Can we just remove keys?

Keys are just another nail in the coffin as to why it's unfun to play killer a lot of the time. I've accepted that the hatch is always gonna be a thing even though I initially thought it was a stupid idea, but keys are the real stupid idea. They were supposed to be in the game for a limited time (which was a lie) and toxic SWF teams are all the more grateful that they weren't. They know that they can get a 3-man escape without completing the gens as long as they find the hatch. Tell me: What is the point of having gens and exit gates as an objective if there's an item that allows the same number or more survivors to escape? That just shouldn't exist. Let me know if you agree or if I'm just crazy.

Comments

  • My opinion is that keys should be left in but shod be made harder to get, along with mori's

  • what is more common? key or mori?

    well if you play billy or LF or nurse you get ebony mori on each bloodweb :) which is fun and fair :)

    or surv that get key once per x bloodwebs? :)

    so lets talk about counters, killer can A) kill person with key, B) prevent doing gens C)bring franklins

    Surv can not get chased :) :) very optimal counter, give me perk that counters Mori :) give me perk that erase Mori from my game :)

  • They should remove add-ons that allow you to keep the key if you use it/die and they should make the hatch close after 1 person jumps in with the key.

  • Somebody is always going to complain about something, friend.

  • @MemberBerry with that logic, killer should be unable to use add ons while using mori :)

  • Ugh that feeling when you're doing well as a killer, get a kill, 1 gen left, they ######### up on the gens and 3 gen'd themselves, winning position. And you see that hatch open up, FeelsFOOKINBadMan

  • @Nick that feeling when on 5 gens with ruin killer tunneled to mori 1st surv :) equal fun, 3ppl 5 gens with ruin up, equal fun :) because survs know this game is lost :)

    Edit and tunnel of the hook to mori isnt as rare as keys xd its MUCH MUCH common xd and some generous killers even bring dying light :)


  • @Galklife said:

    @Nick that feeling when on 5 gens with ruin killer tunneled to mori 1st surv :) equal fun, 3ppl 5 gens with ruin up, equal fun :) because survs know this game is lost :)

    Edit and tunnel of the hook to mori isnt as rare as keys xd its MUCH MUCH common xd and some generous killers even bring dying light :)

    This is a great form of 'whataboutism', just like Julius Caesar and Pompey in the senate.

    This thread is about keys, not moris, dont bring moris up. Moris are bad, yes. Keys are bad, yes. Insta heals are bad, yes. SWF is bad, yes. Killers not respecting unwritten rules are bad, yes, i mean no, i mean what?

    This game is not perfect, and it will never be perfect. But is it possible to work together as a community, instead of fighting like a bunch of children defending one 'side'. It's the same game!!

  • @jeyers said:

    https://forum.deadbydaylight.com/en/discussion/comment/629447#Comment_629447

    And keys have a counter: simply kill all survivors before they get to see hatch.

    Mori is way stronger than a key though.

    You can literally pick up the key.

  • There is an achievement which can only be completed by using a key, so it would be hard for them to remove keys entirely.

    I would suggest making it so the hatch doesn't spawn at all until the gates are powered or there is one person left. That way you wouldn't have survivors ruining the game by leaving early.

  • @Nick well so you want to take surv toys without removing killer toys :) equality lvl hard

    swf is bad ? since when having friends is bad? :)

    i like how you mention instaheal but not any of broken AF killer add ons :) killers have much more OP stuff than survs :) but survs are those bad :) as always, so keep sitting in your 15 min que

    Edit: maybe youre not killer that is using red/purple stuff (doubt) but i highly doubt you play and meet majority of killer mains that are using every single broken thing in game to get kills :)

  • and lets make it sure im in camp lets remove all red and purple stuff because they are unballanced and not rare enough to make it ballance itself

  • @YaiPa said:

    https://forum.deadbydaylight.com/en/discussion/comment/630423#Comment_630423

    Moris cannot be found in chests, keys are hard to see in the lobbies while moris clearly appear in the loading screen, if you easily win a match as survivor you keep the key, while you waste the mori if you're the killer, keys have addons to save from losing them, to use moris at least you have to won chases and if you want to tunnel you'll to deal with bt, ds, bodyblocks and so on, to use keys just press one button to get your free escape even after playing badly, starting egc isn't a counter either, since survivor can still reopen the hatch.

