@Devs, How is a killer to counter Hold w and immediately drop pallets?

Unless they are nurse/spirit/blight?


Serious question.


Sincerely, every killer.

Comments

  • @zarr said:

    Please record and share your gameplay if you can, and be it in private messages with me if you are not comfortable sharing it publically. I would genuinely like to help you play better in these instances, but for that I need to see what exactly it is you're struggling with. If survivors just drop pallets and keep running, going around the pallets should usually result in catching up rather swiftly, it does for me anyway.

    Then they just loop the pallet.


    I'm not some terrible player, i have 2k hours in this game. Watch Tru3 vs oracle, or Dowsey vs oracle.

  • @Itooshie said:

    https://forum.deadbydaylight.com/en/discussion/comment/2327742#Comment_2327742

    The stamina bar is the worst part of all those ideas. I agree, I have no problem with the totem stuff, but you're just overkilling it with the HW fear.

    So what would you do then?

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2327660#Comment_2327660

    Sure it does. There is a difference between running away, looping the killer and winning mindgames (the fun part of the game) and literally just holding w, immediately dropping every pallet you come across and not event attempting to mindgame or save any pallet.

    48 seconds is how long it takes to down a survivor if they hold w, drop no pallets, vault no windows, use no perks. Just holding w.

    Immediately dropping pallets is not a good thing, Pallets are limited and most are not even safe I when all have been dropped there is no more if you don't want to waste time just bring the perk to break pallets faster and/or spirit fury. I understand that playing killer I feel like this isn't the problem, it could be annoying but what can you do nerf survivors running speed

  • @oh_salutations said:

    https://forum.deadbydaylight.com/en/discussion/comment/2327672#Comment_2327672

    Immediately dropping pallets is not a good thing, Pallets are limited and most are not even safe I when all have been dropped there is no more if you don't want to waste time just bring the perk to break pallets faster and/or spirit fury. I understand that playing killer I feel like this isn't the problem, it could be annoying but what can you do nerf survivors running speed

    You are showing your rank. Watch any pro match.

  • Not a clue, thats why I asked for your suggestions. The stamina bar is just overkill and not needed in this game otherwise you're just going to tip the scales too far. Too many killers would become too oppressive that way. I dont even really encounter W Gamers in my games.

    But you also admitted you dont even really know what to do and just said to remake the entire game.😚

  • @Itooshie said:

    https://forum.deadbydaylight.com/en/discussion/comment/2327768#Comment_2327768

    Not a clue, thats why I asked for your suggestions. The stamina bar is just overkill and not needed in this game otherwise you're just going to tip the scales too far. Too many killers would become too oppressive that way. I dont even really encounter W Gamers in my games.

    But you also admitted you dont even really know what to do and just said to remake the entire game.😚

    Not remake, but it needs to balanced around high level play more.

  • Just thought of this off the top of my head, but what if survivors got some sort of status effect after dropping more than 1 pallet in rapid succession. Say they insta-drop a jungle gym pallet then run to shack pallet and drop that immediately too, at that point they get an effect that either slows them down for a few seconds or makes them stop and catch their breath, making them lose distance for using up resources so fast.

    Or on the killer side, breaking a pallet grants a very short buff that increases breaking speed so you can chew through pallets when survivors drop them immediately.

    Just food for thought however.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2327786#Comment_2327786

    Not remake, but it needs to balanced around high level play more.

    I suppose but what is that? like 10% of the community? What happens to the other 90% just get gud or quit?

  • Evenly distribute pressure.

    Hit them once, If you can’t down them quickly break a pallet and go find another. Rinse repeat. Except to lose 2-3 gens at the start.

    Is the survivor your chasing running to an area is where no gens exist? It’s a trap.

    If you want honest advice share a youtube link of your gameplay, can almost guarantee you’re doing something wrong

  • okay if its soo much of an issue what do you think the Devs should do to make it "fairer"

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2327752#Comment_2327752

    Then they just loop the pallet.

