Otzdarva's Attempts At A Sadako Winstreak Were Very...Illuminating.

So currently going over this series again because I'm really trying to get a handle on this killer and...wow. It can be genuinely painful to watch at times.

For those not familiar with Otzdarva, he's a DbD focused content creator known for doing win streaks on killers with either 4 perks and no addons or (rarely) 3 perks and one addon.

Some takeaways:

  • He tried STBFL, Hex focused builds, Hex focused builds with Pentimento and finally settled on Ruin+PR+MYC+FOR.
  • Her newspaper addon is so essential to her kit that for a portion of the streak, it was considered more valuable than a perk slot and he used it with 3 perks.
  • He considers it to be the most difficult streak he's ever attempted, including pre-rework Trapper and Myers.
  • He was able to achieve a 13 streak before calling it, but it took days of attempts. He managed 20 on Cenobite and 30 on Artist substantially faster.
  • He described her as often feeling like she doesn't have a power.
  • His immediate suggestions for fixing her would be condemn gain for all survivors when someone is hooked, and baking Old Newspaper in baseline.

On the positive side:

  • Her pickup animation is odd enough that sometimes survivors miss flashlight/pallet saves and DS.
  • She has a cool mori, I guess?

I understand what the devs were...trying to do with this killer (something that's not an anti-loop) but she came out half-baked and needs to go back in the oven for a while.

Where's Chef Ramsay when you need him?

Comments

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2888399#Comment_2888399

    We aren't talking about survivors with addons versus killers without addons. I...don't understand why you've shifted the goalposts to this.

    But okay - let's take addons out of the equation.

    An Artist queues up against an SWF. Nobody is using addons. Everyone is using meta perks. Eyrie. Skill levels are about equivalent - high intermediate.

    Now, a Trapper queues up against the SWF. Similar quality of builds. Same map.

    Which killer has the easier time, again assuming equal skill levels?

    Why?

    What are you talking about? I'm here to argue about 4 iri addons and you're here bringing up artist and using whataboutism. Dude stick to the discussion.

  • @fulltonon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2888399#Comment_2888399

    So you are saying green killers should be able to be tie with green survivors, which really isn't in sadako's case.

    Green? What so green about Brand new part? and don't forget about skill this game is built on skill level not add ons alone

  • @Plsfix369 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2888401#Comment_2888401

    Green? What so green about Brand new part? and don't forget about skill this game is built on skill level not add ons alone

    I'm saying equally skilled green sadako should have a chance against swf full-meta squad with four medkit, which really isn't the case.

  • @fulltonon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2888421#Comment_2888421

    I'm saying equally skilled green sadako should have a chance against swf full-meta squad with four medkit, which really isn't the case.

    Yeah 16 meta perks is hardly easy but nothing like a little bit of proxy camping and tunneling couldn't handle as long as its not 4 brand new parts.

    I played legion and trapper with only brown to yellow add on in high mmr don't tell me its not possible. 4ks are hard 2ks are easy.

  • @Plsfix369 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2888426#Comment_2888426

    Yeah 16 meta perks is hardly easy but nothing like a little bit of proxy camping and tunneling couldn't handle as long as its not 4 brand new parts.

    I played legion and trapper with only brown to yellow add on in high mmr don't tell me its not possible. 4ks are hard 2ks are easy.

    "high mmr" is certainly not a good factor as, well, no one knows if they are on high mmr.

  • @fulltonon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2888442#Comment_2888442

    "high mmr" is certainly not a good factor as, well, no one knows if they are on high mmr.

    Yeah but you'll know it when you get there full add on slots, map offerings, meta perks, body blocking bonanza, gen rush, flashlight everywhere, subtle cheaters you won't ever catch even with bloodlust on, just swf things.

  • Here is my suggestion for a rework.

    Survivors should be able to "watch" the T.V. The T.V. can be synced with Youtube and can function exactly like Youtube.

    While watching "T.V." survivors accumulate bloodpoints at the rate of 300 BP/S. There is no limit to the bloodpoints earned in this manner.

    The T.V. does not have adblock and displays an ad every 15 seconds (free money for BHvR). After completing an ad the survivor receives 3k bloodpoint bonus. There is no cap to ad BP.

    While watching the T.V. the survivor suffers from exposed, oblivious, blindness, and exhaustion.

