Killer just isn't good to play...

And the queue times certainly reflect the high demand for the role......


Whether it's the hatred of basically every map in the game, from maps where every tile is LT, double LT, or cabin, or maps where there's probably actually 40+ windows, or maps where every gen is totally safe and inside a house, 2nd floor or basement... i.e. MAPS that just feel like an auto-loss...


Or games that are going fine, struggle on both sides, then BAM, all of a sudden everyone escapes. Guess they had a key, maybe even found it in a chest...


And god forbid simply going against good Survivors, rather than Survivors that run into you all game because they don't know what a terror radius is... And feeling the sheer helplessness of an actual 4v1 video game...


It's just not fun anymore...


And don't say something like, "Take a break," or, "Then play something else."

These types of responses don't properly bring attention to the game's legitimate issues. Because like I said, the fact that Killer queues are instant 24 hours a day really speaks volumes. In a game where you need 4 times as many Survivors, but there are always enough to instantly fill a lobby...


Please just... stop... being dumb with this game...

Comments

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2463313#Comment_2463313

    Oh they will. In 4 years. That's how long it took them to fix DS. Yet ruin+undying was a thing for like 3 months? /coughfavoritismcough

    DS was only nerfed because of the backlash after the Undying nerf.

    Now for the suiciding they'll argue that new survivors need this way to leave the match. Before it gets to frustrating.

    Meanwhile, Killers can always play civ.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2463327#Comment_2463327

    DS was only nerfed because of the backlash after the Undying nerf.

    Now for the suiciding they'll argue that new survivors need this way to leave the match. Before it gets to frustrating.

    Meanwhile, Killers can always play civ.

    There's a civ-like game that came out recently called Humankind :P

    Still haven't dived into it yet. Some love it some think it's a worse civ.

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2463347#Comment_2463347

    There's a civ-like game that came out recently called Humankind :P

    Still haven't dived into it yet. Some love it some think it's a worse civ.

    The gameplay of Humankind hasn't convinced me. But I'm waiting for New World.

    Once it releases I'll take a looooong break from DbD

  • Well saying take a break is pretty much all we can do. People have been complaining about how terrible killer is vs players that know what they are doing for years. The devs look at kill rates, and the kill rates are at a level the devs like. This is due to most people playing survivor not understanding how to play efficiently, so they die easily. As long as you want to play killer, you just have to accept that if the survivors know what they are doing, you are going to be the one at a disadvantage. I personally hate that I can't compete vs competent teams on my mains, Wraith and Bubba. I also hate that I slaughter every team that isn't competent. It's a messed up situation. Being a competent killer player that doesn't like Spirit, Nurse or Blight, means you are going to lose sometimes, and it will most likely 100% be out of your control. That is really the most frustrating part to me. Knowing you can loose just by what perks and killer you run is so absurd and is reeks of terrible game balance and design.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2451127#Comment_2451127

    Because Survivors had even broken Stuff. If we talk about the Launch:

    There were double as many Pallets.

    There were WAY more Windows. E.g. Ironworks, the upper Floor, every Window was open.

    There was no Bloodlust and no Entity Blockers, so there were actual Infinites, Spots where the Killer cannot catch Survivors.

    Some Maps were bigger.

    Some Structures got reworked a lot in 2020. E.g. Ironworks again: there was no Doorway next to the Window Downstairs, so it was a Window where you had to vault 3 times for the Entity Blocker to kick in. So basically, you were unable to chase Survivors there.

    BT worked for both players when it was introduced, so both had BT (even tho, the mechanic was different, back then you had to heal to get out of the "Endurance"-State (Endurance was not a thing back then).

    Brand New Parts completed a full Gen.

    Syringes healed two Health States, Styptic Agents healed one Health State, both instant.

    DS when introduced activated shortly after Pickup, no Unhook Requirement or anything. Later they changed it that only the Obsession has it shortly after pickup, other Survivors had to wiggle for 35% of their Wiggle Bar. So you might not have been able to pick the Obsession up, if there is no Hook nearby to dribble them (dropping them to avoid the DS) and even if you were able to dribble, it was so time-consuming.

