor on a good team where the Killer feels strong.

  • I'm thinking it will be decent on Freddy

    Red Paint Brush + Jump rope = Obsession has permanent considerable action speed decrease, you can basically leave them alone or slug them, basically ensure you don't kill them

    Couple it in with things like ruin, thana, pop and you have a really nasty looking slow-down build

  • how much better was enduring+spirit fury before they messed enduring up? I've only had this combo since enduring got accidentally nerfed, and it seems pretty underwhelming for how frequently its hailed as the top build

  • Iron Will is the single best stealth perk, hands down. Definitely worth leveling up Jake for it if you don't have it already.

    I played very immersive and stealthy for the first couple hundred hours in the game, when I got iron will my rank got a lot better. I don't play as stealthy these days because I like being in chases - I use the standard meta perks mostly, DS, adrenaline, dead hard, etc. -- but still find room for Iron Will sometimes. It will save you so much.

    Try dropping urban. I know it seems really good, but after a while of not playing with it you will learn that you can line-of-sight and sneak around 99% just as well without it.

  • @pabloddiablo316 said:

    https://forum.deadbydaylight.com/en/discussion/comment/576415#Comment_576415

    truth, Been t it over 2 years now roughly and the game felt more balnced back then then it does now, seems like for every 1 thing added or fixed, 3 more get busted

    I don't know man, things like fast vaults when running along a wall were pretty ridiculous. decisive strike. the old flashlights were completely out of hand. etc.

    honestly theyve done a pretty good job so far

  • slow repair speed by 3% for each person in YOUR group (solo survivors repair speed not impacted)

  • adding fake rev like billy has is a no brainer, it should be in the next hot fix instead of leaving leatherface busted for another year before they fix him (like with Freddy)

  • Leatherface and Doctor.

    They don't even need massive re-works, here are QOL changes that could be done with minimal dev resources that would take them out of garbage tier and make them at least playable at purple ranks (not even red):

    Leatherface:

    -Remove slowdown for the 1st .75 second of his chainsaw charge - allows him to fake the chainsaw and trick survivors into another loop, and very slightly decreases the distance he needs on people to hit with it.

    -Improve his add-ons, they are some of the worst. He has literally nothing that is "strong", especialy relative to other killers with an array of powerful addons.

    -reduce base TR to 24m

    --

    Doctor:

    -Moldy electrode range and charge time should be base kit. His shock therapy is practically useless without it as you can M1 in the range you would need to be anyway to use Shock therapy without one of the electrode add-ons. Seriously - that is the epitome of a gimp/broken mechanic.

    -Faster switch time between treatment and punishment mode (increase by 50%). Reward mechanical skill and timing - fast change times allows him an opportunity to better block pallets and windows, but its still difficult to execute if you arent already in treatment mode.

    --

    BOOM, there you have it, two garbage tier killers that get absolutely stepped on beyond green ranks suddenly have a slither of a fighter chance past those ranks. Neither would be remotely close to OP with these changes at higher ranks either compared to the S-tier and A-tier killers.

    I have no idea why we dont see more common sense QOL changes like this for killers that are universally understood to be weak. I really don't think its laziness, but I just can't understand why they refuse to address busted killers like this short of taking 2 years to completely reinvent the wheel (Freddy).

  • I was a Doctor main, then Freddy, then Wraith (guess I'm a glutton for punishment). I recently started playing Myers and am having an absolute blast (and winning way more games). Lots of fun builds and add-ons, the low base terror radius means you get the jump on survivors a lot which I love, and having a baked in insta-down is really nice.

    I play a lot of survivor too and think Myers is one of the scariest to go against even if he isn't S-Tier. When he shows up out of nowhere and tiers up on you and the music plays its for sure a jumpscare.

  • For me its 4k-ing against a toxic SWF team, especially if they are lower rank than me. Went against the full works the other day (flashlights, instaheals, full meta-perk loadouts, murky reagents, etc.) and got t-bagged and blinded a lot, but was able to pull it out. I felt like a king when I saw the whole team was several ranks lower than me.

  • Can we table the discussion on whether "leatherface is good or not" -- its a different subject.

    Here is one thing, at an absolute minimum that should be changed about his chainsaw specifically (what this thread was created for):

    He CANT fake rev his chainsaw like Billy can! Revving the chainsaw instantly slows him down, which removes the mindgame potential to try and trick a survivor to go for another loop. There is absolutely no reason that he shouldn't have this as well. Why in God's name can an objectively stronger killer (Billy) do it, yet not Leatherface?

    Another thing, the Chili add-ons NEED TO BE IMPROVED. They do practically nothing (yes, I understand what acceleration is, they are still hot garbage). They are some of the worst add-ons in the game for Killers, and thats saying something.

    tldr:

    -Give Leatherface fake-rev on his chainsaw (without impact total charge time).

    -Fix his $#!T chili add-ons