Nerf Dead Hard's Distance

People just milk that perk harder now than DS, or add it(DS) in still. People all over the place know the memo that half the time you don't use it to dodge a hit, you use it to gain that stupid distance that changes everything in a chase.

I really don't think it should have 2 really strong benefits in one perk. Just another reason survivors copy and paste the same build

EDIT: another reason i believe this is because i've seen people dead hard to reach a blinding spot when that's not it's purpose at all. It's too strong imo

FYI: Dead hard did not have a distance gain on release

EDIT2: Someone suggested an interaction lock for 1.5 seconds after the use as to not give the survivor power to save themselves and body block ontop of it to win every scenario a killer may have against them. With the speed of gens and the power DH uses to restart chases almost into it's own infinite IMO.

someone suggested Maybe Give it one use like DS or 3 Tokens of use. Talk about high risk high reward, you can do it over and over with dh

Lastly, they changed Sprint burst wayy back when because it was too powerful to click a button and choose when you need the distance gain/5seconds of speed. DH is like a sister that gives you a tiny leap and immunity to dmg at the click of a button. If DH didn't protect you against dmg this topic would be a different story.

Comments

  • @Nocstin said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471110#Comment_2471110

    Whos doing that????? Someone brought it up as an issue which is completely fair considering it’s one of the most overused perks in the game. The forums is a place to discuss balance. So I don’t know why you’re opening it at all or engaging if that’s going to be your response lmao

    All they had to do was say "i don't agree" in that case lol

  • @Nocstin said:

    Anybody who thinks dead hard is healthy the way it is. You definitely do not play killer at all or you are completely oblivious. It’s bull that a killer can guess right at a tile and you mess up but you get a to dead or and run the tile again. It’s bs that a killer can mind game you at shack successfully and you can just dead hard to the window. And y’all keep saying all this crap about how “you barley get any distance” or saying it doesn’t do much if you bait it yet in almost ever red rank killer game there’s at least 3 dead hards every game… I play both sides and I definitely think there are problematic killer perks but let’s not pretend dead hard ain’t a problem. That’s cringe

    @justbecause said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471108#Comment_2471108

    Right because you sit right next to us when we play dbd and u know who and when we play good point buddy

    I mean someone said "its not that much distance" when it saves you and restarts a chase more than half the time. It's a big problem and gives survivors too much of an edge

  • The problem with DH is when it's used to get to a pallet or window. Imo just lock survivors interactions for 2 seconds.

    The intended purpose of the perk was to avoid taking a hit.

  • @MigrantTheGreat said:

    The problem with DH is when it's used to get to a pallet or window. Imo just lock survivors interactions for 2 seconds.

    The intended purpose of the perk was to avoid taking a hit.

    This would be the same like removing distance.

    The intended purpose is to do a Dash. This is even in the Perks description. The secondary part is that you are invincible while doing the Dash.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471146#Comment_2471146

    This would be the same like removing distance.

    The intended purpose is to do a Dash. This is even in the Perks description. The secondary part is that you are invincible while doing the Dash.

    Hence the purpose of the perk is to avoid taking a hit. Using it for distance is essentially abusing the perk because your not using it as intended.

    I'm not essentially taking away the dash, I'm simply saying, for how the strong perk is and awards survivor with another health state. Add a risk factor to it. The perk is the apiffiny of no risk, high reward.

  • @MigrantTheGreat said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471148#Comment_2471148

    Hence the purpose of the perk is to avoid taking a hit. Using it for distance is essentially abusing the perk because your not using it as intended.

    I'm not essentially taking away the dash, I'm simply saying, for how the strong perk is and awards survivor with another health state. Add a risk factor to it. The perk is the apiffiny of no risk, high reward.

    When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

    • Press the Active Ability button while running to dash forward.
    • Avoid any damage during the Dash.

    Both times the Dash is mentioned first, which indicates it is the primary part of the effect.

    So can we stop saying that the intended purpose is not to do the Dash?

  • @SasukeKun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471108#Comment_2471108

    https://forum.deadbydaylight.com/en/discussion/comment/2471129#Comment_2471129

    I mean someone said "its not that much distance" when it saves you and restarts a chase more than half the time. It's a big problem and gives survivors too much of an edge

    It's not a problem at all but u do you I guess dead hard is not going anywhere already confirmed by dev even he seemed so annoyed by nerf request lmao he was like "nerf? Why? What's wrong with it? "

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471153#Comment_2471153

    When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

    • Press the Active Ability button while running to dash forward.
    • Avoid any damage during the Dash.