    Exhaustion was not a thing, back then a Perk like Sprint Burst was on 20 second Cooldown which also went down while running, so every 20 seconds the Survivor had Sprint Burst.

    With Self Care and We Will Make it you were able to heal yourself faster than the recovery time of the Killer.

    Vault Speeds of Killers were WAY slower, meanwihle Survivors were always able to fast-vault.

    Those are just some things. And even then Killers were able to get Kills. Players who complain nowadays that Killer is hard really dont understand how easy it became. I am not saying that Nerfs or Buffs were not deserved, but saying that Killer is hard (or some say it has became harder or unplayable, lol) is simply wrong.

    Oh please. The only reason people got kills back in the day is for the same reason now. It all comes down to people playing poorly on survivor. That is the reason people hate competent teams. When people can play survivor efficiently while in a SWF, the game feels almost impossible to win on almost every killer. Yes killer is easier now, but the game still has the same problem it has had all along. Once people understand how to play survivor optimally, the game balance goes out the window. There is only so much you can do on most killers. The survivor role has much more utility and people that understand how to use that utility properly, are favored to win. Like, this isn't hard to see or understand. The fact that people still debate this is crazy imo.

  • @meatisadelicacy said:

    I'm still waiting for any of the people who make these posts to tell me why they still play a game they don't like. They literally never answer me. I guess I'll just ask the next person who makes this identical post, saying it's so stressful and unfun to play killer.

    I mean I didn't make this post nor one like it, but I eventually just stopped playing killer and started playing a lot more survivor. I would recommend they do the same.

    I used to be a 50/50 player, now I'm like 95/5. I'd rather wait in the 10 minuet que than have unfun games on the weaker side.


    More on point with your question, some of the reasons I have gathered from others would include: they just find survivor boring, the reason they got the game was to play as iconic killers or just as a killer in general not to run away, they don't like relying on teammates, most (if not) all of their progress is on killer side, their favorite character is one of the killers, or some combination of those reasons. I'm sure there's other reasons but that's what I've heard personally.

  • @MrPenguin said:

    https://forum.deadbydaylight.com/en/discussion/comment/2454826#Comment_2454826

    I mean I didn't make this post nor one like it, but I eventually just stopped playing killer and started playing a lot more survivor. I would recommend they do the same.

    I used to be a 50/50 player, now I'm like 95/5. I'd rather wait in the 10 minuet que than have unfun games on the weaker side.

    More on point with your question, some of the reasons I have gathered from others would include: they just find survivor boring, the reason they got the game was to play as iconic killers or just as a killer in general not to run away, they don't like relying on teammates, most (if not) all of their progress is on killer side, their favorite character is one of the killers, or some combination of those reasons. I'm sure there's other reasons but that's what I've heard personally.

    There's a lot more satisfaction in winning at killer. I know that if I 4K an above average team with a weaker killer, I feel a lot better about my victory because I know that BHVR didn't hold my hand to help me get that win. I've never felt I did anything special or felt accomplished when escaping while playing in a full SWF with my friends, it's just a fun activity to do with your friends together.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2463273#Comment_2463273

    Again, why should survivors be the only ones that get a way out when the game becomes a miserable experience?

    Because right now, survivors are doing exactly that. Abuse their easy way out, when things don't go as they want.

    Killers always have to stay until the survivors are either dead or gone.

    If Killers can skip to the end phase they get all their endgame perks to activate. So big no no. They’ll purposefully open a gate to trigger NOED once they’ve set up (The game doesn’t tell you which gate had been opened). Then they’ll use Blood Warden. Imagine Doctor being able to just open the door before survivors can cleanse any totem. Doc gets NOED. Static Blasts, and proceeds to catch everyone. Doctor denies pallets. The same with Nurse, and Nemesis (T2). People hate NOED already despite how weak it is. Doing that would give this perk an actual advantage.

