Why the gen speed needs to be increased

So a big discussion atm in the dbd community gen speed is it fine or not? I personally think the gen speed isn’t fine and should be increased, I play both survivor and killer rotation and I find survivor very easy as the objective is too easy to accomplish, while playing killer it’s hard as the only killers viable for easy wins are Nurse and spirit but even playing them the gens pop quickly . I played killer before ruin and u had no chance and the devs created ruin to try and stop the term “gen rushing “ but even with Ruin your still screwed like just watch this video from Tru3talent 3 gens in 2 mins WITH ruin :

https://youtu.be/wF7lTKuRwV8

Like come on this shouldn’t be a thing even with ruin . I would personally completely rework the gen speed and the gens thereself these are some ideas I have to fix the gen problem :

Generator completion time

1 person , 80 seconds increase this to 90 seconds

2 people, 44 seconds increase this to 70 seconds

3 people , 40 seconds increase this to 60 seconds

4 people , 35 seconds increase this to 50 seconds

Great skill checks only provide 3% progression instead of 5%

Failed skill checks now regress the generator by 7.5 % Instead of 5%

Hex Ruin change

Great skill checks grant 0% progression

Good skill checks grant 5% regression

Chances of triggering a skill check increased by 10%

Comments

  • @Mtom912 said:

    https://forum.deadbydaylight.com/en/discussion/comment/671729#Comment_671729

    Except in his evidence he shows him making mistakes by overcomitting in chases, and applying no pressure on the other 3 survivors, same thing in another one of his videos when he was nurse, he took nearly 2 minutes to get his first down, and surprise surprise the other 3 survivors had literally nothing else to do but gens, no need to heal, no need to go save, what else are they suppose to do

    yeah i don't even need to see the specifics to know that whatever the evidence is is only relative to whatever games it happened to be taken from..

    i've been playing for a long time, and i've played long enough to know that dead by daylight trials are totally random.. you never know what is gonna happen in the fog, even with the exact same people in the exact same circumstances against the exact same killer.

    i know some of the most popular dbd players out there to be ridiculously bad at the game. they play the game complaining about how dumb their teammates are for the things they're doing, completely ignoring that they are the ones who showed their teammates that that's how you play the game :) honestly i love watching them get all worked up about it..

    when it comes to DbD everyone has an opinion based on bad times they've had but they forget that those bad times are usually relative to that one experience. having the same experience over and over again is usually because you're playing with the same people or you're trying to insist on playing the game the same way because maybe it works now and then.. either way, it's just a random DbD game.

  • The big question is "How do you bring down the best of the best without creating a more negative experience for everyone else?" You can't just flat-out increase gen repair time because less good Survivors who don't power through Ruin like nothing get affected by it as well. There needs to be a solution that can target those super top Survivors that doesn't screw poor 'ol Bud who hasn't been playing for too long and is still in green ranks.

  • It's just not the right way to do something about the objective.... holding the button for over min isn't fun at all, if something happens to the objective/gens it needs to be an addition to the objective...

  • @Mtom912 said:

    https://forum.deadbydaylight.com/en/discussion/comment/671751#Comment_671751

    Red ranks barely means anything, half the people at rank 1 are still potatoes

    the best red rank games were always the ones where we never got any gens turned on and all 4 survivors died with double pips..

    nowadays red ranks are full of squatters & dc'ers cuz it was a little monotonous always playing with the same 20 people. rip real reds! i miss you guys!

  • @Mtom912 said:

    https://forum.deadbydaylight.com/en/discussion/comment/671729#Comment_671729

    Except in his evidence he shows him making mistakes by overcomitting in chases, and applying no pressure on the other 3 survivors, same thing in another one of his videos when he was nurse, he took nearly 2 minutes to get his first down, and surprise surprise the other 3 survivors had literally nothing else to do but gens, no need to heal, no need to go save, what else are they suppose to do

    I still say that 2 minutes for three gens with Ruin active the whole time is too fast, even when the Killer is overcommitting to a chase. It's not like it was a "5 gen chase tunnel vision I want this guy dead at all costs" thing going on. It was one chase that went on a bit longer than it was supposed to and the game swinging massively as a result. That's not the Survivors' fault for playing it correctly, but to me it shows just how little margin of error there is for most Killers and says to me that something somewhere should chage at least a little for the sake of the top-end play.

