So deathslinger is unplayable now

I tried him after the nerf and I have to say that shooting is nearly impossible now. If fps would look like this they would be a dead genre. Seriously u have to take a long while to aim otherwise u won't hit survivor but I won't hit survivor cause u r taking too long to aim. Its like somebody holding ur arm while u r trying to shoot. Idk what caused bhvr to change that but I wont be convinced that It was a good decision.

Comments

  • @SonicOffline said:

    https://forum.deadbydaylight.com/en/discussion/comment/2589648#Comment_2589648

    Tell me all about how Pinhead's M1 is the same as Huntress', or how Wraith's is the same as Pyramid Head's.

    All M1 attacks have the same range, hitbox and speed, including the ones you mentioned. https://deadbydaylight.fandom.com/wiki/Basic_Attacks

  • @SonicOffline said:

    https://forum.deadbydaylight.com/en/discussion/comment/2589673#Comment_2589673

    Pinhead swings sideways. Huntress swings up and down. I don't know if this is the bug you're talking about or not, but when Pinhead was first dropped he couldn't hit around corners /because/ he swings sideways. I think he still has that problem.

    Also, when did I say Wraith was ranged? What? lmao

    Yeah, that was a bug. He lost all momentum near objects because of it, that is fixed already.

    Killers have different animations, but range is same. What can be different is movement speed some killers keep it for their lunge after power like Wraith, or Spirit.

    You are trying to compare Wraith with ranged killers, that's when...

    Deathslinger's movement speed never change, so he doesn't have better lunge from his power.

  • It's beating a dead horse at this point. BHVR somehow decided to nerf a B tier killer (Slinger) more than they nerfed the S tier one (Spirit). He's just another pointless killer in the roster, might as well have deleted the killer and refunded the auric/shards invested on him instead of wasting time on those changes that were aimed at making him unfun to play as (because of course the fun of the 4 is more important than the fun of the 1).

  • @Labrac said:

    https://forum.deadbydaylight.com/en/discussion/comment/2589655#Comment_2589655

    All M1 attacks have the same range, hitbox and speed, including the ones you mentioned. https://deadbydaylight.fandom.com/wiki/Basic_Attacks

    The wiki does not mention anything about hitboxes or animation direction, and in my experience the horizontal quick attacks behave differently than vertical.

  • @Kaitin said:

    https://forum.deadbydaylight.com/en/discussion/comment/2589687#Comment_2589687

    That's the difference between lunge and M1's. Lunge is also the same for every killer.

    Yeah, and I never mentioned lunging at all.

  • The best thing about slinger is how opressesive he was at chases 1v1 mainly. If you played very well you got rewarded. His downfall was and still is gen defense. He can't pressure multiple gens being 110%. Imo he should have at least 2 bullets basekit. That way he's punished for missing but doesn't lose ground if he has another chance.

  • Alright, then if you wanna compare just m1, then you are even more wrong. It's just an animation, otherwise same for everyone.

    You had chance with Lunge, but even there you are wrong. It's just an animation, only thing that can be different is movement speed of the killer.

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2589692#Comment_2589692

    Alright, then if you wanna compare just m1, then you are even more wrong. It's just an animation, otherwise same for everyone.

    You had chance with Lunge, but even there you are wrong. It's just an animation, only thing that can be different is movement speed of the killer.

    This whole time I was only comparing M1's. Everyone else took off with everything else lmao

  • @SonicOffline said:

    https://forum.deadbydaylight.com/en/discussion/comment/2589696#Comment_2589696

    This whole time I was only comparing M1's. Everyone else took off with everything else lmao

    Yeah, because you mentioned Wraith. Attack from his power is Lunge, so it can seem like there is difference.

    Noone thought that you talk about actual M1, because every killer has same M1, only thing that change is animation, but range is same.


  • @ignaeon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2589651#Comment_2589651

    According to the wiki there's a sound survivors hear when in the deathslinger's sights, and the louder it is the closer to the center they are. Just run away from the ringing.

    In addition, unlike other ranged killers he doesn't damage you on hit from the ranged attack, only after pulling you in. This is a moot point since backing up all but removes survivor control but it's weird this isn't where the nerf went.