    I'm not some terrible player, i have 2k hours in this game. Watch Tru3 vs oracle, or Dowsey vs oracle.

    If a survivor loops a pallet, there is usually a fair bit of outplay potential, especially given the different killer powers. If a pallet is too safe, break it and try again on a less safe pallet.

    If you want me to analyze the various mistakes Tru3 made in his matches against Oracle and specifically those he did in chases, I can do that. Missing basic attacks is not conducive to performing well against one of the very best teams in the world, for one thing. Wraith is certainly not a strong enough killer to be able to consistently 4k against the best teams in the world, no matter the player, but better players than Tru3 that are more experienced in facing such teams certainly would (and do) do better than him. 2 kills are entirely possible and not uncommon for lower-tier killers in tournaments, and even 3-4 not impossible.

    Footage showcasing the specific issue you are referring to would definitely help to have more of an actual discussion on it.

  • @StutteringSpartan said:

    Evenly distribute pressure.

    Hit them once, If you can’t down them quickly break a pallet and go find another. Rinse repeat. Except to lose 2-3 gens at the start.

    Is the survivor your chasing running to an area is where no gens exist? It’s a trap.

    If you want honest advice share a youtube link of your gameplay, can almost guarantee you’re doing something wrong

    and if you are looking for counters

    Nemesis and projectile killers (Not clown) could hit over most vaults/ Pallets so just hit them in Animation lock

    Speed Killers catch you up to the survivor

    Deathslinger brings the survivor towards you

    and you could teleport to them as Nurse

  • @Itooshie said:

    https://forum.deadbydaylight.com/en/discussion/comment/2327789#Comment_2327789

    I suppose but what is that? like 10% of the community? What happens to the other 90% just get gud or quit?

    CS:GO balances around high level players

    So does LoL

    So does DotA

    So does Rainbow 6

    So does Fortnite

    So does CoD.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2327792#Comment_2327792

    CS:GO balances around high level players

    So does LoL

    So does DotA

    So does Rainbow 6

    So does Fortnite

    So does CoD.

    None of those are in the same genre as DBD? So why are you bringing them up? More then half of those were shooters too. Unless we're making Machine-Gun Huntress a thing, I dont understand what the relevance here is.

  • @StutteringSpartan said:

    Evenly distribute pressure.

    Hit them once, If you can’t down them quickly break a pallet and go find another. Rinse repeat. Except to lose 2-3 gens at the start.

    Is the survivor your chasing running to an area is where no gens exist? It’s a trap.

    If you want honest advice share a youtube link of your gameplay, can almost guarantee you’re doing something wrong

    Hit and run doesn't work at high level play. Watch any tournament or high level player. Hell even Dowsey was criticizing (in a good way) tru3talent when he went against Oracle for playing hit and run, and that he needed to commit to a chase in order to stand a chance.

  • @Itooshie said:

    https://forum.deadbydaylight.com/en/discussion/comment/2327818#Comment_2327818

    None of those are in the same genre as DBD? So why are you bringing them up? More then half of those were shooters too. Unless we're making Machine-Gun Huntress a thing, I dont understand what the relevance here is.

    So because it's a different genre we shouldn't balance around high level players? Then why does almost every other competitive game of any other genre do it?


    FPS

    MoBA

    RTS

    Fighting Game

    Racing game.


    Name one game that is taken seriously that is not balanced around high level players.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2327825#Comment_2327825

    So because it's a different genre we shouldn't balance around high level players?

    Name one game that is taken seriously that is not balanced around high level players.

    Please name another asymmetrical survivor game like DBD that has managed to balance around High-Skill cap and survived.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2327805#Comment_2327805

    Hit and run doesn't work at high level play. Watch any tournament or high level player. Hell even Dowsey was criticizing (in a good way) tru3talent when he went against Oracle for playing hit and run, and that he needed to commit to a chase in order to stand a chance.

    You can’t win every match dude, if you balance the game because you went against Oracle and lost. How would any new player even remotely stand a chance 😅

  • I guess by adapting. Just like survivors have to adapt to Spirit, Deathslinger, Pyramid Head, etc.