    Both times the Dash is mentioned first, which indicates it is the primary part of the effect.

    So can we stop saying that the intended purpose is not to do the Dash?

    Okay and?

    I still don't see what the harm in locking survivors interactions to make the perk riskier is at vs no risk.

  • @MigrantTheGreat said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471157#Comment_2471157

    Okay and?

    I still don't see what the harm in locking survivors interactions to make the perk riskier is at vs no risk.

    Dead Hard already locks you out of interactions while you are dashing. Meaning if you dash too close to a window you don't get a fast vault and get hit anyways or you dash pass the pallet and you miss the chance to drop it before the killer catches up.

    You have to time Dead Hard pretty well to chain it into vaults and pallets.

    And 2 seconds is a long time and no where in the perk description does it say that dead hard is meant to solely dodge killer swings. So you want to kill the most reliable way to use the perk (because good luck actually dodge a swing with dedicated servers) and survivors will just switch to sprint burst and then killers will start crying about sprint bursts.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471153#Comment_2471153

    When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

    • Press the Active Ability button while running to dash forward.
    • Avoid any damage during the Dash.

    Both times the Dash is mentioned first, which indicates it is the primary part of the effect.

    So can we stop saying that the intended purpose is not to do the Dash?

    The dash is what was added after it was changed, Borrowed time was changed 3 times now, i expect one for this sooner or later. Textbook me all you want im talking about imbalances

  • @SasukeKun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471157#Comment_2471157

    The dash is what was added after it was changed, Borrowed time was changed 3 times now, i expect one for this sooner or later. Textbook me all you want im talking about imbalances

    Dead Hard is a Teachable Perk unique to David King. It can be unlocked for all other Characters from Level 35 onwards: Perk descriptions may vary from in-game descriptions for reasons explained here.Perks support Mouse-over functionality (desktop version only): hovering over the modifier words with your cursor will reveal the values behind them.On mobile browsers, the values are displayed in small text after the modifier words. Desktop users experiencing issues with the mouse-over may temporaril

    There was nothing added or changed - only QoL-Changes. Changing an animation does not change the function of the Perk.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471170#Comment_2471170

    Dead Hard already locks you out of interactions while you are dashing. Meaning if you dash too close to a window you don't get a fast vault and get hit anyways or you dash pass the pallet and you miss the chance to drop it before the killer catches up.

    You have to time Dead Hard pretty well to chain it into vaults and pallets.

    And 2 seconds is a long time and no where in the perk description does it say that dead hard is meant to solely dodge killer swings. So you want to kill the most reliable way to use the perk (because good luck actually dodge a swing with dedicated servers) and survivors will just switch to sprint burst and then killers will start crying about sprint bursts.

    It takes killers roughly 2s to recover from a whiffed attack so that's why I say 2s.

    Yeah you can't interact while dashing, but that's still not risk factor, compared to DS or Soul Guard.

    I'd rather deal with SB because survivors will eventually get caught by the killer in a dead zone or they'll be outpositioned or theyll.get caught while exhausted rather than deal with a perk that's no risk high reward.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471038#Comment_2471038

    No, they are just running a Perk.

    Or are Killers "abusing" BBQ? Are Killers "abusing" Ruin? It is stupid to use the word "abuse" when players are just having Perks in their loadout.

    Stupid mentality.

    Besides, you did not get the problem when it only has the Invincibility - you gain nothing from it. The Killer misses a swing, afterwards, you are dead, because you are still in an area without defence.

    Thank you. Abuse is another one if those words people through around a lot. It stupid.

  • I don't want dead hard nerfs that means I would have to play against sprint burst more

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471188#Comment_2471188

    https://deadbydaylight.fandom.com/wiki/Dead_Hard

    There was nothing added or changed - only QoL-Changes. Changing an animation does not change the function of the Perk.

    You def werent here when huntress came out then, cuz it DID get changed sir

  • @humanbeing1704 said:

    I don't want dead hard nerfs that means I would have to play against sprint burst more

    but you can actually still down them, ive done it

  • I swear every time this guy takes an L he comes screaming to the forums with some awful suggestion

  • @dspaceman20 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471043#Comment_2471043

    Thank you. Abuse is another one if those words people through around a lot. It stupid.

    I'll change it for you but let's not twist the actual meaning behind my post please.