  • @Mtom912 said:

    https://forum.deadbydaylight.com/en/discussion/comment/671751#Comment_671751

    Red ranks barely means anything, half the people at rank 1 are still potatoes

    It's truly amazing.

  • @Chickenchaser said:

    https://forum.deadbydaylight.com/en/discussion/comment/671712#Comment_671712

    "hundreds of thousands of hours worth of video evidence"

    He wins in almost all of his videos he uploads. If survivors play optimally, they should also have a chance to win. Which they do if they are fast enough on gens. Honestly, tru3ta1ent is extremely good, but he is no god. And even without a mori he probably still had a chance to win that game. But survivors need a chance to win as well, when they play optimally.

    Pretty sure he has also won plenty of times against optimal survivors just because he played good enough and was able to defeat them at the end. If the devs increase objective time, the powerful killers, especially Nurse would become absolutely broken. The number of pallets would need to be increased, since survivors would need to be able to last in chases generally longer. Low ranks would get screwed over completely since they aren't as effective on gens, and the survival rate is relatively low at those ranks. Camping and tunneling would become way too effective. There is just too much they would have to address in addition a longer objective time.

    Map reworks and buffing weaker killers is the best the devs can do.

  • @TAG said:

    The big question is "How do you bring down the best of the best without creating a more negative experience for everyone else?" You can't just flat-out increase gen repair time because less good Survivors who don't power through Ruin like nothing get affected by it as well. There needs to be a solution that can target those super top Survivors that doesn't screw poor 'ol Bud who hasn't been playing for too long and is still in green ranks.

    Overheat, a new universal mechanic for all gens.

    For each second repairing a generator, the overheat bar will fill up. Completing a generator gives a small boost to the overheat bar. The more the overheat bar is filled, the more frequent and difficult skill checks become (smaller zones, smaller UI, shaking, etc.). Overheat bar will regress when no gens are being worked on.

    Completing 2 gens simultaneously should fill the overheat bar to around 80% for reference. It would take 80 seconds to let the entire overheat bar regress. Obviously other testing required to nail time the numbers but this is the basic idea.

    This makes gen rush still an option, just more difficult to pull off. Most players would be encouraged to spend time doing other things (looting chest, doing totems, etc.) in between popping gens to avoid the max overheat penalty.

    And since less experienced players don't pop gens quickly, they would be less effect by this (or not at all in some cases). It would only affect the more experienced players that rush gens.

    Just off the top of my head.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/671765#Comment_671765

    Overheat, a new universal mechanic for all gens.

    For each second repairing a generator, the overheat bar will fill up. Completing a generator gives a small boost to the overheat bar. The more the overheat bar is filled, the more frequent and difficult skill checks become (smaller zones, smaller UI, shaking, etc.). Overheat bar will regress when no gens are being worked on.

    Completing 2 gens simultaneously should fill the overheat bar to around 80% for reference. It would take 80 seconds to let the entire overheat bar regress. Obviously other testing required to nail time the numbers but this is the basic idea.

    This makes gen rush still an option, just more difficult to pull off. Most players would be encouraged to spend time doing other things (looting chest, doing totems, etc.) in between popping gens to avoid the max overheat penalty.

    And since less experienced players don't pop gens quickly, they would be less effect by this (or not at all in some cases). It would only affect the more experienced players that rush gens.

    Just off the top of my head.

    Aka: Now I can get more greats and complete gens even FASTER!

    Unless I'm a noob and miss skill checks

  • @ImKateDenson said:

    Why I feel like every post is about helping a killer ? You get gen rush? you got perks to provide this use them, like killer would say to survivor who complain about camping tunnel, deal with it its a normal counter play ??

    Ruin dies in first minutes or is completely ignored by survivors by hitting great skilchecks

    Corrupt intervention is early game perk that doesn't help much.

    Thrilling Tremors gives only 16 seconds every minute.

    Thanatophobia is bad. It has only some kind of effect on Plague and maybe Legion if survivors are stupid and keeps being near each other with him on the map, but I didn't notice much difference as a Legion even with all survivors injured.

    Sloppy butcher seems to slow down a healing only if someone doesn't have medkit.

    Pop Goes The Weasel is only reliable perk out of all these.

    Also, sometimes killers want have fun and experiment with different builds at high ranks, but they can't because without Ruin or PGTW game ends too fast for them (unless you play holy trinity) and can't make enough pressure.