    The T.V. is very loud and can be heard from 64m away.

    Survivors can take a tape from T.V. and put it another T.V. This will force that T.V. with the tape to play the most recently watched video from the T.V. where the tape was taken. Only Sadako teleporting to the condemned T.V. will reset the video.

    Survivors who manage to watch 8 ads get a free hatch that only they can use. They also get a free item with two free addons (completely random). If they do this for 10 matches they also unlock a free random cosmetic (any character) and this repeats there after.

    Survivors who stop watching ads are instantly exposed and moriable for the remainder of the match, cannot use hatch, and cannot use the exit gates.

    The incentive here is to watch ads for free stuff and an easy escape while some poor sod loops Sadako (easy pz) for 4 minutes. Also BHvR gets money from the ad revenue which they can use to make new killers and maps. Everyone wins.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2888181#Comment_2888181

    Hah! I've watched him play with her - honestly, it mostly like he's playing her as a pure M1 killer and just going for a lot of slugging and tunneling. He'd probably be even more effective on...almost any killer. He's certainly skilled though.

    There's more to it then that, there's certain things about Sadako that he's taking a lot of advantage of:

    • Her strong map mobility helps his slugging strategy because, after he downs someone, he typically has a good idea if there is another player nearby to chase normally or if he should teleport to a farther location out to chase someone there. A killer without that type of mobility has a harder time doing that kind of long range pressure
    • As silly as it might seem, the Condemned stacks are actually helping him as well because, by doing a lot of slugging and constant chasing and teleporting, he's not giving the survivors a lot of time to both do gens and also still remove their building stacks. To accent that he's been sometimes also running her green add-on which makes it so when a survivor heals someone who is cursed they also gain another stack of Condemned. That makes the pattern down, slug, survivor comes in to healing the dying survivor and gains a stack themselves. It's not as rare as people might think for him to actually get kills with Condemned simply because the survivors are stretched in too many directions to think about their stacks in time if they're also juggling gens and healing dying survivors.
    • He does use the stealth to get close to survivors without teleporting when he can, but he also uses it a bit in chase, typically to for instance be Demanifested while the survivor can't see him on one side of a wall at a loop, Manifest, change directions, and the survivor doesn't know he switched angles because of the short invisibility and runs into him or gets caught waiting at a pallet or vantage point.


    Now all that said, he does also play other killers using this sort of basic strategy too. I'm just pointing out here though that when he's playing Sadako he is taking advantage of things that are specific to her kit.

  • @Plsfix369 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2888408#Comment_2888408

    What are you talking about? I'm here to argue about 4 iri addons and you're here bringing up artist and using whataboutism. Dude stick to the discussion.

    ...

    Why are you here to argue about 4 iri addons?

    This is not a thread about 4 iri addons. This wasn't a thread about 4 iri addons until you brought it up.

    Why not make your own thread about 4 iri addons?

    @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2888190#Comment_2888190

    There's more to it then that, there's certain things about Sadako that he's taking a lot of advantage of:

    • Her strong map mobility helps his slugging strategy because, after he downs someone, he typically has a good idea if there is another player nearby to chase normally or if he should teleport to a farther location out to chase someone there. A killer without that type of mobility has a harder time doing that kind of long range pressure
    • As silly as it might seem, the Condemned stacks are actually helping him as well because, by doing a lot of slugging and constant chasing and teleporting, he's not giving the survivors a lot of time to both do gens and also still remove their building stacks. To accent that he's been sometimes also running her green add-on which makes it so when a survivor heals someone who is cursed they also gain another stack of Condemned. That makes the pattern down, slug, survivor comes in to healing the dying survivor and gains a stack themselves. It's not as rare as people might think for him to actually get kills with Condemned simply because the survivors are stretched in too many directions to think about their stacks in time if they're also juggling gens and healing dying survivors.
    • He does use the stealth to get close to survivors without teleporting when he can, but he also uses it a bit in chase, typically to for instance be Demanifested while the survivor can't see him on one side of a wall at a loop, Manifest, change directions, and the survivor doesn't know he switched angles because of the short invisibility and runs into him or gets caught waiting at a pallet or vantage point.

    Now all that said, he does also play other killers using this sort of basic strategy too. I'm just pointing out here though that when he's playing Sadako he is taking advantage of things that are specific to her kit.