  • @Snowbawlzzz said:

    I swear every time this guy takes an L he comes screaming to the forums with some awful suggestion

    Well, nobody is twisting your arm to comment here either so, wasting your own time bud

  • @SasukeKun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471263#Comment_2471263

    Well, nobody is twisting your arm to comment here either so, wasting your own time bud

    Note that he didn't deny it

  • If you mean by taking an L by playing matches, winning, losing, whatever. I'm reporting things i find unfair, you're just here to troll.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471019#Comment_2471019

    Even if it works, just the iframes do nothing, unless you are directly at a Pallet. Without Distance, DH would be useless, even if it would work perfectly.

    Also, can we please stop to use the word "abuse" when players just play with Perks that are in the game? Nobody is doing anything illegal or bad when they play with Dead Hard...

    I changed my wording to be more appropriate by using MILKED. I think that fits better.


    Let's not derive from my actual point in the OP, thanks

  • I think the better call is removing the ability to interact for 1.5s after using it. Can still use it for distance, but won't be the BS that it is now.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471047#Comment_2471047

    Then they will switch to Sprint Burst and Killers will complain about Sprint Burst. Which is actually stronger and makes every Deadzone safe, because you will reach a Pallet, since Sprint Burst actually provides Distance.

    Sprint Burst is nowhere near as good compared to Dead Hard when you go against S tier killers such as Nurse, Spirit, Blight and Hag.

    With SBMM, these are the only killers you’ll see at the top level.

  • @Maliken said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471052#Comment_2471052

    Sprint Burst is nowhere near as good compared to Dead Hard when you go against S tier killers such as Nurse, Spirit, Blight and Hag.

    With SBMM, these are the only killers you’ll see at the top level.

    Yeah finally someone who sees what i see

  • @Grimmy_Bluues said:

    I think the better call is removing the ability to interact for 1.5s after using it. Can still use it for distance, but won't be the BS that it is now.

    I said the same thing but apparently that ruins the perk.

  • People will defend this perk just like they defended decisive strike and infinite windows.

  • @justbecause said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471078#Comment_2471078

    Huh? No you're not using dead hard in open for dodging hits is useless because everyone with one braincell will just bait it out and if u use it to reach pallet or window you can do exact same if not more with sprint burst and other exhaustion perks and idk if u remember back in days when sprint burst was a thing most used everyone complained about it now it's same with dead hard nothing new

    Stop trying to downplay Dead Hard dude, most of us "have a braincell" and have played the game before making the post. Dead Hard has too strong of a benefit for too many things. If it's a must have like DS was then it prob needs a nerf. hOW have you also not seen a teammate or a survivor on killer dead hard while running ino a pallet and they dont gain distance but your swing doesn't count, then you're pallet stunned and the whole chase restarts and you can times that by 4 with the right people

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471170#Comment_2471170

    Dead Hard already locks you out of interactions while you are dashing. Meaning if you dash too close to a window you don't get a fast vault and get hit anyways or you dash pass the pallet and you miss the chance to drop it before the killer catches up.

    You have to time Dead Hard pretty well to chain it into vaults and pallets.

    And 2 seconds is a long time and no where in the perk description does it say that dead hard is meant to solely dodge killer swings. So you want to kill the most reliable way to use the perk (because good luck actually dodge a swing with dedicated servers) and survivors will just switch to sprint burst and then killers will start crying about sprint bursts.

    Yeah having the ability to gain a safe distance to loop for ever sounds pretty OP to me, especially if you have 4 people again. Also most cases the killer swings and is slowed, it reallly doesnt matter about being "locked" out of animations. You have plenty of time to still jump a window or throw a pallet

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471019#Comment_2471019

    Even if it works, just the iframes do nothing, unless you are directly at a Pallet. Without Distance, DH would be useless, even if it would work perfectly.

    Also, can we please stop to use the word "abuse" when players just play with Perks that are in the game? Nobody is doing anything illegal or bad when they play with Dead Hard...

    Talking about the first part of this post, how do you not know that dead hard when activated gives you a leap AND immunity.

    You really think with how hard you can loop the killer before 1 hook using a team of dead hard tactics, 2-3 gens pop. That's Fair to you? Even if you start a whole new chase it's the same story. also some people have never experienced these problems and face the brunt of the perk still. Stop downplaying Dead Hard.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471038#Comment_2471038

    No, they are just running a Perk.

    Or are Killers "abusing" BBQ? Are Killers "abusing" Ruin? It is stupid to use the word "abuse" when players are just having Perks in their loadout.

    Stupid mentality.

    Besides, you did not get the problem when it only has the Invincibility - you gain nothing from it. The Killer misses a swing, afterwards, you are dead, because you are still in an area without defence.