    "According to the wiki" If you need the wiki to tell you then you know its a problem. He doesn't have a lullaby either like the other two. But Trickster doesn't damage on hit either. If Deathslinger lands a good mind games shot at a tall wall structure, he basically always gets a hit. Trickster has to make at least 3 mind games and hit 2 shots per mind game to = a health state. Deathslinger and huntress only have to do it once and they get a hit (except with dead hard and very rare instances where Death slinger just cant reel the survivor in close enough.

  • @SonicOffline said:

    https://forum.deadbydaylight.com/en/discussion/comment/2589680#Comment_2589680

    The wiki does not mention anything about hitboxes or animation direction, and in my experience the horizontal quick attacks behave differently than vertical.

    You can test on a KYF if you want. All of them are the same.

  • @galanonim25 said:

    I tried him after the nerf and I have to say that shooting is nearly impossible now. If fps would look like this they would be a dead genre. Seriously u have to take a long while to aim otherwise u won't hit survivor but I won't hit survivor cause u r taking too long to aim. Its like somebody holding ur arm while u r trying to shoot. Idk what caused bhvr to change that but I wont be convinced that It was a good decision.

    The nerf was super justified and against an even semi-competent Deathslinger, you basically lost every chase without any interactivity. Making a killer take a little more skill is good design, he was already bad design from the beginning. He does definitely need a buff in other areas, and he should have gotten those buffs with the nerfs, but his chase was easily the most oppressive in the game and the nerf was warranted.

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2589700#Comment_2589700

    Yeah, because you mentioned Wraith. Attack from his power is Lunge, so it can seem like there is difference.

    Noone thought that you talk about actual M1, because every killer has same M1, only thing that change is animation, but range is same.

    I did mention Wraith after talking about M1's and mentioning very different attack animations, after talking about how I like to M1 a lot more than shoot on Slinger. I never once said lunge or anything else.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2589657#Comment_2589657

    Ah but there is. Survivor movements are all the same. Hugging the walls to make a loop as short as possible. Double back at windows because they see your stain and think you're coming...Running though a door, or opening at a jungle gym, etc.

    When you realize you can manipulate their movements by what you do. Even ADS to make them weave. The better off you will be. It's no different then huntress

    "Survivor movements are all the same. "

    Well, that explains why they were crying so much... maybe try to be unpredictable? It helps a lot against any ranged killer...

    "It's no different then huntress"

    Oh, so this should be same, but what about every limitation DS has compare to her?

    Should we remove range cap, should we let him down over pallet, or any window?

  • @Kaitin said:

    https://forum.deadbydaylight.com/en/discussion/comment/2589700#Comment_2589700

    That's cuz you are saying crazy things and we are trying to find any sense in them lol.

    If you want to say that M1's are different you are just new to the game. And wrong.

    I implied they were different, and clarified that in my experience they seem to be. And I'm hardly new to the game lmao. I'm ok with being wrong, I'm not ok with people engineering conversations and putting words in my mouth.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2589712#Comment_2589712

    I'm not saying they function exactly the same. I'm saying you can do things that are similar to each other

    Examples: LT wall. Fake coming around the corner and hit through the window

    Shack: Faking the door and hitting through a window

    Loops: Survivors hug walls and leave themselves nowhere to go. You can aim slightly to their side. They'll almost always dodge.

    As a Deathslinger with hundreds of hours who knows just how hard some of those shots were against good survivors BEFORE the nerf, I'd like to join whoever the other person was and call you out for some footage of your Deathslinger currently.

    Afterthought: Your description of survivors hugging walls against DS is downright disingenuous. Survivors with more than two wrinkles in their brain aren't making it that easy for Deathslinger.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2589712#Comment_2589712

    I'm not saying they function exactly the same. I'm saying you can do things that are similar to each other

    Examples: LT wall. Fake coming around the corner and hit through the window

    Shack: Faking the door and hitting through a window

    Loops: Survivors hug walls and leave themselves nowhere to go. You can aim slightly to their side. They'll almost always dodge.

    It doesn't work like that with Deathslinger, because his hitbox is way smaller.

    Also, it doesn't work, if pallet is dropped in loops.

    Hitbox used to have good side, because you were able to shoot throught holes (some), but good luck trying that with long ADS.