    I think he overvalues that green - the Condemn gain is minimal.

    Yeah, I'm not saying that she doesn't have a kit - but watching that video, I'm not convinced the stealth is doing anything whatsoever even with that yellow. It mostly looks like the survivors are playing pretty normally, and he's just a very talented killer playing bog standard M1 style, doing a lot of slugging.

    Honestly, he'd probably have an easier time on Wraith or possibly even Pig.

  • I really wanted to like her. Her condemned mechanic is not only laughably non-threatening, but her only power is the tvs, which can be turned off far too easily, and which stay off far too long.

    Simply put, she's a hit-and-run killer, and that play style will never again be effective so long as boons like COH can be relit as many times as necessary in a match.

  • Okay, so what he should do is remove all perks, give the survivors 30 seconds. I think he had better results when he did that, and it totally must have been his high mmr that enabled it. It is always funny to watch someone who thinks the game is killer sided desperately swinging at windows because of the pressure they feel. Poor Otz...

  • @ThiccBudhha said:

    Okay, so what he should do is remove all perks, give the survivors 30 seconds. I think he had better results when he did that, and it totally must have been his high mmr that enabled it. It is always funny to watch someone who thinks the game is killer sided desperately swinging at windows because of the pressure they feel. Poor Otz...

    Man, I still remember the first game of that 30 min AFK challenge. Some survivors just want to watch the world burn...

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2887777#Comment_2887777

    ...No, what?

    That's the exact opposite of what I'm saying.

    I'm saying that, even compared to some of the weakest killers in the game and accounting for CoH and MMR, how difficult he seems to be finding this streak is what's illuminating. Balance isn't something that happens in a vacuum - and you cannot say that there's not a gigantic delta between Onryo and even 'good' killers like Plague, Hag, PH and Artist.

    Why is it illuminating? in truth, he is not suppose to be accomplishing any streaks whatsoever on any weaker killers. He is performing in the expected tier-list that he put her in. Era of killstreaks is somewhat over for the vast majority of killers. The only killers that should be killstreaking are strong killers, like A-tier and above. Even then, its mostly like light streaks like 20.

    Its why most of the weaker killers that he originally got 50 kill streaks are not really legit killstreaks because he was facing new players and random skill-level players from old emblem system. Its only going get tougher for here on out. Just wait till they add Icons for solo where they start match solo start to become as efficient as SWF.

  • @DyingWish92 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2887388#Comment_2887388

    Who do you think is the worst, please don't say Myers lol

    Trapper. Myers isnt great but I don't think he's even bottom 5

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2888283#Comment_2888283

    Why is it illuminating? in truth, he is not suppose to be accomplishing any streaks whatsoever on any weaker killers. He is performing in the expected tier-list that he put her in. Era of killstreaks is somewhat over for the vast majority of killers. The only killers that should be killstreaking are strong killers, like A-tier and above. Even then, its mostly like light streaks like 20.

    Its why most of the weaker killers that he originally got 50 kill streaks are not really legit killstreaks because he was facing new players and random skill-level players from old emblem system. Its only going get tougher for here on out. Just wait till they add Icons for solo where they start match solo start to become as efficient as SWF.

    Shrug. He managed 20+ on Cenobite, and Cenobite isn't a strong killer.

    The illuminating parts were:

    • Even accounting for MMR, him saying that even compared to Myers and Trapper, she feels powerless at times.
    • The mandatory brown.

    The issue is that we don't need another 'C' tier killer. 'C' and 'D' tiers should really only exist as a holding pen for killers awaiting a buff/rework, or Pig. If a new killer is released weak, that's either evidence of poor design decisions, running out of time or...actually no, I think that's both of the things.

  • @Lochnload_exe said:

    If I'm being honest, just making it so tvs have no cooldown when used by Sadako would make her miles better, and also greatly reduce the time tvs are turned off when interacted with by survivors. Condemn definitely needs work, but her tvs feel like such a weird ability. "So she doesn't have any chase whatsoever but the tradeoff is she has great map pressure...that has loud directional audio, long cooldowns, and can be stopped by survivors with very little effort."

    I don't get why it was done, were they scared she'd be too strong? Even if the TV's couldn't be turned off and had 0 cooldown, she would still barely have the same map presence as like blight and wraith and that still doesn't mean her chase would be improved.