    Killer: I’m losing. Let me open a gate to get NOED rq.

    When all that fails THEN they D/C. 😂

  • @Aven_Fallen said:

    Killer is the easiest it has ever been and STILL people struggle with playing Killer.

    It is impossible to make it that easy that every Killer can have easy games... The game is also not that imbalanced as people claim it to be. On the very highest Level, it is imbalanced, but 99,99% of the players are not at this level (including those who complain about it..).

    I mean, its as easy as its ever been if you're only playing S tier killers. The rest of the roster has to actually sweat blood, and or be 100% proficient with the killer they pick up, and or run only meta perks and add ons on said Sub S tier killer.

    The fact is on those Sub S tier killers the devs artificially skill cap you to the point where the best killer options are the ones that are uncapped or at least have a high skill cap like Nurse, Blight, Oni, etc.

    If all the killer in this game were balanced around the same power level and skill cap and performance there'd be no problems with this game.

    And most of the killer posts complaining about game balance come from people who aren't playing said S tier killers...

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2451127#Comment_2451127

    Infinites were removed and maps were shrunk. Those are both massive nerfs to survivors.

    Infinites should have never been a thing. And having maps that only cater to (at the time) 3 killers on the entire roster SHOULD HAVE NEVER BEEN A THING. You can't even call those nerfs, cause at their core design out of the gate they were ######### up.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2452122#Comment_2452122

    I wanna see that. Because I really believe that you're wrong.

    https://forum.deadbydaylight.com/en/discussion/comment/2452127#Comment_2452127

    Sadly, a non-swiffer queue would split the playerbase too much, but some MMR adjustment for swiffer might work.

    Then you didn't play during the time MMR was on. Games were going 50/50 in most matches. And you'd end up matched either against people your own skill level or people far above it, no weak links on teams at all. It was comical.

  • @Aven_Fallen said:

    Killer is the easiest it has ever been and STILL people struggle with playing Killer.

    It is impossible to make it that easy that every Killer can have easy games... The game is also not that imbalanced as people claim it to be. On the very highest Level, it is imbalanced, but 99,99% of the players are not at this level (including those who complain about it..).

    I think killer is actually a lot harder than it was previously. This is because older killer were more powerful than new counter-parts. Newbie players could easily play Iri head+Infantry belt, Nurse 5 blink/omega blink or like old Spirit and be very effective. There were other really easy killers like Freddy and Hillbilly and so on. Killers also had much more impressive perks such as Old Hex:Ruin+Pop. Ebony Mori offering was a thing.

    The other aspect to consider is that survivors were a lot worse 3 years ago at playing the game compared to now. With all the stronger stuff removed, you actually need to be really good at killer to play killer. OP is probably casual player for killer and the game is too hard for him on killer side so he does not have much fun playing killer. Stuff like that kills your casual player-base as they just lay off your game.

    Its not really surprising that killer queues are instant when killer role is very anti-newbie friendly.

    @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2451127#Comment_2451127

    Because Survivors had even broken Stuff. If we talk about the Launch:

    There were double as many Pallets.

    There were WAY more Windows. E.g. Ironworks, the upper Floor, every Window was open.

    There was no Bloodlust and no Entity Blockers, so there were actual Infinites, Spots where the Killer cannot catch Survivors.

    Some Maps were bigger.

    Some Structures got reworked a lot in 2020. E.g. Ironworks again: there was no Doorway next to the Window Downstairs, so it was a Window where you had to vault 3 times for the Entity Blocker to kick in. So basically, you were unable to chase Survivors there.

    BT worked for both players when it was introduced, so both had BT (even tho, the mechanic was different, back then you had to heal to get out of the "Endurance"-State (Endurance was not a thing back then).

    Brand New Parts completed a full Gen.

    Syringes healed two Health States, Styptic Agents healed one Health State, both instant.