  • @TheDuhJ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2589665#Comment_2589665

    "According to the wiki" If you need the wiki to tell you then you know its a problem. He doesn't have a lullaby either like the other two. But Trickster doesn't damage on hit either. If Deathslinger lands a good mind games shot at a tall wall structure, he basically always gets a hit. Trickster has to make at least 3 mind games and hit 2 shots per mind game to = a health state. Deathslinger and huntress only have to do it once and they get a hit (except with dead hard and very rare instances where Death slinger just cant reel the survivor in close enough.

    I need the wiki to tell because I have never faced a deathslinger only played as him

    I admit to forgetting about his lack of a lullaby, he is the only ranged killer worth using undetectable on.

    Trickster effectively does 1/6th of a health state per hit. The only way for a survivor to make you lose progress on this is to escape you.

    Mind games are in favor of survivors, given they can look and move in different directions, most walls at which mind gaming is an option there's a window, and in addition to left and right the Alway's have the option to just w away. An option particularly effective against slinger in particular.

    Trickster doesn't care as much since you can afford to miss, meaning just throwing knives on the way to a loop is a decent idea. Slinger needs to commit to his shot, which is why it's used as an anti loop tool so much.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2589634#Comment_2589634

    Sure. I can do that for you. You can even go check my VOD. I did just fine with him and I don't believe got less then 2 kills. But I can cherry pick some monka shots for you. If you like.

    Post link

  • @ignaeon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2589704#Comment_2589704

    I need the wiki to tell because I have never faced a deathslinger only played as him

    I admit to forgetting about his lack of a lullaby, he is the only ranged killer worth using undetectable on.

    Trickster effectively does 1/6th of a health state per hit. The only way for a survivor to make you lose progress on this is to escape you.

    Mind games are in favor of survivors, given they can look and move in different directions, most walls at which mind gaming is an option there's a window, and in addition to left and right the Alway's have the option to just w away. An option particularly effective against slinger in particular.

    Trickster doesn't care as much since you can afford to miss, meaning just throwing knives on the way to a loop is a decent idea. Slinger needs to commit to his shot, which is why it's used as an anti loop tool so much.

    Trickster cannot afford to miss at loops, but you are right he can miss in more open areas and juking is a less effective in that situation, but hands down it feels better at tall walled loops and loops in general if you are the nerfed Death Slinger than buffed Trickster all day long.

  • Regardless of your feeling on whether or not you believe ds should have quick scoping there no denying it was a selling point of the killer with his tr being another minor selling point. This is why he has a single shot instead of 3 or five. To mitigate his snowball potential. His range limit was again set because of his low tr that was the intent. This nerf is a betrayal of trust as all of deathslinger key usp's were removed. This can be done but it means that there is a need to add value to the killer something that gives both the survivor more time to react and increased payoff for hitting a ranged attack that is harder to land and utilize. Whether it be a baseline exposed shot or a bounty system to apply some kind of game delay that has dangerous consequences if ignored.

  • @Zarathos said:

    Regardless of your feeling on whether or not you believe ds should have quick scoping there no denying it was a selling point of the killer with his tr being another minor selling point. This is why he has a single shot instead of 3 or five. To mitigate his snowball potential. His range limit was again set because of his low tr that was the intent. This nerf is a betrayal of trust as all of deathslinger key usp's were removed. This can be done but it means that there is a need to add value to the killer something that gives both the survivor more time to react and increased payoff for hitting a ranged attack that is harder to land and utilize. Whether it be a baseline exposed shot or a bounty system to apply some kind of game delay that has dangerous consequences if ignored.

    Yeah, quick-scope was most interesting thing about him and made him different from other ranged killers.

    I just couldn't care less about him now, he is just worse, less fun version of Huntress.

    So as someone above said, only reason why to play him is that you like his hat...

  • @Zozzy said:

    No point bringing this up. Survivors hate him and would rather they deleted the character. The devs nerfed him on request by the survivors and will never change it back because cosmetic sales.

    Lol yikes

  • @SonicOffline said:

    https://forum.deadbydaylight.com/en/discussion/comment/2589532#Comment_2589532

    I just disagree on him being unfun and hard/er to play is all. People are attempting to explain the problems, sure, but it really feels like it's just turning into "I don't like it harumph harumph."

    And that's fine that you disagree, but you're in the minority.

    They changed him because the overall feeling was that as a Survivor you didn't really do anything to influence Slinger missing or not. And it feels bad when the Survivor has no real counterplay to the power.

    I can dodge knives/hatchets/bottles, but I can't dodge a ranged attack that has virtually no wind up.