    I don't mind tv's turning off. But the cooldown needs to be way lower like 20 seconds and they always need to face the nearest generator and be in the same damn room on indoor maps.

  • @dugman said:

    I can't speak to how good or bad Otz is with Sadako, but if you actually want to watch someone who is really good with her I recommend

    RedsGamingGears . He's been putting on a clinic with her all this month. I don't know what his kill rate is exactly but it seems quite high and he is definitely taking better advantage of her abilities than most of the other streamers I've seen. He even gets Condemned kills against otherwise good survivors not infrequently simply by virtue of how much pressure he can exert with her. (He tends to use a lot of slugging and constant map wide pressure with her. So the first part of the match is usually a lot of downs and breaking of pallets but few hooks, followed by eventually hooking one specific survivor three times in a row to eliminate them and then cleaning up the rest since all the pallets are gone by that point.)

    https://youtu.be/23jxb5D-o9U

    yeah...................... the first minute of that video tell me everything i need to know about the survivors he gets.

    Lucky guy.

  • I really don't know what the devs were thinking.


    'This is a map presence killer that hops out to chase survivors, if she does this enough, she can get a free kill!'

    • She has relatively poor map presence as the TVs are unreliable, and survivors have the option to disable it if they so see fit. (Although they scarcely have to) the animation is more than long enough to let survivors flee to safety before a chase can be effectuated. It is not supremely useful to pressure survivors or objectives to a reliable degree. Even in videos of good players, they are often refusing to teleport unless they MUST - typically saving them to cut off gyms while in the middle of chase. Having to swap stances to use the TVs looks clunky. You gave the killer map presence but threw survivors a bone by making it obvious with a long cooldown

    'we will make her a stealth killer that can sneak up on survivors!'

    • Her lullaby is loud and large, everyone knows when she's coming regardless. It's all but completely useless as a stealth approach against astute survivors and veterans. Using the ability in loop doesn't even have a *massive* speed boost like Wraith. You gave the killer stealth but had to throw survivors a bone by giving her a lullaby and only phasing.

    'She can passively stack charges to KILL survivors with her own mind!'

    • Not only impractical, but also bad core design philosophy. If it's just a little strong, survivors will have a bad time - just a little weak, there's no reason to play the killer. Not only is it incredibly unlikely for this to stack, but survivors also have an easy out with the tape. You gave her lethality but had to throw survivors a bone to avoid its effects before they are a concern.


    At each turn, they undid what made Saduko special until only this husk remained.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2888414#Comment_2888414

    ...

    Why are you here to argue about 4 iri addons?

    This is not a thread about 4 iri addons. This wasn't a thread about 4 iri addons until you brought it up.

    Why not make your own thread about 4 iri addons?

    https://forum.deadbydaylight.com/en/discussion/comment/2888479#Comment_2888479

    I think he overvalues that green - the Condemn gain is minimal.

    Yeah, I'm not saying that she doesn't have a kit - but watching that video, I'm not convinced the stealth is doing anything whatsoever even with that yellow. It mostly looks like the survivors are playing pretty normally, and he's just a very talented killer playing bog standard M1 style, doing a lot of slugging.

    Honestly, he'd probably have an easier time on Wraith or possibly even Pig.

    He also does a similar strategy with Wraith and it works ok there too. The difference is that he doesn’t have the alternate way to threaten a death if the survivors are heal heavy with Wraith.

    And the Condemn gain with that strategy is not minimal, you’re underestimating the time the survivors are spending running to their TVs and not healing or being on gens.

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2888181#Comment_2888181

    yeah...................... the first minute of that video tell me everything i need to know about the survivors he gets.

    Lucky guy.

    Right, he wins because he’s “lucky”. 🙄

  • I don't see exactly anything wrong in that statement tbh, you will lose because you are unlucky, you will win because you are lucky, there is no real skill factor in pub matchmaking as game is not meant to be fair in those environment.

  • Why abbreviate perks?

    It saved you 2 seconds of typing and saved veteran players 1 second of reading, but everyone else has to launch the game or wiki to see the list of perks and figure out what it stands for. Bad enough some players still struggle to remember what each perk does; there are so many. (NOED being the obvious exception for abbreviating)

    Ruin + Probably Rejoltance + Make Your Choice + Fog of Realms?