    DS when introduced activated shortly after Pickup, no Unhook Requirement or anything. Later they changed it that only the Obsession has it shortly after pickup, other Survivors had to wiggle for 35% of their Wiggle Bar. So you might not have been able to pick the Obsession up, if there is no Hook nearby to dribble them (dropping them to avoid the DS) and even if you were able to dribble, it was so time-consuming.

    Exhaustion was not a thing, back then a Perk like Sprint Burst was on 20 second Cooldown which also went down while running, so every 20 seconds the Survivor had Sprint Burst.

    With Self Care and We Will Make it you were able to heal yourself faster than the recovery time of the Killer.

    Vault Speeds of Killers were WAY slower, meanwihle Survivors were always able to fast-vault.

    Those are just some things. And even then Killers were able to get Kills. Players who complain nowadays that Killer is hard really dont understand how easy it became. I am not saying that Nerfs or Buffs were not deserved, but saying that Killer is hard (or some say it has became harder or unplayable, lol) is simply wrong.

    Just because a lot of stuff on survivors side changed does not mean that the game is perfect. There are other imbalances in the game. Safe pallets and god pallets, fast gens and hold W from health states/exhaustion perks on non-mobility-chase killers are still problematic problems in base killer gameplay.

  • I blame maps. Maps like RPD or Haddonfield are a joke for Killer, feels impossible if Survivors are somewhat competent.

  • How can people say that it's only the top 99.99% when SBMM was hell to play for rank 1 high win rate players. Even streamers struggled, it was an eye-opening experience into the state of the game. And it's not like we played the same people over and over. It was different teams every game. Once you hit rank 1 on killer there's no incentive to play it much anymore. A critical part of the game that no one wants to play and god forbid if you actually get a game that you would be grateful as survivor - especially if you lose.

    And it's funny, people complain about this because they LOVE the game and what it could be. But survivors are happy because it's easy, and it really is. If you lose to a killer they probably didn't beat you. You beat yourself because you have everything you need to consistently win.

  • @TGB said:

    And the queue times certainly reflect the high demand for the role......

    Whether it's the hatred of basically every map in the game, from maps where every tile is LT, double LT, or cabin, or maps where there's probably actually 40+ windows, or maps where every gen is totally safe and inside a house, 2nd floor or basement... i.e. MAPS that just feel like an auto-loss...

    Or games that are going fine, struggle on both sides, then BAM, all of a sudden everyone escapes. Guess they had a key, maybe even found it in a chest...

    And god forbid simply going against good Survivors, rather than Survivors that run into you all game because they don't know what a terror radius is... And feeling the sheer helplessness of an actual 4v1 video game...

    It's just not fun anymore...

    And don't say something like, "Take a break," or, "Then play something else."

    These types of responses don't properly bring attention to the game's legitimate issues. Because like I said, the fact that Killer queues are instant 24 hours a day really speaks volumes. In a game where you need 4 times as many Survivors, but there are always enough to instantly fill a lobby...

    Please just... stop... being dumb with this game...

    Play strong killers, weak ones don’t stand a chance against good survivors of a swf. Yeah, it’ll get boring but that’s how bhvr wants it for killers.

  • I live in Asia.

    During the day I have about a one minute queue for survivor and an instant queue as killer.

    During the evenings I have a 10-15 minute survivor queue and an instant killer one.

    We will see how things go from here but if they nerf killer stuff then eventually survivors are only going to be playing versus sweaty meta killers with a long queue time.

  • This is survivor party game not killers.

    We need AI killers

  • @Markness said:

    I live in Asia.

    During the day I have about a one minute queue for survivor and an instant queue as killer.

    During the evenings I have a 10-15 minute survivor queue and an instant killer one.

    We will see how things go from here but if they nerf killer stuff then eventually survivors are only going to be playing versus sweaty meta killers with a long queue time.

    Its the opposite over on the west coast of the US. Survivor take 5-10 minutes and my killer q times are instant 2 minutes is super long. Except for about 12-2 in the afternoon killer can take maybe 5 minutes max


  • Yes, that's a big culprit, lol.


