When are the devs gonna get rid of NOED?

Can we pls just move on without NOED, there is no legitimate defence you can say to keep this perk, it literally rewards bad killers with free kills, it rewards them for not doing their objective in the first place, I've just had 2 games in a row (and probably hundreds in the past) where we get all the gens done and we're all good and the killer gets 1-3 kills cause of NOED.

Tagged: Dev

Comments

  • When I saw there was a dev comment, I was hoping for a sassy one like "we ain't gonna do it!" But this was funny too lol

  • @Torahh said:

    No Ed needs a buff if anything, maybe they should make it so that it is active all game and not a hex perk? thoughts on this idea i have i think it is a very good idea

    YES! And it should be base-kit!

  • @Tsulan said:

    NOED is fine. It only punishes lazy survivors that are to busy doing gens.

    /thread

    yep

  • And give up a second change perk? How dare you.

  • I'll never understand why people defend Noed :'D

  • @Jago said:

    I'll never understand why people defend Noed :'D

    For the same reasons they defend exhaustion perks 😘

  • @Jago said:

    I'll never understand why people defend Noed :'D

    and i will never understand why survivors get mad at killers for useing noed

  • @Jago said:

    I'll never understand why people defend Noed :'D

    In a survivor sided game how dare anyone complain about a single killer perk? And a perk that is not even good.

  • @Jago said:

    I'll never understand why people defend Noed :'D

    I'll never understand why Survivors don't simply do bones instead of asking that the game be changed to cater to them wanting 'Gen Simulator 3000'

  • Should have done totems with small game,map or detective hunch.

  • @ITSCJ46 said:

    Can we pls just move on without NOED, there is no legitimate defence you can say to keep this perk, it literally rewards bad killers with free kills, it rewards them for not doing their objective in the first place, I've just had 2 games in a row (and probably hundreds in the past) where we get all the gens done and we're all good and the killer gets 1-3 kills cause of NOED.

    we all know this is true, despite the feedback you’ll likely get saying it’s up to YOU to cleanse all totems blah blah. Noed is a crutch, game breaking perk gig unskilled killers. Periodt.

  • @Nathan13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2316905#Comment_2316905

    that's why we have maps, detectives hunch, small game, and now counterforce.

    Yeah but I don't want to give up my DS, Unbreakable, Deadhard, Borrowed Time perk slots. Not to mention I dont want to drop my key for a silly map.

  • @van9684 said:

    https://forum.deadbydaylight.com/en/discussion/261657/when-are-the-devs-gonna-get-rid-of-noed

    we all know this is true, despite the feedback you’ll likely get saying it’s up to YOU to cleanse all totems blah blah. Noed is a crutch, game breaking perk gig unskilled killers. Periodt.

    Exhaustion perks are crutch, game breaking perks gig (sic) unskilled survivors. Periodt.

  • Lol. You guys should play both side to understand the frustration of playing solo Q survivor is. And therefore, the legitimate issue of the complaints concerning NoED.


    "Them VS us" mentality brings nothing to the debate. And that will show up one day. By not having constructive arguments other than "do bones" or comparing NoED to exhaustion perks or SWF, the little baby you're trying to protect will be gutted just like Hillbilly.

  • @Jago said:

    Lol. You guys should play both side to understand the frustration of playing solo Q survivor is. And therefore, the legitimate issue of the complaints concerning NoED.

    "Them VS us" mentality brings nothing to the debate. And that will show up one day. By not having constructive arguments other than "do bones" or comparing NoED to exhaustion perks or SWF, the little baby you're trying to protect will be gutted just like Hillbilly.

    facts, perks like Dead Hard are easy to bait as killer and Adrenaline rewards survivors for surviving till the end game, NOED rewards killers for not killing all the survivors yet

  • @Edgars_Raven said:

    https://forum.deadbydaylight.com/en/discussion/comment/2319879#Comment_2319879

    Exhaustion perks are crutch, game breaking perks gig (sic) unskilled survivors. Periodt.

    Adrenaline rewards survivors for surviving till end game, NOED rewards a killer for not doing their objective? stop comparing it to exhaustion perks

  • @ITSCJ46 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2320140#Comment_2320140

    Adrenaline rewards survivors for surviving till end game, NOED rewards a killer for not doing their objective? stop comparing it to exhaustion perks

    Adrenaline also gives you sa health state. I know it gives exhaustion i dont think of it as an exhaustion perk though since youll get the health state and speed burst even if youre already exhausted.

