Enduring was actually nerfed, it is now slower than it use to be.

Comments

  • @Frozenscum said:

    Thanks, guys, for explanations, but I know math :)

    With my last post I meant that if you have same method for calculating all effects in game - it will cut a lot of your own time and will not confuse ppl even further (they already have those considerably and moderately values which have zero correlation in different perks and effects)

    There is very easy way to avoid hitting 100% or 0% by stacking effects multiplicatively instead of additively.

    50% and 50% of healing reduction stacked multiplicatively (0.5x0.5)=0.25 gives that proper 4 times increased healing time while trying to Self-Care under Coulrophobia effect.

    Same with others if you adjust numbers in description to match method.

    Congrats, that's how it's done already, but only for debuffs.

  • @ranbuta said:

    Spirit Fury is nerfed too.

    Spirit Fury+enduring:

    ver2.7.1: 1.26sec

    ver3.0.1: 1.46sec

    I have noticed since the patch a lot of the time after SF procs they still manage to get away, this never happened before.. I guess this explains it

  • @[Deleted User] said:

    Do you think you could check the numbers on Enduring 1 and 2?

    I swear when I was learning GhostFace, enduring 1 legit felt just as fast as Enduring 3, maybe even faster, but it's been a month since then because of killer queues so I haven't had a chance to look again to verify myself (also because my frame rate sucks).

    I've almost maxed all of my killers, so I don't have anyone with Enduring 1 unfortunately.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/568549#Comment_568549

    Congrats, that's how it's done already, but only for debuffs.

    Thanks.

    It is not enough to be done only for debuffs.

    It should be done for buffs, for items, perks, addons, powers.

    Instead of vague words in description there should be simple numbers to indicate what kind of effect you will receive.

    If everything in game is lined up to one calculating method it is so much easier to understand, memorize and use.

  • Tru3 has very recently uploaded a video about it where he shows a video that's proving that the stun time is actually 0.09 seconds longer than it should be making the stun duration 1.20 seconds instead of the promised 1 second

    https://youtu.be/aO5mFj3sZDI


    This is a bug and it should be fixed

  • @BottledWater said:

    Tru3 has very recently uploaded a video about it where he shows a video that's proving that the stun time is actually 0.09 seconds longer than it should be making the stun duration 1.20 seconds instead of the promised 1 second

    https://youtu.be/aO5mFj3sZDI

    This is a bug and it should be fixed

    I'll say again, the numbers on the very right are FRAMES, not milliseconds. That means that 1:20 = 1.33 seconds, since the video was done in 60fps and 20/60 = .33

  • Well I wish I saw this first, I put it in Bug Reports already, even though they already know by now.

  • Over the weekend I was noticing that pallet stuns and breaks were longer than usual as killer without Enduring or Brutal.

    So I think the problem is that the base pallet stun time was increased, not that Enduring isn't doing what it is supposed to be doing. Enduring is probably working correctly, just on a longer base stun.

  • why would anyone be surprised? we should be used to stuff like this.

  • I think this was a shadow nerf, now they have been caught and it will be fixed.

    It's disappointing to see all these killer nerfs, wraith cannot enjoy enduring while cloaked... Wraith nerfed!!!

  • It was a nerf to begin with, 0.14 of a second in exchange for it only working on pallets but I see the video, That sucks.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/567783#Comment_567783

    It is weird that you sat that pallets are not a threat, yet they have the power to dissuade the Killer from continuing a chase. What is your definition of "being a threat," then?

    Killer mains crack me up lmfao you guys find everything to cry about. That .09 doesn’t make a huge difference. Learn to play with it just like survivors learn to play with healing debuffs.

  • @Boss said:

    If it's slower now, assuming the devs back up their promise to buff the recovery speed, it's a bug, not a nerf.

    They do actually have some form with nerfing things and not telling us, then when we ask about it they say it's a bug.

    Hook auras disappearing is the most memorable one. They first said it was a bug that they were working on fixing, but after it was stil there months later they said on stream they had no plans to fix it because it was an intended nerf all along, just not in the patch-notes.