    Also, well - you see - I've been playing Survivor, lol.


    I have ALSO been playing a bit more Killer, but with addons now. Previously, I literally never played with addons. Much more stressful.

    Now, I still get stressful games, sometimes often, depending on the day. But overall, addons are another layer of building, and I really enjoy building builds.

    (Does kinda suck that I have to run BBQ in every build now though, just to try to sustain addons.)


    Killer games are still much more stressful than Survivor games.

    Especially if you compare the extreme cases from both sides. Being camped and tunneled - which is mostly just your own inability to loop well - is FAR less stressful than 4 Survivors bullying you all game.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2463273#Comment_2463273

    Again, why should survivors be the only ones that get a way out when the game becomes a miserable experience?

    Because right now, survivors are doing exactly that. Abuse their easy way out, when things don't go as they want.

    Killers always have to stay until the survivors are either dead or gone.


    Additionally, Survivors can ragequit a game, which makes the Killer unable to plus pip. HOWEVER, the ragequit only affects the DC'd Survivor, so the other 3 can still plus pip, despite the Killer's inability to do so.

    (Yes, sure, the Killer still technically can, but the likelihood plummets. You are more likely NOT to, and that's garbage.)

  • @ezrank1 said:

    How can people say that it's only the top 99.99% when SBMM was hell to play for rank 1 high win rate players. Even streamers struggled, it was an eye-opening experience into the state of the game. And it's not like we played the same people over and over. It was different teams every game. Once you hit rank 1 on killer there's no incentive to play it much anymore. A critical part of the game that no one wants to play and god forbid if you actually get a game that you would be grateful as survivor - especially if you lose.

    And it's funny, people complain about this because they LOVE the game and what it could be. But survivors are happy because it's easy, and it really is. If you lose to a killer they probably didn't beat you. You beat yourself because you have everything you need to consistently win.

    This 100%.


    I frequently rant about how this game COULD be so much better, but it's being built around this business model that "4 people having fun at the expense of a dumb 5th person" is mathematically smart.

    And hey, I guess it is, honestly.


    But it COULD be so much better. But most people don't WANT that.

  • @TGB said:

    https://forum.deadbydaylight.com/en/discussion/comment/2463284#Comment_2463284

    Additionally, Survivors can ragequit a game, which makes the Killer unable to plus pip. HOWEVER, the ragequit only affects the DC'd Survivor, so the other 3 can still plus pip, despite the Killer's inability to do so.

    (Yes, sure, the Killer still technically can, but the likelihood plummets. You are more likely NOT to, and that's garbage.)

    To be fair, you do not depip even if 3 leave. Had that happen today, on RPD o spawned at the top of the stairs and checked to see if anyone spawned at the gate, as that is usually where I spawn. Saw three of them, used chainsaw and downed 1 in like the first 10 seconds and got the 3 man ragequit. The last guy just hid somewhere during end game collapse. I did basically nothing and maintained rank.


    I guess it kind of sucks that you can't climb, especially if it was one of those baby rage DCs as you are about to hook them the third time. But in situations like mine, ranking up for free would be weird as hell.

  • @stikyard said:

    I take Killer role very casual, focus on the rift challenges and rituals. Getting Kills is secondary, hooks and BBQ stacks are better. If everyone plays well and escapes, good on them.

    If you log into Killer with the mindset of sweating the kills, you are going to get upset over getting outplayed.

    Eh.. its more outperked and rngesus hating you.

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2463251#Comment_2463251

    I don't know. Opening the exit gates whenever you want.....how is that any different than survivors committing suicide on their first hook? The match is still ending prematurely. I can picture killers opening the gates because ruin was cleansed or they got sent to haddonfield.

    You can't because they are giving you the opportunity to kill them.. not that there is much of one.

  • You do not feel outplayed when a survivor predrops back to back god pallets? What? I feel so thoroughly owned.