    NOED is directly comparable to exhaustion perks, im not going to stop pointing that out just because it makes your argument #########. Even adrenaline, a claudette hiding in a locker in basement can get adrenaline. She then would have got it for nothing eh?

  • @Jago said:

    Lol. You guys should play both side to understand the frustration of playing solo Q survivor is. And therefore, the legitimate issue of the complaints concerning NoED.

    "Them VS us" mentality brings nothing to the debate. And that will show up one day. By not having constructive arguments other than "do bones" or comparing NoED to exhaustion perks or SWF, the little baby you're trying to protect will be gutted just like Hillbilly.

    So you're saying, because Solo-Q has problems, NoED needs a nerf?

    That completely ignores the Killer's point of view & SWFs; instead of looking for ways to make Solo-Q better, you're looking to drag Killer down to Solo-Q levels, which just makes SWFs unstoppable.

  • Saying noed isn't fair because it rewards bad killers? Surely a bad killer would. Only get the one down ? As survivors get more efficient end game is playing a bigger part of the game not sure why we should shame kills for using it when it has so many downsides

  • @Power_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2320169#Comment_2320169

    So you're saying, because Solo-Q has problems, NoED needs a nerf?

    That completely ignores the Killer's point of view & SWFs; instead of looking for ways to make Solo-Q better, you're looking to drag Killer down to Solo-Q levels, which just makes SWFs unstoppable.

    Exactly.


    We both know how the game is survivor sided, especially with SWF. And you know that NOED doesnt work against Swf (except of they are silly or new to the game).


    Solo players dont have the same level of informations, and the gap Noed actually creates between the 2 categories (solo vs swf) is too big. That's why I think it's not balanced in it's current state.


    SoloQ asks for buff for years. Kindred base kit, ping system... What they got ? Small game totem count ? Wow.


    Bhvr wont risk anything concerning balance, (orbon the contrary will kill things for whatever reason), please don't join their poor decision making.


    NOED is cool, but the way it works now is outdated.

  • @Edgars_Raven said:

    https://forum.deadbydaylight.com/en/discussion/comment/2325305#Comment_2325305

    Adrenaline also gives you sa health state. I know it gives exhaustion i dont think of it as an exhaustion perk though since youll get the health state and speed burst even if youre already exhausted.

    NOED is directly comparable to exhaustion perks, im not going to stop pointing that out just because it makes your argument #########. Even adrenaline, a claudette hiding in a locker in basement can get adrenaline. She then would have got it for nothing eh?

    I think Adrenaline would be more interesting if the devs done this, if you're currently downed, it picks you up and heals you (like right now), if you're just injured it will heal you but no speed boost, and if you're fully healed jus the speedboost obviously, this is me being generous considering it definitely doesn't need to be nerfed, I play both sides and I never found Adrenaline to be annoying. NOED rewards most killers that use it for being bad, it literally gives you at least 1 free kill, this sh*t of "just cleanse tottems" is such a stupid counter for people playing solo q, etc.

  • @Jago said:

    https://forum.deadbydaylight.com/en/discussion/comment/2325332#Comment_2325332

    Exactly.

    We both know how the game is survivor sided, especially with SWF. And you know that NOED doesnt work against Swf (except of they are silly or new to the game).

    Solo players dont have the same level of informations, and the gap Noed actually creates between the 2 categories (solo vs swf) is too big. That's why I think it's not balanced in it's current state.

    SoloQ asks for buff for years. Kindred base kit, ping system... What they got ? Small game totem count ? Wow.

    Bhvr wont risk anything concerning balance, (orbon the contrary will kill things for whatever reason), please don't join their poor decision making.

    NOED is cool, but the way it works now is outdated.

    IMO this game is ONLY survivor sided when you in SWF, solo q survivors does not make the game "survivor sided" the devs have nerfed a lot more survivor things over the last 2-3 years then killer nerfs, the game will never actually be balanced.