    You do realize that almost 99% killer perks are passive right? Meaning that you just slap it on and go, you have no control over weather it activates or not.

    BBQ and Ruin are passive perks and you just can't press a button to get them to work.

  • @Zozzy said:

    People will defend this perk just like they defended decisive strike and infinite windows.

    It's crazy dude, like some of these responses feel like any possible excuse as to why this perk isnt OP with builds and such.

    It just proves the point that they've never went against it as hard as you do at Rank 1, or you're just simply downplaying it.

  • @MigrantTheGreat said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471043#Comment_2471043

    You do realize that almost 99% killer perks are passive right? Meaning that you just slap it on and go, you have no control over weather it activates or not.

    BBQ and Ruin are passive perks and you just can't press a button to get them to work.

    The Stubburn survivor mains will defend anything that keeps them winning every match so. I hope it gets nuked like DS did

  • @SasukeKun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471175#Comment_2471175

    Yeah having the ability to gain a safe distance to loop for ever sounds pretty OP to me, especially if you have 4 people again. Also most cases the killer swings and is slowed, it reallly doesnt matter about being "locked" out of animations. You have plenty of time to still jump a window or throw a pallet

    https://www.twitch.tv/videos/923579651

    All 4 survivors had dead hard and still died finishing only 1 gen in 10 minutes.

    But DeAd HaRd Op!!!!

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471393#Comment_2471393

    https://www.twitch.tv/videos/923579651

    All 4 survivors had dead hard and still died finishing only 1 gen in 10 minutes.

    But DeAd HaRd Op!!!!

    just because 1 team lost doesn't take away the perks power, majority of people will blast through 1-2 gens before you even down them if you miss and they dead hard, that's half the game over with a click of a button.

    It is OP just accept it

  • @SasukeKun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471416#Comment_2471416

    just because 1 team lost doesn't take away the perks power, majority of people will blast through 1-2 gens before you even down them if you miss and they dead hard, that's half the game over with a click of a button.

    It is OP just accept it

    It's not. Just because you throw your keyboard anytime a survivor dead hards and cry "it's OP" does not make the perk OP.

    It's an exhaustion perk that gains a survivor much less distance than other exhaustion perks for the ability extend chase if you use it right.

  • @SasukeKun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471403#Comment_2471403

    The Stubburn survivor mains will defend anything that keeps them winning every match so. I hope it gets nuked like DS did

    Some people just don't understand balance. It's instinct for each side to protect what makes them strong.

    Just gotta hope SBMM gets the perk that rightful balance adjustment it needs.

  • Deadhard and sprintburst were made to counter dead zones either early in the game due to bad rng or late in the game when you've broken enough pallets. Personally, I don't think survivor should have zero options and get hit twice in a row simply because they are in a bad area of the map.

    You also have bloodlust and killers powers which can either circumvent DH by downing you in one hit (Bubba, Myers, GF sometimes) or powers where the added distance literally means nothing (Nurse, Spirit, Blight)

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471430#Comment_2471430

    It's not. Just because you throw your keyboard anytime a survivor dead hards and cry "it's OP" does not make the perk OP.

    It's an exhaustion perk that gains a survivor much less distance than other exhaustion perks for the ability extend chase if you use it right.

    Which is no different from any other exhaustion perk since all of them are used to extend chases.

  • @dspaceman20 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471433#Comment_2471433

    Which is no different from any other exhaustion perk since all of them are used to extend chases.

    Lithe and Smash Hit are really good at ending chases compared to extending. Obviously the killer can continue to chase after a Lithe or Smash Hit boosted survivor, but the game generally gives you "chase end" score event.

    Then Head On is kind of weird as a chase extender, but it does have utility to be able to stun the killer to rescue a survivor being carried.

  • @MigrantTheGreat said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471409#Comment_2471409

    Some people just don't understand balance. It's instinct for each side to protect what makes them strong.

    Just gotta hope SBMM gets the perk that rightful balance adjustment it needs.

    This post is so ironic. And the guy you quoted lol. It basically describes every tantrum people make including this thread.

    Spirit or dead hard it is all the same to me. People hate when something works for others ignoring all the time it doesn't. They have one bad game and cry for nerfs.

    But hey you are free to do anything you want. Don't be surprised when people don't take emotional outbursts as facts tho.

    I honestly will never take op seriously after reading few of his threads. He is not rational, just acting on impulses and anger.

    This will probably be my last reply. It is pointless.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471447#Comment_2471447

    Lithe and Smash Hit are really good at ending chases compared to extending. Obviously the killer can continue to chase after a Lithe or Smash Hit boosted survivor, but the game generally gives you "chase end" score event.