  • @Dino7281 said:

    Deathslinger doesn't really suck as a killer, he is still better than some weaker killers like Clown, Legion, Myers, Freddie etc., but he sucks to play as, even Freddie is more fun to play now and that used to be most boring killer to me.

    Because of longer ADS, I get same feeling as Huntress with Wind-up time addons. Problem is that unlike Huntress, Deathslinger has several limitations. He gets more punished for single miss, he can't down over pallet / far window, he has limited range, he has super tiny hitbox that is easy to dodge, his ADS sensitivity + FOV just sucks, so he can't even flick and he also has longer time to down on avarage than Trickster / Huntress.

    ADS sensitivity + FOV were always bad, but noone did it, because of quick-scope, so it wasn't an issue before.

    Deathslinger was played by FPS players a lot, because they could use skills they already had, but that's not a thing anymore after quick-scope nerf.

    Because of longer ADS he can't just shoot survivors looking behind them, even potato can react to 400 ms + 200 +/- ms travel time, so he needs to zone way more than before, which feels terrible, because of his ADS sensitivity + FOV and it's just boring af.

    Just play Trickster / Huntress, let's see if they will release statistic for how much is that killer played, that will be fun...

    I have over 200 hours just on Deathslinger, but it took me 5 games to start playing Trickster instead. It's just no from me.

    I just needed one game to desist

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/290021/so-deathslinger-is-unplayable-now

    You're being dramatic. I understand DS mains being upset about the change. But he still functions the same and works the same. Just aim better.

    I played him a ton yesterday and did just fine.

    Yeah try that with some neurones survivors

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2589804#Comment_2589804

    Yeah, quick-scope was most interesting thing about him and made him different from other ranged killers.

    I just couldn't care less about him now, he is just worse, less fun version of Huntress.

    So as someone above said, only reason why to play him is that you like his hat...

    May I recommend nurse. It might technically not be a ranged killer but your almost as fast as slinger and when you think about it your the bullet. Also you get to bypass obnoxious map issues like breakable walls and multiple story buildings. That would be my advice to the Deathslinger players in general. Pick up nurse play something that rewards you for time invested. We gave feedback behavior didn't listen time to move on. Most content creators or survivors will not be happy with slinger until he stays in an overnerfed state. Blight add on's will likely be next. A key advantage to consider is nurse doesn't have enough players playing her to provoke a nerf blight does. Already the blighted crow, alchemist ring add ons op has started. Behavior doesn't do half measure so expect some nasty addition be made to blight.

  • The dude has clearly never seen such survivors. He is of the camp that believes just wagging back and forth is the only counterplay.

  • @Zarathos said:

    https://forum.deadbydaylight.com/en/discussion/comment/2589828#Comment_2589828

    May I recommend nurse. It might technically not be a ranged killer but your almost as fast as slinger and when you think about it your the bullet. Also you get to bypass obnoxious map issues like breakable walls and multiple story buildings. That would be my advice to the Deathslinger players in general. Pick up nurse play something that rewards you for time invested. We gave feedback behavior didn't listen time to move on. Most content creators or survivors will not be happy with slinger until he stays in an overnerfed state. Blight add on's will likely be next. A key advantage to consider is nurse doesn't have enough players playing her to provoke a nerf blight does. Already the blighted crow, alchemist ring add ons op has started. Behavior doesn't do half measure so expect some nasty addition be made to blight.

    I play Blight a lot instead, when I want top killer.

    I am decent Nurse, but I have big issue with multi layer maps, because I am used to look sligthly down, so I often teleported down even when I didn't want to :D

    Replacement for DS is Trickster and Nemi for me

  • @Zarathos said:

    https://forum.deadbydaylight.com/en/discussion/comment/2589828#Comment_2589828

    May I recommend nurse. It might technically not be a ranged killer but your almost as fast as slinger and when you think about it your the bullet. Also you get to bypass obnoxious map issues like breakable walls and multiple story buildings. That would be my advice to the Deathslinger players in general. Pick up nurse play something that rewards you for time invested. We gave feedback behavior didn't listen time to move on. Most content creators or survivors will not be happy with slinger until he stays in an overnerfed state. Blight add on's will likely be next. A key advantage to consider is nurse doesn't have enough players playing her to provoke a nerf blight does. Already the blighted crow, alchemist ring add ons op has started. Behavior doesn't do half measure so expect some nasty addition be made to blight.