  • @ITSCJ46 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2325319#Comment_2325319

    I think Adrenaline would be more interesting if the devs done this, if you're currently downed, it picks you up and heals you (like right now), if you're just injured it will heal you but no speed boost, and if you're fully healed jus the speedboost obviously, this is me being generous considering it definitely doesn't need to be nerfed, I play both sides and I never found Adrenaline to be annoying. NOED rewards most killers that use it for being bad, it literally gives you at least 1 free kill, this sh*t of "just cleanse tottems" is such a stupid counter for people playing solo q, etc.

    I dont have a problem with adrenaline, or exhaustion perks, or noed. My point is any argument you can maje about nied can be made about exhaustion perks, including "if everyone has exhaustion perks it guarantees you at least 1 escape. This 'just play around it argument is bullshit.'"

    Neither is a true statement, but bith arent entirely wrong either.

    Noed is a simple counter. Dont do bones, if it pops, leave. Dont feed the noed user. Simple as that. Also keep in mind that killer played with only 3 perks all game, if hed had 4 maybe he would have been able to apply more pressure and wouldnt have looked "bad." Hell a lot of times its run with blood warden so he played with 2.

    Noed exists to encourage doing bones, which slows the game down giving the killer more of a chance to get more hooks. But people dont want to do bones, so the games fly. PLUS all your exhaustion perks extend chases even more.

  • you know whats crazy, they have like 3 totem perks now. if your winning the game... cleanse the damn bones... its that easy. and guess what if your all still alive with someone on hook. find the totem.


    i know its hard to fit another totem perk in when your running ds, unbreakable, deadhard(exhaustion), and iron will/bt... maybe try different builds and not running exhaustion in general.

  • I mean, assuming you pay as much attention to these threads as you did to the colorblind ones, NOED is here to stay until you lash out on stream again. Things only change in this game when the devs feel pressured. They don't want to balance or optimize the game of their own accord. Because that would be trying.

  • @Edgars_Raven said:

    https://forum.deadbydaylight.com/en/discussion/comment/2319112#Comment_2319112

    1) NOED is a hex perk 😬

    2) its not nonsense. One extends the chase by 15 seconds the other reduces chase by 15 seconds. I dont need to start a new thread, these things are related like it or not

    3) They really arent, theyre two sides of the same coin, you ignoring that doesnt change it

    You offered a balance suggestion, and i asked why you think its ok for noed to have to be earned but not your exhaustion perk. Nobidy put words in your mouth, its what you said.

    Noed and exhaustion perks DO balance eachother out, thats literally my point. You get to extend chase by 15 secs, i get to reduce chase by 15 seconds. Thats called balance. Noed is also limited and situational (just like exhaustion perks). Its not just a 3 second speed up, its erasing a mistake and dropping a pallet which leads to another pallet or vault. It takes about 15 seconds to get a hit, dead hard extends that abput another 15 seconds

    Survivirs have have perks and their brain to coubter noed (see how this keeps happening? I told you, theres nothing you can say about noed that cant be said about exhaustion perks).

    You can keep saying noed and exhaustion arent relatable, doesnt change the fact that they absolutely are

    They are similar :D Let's make NOED 1-shot but have to wait for 40-60 seconds to get the 1-shot again, like Adrenaline does. Balanced, as all things should be.

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/2319177#Comment_2319177

    They are similar :D Let's make NOED 1-shot but have to wait for 40-60 seconds to get the 1-shot again, like Adrenaline does. Balanced, as all things should be.

    The problem with that is noed only applies at the end of the match and only if the survivors didnt cleanse bones (which admittedly is very common). Unlike sprint burst, lithe, dead hard, head on, balanced landing and whatever other exhaustion perk im not thinking of. Thats the balance. You get to extend chase all game, i get to shirten chase during end game. Balance.

  • @Edgars_Raven said:

    https://forum.deadbydaylight.com/en/discussion/comment/2325786#Comment_2325786

    The problem with that is noed only applies at the end of the match and only if the survivors didnt cleanse bones (which admittedly is very common). Unlike sprint burst, lithe, dead hard, head on, balanced landing and whatever other exhaustion perk im not thinking of. Thats the balance. You get to extend chase all game, i get to shirten chase during end game. Balance.

    Being one shot for not doing anything all game is not balanced. Adrenaline has a requirement of doing all the gens to receive a reward. Hex: Devour Hope is the closest to NOED but requires you to get hooks plus stay far away for your 1-shots. NOED isn't balanced. You did nothing but lose. It's a perk from days when the game was severely unbalanced.