    Seems pretty straightforward.

  • Maybe they should disable the ability of survivors to move forward and add a 10 second animation to dropping pallets so these stupid complaints about holding W will finally stop. Jesus Christ.

  • @nursewannabe said:

    > Break safe pallets

    > Drop the chase and go on another survivor

    > Push them on the deadzone

    Great plan, doesn't work.

  • @Marigoria said:

    Let me guess, some streamer mentioning holding W and dropping pallets and now everyone it's saying it's OP and complaining about it.

    Players have always had to hold W and drop pallets, and now more than ever killers have more slowdown perks, toolboxes were nerfed.

    Why is this an issue now?

    Because some of the more popular slowdown perks need gen pressure. How can we pressure 3 or 4 gens at the same time if they split up? Even two is hard enough if they are on opposite sides of the map.

    You can hit and run but they get hit and go right back on the gen when you leave to pressure the other one. If you commit to a chase the other person goes right back on that gen.

    Three genning only works partially because you hit them then they hold W to the other side of the map, heal, split up and slowly proceed with the gens.

    You cannot pressure every gen even with slowdown perks. Hex spawns are terrible and are normally found quite quickly unless you get a lucky match, leaving you with an empty perk slot. High risk/high reward I know but when the risk is removed within the first minute or two there is barely any reward at all, if any.

  • Are we really complaining about survivors running away now? Really? We've devolved to this?

    Yikea. What's next? They should start with half the survivors on basement hooks?

  • @SleepyWillo said:

    Are we really complaining about survivors running away now? Really? We've devolved to this?

    Yikea. What's next? They should start with half the survivors on basement hooks?

    People want bloodlust removed too, that's the only counter right now to the W strategy unless you are a highly mobile killer. If this goes at least one or two gens will pop before the killer even catches up to them, let alone hit them.

    Survivors used to run to loops to avoid the killer, not huff it as far away as possible, maybe take a hit on the bigger maps to get even further.

  • @Reinami said:

    Unless they are nurse/spirit/blight?

    Serious question.

    Sincerely, every killer.


    Depends on what killer you are.

    Zone, create dead zones, run tinkerer or stbfl (or both) run brutal strength. These are the basics then depending on what killer you are you have some additional options


    The problem isnt how survivors play, hold w has always been strong. The problem is the game needs secindary objectives

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2327641#Comment_2327641

    Break safe pallets

    Great, now they just gained 30 seconds of distance and you just lost 3 gens. What's next?

    Drop chase and go on another survivor

    Great, now the one you just dropped chase with hops on a gen, and the next one you run into does the same thing, now you lost 2 gens before you land a hit. What's next?

    Push them on the deadzone

    Game doesn't last long enough for that to happen. Literally 1 hold w, and 1 pallet break in the first chase = 3 gens lost. What's next?

    Thats why killers proxy camp and tunnel bad survivors

  • What are survivors supposed to do? Sit there on a silver platter for you waiting to be hooked?

    “Hold W” meta honesty sounds ridiculous.

  • I have played red rank killer for 4+ years and this is not an issue with me. FYI I main Doctor and also play Huntress and Pig a lot.

    I also don't need a 4k to "win." My wins are based off points/pips/safety pips.

    If you are chasing a single survivor over 50-60 seconds - you are falling for their bait. Also let's not pretend every match is a SWF...or even a really good SWF. I am constantly looking for other survivors while I am in chase - so when I have been chasing them too long I know exactly where to go. Killer isn't easy and requires a lot of map awareness, time management, and split second decision making.

    My advice to people who say they have trouble catching and downing is to record your matches - and watch the ones you did well and the ones you did not do so well in and see what the difference is, what you did well, what mistakes you did, look for the loops, etc.

    As a survivor I love when a killer chases me for 50-60 seconds - that tells me they are going to lose gens. It also tells me I am in control of where we will be going and I will do whatever I can to take them away from the other survivors (I play 95% solo so there is no coordination via comms).