    No way moris are stronger than keys.

    DS? A tunneling mori killer completely avoids DS. It’s useless against it. 4K ebony mori games are leaps and bounds more common than a key resulting in 4 escapes. Ebony has far more impact on a game and is stronger. I am in the camp to remove/heavily nerf both though. I think key escapes should only work in the EGC 1v1, if anything.

    On that note though, I’m all for DS stopping the mori animation with a surprise stab 🙂

  • Now you think KEYS should be ######### with? You have to be kidding. There is absolutely no reason the key should make any match not fun for any killer. You really think a 3man can escape without doing generators as long as there's a key? Am I in the twilight zone??

  • @Freudentrauma said:

    https://forum.deadbydaylight.com/en/discussion/comment/630427#Comment_630427

    Killers can still slug the second last survivor and prevent the hatch from spawning. Even with EGC changes, it's still a very common killer behaviour actually.

    The hatch will always spawn and open. It's no longer possible to prevent it.

    As for slugging, well, survivors are now disconnecting to give the last one the hatch anyway because they don't want to adapt to slugging.

  • Am I right in thinking you need specific add ons for the keys to open the hatch?

  • @russond said:

    Am I right in thinking you need specific add ons for the keys to open the hatch?

    Nope. You just need a key (not the Broken Key, obviously - the reason why that one won't work is in the name), and keys can spawn in chests.

  • @Carpemortum said:

    Can we just remove moris?

    It's the nail in the coffin of having fun as survivor, when you get tunneled, farmed, and killed after 1 hook.

    See how that sounds?

    Yeah but do keys got a cool animation that unique to every character thou?

  • Get rid of mori if u wanna take away my key

  • @YaiPa said:

    https://forum.deadbydaylight.com/en/discussion/comment/630423#Comment_630423

    Moris cannot be found in chests, keys are hard to see in the lobbies while moris clearly appear in the loading screen, if you easily win a match as survivor you keep the key, while you waste the mori if you're the killer, keys have addons to save from losing them, to use moris at least you have to won chases and if you want to tunnel you'll to deal with bt, ds, bodyblocks and so on, to use keys just press one button to get your free escape even after playing badly, starting egc isn't a counter either, since survivor can still reopen the hatch.

    No way moris are stronger than keys.

    Moris are way stronger.

    Tunnel 1 guy at the start of the match and its all ready over for survs. A key don't change that or have anywhere close to the same impact on a game.

  • @seven1red said:

    Can we remove moris then if they removes keys?

    You : No

    An eye for an eye brother

    I’ll gladly give up moris to get rid of keys.

  • @seven1red said:

    Can we remove moris then if they removes keys?

    You : No

    An eye for an eye brother

    Preach it, but I would rather have both things reworked to make BOTH sides happy. :)

  • This. Get rid of free kills and get rid of free escapes


    https://www.youtube.com/watch?v=Vx5prDjKAcw


  • Sure, just remove Moris and Closing the Hatch, too.

  • @danielmaster87 said:

    Keys are just another nail in the coffin as to why it's unfun to play killer a lot of the time. I've accepted that the hatch is always gonna be a thing even though I initially thought it was a stupid idea, but keys are the real stupid idea. They were supposed to be in the game for a limited time (which was a lie) and toxic SWF teams are all the more grateful that they weren't. They know that they can get a 3-man escape without completing the gens as long as they find the hatch. Tell me: What is the point of having gens and exit gates as an objective if there's an item that allows the same number or more survivors to escape? That just shouldn't exist. Let me know if you agree or if I'm just crazy.

    I say just make it so only the person who uses the key can escape

  • @Rivyn said:

    Lol. Getting three gens done makes them skillful. That's funny.

    2 actually

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