    It either needs a requirement to activate or a cd per 1-shots. A killer should never get rewarded for chasing someone all game and not doing anything else because they know they got a 1-shot. Even Adrenaline and other perks have a CD as a downside except Adrenaline. It has a CD and a requirement. NOED should require at least 5 hooks to get its effect just like Adrenaline.

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/2325801#Comment_2325801

    Being one shot for not doing anything all game is not balanced. Adrenaline has a requirement of doing all the gens to receive a reward. Hex: Devour Hope is the closest to NOED but requires you to get hooks plus stay far away for your 1-shots. NOED isn't balanced. You did nothing but lose. It's a perk from days when the game was severely unbalanced.

    It either needs a requirement to activate or a cd per 1-shots. A killer should never get rewarded for chasing someone all game and not doing anything else because they know they got a 1-shot. Even Adrenaline and other perks have a CD as a downside except Adrenaline. It has a CD and a requirement. NOED should require at least 5 hooks to get its effect just like Adrenaline.

    You're being one-shot because of:

    1. You were too lazy to do bones
    2. The Killer was able to protect at least one unlit totem.


    Neither of those is the 'for no reason' tripe or 'rewards bad play' garbage Survivors push to pretend NoED is some invincible uber-perk that is impossible to counter and gets 5 billion kills, per match.

    One is Survivor's fault, and one is Killer playing well, not badly. Anything else is a falsehood pushed solely to nerf a disliked (not OP) perk.

  • @Jago said:

    https://forum.deadbydaylight.com/en/discussion/comment/2319006#Comment_2319006

    I feel like this conversation is going to nowhere, but I'll do a last try. After that, I'll let you to your convinctions.

    1) The killer doesnt make totems a secondary objective. Once again, totems are here to make Hex perks available, and some survivor perks aswell. Secondary objectives dont exist in this game. I guess we can say some killer powers are an objective by itself, like reversed beartraps or plague fountains. But totems definitely are not this type of objective. Totems are not a secondary objective because you think Noed provides this feeling.

    2) Agreed, dead hard for distance is an abuse, for example. But comparing it to Noed, once again, is a nonsense. Make a different thread if you want to talk about that.

    3) Thats what I say. Noed and exhaustion perks are different subjects. If you want to talk about chase time reduction, noed is not a candidate. Talk about stbfl, yes. But the purpose of noed is not to reduce chasing time. It's to one shot at the end of the trial with no pre-requis.

    "You dont have to earn your exhaustion perk"...

    I dont say killer has to earn token to use Noed. It was a balance suggestion. Dont put words into my mouth. It may not be optimal, maybe. But it opens a debate, compared to the "killer good survivor bad" (or the contrary) cliche of discussion we find on this forum.

    The idea is to find a solution to make the game balanced. Plus, exhaustion perks are limited and situational. 3 second speed or dead hard, require 45-60 seconds recovery. Once you know which survivor is running which perk in the trial, it's the killer job to play around it. A low rank killer wont notice the Meg havin 3sec sprint. It's not that impactful. The killers have powers anf their brain to counter that. Dead hard for distance, once again, questionable.

    But it has nothing to do with Noed. Noed is a subject by itself and has no point of comparison into the killer or survivor loadout.

    1) NOED is a hex perk, additionally survivors literally get emblem points toward their OBJECTIVE category for doing a dull totem: https://deadbydaylight.fandom.com/wiki/Emblems So many points, such that if you cleanse all 5 dull totems, you are guaranteed to get a SILVER.


    2) it is a stupid comparison


    3) see 3


    Just do bones. The reason they can't get rid of NOED in it's current state, is that it is the only counter to gen rushing. If survivors slam gens and don't do totems, or loot chests, or other objectives, the game goes too fast. The game is designed around the idea that survivors do their secondary objectives. But most at high level do not. NOED punishes that, just as DS punishes killers for tunneling. Killers don't KNOW that the survivor has DS, but they always assume they do. Why can't survivors assume the killer has NOED and just do the totems?