    Then Head On is kind of weird as a chase extender, but it does have utility to be able to stun the killer to rescue a survivor being carried.

    I would argue they all can be used to extend chases it just depends on what the survivor is doing. I have used lithe to extend the chase

  • @SasukeKun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471391#Comment_2471391

    It's crazy dude, like some of these responses feel like any possible excuse as to why this perk isnt OP with builds and such.

    It just proves the point that they've never went against it as hard as you do at Rank 1, or you're just simply downplaying it.

    Its worse for me since i have low ping. survivors can react for dead hard instead of guess like it was back in the Peer to peer days

  • Ah yes, let’s nerf the distance even though on console it freezes your game for a second and you do a baby dash and go maybe 2 meters.

    But yes, let’s nerf the distance even though that’s what makes the perk worth using.

  • I play a lot of killer. Rank 1 killer and when you're going against 4 optimal survivors who run the perk then yeah I get the frustration. That's the only time I get really annoyed about it.

    Apart from that I don't understand getting this heated about it.

    Most cases it doesn't work, and on console it's absolutely unusable. I used it quite a lot before the performance issues and now I use sprint burst which can be arguably way more beneficial and stronger since it requires the killer to play catch up more than dead hard would.


    EDIT: Also can I just say it is beyond dumb when killers complain about dh, ds, unbreakable etc... and survivors complain about noed, ruin&undying etc...

    They're PERKS, they're in the game for people to choose. Stop crying about it and just get over it.

  • @SasukeKun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471086#Comment_2471086

    Stop trying to downplay Dead Hard dude, most of us "have a braincell" and have played the game before making the post. Dead Hard has too strong of a benefit for too many things. If it's a must have like DS was then it prob needs a nerf. hOW have you also not seen a teammate or a survivor on killer dead hard while running ino a pallet and they dont gain distance but your swing doesn't count, then you're pallet stunned and the whole chase restarts and you can times that by 4 with the right people

    That's the whole purpose of the perk dude to dash 250% of ur regular speed what exactly you want from that? You're barking at the wrong tree as I already mentioned they also asked for sprint burst nerf countless times it didn't happened, they asked for noed nerf it didn't happened nor it will happen with dead hard why? Because there's nothing wrong with them

  • @SasukeKun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471018#Comment_2471018

    Do you realize that half the people that complain it doesn't work, refuse to ever run a trial without it? and no it isn't you're immune to dmg, you didn't get that distance jump when it came out.

    Don't worry, in one week you will play with potatoes and you will get your 4k every trials till you end up reaching your galss ceiling, which might not be that high seeing that you complain about a perk that doesn't work 80% of the time.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471430#Comment_2471430

    It's not. Just because you throw your keyboard anytime a survivor dead hards and cry "it's OP" does not make the perk OP.

    It's an exhaustion perk that gains a survivor much less distance than other exhaustion perks for the ability extend chase if you use it right.

    They don't even realize they lose extra 10 seconds if u use Sprint burst plus looping because with Sprint burst u can make to nearest safe loop and u can take good chase with it but dead hard op because u dash litlle bit to pallet or window lol if ppl starts using sb again I bet there would be nerf threads like this too just like 2 years ago

  • @justbecause said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471433#Comment_2471433

    They don't even realize they lose extra 10 seconds if u use Sprint burst plus looping because with Sprint burst u can make to nearest safe loop and u can take good chase with it but dead hard op because u dash litlle bit to pallet or window lol if ppl starts using sb again I bet there would be nerf threads like this too just like 2 years ago

    After your post i went to a game and removed DH to take Sprint Burst.

    First trial, at the end the killer called me SB noob 😂

  • @SasukeKun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471032#Comment_2471032

    https://forum.deadbydaylight.com/en/discussion/comment/2471052#Comment_2471052

    The way you guys talk gives me the impression you don't play killer much, do you know how slowed you are if you miss a hit without unrelenting that somewhat helps? You don't even really need sprint burst to survive a chase, Dead Hard is again a different story because it has 2 strong benefits in one perk, They will prob tweak it eventually like they did with Borrowed Time, another one that got nerfed thank god

    Start using Coup if DH is bothering you this much. Nothing more satisfying for me than hitting survivors down at the end of their dash. You need to adapt instead of throwing your hands in the air and calling for a nerf to a perk that is pretty outplayable compared to the rest of the exhaustion perks.

    Also didn't they buff BT? I used to be able to slug as Victor despite it being in play because it used to be contigent on a terror radius

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