    I use Ruin, Thanatophobia and Sloppy butcher on Legion. Guess how much it is effective with pretty good pressure… maybe 2-3 minutes longer than usual?

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/671765#Comment_671765

    Overheat, a new universal mechanic for all gens.

    For each second repairing a generator, the overheat bar will fill up. Completing a generator gives a small boost to the overheat bar. The more the overheat bar is filled, the more frequent and difficult skill checks become (smaller zones, smaller UI, shaking, etc.). Overheat bar will regress when no gens are being worked on.

    Completing 2 gens simultaneously should fill the overheat bar to around 80% for reference. It would take 80 seconds to let the entire overheat bar regress. Obviously other testing required to nail time the numbers but this is the basic idea.

    This makes gen rush still an option, just more difficult to pull off. Most players would be encouraged to spend time doing other things (looting chest, doing totems, etc.) in between popping gens to avoid the max overheat penalty.

    And since less experienced players don't pop gens quickly, they would be less effect by this (or not at all in some cases). It would only affect the more experienced players that rush gens.

    Just off the top of my head.

    Sounds like an interesting idea honestly. It could work if the devs can get the numbers right so that it really only makes effective gen rush more challenging and doesn't affect lower ranks in any way. Cause if they would face a bigger challenge repairing gens, then that would just make them repair gens even slower. But if the devs could get it right so that it only affects survivor teams that repair gens quite optimally, it could be worth at least some testing.

    Maybe decreasing the amount of regression when a generator explodes because of a failed skill check would also be good, it could help the low rank survivors.

  • Please remember to keep discussion about the topic at hand, not about other users.

  • Even non-SWF players who are really good can blow through gens, Ruin or no. I have seen it first hand. Also, a lot of you are like "Don't chase too long and patrol gens". Killers win by killing. If all you do is run around and kick gens it just slows down the game, but doesn't accomplish the killer objective.

    I have been on the wrong end of a gen-rush thrashing. Anyone who says it's not a thing only plays one side.

  • survivors love to say "YuO JUST NEED MAP PRESSURE DURRRR" ignoring the fact that there's maybe 4 killers who can actually apply adequate map pressure, the rest just do not have the tools, getting around the map is far too slow and chases go on for far too long for most killers to cope with how easy it is to finish gens.

  • A lot of people keep suggesting to nerf co-op generators, co-op generators is suppose to be encouraged. The issue is that killers need to land 3-5 hooks in the time that 3 generators are complete, however what is happening is that a killer is getting single hook out of 9 hook in the time it takes to do 3 generators. Look at it this way, The killer completed around 10% of his objective to win the match and survivors completed 60% of their objective. Demogorgon isn't terrible killer, but it's not nurse. Genrushing is normal in high ranks, but everyone knows buzz line "Just apply more map pressure" whatever that means.

  • @Devil_hit11 said:

    A lot of people keep suggesting to nerf co-op generators, co-op generators is suppose to be encouraged. The issue is that killers need to land 3-5 hooks in the time that 3 generators are complete, however what is happening is that a killer is getting single hook out of 9 hook in the time it takes to do 3 generators. Look at it this way, The killer completed around 10% of his objective to win the match and survivors completed 60% of their objective. Demogorgon isn't terrible killer, but it's not nurse. Genrushing is normal in high ranks, but everyone knows buzz line "Just apply more map pressure" whatever that means.

    they know it's a meaningless thing that's why they keep saying it, they want to shift the blame off of game balanced and onto killer players to keep their one sided gameplay, while ignoring the fact that very few killers lack the tools to apply any meaningful map pressure at all.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/671700#Comment_671700

    Dude come over to Xbox, where 4 man SWF is literally every other game and rank 1's don't even care about Ruin. I'm one of them, and I know about 50 others like me. We just plow through Ruin like it's not even there.

    The Devs shared data showing that swf of 3 or 4 people made up about 25% of the game (rough estimate) at least half of those are potato at ruin skill checks. I think this problem of gen rushing with ruin up is prone to happen in about 8% of all matches. It's not high enough to overhaul the whole time taken to do gens.

    Maybe if it was only at high ranks. But it would be unfair for medium and low ranks.