    I made a thread about this a while back here: https://forum.deadbydaylight.com/en/discussion/260542/unpopular-opinion-noed-should-not-be-nerfed-changed/p1 But i'll paste the main point here for you:


    Against most survivors, and even at the high level play team Oracle for example, everyone agrees that a killer MUST have some sort of game delay, or gen regression perk. Well, let's look at all of those perks that are classified as game delay/gen defense:

    • Corrupt Intervention (Plague)
    • Dead Man's Switch (Deathslinger) *also a bad perk
    • Dying Light (Myers) *also a bad perk
    • Eruption (Nemesis)
    • Hex: Huntress Lullaby (Huntress) *also a bad perk
    • Hex: Ruin (Hag)
    • Oppression (Twins) *also a bad perk
    • Overcharge (Doctor) *also a bad perk
    • Pop Goes the Weasel (Clown)
    • Surge (Demogorgon)

    Now, if we only look at the good perks, you basically have:

    • Corrupt Intervention
    • Eruption (Usually has to be paired with something else)
    • Hex: Ruin
    • Pop Goes the Weasel
    • Surge


    Do you see anything in common with all of these perks? They are all teachables. With the exception of Hex: Huntress Lullaby, which is an extremely terrible perk mind you. The rest of them require you to spend shards or money to access a killer. Then you must level that killer to 40, to get their teachables, then level the killer of your choice to get the perk you want.


    There are no gen regression/defense/slowdown perks that exist as baseline perks. NOED is basically your only other option if you don't take some sort of gen defense.


    Thus, if you want to nerf/change Hex: NOED, you first need to give a VIABLE gen defense perk as a baseline non-teachable to give people some sort of alternative.

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/2325801#Comment_2325801

    Being one shot for not doing anything all game is not balanced. Adrenaline has a requirement of doing all the gens to receive a reward. Hex: Devour Hope is the closest to NOED but requires you to get hooks plus stay far away for your 1-shots. NOED isn't balanced. You did nothing but lose. It's a perk from days when the game was severely unbalanced.

    It either needs a requirement to activate or a cd per 1-shots. A killer should never get rewarded for chasing someone all game and not doing anything else because they know they got a 1-shot. Even Adrenaline and other perks have a CD as a downside except Adrenaline. It has a CD and a requirement. NOED should require at least 5 hooks to get its effect just like Adrenaline.

    Being able to sprint across the map anytime you want or avoid going down several times a match without doing anything is not balanced at all.

    See how easy this is? Its because exhaustion perks ARE THE BALANCE to noed. Together, you have balance. If you want to nerf noed then you need to nerf all exhaustion perks

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2319112#Comment_2319112

    1) NOED is a hex perk, additionally survivors literally get emblem points toward their OBJECTIVE category for doing a dull totem: https://deadbydaylight.fandom.com/wiki/Emblems So many points, such that if you cleanse all 5 dull totems, you are guaranteed to get a SILVER.

    2) it is a stupid comparison

    3) see 3

    Just do bones. The reason they can't get rid of NOED in it's current state, is that it is the only counter to gen rushing. If survivors slam gens and don't do totems, or loot chests, or other objectives, the game goes too fast. The game is designed around the idea that survivors do their secondary objectives. But most at high level do not. NOED punishes that, just as DS punishes killers for tunneling. Killers don't KNOW that the survivor has DS, but they always assume they do. Why can't survivors assume the killer has NOED and just do the totems?

    I made a thread about this a while back here: https://forum.deadbydaylight.com/en/discussion/260542/unpopular-opinion-noed-should-not-be-nerfed-changed/p1 But i'll paste the main point here for you:

    Against most survivors, and even at the high level play team Oracle for example, everyone agrees that a killer MUST have some sort of game delay, or gen regression perk. Well, let's look at all of those perks that are classified as game delay/gen defense:

    • Corrupt Intervention (Plague)
    • Dead Man's Switch (Deathslinger) *also a bad perk
    • Dying Light (Myers) *also a bad perk
    • Eruption (Nemesis)
    • Hex: Huntress Lullaby (Huntress) *also a bad perk
    • Hex: Ruin (Hag)
    • Oppression (Twins) *also a bad perk
    • Overcharge (Doctor) *also a bad perk
    • Pop Goes the Weasel (Clown)
    • Surge (Demogorgon)

    Now, if we only look at the good perks, you basically have:

    • Corrupt Intervention
    • Eruption (Usually has to be paired with something else)
    • Hex: Ruin
    • Pop Goes the Weasel
    • Surge

    Do you see anything in common with all of these perks? They are all teachables. With the exception of Hex: Huntress Lullaby, which is an extremely terrible perk mind you. The rest of them require you to spend shards or money to access a killer. Then you must level that killer to 40, to get their teachables, then level the killer of your choice to get the perk you want.