  • @WaveyTrey said:

    https://forum.deadbydaylight.com/en/discussion/comment/2463284#Comment_2463284

    If Killers can skip to the end phase they get all their endgame perks to activate. So big no no. They’ll purposefully open a gate to trigger NOED once they’ve set up (The game doesn’t tell you which gate had been opened). Then they’ll use Blood Warden. Imagine Doctor being able to just open the door before survivors can cleanse any totem. Doc gets NOED. Static Blasts, and proceeds to catch everyone. Doctor denies pallets. The same with Nurse, and Nemesis (T2). People hate NOED already despite how weak it is. Doing that would give this perk an actual advantage.

    Killer: I’m losing. Let me open a gate to get NOED rq.

    When all that fails THEN they D/C. 😂

    Yeah, sounds good. Doesn´t work. Or would you consider a Bloodwarden NOED build consider strong to begin with? Sure, he´ll get some downs/hooks with it. But not more than he would have gotten in a normal match with that loadout.

  • @TGB said:

    https://forum.deadbydaylight.com/en/discussion/comment/2462749#Comment_2462749

    Yes, that's a big culprit, lol.

    Also, well - you see - I've been playing Survivor, lol.

    I have ALSO been playing a bit more Killer, but with addons now. Previously, I literally never played with addons. Much more stressful.

    Now, I still get stressful games, sometimes often, depending on the day. But overall, addons are another layer of building, and I really enjoy building builds.

    (Does kinda suck that I have to run BBQ in every build now though, just to try to sustain addons.)

    Killer games are still much more stressful than Survivor games.

    Especially if you compare the extreme cases from both sides. Being camped and tunneled - which is mostly just your own inability to loop well - is FAR less stressful than 4 Survivors bullying you all game.

    Correct. Killer games are more stressful, for the simple reason that its a 4vs1. If a survivor fails, he still has teammates that can save the situation. A killer is on his own. Even a small mistake can mean the end of the match for him.

    Thats why i don´t take people serious, that claim to play killer to relax from the hard survivor matches.

    @TGB said:

    https://forum.deadbydaylight.com/en/discussion/comment/2463284#Comment_2463284

    Additionally, Survivors can ragequit a game, which makes the Killer unable to plus pip. HOWEVER, the ragequit only affects the DC'd Survivor, so the other 3 can still plus pip, despite the Killer's inability to do so.

    (Yes, sure, the Killer still technically can, but the likelihood plummets. You are more likely NOT to, and that's garbage.)

    The killer also won´t be able to get 4 BBQ stacks if someone disconnects before the hook. There is now way for the killer to get it. So in the end the game will be a waste for him. It sucks for both side. For the abandoned survivors and the killer.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2451202#Comment_2451202

    Sure, it may have become easier but killer right now is not easy.

    Jason in friday 13th the game is easy, because he is designed to be overpowered.

    Killers in dbd are designed to be balanced and it makes them not easy.

    You lost me at anything in DBD being balanced. I'm sure in the devs mind it is, but there's so much I could say.

    Billy was fine, got nerfed into oblivion. Freddy was boring and annoying, got made weaker so nobody plays him, still boring though. Spirit too easy, now miraculously there's a footstep bug. Half the killers in the game get destroyed by a good SWF, especially on one of the several extremely survivor-sided maps. Nurse and Spirit destroy solo queuers. Just the start...

    But yeah, killer isn't fun to play because the QoL for this game and especially for killers has gone down more and more with the last few chapters

  • @Tekno_Badger said:

    https://forum.deadbydaylight.com/en/discussion/comment/2451206#Comment_2451206

    You lost me at anything in DBD being balanced. I'm sure in the devs mind it is, but there's so much I could say.

    Billy was fine, got nerfed into oblivion. Freddy was boring and annoying, got made weaker so nobody plays him, still boring though. Spirit too easy, now miraculously there's a footstep bug. Half the killers in the game get destroyed by a good SWF, especially on one of the several extremely survivor-sided maps. Nurse and Spirit destroy solo queuers. Just the start...