  • @Nos37 said:

    Why abbreviate perks?

    It saved you 2 seconds of typing and saved veteran players 1 second of reading, but everyone else has to launch the game or wiki to see the list of perks and figure out what it stands for. Bad enough some players still struggle to remember what each perk does; there are so many. (NOED being the obvious exception for abbreviating)

    Ruin + Probably Rejoltance + Make Your Choice + Fog of Realms?

    WTTDBDF WATPSTETSDHDSUBBTESS

    I'll translate that since clearly you're too lazy to get with the times


    Welcome to the dead by daylight forums. We abbreviate the perks since that's easier than saying dead hard, decisive strike, unbreakable, borrowed time ever single sentence

  • @PerfectlyPink said:

    Believe it or not, there are content creators and people who think she's A tier.

    I'd go as far as saying she's the second worst killer in the game unless you're on an indoor map

    Agree with this and agree with fhe comment the OP mentioned thst she feels like she has no power. That is exactly right.

    The teleportation is a mess, given TVs get turned off. So gen pressure is virtually none existent.

  • I am no where near a master at this game. However, even after it was enough time for survivors to get used to her I still averaged a 3k or 4k at the very least.

    The difference with her is you gotta plan on things waaaay beforehand. A good way to shut down loops is literally to unphase, and then walk away. A lot of the time it confuses the hell out of survivors and can waste time too.

    With teleporting you gotta do it sparingly which sucks kinda, but it adds to the planning ahead. Anyway, that's my thoughts and how I play her. If it wasn't helpful at all I apologize.

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2888283#Comment_2888283

    Why is it illuminating? in truth, he is not suppose to be accomplishing any streaks whatsoever on any weaker killers. He is performing in the expected tier-list that he put her in. Era of killstreaks is somewhat over for the vast majority of killers. The only killers that should be killstreaking are strong killers, like A-tier and above. Even then, its mostly like light streaks like 20.

    Its why most of the weaker killers that he originally got 50 kill streaks are not really legit killstreaks because he was facing new players and random skill-level players from old emblem system. Its only going get tougher for here on out. Just wait till they add Icons for solo where they start match solo start to become as efficient as SWF.

    Yes but fact is that good SWFs (as Oracle for exemple) are able to have 3+ escapes 100 times in a row without a sweat...

  • @StarLost said:

    So currently going over this series again because I'm really trying to get a handle on this killer and...wow. It can be genuinely painful to watch at times.

    For those not familiar with Otzdarva, he's a DbD focused content creator known for doing win streaks on killers with either 4 perks and no addons or (rarely) 3 perks and one addon.

    Some takeaways:

    • He tried STBFL, Hex focused builds, Hex focused builds with Pentimento and finally settled on Ruin+PR+MYC+FOR.
    • Her newspaper addon is so essential to her kit that for a portion of the streak, it was considered more valuable than a perk slot and he used it with 3 perks.
    • He considers it to be the most difficult streak he's ever attempted, including pre-rework Trapper and Myers.
    • He was able to achieve a 13 streak before calling it, but it took days of attempts. He managed 20 on Cenobite and 30 on Artist substantially faster.
    • He described her as often feeling like she doesn't have a power.
    • His immediate suggestions for fixing her would be condemn gain for all survivors when someone is hooked, and baking Old Newspaper in baseline.

    On the positive side:

    • Her pickup animation is odd enough that sometimes survivors miss flashlight/pallet saves and DS.
    • She has a cool mori, I guess?

    I understand what the devs were...trying to do with this killer (something that's not an anti-loop) but she came out half-baked and needs to go back in the oven for a while.

    Where's Chef Ramsay when you need him?

    I'm not surprised he didn't get that high a streak when he want even using meta Perks. I don't know why he suspected he'd be able to get a 50 4k winstreak with FoR and MYC

  • I have enjoyed watching the streamers play the new MMR, it goes like this.

    Streamer: "Man MMR sucks, I wish they would match me against players of my own skill"

    Devs: "ok, here's your high MMR, you gotta wait longer to find others who spend 80 hours per week playing and match your skill"

    Streamer: "hey wait, this is taking too long to find a lobby and then its all sweatlords, I just wanna kick back and have fun and win 50 matches in a row whats up?"

    then make a YT video complaining about MMR again.