    This whole "Holding W" thing is a meme at this point - Survivors have been holding W since the game released. At this point it is literally something that makes me laugh when I see it on the forums. It is not a problem - it is a very simple game mechanic that some killer main came up with as an excuse for losing a match and it was embraced mainly by the killer main community as an excuse/issue. Survivors did not suddenly start pre-dropping and holding W - and if you want to claim that you are just fooling yourself as there are thousands of videos from 2016-2020 showing differently - with some winning, but most losing.

  • @StutteringSpartan said:

    Evenly distribute pressure.

    Hit them once, If you can’t down them quickly break a pallet and go find another. Rinse repeat. Except to lose 2-3 gens at the start.

    Is the survivor your chasing running to an area is where no gens exist? It’s a trap.

    If you want honest advice share a youtube link of your gameplay, can almost guarantee you’re doing something wrong

    And when they all start running to the dead zone?

  • Play a killer that can deal with W.

    Blight's a good option if you care to dedicate the time to learn him cuz he's the first or second most complex killer in the game.

    Nurse is good if you dedicate the time to learn her. If you're good with her you shouldn't care about W.

    Spirit is another great option, has a much lower skill floor than Nurse or Blight, so a good option to start.

    Wraith is another decent option. He moves fast and doesn't have to chase too much since hit and run is his best playstyle.

    Hag is another great option since she doesn't chase. She sets up her traps and then herds survivors towards them. She doesn't care about W.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2327792#Comment_2327792

    CS:GO balances around high level players

    So does LoL

    So does DotA

    So does Rainbow 6

    So does Fortnite

    So does CoD.

    The only games out of all the ones you mention that balances around "high level" is rainbow 6 and fortnite and LoL. The rest balanced towards more casuals. And I think you folks don't understand, the difference in all those games everyone is at a even playing field. Asymmetrical games CAN NOT be balanced evenly, one side will always have an advantage. By definition it's usually the team that has more players. It's gonna be the killer role would be way more powerful than the survivor role, or vice versa. Right now the survivors are more powerful. And those games that are balanced at a high level tend to have a large dedicated base. This game is majority is causal around 80% would be causal. Because less then 15% of survivors have reached ranked 10. And for killers about 9% that have reached rank 10 according to the steam trophy achievements rate. So only about 50% played the game longer than one time, So only about 20% are regulars not even "high level players". Maybe about 5% of the players play at a high level. There is a reason most games that are competitive tend to be FPS, everyone can start at a even playing field. You don't see any asymmetrical games at a competitive stage, and it's because it can't be since one side will always have an advantage.

  • ironically you dont, not really. This is what pro players do while their teams crank out gens fast as possible so against even a decent team unless you are nurse and spirit or get absurdly lucky with map rng you are very likely to lose that match

  • The people that gripe about this sound silly, do you guys even realize? You are telling survivors you can't run, you got loop us. Like this a horror game running a major part of it. This is pitiful survivors can't run. How about stop chasing people that are clearly good loopers. Start going after the weak links. Or I know what you mean when you get a 3 gen but all 4 survivors are still alive, and if you chase one you will lose. In that case I'm sorry, when that happens to me I usually accept that I will lose. At that point just accept the loss. Anyway I'm guessing once dead hard gets nerfed, you guys are gonna go after sprint burst I'm 100% convinced.

  • @Trickstaaaaa said:

    The people that gripe about this sound silly, do you guys even realize? You are telling survivors you can't run, you got loop us. Like this a horror game running a major part of it. This is pitiful survivors can't run. How about stop chasing people that are clearly good loopers. Start going after the weak links. Or I know what you mean when you get a 3 gen but all 4 survivors are still alive, and if you chase one you will lose. In that case I'm sorry, when that happens to me I usually accept that I will lose. At that point just accept the loss. Anyway I'm guessing once dead hard gets nerfed, you guys are gonna go after sprint burst I'm 100% convinced.