  • @Seltas0208 said:

    I did a double take because the title made it seem like you were asking for the progress at which you do a gen to be increased. But imma say this, to all those who are saying "my matches averaged along 15 minutes" good for you, tell me how you timed your matches so I can do it myself

    A functioning clock?

  • @Milo said:

    Okay color me confused, but doesn't the title suggest we buff survivors so they do gens faster? Or did i misunderstood it completely.

    AS FOR THE POST.

    You further enforce playing as not a team. Why be on the same gen when it legit wouldn't change a thing. (as 2 because this is the most cases)

    Also as other people above me sasid. 2nd objective could be fun.

    I am actually confused too... I am about to put the Bait gif if I wasn't so confused XD

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/671796#Comment_671796

    Aka: Now I can get more greats and complete gens even FASTER!

    Unless I'm a noob and miss skill checks

    I was thinking that skill checks would reduce the overheat effect rather than add progress. With the exception of Ruin which would still work as it does (since greats do no progress anyway).

    @AshleyWB said:

    https://forum.deadbydaylight.com/en/discussion/comment/671721#Comment_671721

    The Devs shared data showing that swf of 3 or 4 people made up about 25% of the game (rough estimate) at least half of those are potato at ruin skill checks. I think this problem of gen rushing with ruin up is prone to happen in about 8% of all matches. It's not high enough to overhaul the whole time taken to do gens.

    Maybe if it was only at high ranks. But it would be unfair for medium and low ranks.

    Play a week at rank 1 on Xbox you will see this data is skewed. It may be true for all ranks, but at red ranks every other game is a 4 man SWF. I know because I know most of the players at red ranks and they all play together in 4 man groups. And when I play killer I run into these groups all the time.

  • Honestly. I'd rather speed up Killers rather than slow down Survivors.

    I'm not necessarily talking about movement speed mind you (although if we DID increase the MS of a bunch of Killer's it would probably let them get more map pressure), but I mean give Killer's as a whole more tools to acquire map pressure, rather than just giving them free pressure when Survivors aren't contested.

    For example some form of screen wrap where one edge of the map will take you to the other.

    Or some action you can do to buff the Killer mid match

    While I'm sure both of those have major issues, the point is that giving tools to Killers so they can actively counterplay the Survivors would improve the game health more than simply slowing down gens directly.

    This way we can avoid effecting low ranks by making it so the mechanic is hard to use

  • @NuclearBurrito said:

    Honestly. I'd rather speed up Killers rather than slow down Survivors.

    I'm not necessarily talking about movement speed mind you (although if we DID increase the MS of a bunch of Killer's it would probably let them get more map pressure), but I mean give Killer's as a whole more tools to acquire map pressure, rather than just giving them free pressure when Survivors aren't contested.

    For example some form of screen wrap where one edge of the map will take you to the other.

    Or some action you can do to buff the Killer mid match

    While I'm sure both of those have major issues, the point is that giving tools to Killers so they can actively counterplay the Survivors would improve the game health more than simply slowing down gens directly.

    This way we can avoid effecting low ranks by making it so the mechanic is hard to use

    The problem with this is that it will make top killers like Nurse will become even more powerful.

    We don't need that. It creates a runaway power problem. It's better to go the other way because then you have room to balance.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/672033#Comment_672033

    The problem with this is that it will make top killers like Nurse will become even more powerful.

    We don't need that. It creates a runaway power problem. It's better to go the other way because then you have room to balance.

    That depends on your solution.

    Specific solutions apply disproportionately to different Killers. If done correctly Nurse wouldn't be buffed as much as other Killer's.

    Really if we buff Killer in a way that effects Killers that don't move with their power primarily and doesn't effect Killers that do as much then that would lessen the gap between all Killers in general, at that point we could even DECREASE gen speed.

    Or we could just have changes to a lot of Killers individually rather than changing all Killers in the same way.

  • My suggestion is to increase repair time but buff toolboxes so they're even faster than right now. Currently it's barely noticable. And i'd probably add a different item for sabotage. Otherwise toolboxes will be too popular.

    This way, survivors have to choose:

    Medkit to increase lifespan/heal others

    Toolbox so gens don't take ages

    Flashlight for saves/utility/blinds

    Keys to escape/see killer (buff keys a little -at least in terms of non black lock stuff)

    Maps (please buff maps! - should be more add ons to show everything to everyone - and more to leave a marker somewhere that everyone can see)

    Saw - to sabotage hooks and cleanse totems quicker. I know cleanse isnt really something you do with a saw, but maybe another item could bridge the gap.