    I like streamers but man it's fun to watch them go in circles.

  • Honestly i bought sadako finding her ability quite interesting, but she feels incredibly bad to play, because she only has an inconsistent teleport, her other aspects are underwhelming to say the least.

  • @DrDeepwound said:

    I have enjoyed watching the streamers play the new MMR, it goes like this.

    Streamer: "Man MMR sucks, I wish they would match me against players of my own skill"

    Devs: "ok, here's your high MMR, you gotta wait longer to find others who spend 80 hours per week playing and match your skill"

    Streamer: "hey wait, this is taking too long to find a lobby and then its all sweatlords, I just wanna kick back and have fun and win 50 matches in a row whats up?"

    then make a YT video complaining about MMR again.

    I like streamers but man it's fun to watch them go in circles.

    Survivors are OP. How on earth do you expect fair matches at high MMR ? Sure good killers will face high skilled survivors and then it is literally impossible to win unless you camp and tunnel.

    Especially the first chase, if you do not have an anti-loop killer, you will loose 2 minutes against a good survivor. Tons of pallets, windows and OP combination of jungle gyms sometimes... you cannot do anything, with or without skill.

    From one pallet to another without any "wiindow" for the killer to get a down, one pallet/window every 10 meters... cannot do anything against skilled survivors.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2887545#Comment_2887545

    Which site is this, if you don't mind linking it. Very curious on their methodology.

    Hey @StarLost and @yayamonkey

    The here's the website. It's about the best DbD data website I've found for stats. I wish BHVR would just release their data instead of being so secretive, because all it does is cause websites to pop-up who find a way to mine the data anyway. I would of course take it with a grain of salt because it isn't able to break down the statistics by level-of-play. We know that at high levels of play things change as compared to low levels of play. So I'd say this gives a generalized view of what's happening. There's some other websites out there of course that mine data.

    Perk and Build Stats - NightLight

  • @fulltonon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2888870#Comment_2888870

    I don't see exactly anything wrong in that statement tbh, you will lose because you are unlucky, you will win because you are lucky, there is no real skill factor in pub matchmaking as game is not meant to be fair in those environment.

    The problem is about averages over multiple games. Yeah you can have a lucky matchup but on average over many matches luck is diluted and player skill determines overalll win rate more than other factors. You don’t win as often and as consistently as Red and Otz by “luck”

  • @Tiufal said:

    So just because one streamer doesnt get a decent enough winstreak Sadako is a bad killer? Iam always amazed on how naive some people are.

    Well...she is, everyone knows it, that streamer just shows the problems and gives suggestions

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2888702#Comment_2888702

    Shrug. He managed 20+ on Cenobite, and Cenobite isn't a strong killer.

    The illuminating parts were:

    • Even accounting for MMR, him saying that even compared to Myers and Trapper, she feels powerless at times.
    • The mandatory brown.

    The issue is that we don't need another 'C' tier killer. 'C' and 'D' tiers should really only exist as a holding pen for killers awaiting a buff/rework, or Pig. If a new killer is released weak, that's either evidence of poor design decisions, running out of time or...actually no, I think that's both of the things.

    Cenobite is a lot stronger then sadako. He has potential to be top 5 killer. Its just dev decided to nerf his add-ons and they made his possession chains too easy exploit on environment with auto-break chains. With few reverts his add-ons and less hand-holding on his 1vs1. Cenobite could be great.

    I personally think that most of the weaker killers are by product of survivor mains disliking x killer like freddy for example and combination of dev not knowing what to do with them, so they land up weak.

  • @Plsfix369 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2888426#Comment_2888426

    Yeah 16 meta perks is hardly easy but nothing like a little bit of proxy camping and tunneling couldn't handle as long as its not 4 brand new parts.

    I played legion and trapper with only brown to yellow add on in high mmr don't tell me its not possible. 4ks are hard 2ks are easy.

    Are Trapper and Legion the new 'I 4K with Clown at high MMR all the time!'? I'm trying to keep my memes straight.

  • @Sluzzy said:

    Long winstreaks should be rare. If you can win 50 games in a row, we have balance problems. Normally when I watch Otz he is always winning.