    A few more months later, the patch-notes list that 'the hook-aura bug has been fixed'. We never found out which version of this was true and why it took almost a year to fix if it was a bug.

    They claim the borking of the killer PoV camera after the graphics overhaul(it is not in fact meant to look like it currently does, for anyone who doesn't remember) was unintended, but they had no plans on ever fixing it. That's when the survivors 360s started; their entire playstyle is based on exploits and bugs the devs just wouldn't fix.

  • @ArecBalrin said:

    https://forum.deadbydaylight.com/en/discussion/comment/568366#Comment_568366

    They do actually have some form with nerfing things and not telling us, then when we ask about it they say it's a bug.

    Hook auras disappearing is the most memorable one. They first said it was a bug that they were working on fixing, but after it was stil there months later they said on stream they had no plans to fix it because it was an intended nerf all along, just not in the patch-notes.

    A few more months later, the patch-notes list that 'the hook-aura bug has been fixed'. We never found out which version of this was true and why it took almost a year to fix if it was a bug.

    They claim the borking of the killer PoV camera after the graphics overhaul(it is not in fact meant to look like it currently does, for anyone who doesn't remember) was unintended, but they had no plans on ever fixing it. That's when the survivors 360s started; their entire playstyle is based on exploits and bugs the devs just wouldn't fix.

    Sure, but there's little to back this one up.

    Or at least, i'm not inclined to follow the Twitch herd and believe Tru3 blindly.

  • I get the feeling devs won't do anything about this since this is the same situation when brutal strenght got nerfed.

  • @Boss said:

    https://forum.deadbydaylight.com/en/discussion/comment/568878#Comment_568878

    Sure, but there's little to back this one up.

    Or at least, i'm not inclined to follow the Twitch herd and believe Tru3 blindly.

    That feeling when tru3 posts your video without linking it in the bio and it getting 10x the views. ;-;

  • @Financial_Stability said:

    https://forum.deadbydaylight.com/en/discussion/comment/568881#Comment_568881

    That feeling when tru3 posts your video without linking it in the bio and it getting 10x the views. ;-;

    Lol innit wondered why my piggy wasn't eating pallets like she normally did but saw your thread explains it feels different glad devs are aware hoping for a fix.

    Props to you dude for saying something i upvoted so hopefully it beats tru3s views doubtful but you know

    🐷❤️

  • @Darkskies said:

    https://forum.deadbydaylight.com/en/discussion/comment/568936#Comment_568936

    Lol innit wondered why my piggy wasn't eating pallets like she normally did but saw your thread explains it feels different glad devs are aware hoping for a fix.

    Props to you dude for saying something i upvoted so hopefully it beats tru3s views doubtful but you know

    🐷❤️

    <3

  • enduring does feel substantially slower than it used to. people who normally wouldn't make it to another tile after i eat a stun are now doing so and it makes it feel pointless to run

    this runs alongside a frequent frustration i have with BHVR: why do you guys insist on fixing things that aren't broken? enduring was fine before. if it's interacting with a specific perk (like DS, or head on), and it shouldn't be, then prevent it from interacting with those perks and fix them accordingly. i don't understand why you decided to touch how it interacted with pallets. it's made playing m1 killers rather miserable lately

  • Going by what the time is say 1.33s it seems someone never got the memo and left the code the same and just changed the value to 50% as 2÷1.5 is 1.33s.

    So it's 50% increased recovery and not 50% reduction as it was meant to be.