    But yeah, killer isn't fun to play because the QoL for this game and especially for killers has gone down more and more with the last few chapters

    Designed to be, not is. I'm sure the developers want the game to be fair and for everyone to have an equal chance of "winning"

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2464157#Comment_2464157

    Designed to be, not is. I'm sure the developers want the game to be fair and for everyone to have an equal chance of "winning"

    The devs only care about their ideas, not the community's and certainly not about the veteran players much at all. We're not where the profits come from

  • @ezrank1 said:

    How can people say that it's only the top 99.99% when SBMM was hell to play for rank 1 high win rate players. Even streamers struggled, it was an eye-opening experience into the state of the game. And it's not like we played the same people over and over. It was different teams every game. Once you hit rank 1 on killer there's no incentive to play it much anymore. A critical part of the game that no one wants to play and god forbid if you actually get a game that you would be grateful as survivor - especially if you lose.

    And it's funny, people complain about this because they LOVE the game and what it could be. But survivors are happy because it's easy, and it really is. If you lose to a killer they probably didn't beat you. You beat yourself because you have everything you need to consistently win.

    The thing is, most Survivors are awful. And when SBMM tracks those games and calculates the Rating based on them, many Killers will get boosted into higher Ratings, because they face Survivors they would not face when SBMM is active.

    When SBMM hits, they get opponents which are more suitable to the Rating, but they are not really at this Level, they just got boosted there. So if SBMM will be enabled fo real, many Killer players will experience this.

    (I tested Hillbilly during the latest SBMM-Test, because he was bugged on every other test before, and I got Survivors which were stronger than I experienced before. So my Hillbilly-Rating was boosted. Meanwhile, my Nurse-Rating was too low, I got Baby Survivors, which I stomped, while struggling against the average Red Rank Survivor)

    Like someone wrote here that they did only lose two games prior to the latest SBMM-Test. Their Rating must have been very high, because they faced Survivors below their Skill Level the whole time (losing only two games in over half a year is a good indicator for that).

    An extreme example for my explanation would be Dowsey - he had a very high Winstreak on Twins, which would not be possible with SBMM active. Dowsey is an exceptionally good player, but he faced Survivors who are far below his Skill and when SBMM was live, he did not find any games because nobody had his Rating. He had to get sniped by an actual tournament team to have a game.

    And something like this would not happen under SBMM, because Dowsey would face better Survivors the more he wins, and eventually, it would even out.

  • @Tekno_Badger said:

    https://forum.deadbydaylight.com/en/discussion/comment/2464159#Comment_2464159

    The devs only care about their ideas, not the community's and certainly not about the veteran players much at all. We're not where the profits come from

    They want the game to be enjoyable for as many people as possible. That's where their profits come from

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2464162#Comment_2464162

    They want the game to be enjoyable for as many people as possible. That's where their profits come from

    They want it to bring in new players. Veteran players want the ######### killers and perks reworked, maps balanced, etc. so they can play the things they've purchased, but there's no profit in that. There's not enough profit in anything except new content at this point. Also, they haven't fixed console yet and won't even acknowledge it anymore even after Otz put out a petition. They don't give a ######### about people who won't turn them a profit as much as new players

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2462714#Comment_2462714

    Legion was nerfed, his gameplay changed from being able to down in his power to just being able to get everyone injured and mending (which he could already previously do). That's a nerf, no matter how you want to phrase it. If you wish to say that it was deserved, I'd agree. But it was still a major nerf.

    I actually prefer old ruin, because it helps a lot more early (when you can only pressure 1 person) than current ruin. Also, for a hex to only be helpful later on, and revealed at the start of the game. Come on, it's basically useless imo. At least old ruin meant most people missed great skill checks (nobody hits them 100% of the time, even the greater players with ,6k+ hours in the game, so it still gets use).

    They also made him slower.

  • Well yes, those things play a part, if they didn't Killers would just murder all but the best SWF teams. Which is basically how the better Killers perform anyway.

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