    No one is saying they can’t use what’s in the game. The point is that it’s imbalanced

  • I just play Ghost Face with Ruin + Surveilance. Usually pushes them into a 3-gen situation where I hold it for 30 minutes because only now that they're 3-genned do they think about finding the ruin.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2328317#Comment_2328317

    No one is saying they can’t use what’s in the game. The point is that it’s imbalanced

    Brother I have seen post of people literally saying "survivors need to loop and not hold Shift+w" 🤣

    This is a horror game running is a part of it, I don't know if you guys are serious at this point. You guys realize this is the most polarizing complains in this game? If you guys are actually serious?

  • Not a dev but when I see this there are a few different options. Firstly you can change targets after they waste a few normally this tactic leaves dead zones since they wasted the resources early you will catch them in a bad place latter if you don't chase them around the entire map. then they will have to do gens at some point and you can get them in their dead-zones. It took me forever to understand this. if they start trying to bait you ignore it and go for the others often their trying to distract from weaker loopers. Other than that it really depends on the killer but things like brutal strength and enduring can help if you find there are problems with this technique.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2327825#Comment_2327825

    So because it's a different genre we shouldn't balance around high level players?

    Name one game that is taken seriously that is not balanced around high level players.

    among us

  • Reject normal killers. Embrace stealth killers. Don't have to deal with holding W if they only see me when I'm already hitting them :p.

  • @Reinami said:

    Unless they are nurse/spirit/blight?

    Serious question.

    Sincerely, every killer.

    Is this a joke? You're literally faster than every survivor. You can break pallets. You can learn which pallets you don't HAVE to break. You can run Spirit Fury and Brutal Strength, just off the top of my head. You could play Doctor. You can bring map offerings if you feel some maps are unfair. You can watch Youtube videos or streamers to help you get better at the game instead of expecting survivors to just stand still and die for you.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2327724#Comment_2327724

    What you're explaining is people playing optimally, which isn't that common in solo q, so yes, that is a swf problem.

    I queued vs a lot of solo players that did this too, its not just SWF

    So no its not a SWF problem and even if you "nerf SWF" someday all the solo will do the same and we will be on this topic again

  • @Itooshie said:

    https://forum.deadbydaylight.com/en/discussion/comment/2327829#Comment_2327829

    Please name another asymmetrical survivor game like DBD that has managed to balance around High-Skill cap and survived.

    You need to remember that the vast majority of other asymmetrical games failed due to either money or legal reasons, or simply never was intended to be played at all.

    F13 died due to legal reasons. Evolve died in part because of greed. Last Year committed suicide by being a Left 4 Dead clone. Hide or Die never knew what it wanted to be and went through massive change after massive change. Then you have the countless other games that never got a chance because they wasn't worth playing to start with.

    The real reason though the vast majority of games fail is for 1 simple reasons. Either a publisher or investor thought they wasn't making enough money and killed the project, while also likely firing its dev teams to save even more cash. It is rarely about the community or balance.

    I can for an almost certain fact say that DbD would have never survived this long if BHVR didn't buy the rights to DbD from its publisher back in 2018. Starbreeze would have killed the game off LONG ago and forced the devs onto other projects or out of a job.

  • @Trickstaaaaa said:

    https://forum.deadbydaylight.com/en/discussion/comment/2328341#Comment_2328341

    Brother I have seen post of people literally saying "survivors need to loop and not hold Shift+w" 🤣

    This is a horror game running is a part of it, I don't know if you guys are serious at this point. You guys realize this is the most polarizing complains in this game? If you guys are actually serious?

    Again, I don’t blame survivors for doing it, but it is a valid complaint. A bunch of people are saying to just change targets, but the problem is that a smart team will stay aware of your location and then hold W into strong structures when you approach anyone.

  • @Chewy102 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2327831#Comment_2327831

    You need to remember that the vast majority of other asymmetrical games failed due to either money or legal reasons, or simply never was intended to be played at all.