    Blight's going to get a delay on power activation. All killers must be clunky.

    Nurse is a decent choice given the similar high risk design philosophy, and unlike slinger there actually is no counterplay to a skilled nurse.

    Demo's lunge is basically a better version of the Redeemer outside of windows and certain low wall loops

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2589655#Comment_2589655

    When did Wraith become ranged? Did they gave him shotfun in latest patch?

    How is Pinhead's M1 different from Huntress? Unless you want to count that bug he used to have before.

    This topic is very interesting so I'll chime in.

    Ranged killers emulate longer lunges. Unlike normal lunges, Normal lunges have no cast time or wind-up and activate instantly. They're also harder to hit miss because you curve their hitbox which is why 360's are not effective vs competent killers.

    Deathslinger's gun was closest thing to an extended 18 meters lunge as wind-up of his gun was only 0.15 seconds+travel time. I'd wager travel time was somewhere between 0.2-0.8 seconds. It gave you just enough time to react to hit gun as long you weren't pointblank. His gun extended his lunge range because when your hit by his gun, the gun is stun and it restricts your movement. It allowed most loops to be unsafe, though it largely dependent on where he shot you from.

    If the survivor is really good at judging distance, most of the killers cannot reposition themselves to be in lunge range(Such as Nurse) or do not have enough lunge distance to capitalize on fast-vaulting pallets due to the length of a wall. so if a pallet is safe, you can generally camp it until killer breaks the pallet. There isn't such thing as medium vaulting pallets like there is for windows. His power largely balances out the 1vs1 aspect for killer in my opinion.

    I think the reason why survivor hated deathslinger and also trickster is that deathslinger can rotate open-pallets at 110% and even though he is only 10% faster, they still catch up to the survivor slowly, so eventually deathslinger will instant quickscope a shot as he approaches closer to you and good deathslinger have a good understanding how much durability their chain has and which shots they can reel compare which shots they cannot. So for most part, deathslinger broke typical mold of loop pallet twice->put down pallet->killer breaks pallet->shift-w safely to another loop.

    I think the reason why people do not really complain about huntress doing that at open loops is largely because her hatchet has 1.25 second wind-up and requires additional 1.75 seconds of extra charge up(3 sec total) and during this time, she is very slow, She also has a much easier to read throwing motion as she does not throw hatchet instantly. if I had to take a guess, its probably like 0.25 seconds from her releasing the hatchet, experienced survivors can sometimes crouch her hatchets when rotating open pallets and pre-move before she throws it though the hitbox is pretty large. Overall I do not really understand the whole trickster and huntress aspect because in my opinion, A skilled Huntress should be able to down a single survivor within 3 hatchets throws, so I personally do not really understand too much about the whole trickster 44 knives too much ammo argument. If survivors actually played trickster, they'd realize he has too little ammo and constantly reloads twice as much as Huntress. Deathslinger having infinity ammo to do this probably puts false impression that he is impossible to counter at these loops, but he is no different than what other ranged killers could achieve with average aim.

    Overall the whole deathslinger "can't react to his shots" just boils down to not being able to 1vs1 killer therefore killer is unfair & unfun. You'll just have to find a new main for killer for like 2 years until survivor's stop complaining deathslinger and he gets reverted from being pathetic. Survivor fun is clearly prioritized over killer fun. So it does not matter that he is unplayable vs good players because that is the case for most of killer cast.

  • @Tr1nity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2589473#Comment_2589473

    Biggest porblem I think ppl had was little punishment for missing. Just take 2 seconds to reload again and your golden.

    This.

    They should have increased the penalty for missed shots to 3 seconds.

  • As someone who bought this game specifically for Deathslinger, this nerf was annoying. Moving quicker while ADS is really useless as if you are moving too quick you’re more likely to miss as this nerf has just made it more aim around the survivor and wait for them to come into your iron sights than aim at the survivor, and I hate that as it takes away the skill of aiming. But other than that he still plays mostly the same.

    free zoning on survivors not paying attention, can still land hits around certain loops. As I said this nerf has taken away the skill of aiming and replaced it with: just put the gun up around them and wait til they come into the iron sights.