    Now for Sadako her power is teleporting and stealth. Not every killer needs to be anti-loop anti-counterplay type of killer.

    I'm sure her kill stats are over 65% so she is more than adequate.

    HA, you are hilarious, because nurse has 45%, sadako will OBVIOUSLY have 65%

  • @ThatOneDemoPlayer said:

    https://forum.deadbydaylight.com/en/discussion/317747/otzdarvas-attempts-at-a-sadako-winstreak-were-very-illuminating

    I'm not surprised he didn't get that high a streak when he want even using meta Perks. I don't know why he suspected he'd be able to get a 50 4k winstreak with FoR and MYC

    What exactly are meta perks for Sadako?

    He tried a whole lot of things, and eventually settled on that mess because he was looking for consistency and something that synergized with her power.

    I've been going at it slightly differently with ye olde PR+DMS+BBQ and she still struggles, because of just how RNG her TVs are and how little survivors seem to care about Condemn.

  • @ThatOneDemoPlayer said:

    https://forum.deadbydaylight.com/en/discussion/317747/otzdarvas-attempts-at-a-sadako-winstreak-were-very-illuminating

    I'm not surprised he didn't get that high a streak when he want even using meta Perks. I don't know why he suspected he'd be able to get a 50 4k winstreak with FoR and MYC

    That is what happens when you drink your own kool-aid.

  • She will be stronger after the next update (Boon nerf, Sloppy buff). I think her teleport is alright (it would be OP if you could just endlessly teleport around without downsides) and her illusive appearence can be quite tricky in chase. She still suffers from all the downsides normal M1 killers have, but i think she's on the upper spectrum of those. You need to get rid of some important pallets quickly and then switch targets at the right time so the other one runs into the dead zones. I never really played her but i play Wraith a lot and i can win with him against a good team if the map isn't totally in their favour.

  • @solidhex said:

    She will be stronger after the next update (Boon nerf, Sloppy buff). I think her teleport is alright (it would be OP if you could just endlessly teleport around without downsides) and her illusive appearence can be quite tricky in chase. She still suffers from all the downsides normal M1 killers have, but i think she's on the upper spectrum of those. You need to get rid of some important pallets quickly and then switch targets at the right time so the other one runs into the dead zones. I never really played her but i play Wraith a lot and i can win with him against a good team if the map isn't totally in their favour.

    I've been playing a lot of survivor recently, and the only time I lost to an Onryo was one that was hard tunneling off hook and nobody brought a BT. We still got a 2 out.

    Wraith is way better than she is.

    • His addons are amazing.
    • He can frequently get an easy first hit.
    • He can bodyblock and mindgame with his stealth/dash in chase.

    The core issue with Onryo is that her flickering does almost nothing. In extremely fringe circumstances it can let her get a sneaky hit, but it's really easy to know where she's going and if there's any doubt you can easily just predrop pallets and go to the next loop. TVs are entirely RNG. Condemn is a nothingburger.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2890786#Comment_2890786

    I've been playing a lot of survivor recently, and the only time I lost to an Onryo was one that was hard tunneling off hook and nobody brought a BT. We still got a 2 out.

    Wraith is way better than she is.

    • His addons are amazing.
    • He can frequently get an easy first hit.
    • He can bodyblock and mindgame with his stealth/dash in chase.

    The core issue with Onryo is that her flickering does almost nothing. In extremely fringe circumstances it can let her get a sneaky hit, but it's really easy to know where she's going and if there's any doubt you can easily just predrop pallets and go to the next loop. TVs are entirely RNG. Condemn is a nothingburger.

    I play Sadako and she's no where near that weak. You don't need to tunnel off hook to get kills with her, in fact, that makes her worse if you do that.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2891139#Comment_2891139

    I play Sadako and she's no where near that weak. You don't need to tunnel off hook to get kills with her, in fact, that makes her worse if you do that.

    I'm not sure what you're doing differently then.

    I've played a ton with her and watched a lot of folks play her too. Against decent survivors, the only power she really has is her teleport - which is incredibly telegraphed and predictable. Her flickering does sod all.

    Yes, if you're really good you can win on her - much as you can win on Pig or Trapper. But being basically a pure M1 killer on Eyrie, Badham, Swamp, Game etc...if she's got some hidden power, I'm just not seeing it.

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