    It just seems wrong that someone with a flashlight/medkit can repair almost as fast as someone with a toolbox. And sabo right now is so bad. Toolboxes do so much yet nothing particularly well.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/672042#Comment_672042

    That depends on your solution.

    Specific solutions apply disproportionately to different Killers. If done correctly Nurse wouldn't be buffed as much as other Killer's.

    Really if we buff Killer in a way that effects Killers that don't move with their power primarily and doesn't effect Killers that do as much then that would lessen the gap between all Killers in general, at that point we could even DECREASE gen speed.

    Or we could just have changes to a lot of Killers individually rather than changing all Killers in the same way.

    But the core issue is the gen speed. The strength of killers outside this is honestly just fine. They don't need to be stronger, gens just need a speed limit.

  • @ShyN3ko said:

    https://forum.deadbydaylight.com/en/discussion/comment/671469#Comment_671469

    Ruin = Hex Perk

    ,Corrupt Intervention = only 2 min useful

    Pop Goes The Weasel= its good

    Thanathophobia = its trash

    And btw, killer want use perk builds,too.

    Like survivor.

    But hey thats nearly impossible in a 3 min game.

    If a game lasts 3 minutes, you're honestly not doing anything and that's a "YOU" problem, not a problem with the game. (it takes almost a 1 minute and a half to do a gen)

  • Increasing gen time is a bad idea. The majority knows that.. Adding another objective in the game is very interesting. Reward survivors more for doing other objectives then just generators. For example : collect “X” amount of “X” to earn more points for a cosmetic. This is just a very basic idea..

    https://m.imgur.com/a/2MREWqs

    “The Hallowed Blight” event we had is a very good example for this. It would make the game way more interesting & enjoyable for both sides.

  • Increasing gen times isnt the way to go, holding m1 for 80 seconds right now is boring as all hell, and most people wouldnt be down for increasing that time

  • I always love how the one or two videos that get put up a week that shows "gen rush" get published to the forums but not the 100s of videos a week that show killers 4King consistently.

  • @SpEz said:

    So a big discussion atm in the dbd community gen speed is it fine or not? I personally think the gen speed isn’t fine and should be increased, I play both survivor and killer rotation and I find survivor very easy as the objective is too easy to accomplish, while playing killer it’s hard as the only killers viable for easy wins are Nurse and spirit but even playing them the gens pop quickly . I played killer before ruin and u had no chance and the devs created ruin to try and stop the term “gen rushing “ but even with Ruin your still screwed like just watch this video from Tru3talent 3 gens in 2 mins WITH ruin :

    https://youtu.be/wF7lTKuRwV8

    Like come on this shouldn’t be a thing even with ruin . I would personally completely rework the gen speed and the gens thereself these are some ideas I have to fix the gen problem :

    Generator completion time

    1 person , 80 seconds increase this to 90 seconds

    2 people, 44 seconds increase this to 70 seconds

    3 people , 40 seconds increase this to 60 seconds

    4 people , 35 seconds increase this to 50 seconds

    Great skill checks only provide 3% progression instead of 5%

    Failed skill checks now regress the generator by 7.5 % Instead of 5%

    Hex Ruin change

    Great skill checks grant 0% progression

    Good skill checks grant 5% regression

    Chances of triggering a skill check increased by 10%

    So your entire argument is based on ONE video of TrueTalent, playing against what he said in his own words is "uncommon" and rare to find a team who works through ruin that efficiently. And mind you, he STILL got a 3k out of the game.

    So now you want survivor to be more boring and have us be on gens longer, and to make changes that would barely effect teams like THIS at all, but devastate the other 90% of survivors who are not near that level.

  • So a video with the Survivors really "gen rushing" a DBD celebrity showcases how strong Survivors are when he still killed 3 of them and almost got the 4th? Also note the Killer is new and the player doesn't have tons of experience with him. Like I get that gens can go super fast, but how much are people going to ignore that Survivors can get wiped just as fast?

  • He loses one game and then suddenly everything is unbalanced...

    I’ve lost two games counting today and yesterday and win the other at least 15 games, I played mostly LF(one of my losses), spirit(all 3 or 4K games, played four as her), ghostface (only one match for a daily,4K) and Hag (played three games as her, lost one.).