  • I don't necessarily mind the ADS nerf because survivors couldn't really counter quick-scoping, but they didn't give him enough in return to compensate. Also, the terror radius increase really bugs me because now he is the only ranged killer with 110% m/s and a 32 meter terror radius, which is REALLY bad because survivors have more time to just shift + w and he doesn't have the range to make up for it unlike Huntress.

  • @JacksonWise said:

    I don't necessarily mind the ADS nerf because survivors couldn't really counter quick-scoping, but they didn't give him enough in return to compensate. Also, the terror radius increase really bugs me because now he is the only ranged killer with 110% m/s and a 32 meter terror radius, which is REALLY bad because survivors have more time to just shift + w and he doesn't have the range to make up for it unlike Huntress.

    There wasn't an issue with quickscoping. Being hit by the chain itself did no damage. It was possible for survivors to avoid going down to a Deathslinger by using the environment to help break the chain. The idea that quick scoping was uncounterable is dumb.

    It would be like saying Trapper's traps are uncounterable, because walking into the trap gave the survivor no chance to avoid being hit the trap.

  • @SonicOffline said:

    Just aim earlier.

    “Just aim earlier”

    while yea that’s true hit box for the shot it self seems very inconsistent

  • @Zarathos said:

    https://forum.deadbydaylight.com/en/discussion/comment/2589828#Comment_2589828

    May I recommend nurse. It might technically not be a ranged killer but your almost as fast as slinger and when you think about it your the bullet. Also you get to bypass obnoxious map issues like breakable walls and multiple story buildings. That would be my advice to the Deathslinger players in general. Pick up nurse play something that rewards you for time invested. We gave feedback behavior didn't listen time to move on. Most content creators or survivors will not be happy with slinger until he stays in an overnerfed state. Blight add on's will likely be next. A key advantage to consider is nurse doesn't have enough players playing her to provoke a nerf blight does. Already the blighted crow, alchemist ring add ons op has started. Behavior doesn't do half measure so expect some nasty addition be made to blight.

    100% agree with this. Nurse is basically a Slinger that shoots through walls. She fills the hole where he used to be for me.

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2589515#Comment_2589515

    He is not unplayable for being bad killer.

    He still has better 1v1 than most killers, so he is far from worst killer in dbd, but it just sucks to play him now. It's not fun, it's torture.

    He has limitations other killers don't, he has a terrible mechanic (ADS) that other killers don't, which changes FOV and sensitivity, which you can't adjust.

    He is unplayable, because he is bad and it just feels bad to do it.

    I want quick-scope from my Rifle, I play FPS games a lot, so I was good at it. There is no reason for me to play him without it. He is objectively worse Huntress, well he always was, but now he is even worse than before and he also feels worse to play as.

    I play bad killers, I enjoy Pig, Legion, Trapper, because they have fun aspects, Deathslinger doesn't anymore.

    ...He is unplayable,

    Even as a former slinger main.. i refuse to touch him, they killed him here and there,

    #UnnerfSlinger

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2589754#Comment_2589754

    They 1000 % still hug walls. Its like saying they dont hug walls against demo. Knowing it leaves them NO place to go for an easy hit.

    https://forum.deadbydaylight.com/en/discussion/comment/2589785#Comment_2589785

    https://clips.twitch.tv/SassyAmericanSwanNotATK-hkEu9NKlkojHiqew

    https://clips.twitch.tv/FaithfulBovineBubbleteaKAPOW-BNUPAt58amYI2Ret

    https://clips.twitch.tv/AmusedBigNeanderthalHassanChop-rtEowqqXPr6JgLy_

    Thats just 3 clips of him i felt like clipping..One of someone hugging the rock/wall..The other of a shot that you can get without quick scoping.

    https://www.twitch.tv/videos/1185980456

    Theres the link to the full VOD...Hell. I dont even pretend to be an amazing slinger...And i still do pretty damn good with him..So i dont understand others issues.

    Yeah, only one of them were looking behind... So yeah, if survivors don't even try to react to your shots, it's not an issue, but decent survivors will look behind them and will be able to dodge it on reaction and you are forced to zone at that point, which I find boring af.

    And he didn't 3 clips you managed to get during your 5 hours stream. Game is more interesting, so we can tell how bad those survivors actaully are. That is hard from one clip.

  • He needed a nerf. Character was brain dead, and didn’t even have to work for a hit, just had to fake his gun to make the survivor lose distance and BOOM.

