So survivors are spamming DS now
Literally every game has 4 DS in it, are you afraid of losing your little i-win the game button?
Literally every game has 4 DS in it, are you afraid of losing your little i-win the game button?
Read THIS post.
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Endgame sucks anyways and needs an overhaul
Right now camping is the best option rather than give someone two/three chances.
Everyone is always ######### crying. If you cry this hard at a GAME, just uninstall and pick up a new hobby, gaming isn't for you.
Pretty much a top 1-5% player on every game I'm taking seriously
I would just like to point out at this time that combining the Tier III version of the Knockout perk and the Face Mask RBT add-on makes slugged survivors invisible. That is all.
Much like the BBQ (indirect) nerf, this will have the exact opposite effect of the intended one.
Because DS will still work, its why I mentioned them both, so they get saved, run to the door, you down them, instant DS on pickup (no way to avoid it) chase again, thats not including any body blocks on the way.
It will take two hits to hook with DS and three with BT, hence my two/three chance scenario.
Or you slug and hope they arent close enough to crawl out in 60 seconds.
Because its not about tunnelling, I never mentioned tunnelling I said camping, why try an go for someone else and let the unhooker basically get a free escape, to go for another person has always been a risk and in most cases you just chase them out, but it was a strat you could still come out with a kill.
In the above scenario you always had a chance to get back to the gates and down the one unhooked before they reached it (not tunneling), with the change they have 60 seconds to get out before you can hook with no actual outplay so why even bother trying for more kills? just camp to guarantee that one kill now.
Let them have their fun. Soon DS will be a perk you had that never got used thanks to the mori you were hit with.
New DS isn't any better at endgame than current DS.
If you just don't use your DS in the early game then the current DS resolves like new DS but with extra stun time
It is a bit stronger if they know where the gates are, with the old DS you could dribble and while its not a direct counter by any means it meant you could have made it to a hook, now the downed person will be able to use DS instantly upon pickup with an easier skill check.
The stun time with enduring is only 0.57s less not a huge difference.
60s can be a long time when the gates are opened to not want to down someone and hope they cant crawl out when slugged.
The only real big change is to the early game, in the mid game it is can be considered a bit stronger hence why its works as such a good anti tunnel perk, it also guarantees if you are not tunneled it is kept for end game.
Unless a killer eats it mid game at end game it becomes stronger than before as there is no strategy or work around a killer can use to prevent them from using it unless they slug and hope they cant crawl out in time.
Tell me how you will prevent that endgame scenario without camping?
Also let's not forget the new DS makes basement builds viable again, those are the games that everybody has the most fun in.
Tell me again how nobody plays like the depip squad lol
"I Win" buttons have no place in multiplayer games. coughBBQ CHEESEcough
Lockers, Distortion, staying near the killer, counting to 4 and then going somewhere different.
maybe you should learn the game instead of making a fool out of yourself by complaining about stuff that is balanced and was aknowledged by the devs to be balanced.
It's not like there's much to learn in the first place, I'd hate to see you in anything complex.
Dude this is normal. It's always so and will ever be. That's not in meaning of toxcity or sth. DS is an very very old perk with a long and intense story. I didnt played it since 2 years and Im playing it these days. It will never come back, so why not enjoy? Even as killer. I mean I know what will happen so Idc ^^ I understand
maybe you should too
just why not
I didn't spam my ebony moris when they were about to (rightfully so) nerf them, maybe some ppl have integrity, maybe it's maybelline.
Nice troll attempt oh wait just another failed troll response when you can't counter what someone says troll.
Screenshot that, I dont believe you
So making bp as killer is absolutely easier. And since they have 2 or 3 (some 1 or 0) pink addons, and one mori at pink, as opposed to multiple items and addons, I can see the arguement.
Hmmn it's almost as if killers don't have tool to help them like mori's, Rancor, Enduring etc and the best one their brains to plan ahead.
4 man takes ds, 4 man activates ds, 4 man gets obliterated by rancor and mori, 4 amns ds turns into double pip.
whiny killers still come to forum and complain because they have something that works and can't use ds as an excuse eanymore.
Rancor is not a counter to current and Rancor will be useless because the obsession will only be there AFTER DS.
Like???
Enduring, tho. At least they have to be hooked first, right?
Enduring is to DS what a water balloon is to a forest fire.
Stream your killer play. I have yet to see > @Carpemortum said:
You ever play killer games with your perk setup as BBQC, ToTH, Distressing and Beast of Prey? There is nothing easy about it. You still max out at the same level of points it's honestly not worth running anything more than BBQC without a setup that utilizes the rest.
Well the time is only 3 seconds for the new DS, and it's still subject to change. Just gotta wait for the PTB.
TBH I used to play this setup and only BBQC stacks. The rest just help you max out faster. Essentially, unless your build calls for it BBQC is the worthwhile one as the rest just reward you the same with more work. If you do see a gain it's usually lost do to the fewer sacrifices you will very likely endure.
It's still not a counter. It's a dampener at best.
Well, not everything can be perfect.
ToTH and Distressing both have a sub-effect of slowing games down slightly to be honest. Distressing causes survivors to back of a gen sooner assuming you are closer than you are while ToTH lights the totems. I haven't found a survivor yet that can resist a lit totem even if they do not see a hex effect. But Distressing also makes it harder to find survivors at the same time harming your sacrifice score, typically. Beast of Prey is deceptively good for killers who are not good with mind games. I think it's somewhat underrated.
Things without counters shouldn't be powerful.
I was talking primarily about end game, the point being is until the survivors are out of the match the game is not over.
Obviously your goal is to not get to that point, thank you captain obvious, that does not mean you have failed though as its still in play, if you thoughts were the case they may as well just end the game right there and then, the issue is when the game does get to that stage then the perk becomes that much stronger and the chances of you getting them are now heavily reduced, hence why I said CAMPING is your best bet.
Do you get it now? do you undertand why removing BT and DS from end game could mean a killer does not have to camp as they have more options with the possibility of getting more than one, with these two perks in play camping IS the most viable stategy and a lot of players will utilise it and who can blame them!
Well, as I said, the perk is subject to change. Whether it be the stun duration, the window of time in which you can actually use the perk, or both, things may turn out different then you assume.