    Every other game I played was as LF, I played nine hours today (7 games as survivor) and three hours yesterday (one game as survivor).

    Losing one match doesn’t make the game unbalanced, purple ranks on both sides btw.

  • Sometimes you have good games, sometimes bad games.. tru3 was unlucky.. GGS only and move on to next game. Learn to accept you can’t have 4k’s every single game.

  • If the time needed to do gens is given a flat increase, I, and many killer players like me will get 4k's every game, at red ranks.

    I would probably go from my current 60/40 killer/survivor split to 95/5 or 100/0. Killers have all the tools they need to get at LEAST a 2k every game. The only balance change that needs to happen is a huge map overhaul (haddonfield, bigger maps shrunk), and, at the very least, a nurse nerf. Start there.

  • I think gen repair times should be altered if devs aren't willing to add anything to the base objective.

    Doing gens is not fun.

    Fixing 2 gens and opening the gate is the most boring ######### ever but it still is doing an objective.


  • @Bravo0413 said:

    It's just not the right way to do something about the objective.... holding the button for over min isn't fun at all, if something happens to the objective/gens it needs to be an addition to the objective...

    So +20 s to the gen and +30s to each of the hook states.

  • @SpEz said:

    So a big discussion atm in the dbd community gen speed is it fine or not? I personally think the gen speed isn’t fine and should be increased, I play both survivor and killer rotation and I find survivor very easy as the objective is too easy to accomplish, while playing killer it’s hard as the only killers viable for easy wins are Nurse and spirit but even playing them the gens pop quickly . I played killer before ruin and u had no chance and the devs created ruin to try and stop the term “gen rushing “ but even with Ruin your still screwed like just watch this video from Tru3talent 3 gens in 2 mins WITH ruin :

    https://youtu.be/wF7lTKuRwV8

    Like come on this shouldn’t be a thing even with ruin . I would personally completely rework the gen speed and the gens thereself these are some ideas I have to fix the gen problem :

    Generator completion time

    1 person , 80 seconds increase this to 90 seconds

    2 people, 44 seconds increase this to 70 seconds

    3 people , 40 seconds increase this to 60 seconds

    4 people , 35 seconds increase this to 50 seconds

    Great skill checks only provide 3% progression instead of 5%

    Failed skill checks now regress the generator by 7.5 % Instead of 5%

    Hex Ruin change

    Great skill checks grant 0% progression

    Good skill checks grant 5% regression

    Chances of triggering a skill check increased by 10%

    Tru3ta1ent is one of the best killers in the game, but he's wrong with that less gen speed thing. Another objective would be fine. Just something that let a match last longer that's not generators.

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/671616#Comment_671616

    If a game lasts 3 minutes, you're honestly not doing anything and that's a "YOU" problem, not a problem with the game. (it takes almost a 1 minute and a half to do a gen)

    It all depend on the first chase.

    I must hook a survivor after 20-60 seconds or 3 gens are repaired. Players in my region are hardcore in the beginning.

    But useless in long games.

    But I must use 1 slow down perk every game, if I play a mid-low tier killer

  • @FriendlyGuy said:

    https://forum.deadbydaylight.com/en/discussion/85728/why-the-gen-speed-needs-to-be-increased

    Tru3ta1ent is one of the best killers in the game, but he's wrong with that less gen speed thing. Another objective would be fine. Just something that let a match last longer that's not generators.

    The thing is, tru3 isn't watched because he is one of the best killers. He is an above average red rank killer. He is watched because he is good and entertaining. But he's not one of the best.

    Others have already said, he feels the gens went too fast, but he, as a killer he is still learning still got the 3k and almost 4k. I think that's more eye-opening.

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/672235#Comment_672235

    The thing is, tru3 isn't watched because he is one of the best killers. He is an above average red rank killer. He is watched because he is good and entertaining. But he's not one of the best.

    Others have already said, he feels the gens went too fast, but he, as a killer he is still learning still got the 3k and almost 4k. I think that's more eye-opening.

    Learned very much from him. :) I'm just playing both sides and it's pretty boring to sit on gens.