  • @Mileena_Kahn said:

    He needed a nerf. Character was brain dead, and didn’t even have to work for a hit, just had to fake his gun to make the survivor lose distance and BOOM.

    Yeah, noone has problem with fake ADS nerf, that was good thing...

  • it's not that bad really, just get used to the time it takes to shoot and predict, as well as preaim. in other words, git gud lul

  • Deathslinger isn't unplayable nor impossible to work with. He's just worse and a lot more unfun. I do agree that the change was a bit much.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2590565#Comment_2590565

    Who said "i only managed to get 3 clips in 5 hours" ??? Bruh. I wasnt going to hold your hand and clip every single shot i got with him. I picked some decent ones that i got off of looking at one game. You can go watch the VOD if you want to see more.

    Literally 2 of them were trying to run the loop and i got good hits on them. Something you did NOT need quick scoping for. I picked one where she was hugging the rock/wall while running away. Something im told survivors dont do. Even though they 100 % do.

    You shot them over short loops, so hard when you can actually just shoot over it...

    Try to play around those rocks, or car, where you can't just shoot over it. Then you are #########, because that 400 ms means that you lost survivor, so you have to play m1 as 110% killer, unlike Huntress you have no hope in getting down over pallet.

  • I'm still blown away that they gave a 110 killer a 32 meter terror radius, but gave him nothing to compensate for that. What is the logic hehind that?!?

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2590393#Comment_2590393

    There wasn't an issue with quickscoping. Being hit by the chain itself did no damage. It was possible for survivors to avoid going down to a Deathslinger by using the environment to help break the chain. The idea that quick scoping was uncounterable is dumb.

    It would be like saying Trapper's traps are uncounterable, because walking into the trap gave the survivor no chance to avoid being hit the trap.

    That's a fair criticism, but I feel like Trapper's traps are a bit different because players generally know to avoid grassy areas and that any loop you take against him could risk getting snagged in a trap. So you could just shift + w from one end of the map to the next if you really didn't want to get trapped. With old Deathslinger, you were literally trying to dodge a projectile that he could fire faster than you could react to.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2590393#Comment_2590393

    There wasn't an issue with quickscoping. Being hit by the chain itself did no damage. It was possible for survivors to avoid going down to a Deathslinger by using the environment to help break the chain. The idea that quick scoping was uncounterable is dumb.

    It would be like saying Trapper's traps are uncounterable, because walking into the trap gave the survivor no chance to avoid being hit the trap.

    while i do agree that quickscoping with slinger pre-nerf was fun as hell, your point on "using the environment to help" doesn't really work as DS can just walk backwards and pull the survivor 2x faster. environment can only help if you are far enough from the slinger maybe 24m and above.

    also that trapper analogy made no sense to me, maybe there's a better example?

  • @jesterkind said:

    I won't argue against Slinger feeling worse now, because he definitely does, but he definitely should not feel like an FPS to play. That's part of the problem that prompted the change- if he plays like a shooter, survivors don't have anything they can do about it beyond hoping that he misses.

    He should probably bring up his gun slightly faster, but he definitely shouldn't be able to quickscope or hip-fire.

    What you said makes no sense. In an FPS, the target has the option of dodging. It is no different in this game. Let’s also not forget that DS’s is not hit scan- it is a projectile with travel time.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2589473#Comment_2589473

    What you said makes no sense. In an FPS, the target has the option of dodging. It is no different in this game. Let’s also not forget that DS’s is not hit scan- it is a projectile with travel time.

    But the whole point of the quickscope is that you can't realistically dodge it except for hoping that the Slinger misses. You can dodge when he actually aims, but if he quickscopes you don't have enough time to react. That's the entire reason he was changed to begin with, combined with the fake-into-hit problem.

    Slinger's problem right now is that he feels clunky, and I'd suggest just making him raise his gun a touch faster so it doesn't feel as clunky without being as fast as the quickscope was before.

  • @dallasmedicbag said:

    it's not that bad really, just get used to the time it takes to shoot and predict, as well as preaim. in other words, git gud lul

    Actually, it’s not that simple. The nerf didn’t just hurt him in that he can’t quick scope. The additional time makes it now impossible to hit a survivor when they are rounding a corner or at a loop with a high wall (which is the majority of loops in this game). He feels absolutely useless now.

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