    F13 died due to legal reasons. Evolve died in part because of greed. Last Year committed suicide by being a Left 4 Dead clone. Hide or Die never knew what it wanted to be and went through massive change after massive change. Then you have the countless other games that never got a chance because they wasn't worth playing to start with.

    The real reason though the vast majority of games fail is for 1 simple reasons. Either a publisher or investor thought they wasn't making enough money and killed the project, while also likely firing its dev teams to save even more cash. It is rarely about the community or balance.

    I can for an almost certain fact say that DbD would have never survived this long if BHVR didn't buy the rights to DbD from its publisher back in 2018. Starbreeze would have killed the game off LONG ago and forced the devs onto other projects or out of a job.

    That wasnt really my point, there just isnt another game like DBD that has high skill level balance, there's no point of reference. You shouldnt be comparing DBD balancing to LOL or Fortnite. I probably could have worded myself earlier before when referring to the genre, not the balancing and surviving.

  • Hillbilly(Pre-drop and Hold W), Bubba(Pre-Drop), Nemesis(Pre-drop), Demogorgon(Pre drop and Zoning), and Slinger(Zoning and Hold W)

  • @Trickstaaaaa said:

    https://forum.deadbydaylight.com/en/discussion/comment/2327818#Comment_2327818

    The only games out of all the ones you mention that balances around "high level" is rainbow 6 and fortnite and LoL. The rest balanced towards more casuals. And I think you folks don't understand, the difference in all those games everyone is at a even playing field. Asymmetrical games CAN NOT be balanced evenly, one side will always have an advantage. By definition it's usually the team that has more players. It's gonna be the killer role would be way more powerful than the survivor role, or vice versa. Right now the survivors are more powerful. And those games that are balanced at a high level tend to have a large dedicated base. This game is majority is causal around 80% would be causal. Because less then 15% of survivors have reached ranked 10. And for killers about 9% that have reached rank 10 according to the steam trophy achievements rate. So only about 50% played the game longer than one time, So only about 20% are regulars not even "high level players". Maybe about 5% of the players play at a high level. There is a reason most games that are competitive tend to be FPS, everyone can start at a even playing field. You don't see any asymmetrical games at a competitive stage, and it's because it can't be since one side will always have an advantage.

    All of those games balance around high level.

  • @meatisadelicacy said:

    https://forum.deadbydaylight.com/en/discussion/262827/devs-how-is-a-killer-to-counter-hold-w-and-immediately-drop-pallets

    Is this a joke? You're literally faster than every survivor. You can break pallets. You can learn which pallets you don't HAVE to break. You can run Spirit Fury and Brutal Strength, just off the top of my head. You could play Doctor. You can bring map offerings if you feel some maps are unfair. You can watch Youtube videos or streamers to help you get better at the game instead of expecting survivors to just stand still and die for you.

    48 seconds is how long it takes if the survivor holds w, drops 0 pallets, vaults 0 windows and does no looping. 48 seconds to land 2 hits and down them. Yeah, killers are faster, but only by .6 meters per second, which, when you need to close a 30 meter gap twice is taking a while.

  • @Itooshie said:

    https://forum.deadbydaylight.com/en/discussion/comment/2328483#Comment_2328483

    That wasnt really my point, there just isnt another game like DBD that has high skill level balance, there's no point of reference. You shouldnt be comparing DBD balancing to LOL or Fortnite. I probably could have worded myself earlier before when referring to the genre, not the balancing and surviving.

    But if we have entire library of video game history going back 40 years. Every single long-lasting, competitive multiplayer game, balanced around high level play. Some of them are even still played today after 20+ years. The ones that didn't were relegated to "party" games.


    Why do you think years later people still have tournaments for Street Fighter 2?

    Why do you think LoL is still one of the most played games in the world when it was released over 12 years ago?


    When was the last time you saw a tournament for Battlerite?

    Why do you think DBD doesn't have a massive esports scene despite being a relatively popular game? Games with a fraction of the player base as DBD have much more massive multimillion dollar esports scenes.

  • For some killers, the survivors should do .. nothing ... ? Let's all do nothing and be hooked and never escape !

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