  • This is bad design, just making gens take longer isnt fun, its a basic solution that dosnt really improve the game. Have you noticed the direction BHVR are taking? Rather than just changing numbers, we are getting more perks and abilities to counter gens, and apply map pressure, It dosnt help low-tier killers right now, but with the pallet changes coming, and the currect direction with perk/killer/map design, they seem geared to making you a better player.


    Don't like camping or tunneling? Why punish killers when you can give survivors perks like babysitter and camraderie to activley outplay those situation.

    The way to deal with a genrush meta, is exactly what they have been doing, expanding the meta and giving killers more tools to apply pressure.

  • @SpEz

    Interesting, you forgot to mention that he even admitted that "not many teams are this quick", "it's a rarity".


    https://youtu.be/wF7lTKuRwV8?t=154

  • Terrible idea. Also fails to show that the game basically stalemates on 1 gen for the rest of the game. Increasing the time would just lead to constant killer victory.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/672048#Comment_672048

    But the core issue is the gen speed. The strength of killers outside this is honestly just fine. They don't need to be stronger, gens just need a speed limit.

    So give Killers tools that let them slow down gens if they are good.

    Gen regression mechanics is an example of one that exists right now.

  • @SpEz said:

    So a big discussion atm in the dbd community gen speed is it fine or not? I personally think the gen speed isn’t fine and should be increased, I play both survivor and killer rotation and I find survivor very easy as the objective is too easy to accomplish, while playing killer it’s hard as the only killers viable for easy wins are Nurse and spirit but even playing them the gens pop quickly . I played killer before ruin and u had no chance and the devs created ruin to try and stop the term “gen rushing “ but even with Ruin your still screwed like just watch this video from Tru3talent 3 gens in 2 mins WITH ruin :

    https://youtu.be/wF7lTKuRwV8

    Like come on this shouldn’t be a thing even with ruin . I would personally completely rework the gen speed and the gens thereself these are some ideas I have to fix the gen problem :

    Generator completion time

    1 person , 80 seconds increase this to 90 seconds

    2 people, 44 seconds increase this to 70 seconds

    3 people , 40 seconds increase this to 60 seconds

    4 people , 35 seconds increase this to 50 seconds

    Great skill checks only provide 3% progression instead of 5%

    Failed skill checks now regress the generator by 7.5 % Instead of 5%

    Hex Ruin change

    Great skill checks grant 0% progression

    Good skill checks grant 5% regression

    Chances of triggering a skill check increased by 10%

    2 people on a gen for only 70 seconds? I mean why the hell should survivors do gens together in this case? Doing them separately would always be the best option.

  • Using that example is not a fair or true reflection of the average time teams of survivors take to complete the gens. I watched his whole VOD of that stream the other night and this was a one off, he even said himself that "it wasn't normal" ! Using this example seems to me like your trying to get people on side by using an extreme.

    I play both sides and it's difficult to get the balance right as there are so many variables to take into account.

    Individual Survivor skill, Map, Ruin, Add ons(tool box, brand new part etc)

    When i play survivor they don't do gens and arn't good at chases but when i play killer they are all MLG toolbox loopers.

  • Most killers get more kills than escapes. Don't believe me? Look at your own kill ratios for once with a killer your experienced at. Tru3 is just a bit cocky so when he has trouble he blames it on game balance.

  • @Leonardo1ita said:

    https://forum.deadbydaylight.com/en/discussion/85728/why-the-gen-speed-needs-to-be-increased

    2 people on a gen for only 70 seconds? I mean why the hell should survivors do gens together in this case? Doing them separately would always be the best option.

    This is already true actually. This would just make it even worse, which is bad because it's easier to put pressure on Survivors that group up

  • If you're at rank 1 you are at least the best hope out of all of us to be pitched with those swf kind.

    I'm not a rank 1, I play average/weak killers really well but I only play casually and have a nice side but quick pressure an individual Survivor, rotate and repeat. Sometimes it's difficult to get a grip on the game when the 3 gens in a medium chase of the forth Survivor. This is why corrupt intervention exists to buy you more time in early game. It's luck to know whether to choose it though.

  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/671712#Comment_671712

    Honestly with SWF and everything else, even the ranking system and asymmetrical nature of this game.... this game must be a NIGHTMARE to balance. That's why we need to give constructive feedback to help. Not just trolling and whining.

    I agree and try and state this often. We're more likely to see change if we starting talking about changes we can agree on, rather the bicker and troll. Some peoples children, eh?

1 2 3