  • I knew they lied and found a reason to make DS safe is all this was. I removed ENDURING for this reason. Complete bull

  • @miaasma said:

    enduring does feel substantially slower than it used to. people who normally wouldn't make it to another tile after i eat a stun are now doing so and it makes it feel pointless to run

    this runs alongside a frequent frustration i have with BHVR: why do you guys insist on fixing things that aren't broken? enduring was fine before. if it's interacting with a specific perk (like DS, or head on), and it shouldn't be, then prevent it from interacting with those perks and fix them accordingly. i don't understand why you decided to touch how it interacted with pallets. it's made playing m1 killers rather miserable lately


    The Funny thing is DS was changed the stun time from 3 to 5 sec (and it is not really 5 sec) because of enduring. Before they changed DS it was 3 sec without Enduring and with it was really fast and so they changed to 5 sec . But they said in the dev stream from the DS rework they want the same base stun time when you get out from the killer grasp..And you see now they dont know what they really doing. Sry for that bad english.

  • They touched one of our favorite meta perks RIOT

  • @Horus said:

    They touched one of our favorite meta perks RIOT

    Ahaha, exactly what it feels like.

    I think everyone should relax a bit. It doesn't appear purposeful and is certainly not the end of the world.

  • So in time wise what’s that = too?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/569300#Comment_569300

    The problem is that it's been shown things like this have been purposely done before.

    Can I get an example?

  • I can give you one currently present, cloaked wraith doesn't get ANY stun reduction from enduring right now, another shadow nerf which was UNNEEDED since wraith is not op

  • -Patch 1.1.1.: the range for a pallet-stun has been increased enormously, yet the change is not in the patch notes and still needs to be reverted.

    -Patch 1.9.0.: survivors' footsteps sounds, breathing and other misc idle sounds have been muted. The change is not mentioned in the patch notes. The change was only reverted with patch 2.0.0.

    -Patch 1.9.2.: the Huntress stops dead in her tracks when she sheathes a hatchet. The change is not in the patch notes. Reverted with one of the following patches.

    -Patch 2.5.0.: Leatherface gets stunned if he performs a chainsaw attack near a hook. The patch notes say nothing about this, and the change is still waiting to be reverted.

  • Better pick up the phone, I called it! QA at it's best (again, sadly)

  • @ZacKdbd said:

    https://forum.deadbydaylight.com/en/discussion/comment/568090#Comment_568090

    Killer mains crack me up lmfao you guys find everything to cry about. That .09 doesn’t make a huge difference. Learn to play with it just like survivors learn to play with healing debuffs.

    This has nothing to do with killer main or survivor main. Why are you making it into such?

  • Attention Devs of Dbd!!! Stop arguing with playerbase over a perk. This not only adds to the fire but makes it even worst. If you say you made the changes then you have. If something wrong then get it fixed. THIS IS YOUR GAME. Ive been playing for a long time and love the direction going in. People whinning over mere fractions of a second is completely ridiculous honestly. Does it reduce stun yes perk is fine.

  • Update: QA looked into it and were able to find and fix the issue. It should be fixed when the mid-chapter patch launches. Note: Since this was just fixed, it won't be in the PTB build going out later today.

  • @gambit92 said:

    Attention Devs of Dbd!!! Stop arguing with playerbase over a perk. This not only adds to the fire but makes it even worst. If you say you made the changes then you have. If something wrong then get it fixed. THIS IS YOUR GAME. Ive been playing for a long time and love the direction going in. People whinning over mere fractions of a second is completely ridiculous honestly. Does it reduce stun yes perk is fine.

    So if it only decreased by 1%, it'd be fine?

    @Peanits Thank you, and thank everyone over at QA for their quick fix.

  • @Peanits said:

    Update: QA looked into it and was able to find and fix the issue. It should be fixed when the mid-chapter patch launches. Note: Since this was just fixed, it won't be in the PTB build going out later today.

    Thank you <3

  • @Bongbingbing said:

    It was a nerf to begin with, 0.14 of a second in exchange for it only working on pallets but I see the video, That sucks.

    I said this upon initially seeing the change, and people kept calling it a buff @_@

  • @Peanits said:

    Update: QA looked into it and was able to find and fix the issue. It should be fixed when the mid-chapter patch launches. Note: Since this was just fixed, it won't be in the PTB build going out later today.

    Awesome.

    Nice one @Financial_Stability

  • Fixed an issue that caused Enduring to have incorrect stun times


    Fixed in ptb seem

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