    There are no gen regression/defense/slowdown perks that exist as baseline perks. NOED is basically your only other option if you don't take some sort of gen defense.

    Thus, if you want to nerf/change Hex: NOED, you first need to give a VIABLE gen defense perk as a baseline non-teachable to give people some sort of alternative.

    "Why can't survivors assume the killer has NOED and just do the totems?"

    The answer is simple; Survivors don't want too.

    They WANT to slam gens as fast as possible, and NoED, just by existing, means they can't. But then they do anyways, get hit with NoED, and scream it's 'unfair' and 'OP' and 'Unhealthy' for the game.

    Because, in their minds 'Healthy Game' = 'Do Gens & Win ASAP'. They refuse to do bones, then pretend it's not their fault that NoED proc'd. Instead, they blow it up into this uber-perk that no one can counter, because they refuse to do the counter that exists.


    For them; It's 'Unfair' that they have to stop slamming gens. And 'OP' that they have to hunt for totems. And 'Unhealthy' that the Killer can find them, or protect their totems. And thus, NoED is all of those things, just for doing what it exists to do.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2319112#Comment_2319112

    1) NOED is a hex perk, additionally survivors literally get emblem points toward their OBJECTIVE category for doing a dull totem: https://deadbydaylight.fandom.com/wiki/Emblems So many points, such that if you cleanse all 5 dull totems, you are guaranteed to get a SILVER.

    2) it is a stupid comparison

    3) see 3

    Just do bones. The reason they can't get rid of NOED in it's current state, is that it is the only counter to gen rushing. If survivors slam gens and don't do totems, or loot chests, or other objectives, the game goes too fast. The game is designed around the idea that survivors do their secondary objectives. But most at high level do not. NOED punishes that, just as DS punishes killers for tunneling. Killers don't KNOW that the survivor has DS, but they always assume they do. Why can't survivors assume the killer has NOED and just do the totems?

    I made a thread about this a while back here: https://forum.deadbydaylight.com/en/discussion/260542/unpopular-opinion-noed-should-not-be-nerfed-changed/p1 But i'll paste the main point here for you:

    Against most survivors, and even at the high level play team Oracle for example, everyone agrees that a killer MUST have some sort of game delay, or gen regression perk. Well, let's look at all of those perks that are classified as game delay/gen defense:

    • Corrupt Intervention (Plague)
    • Dead Man's Switch (Deathslinger) *also a bad perk
    • Dying Light (Myers) *also a bad perk
    • Eruption (Nemesis)
    • Hex: Huntress Lullaby (Huntress) *also a bad perk
    • Hex: Ruin (Hag)
    • Oppression (Twins) *also a bad perk
    • Overcharge (Doctor) *also a bad perk
    • Pop Goes the Weasel (Clown)
    • Surge (Demogorgon)

    Now, if we only look at the good perks, you basically have:

    • Corrupt Intervention
    • Eruption (Usually has to be paired with something else)
    • Hex: Ruin
    • Pop Goes the Weasel
    • Surge

    Do you see anything in common with all of these perks? They are all teachables. With the exception of Hex: Huntress Lullaby, which is an extremely terrible perk mind you. The rest of them require you to spend shards or money to access a killer. Then you must level that killer to 40, to get their teachables, then level the killer of your choice to get the perk you want.

    There are no gen regression/defense/slowdown perks that exist as baseline perks. NOED is basically your only other option if you don't take some sort of gen defense.

    Thus, if you want to nerf/change Hex: NOED, you first need to give a VIABLE gen defense perk as a baseline non-teachable to give people some sort of alternative.

    Whatever man, you read what you want to read.

  • Why should they get rid of NOED? Its survivors own lazyness if noed hits in the end of the match. Theres 4 survivors im sure 1 of you can use a perk to find totems and leave the gen rushing to the other 3. Gens are already rushed before i can barely find 1 survivor so why should they get rid of something that punishes lazy survivors? I'm always saying GG if i lose to my own lazyness. Usually i try to find totems and i ask my friends to do the same but most of the times people just genrush and yes ive gotten punished by it but i never get toxic or salty since in the end it was our fault for tunnelvisioning just the gens.

    Noed doesnt just help *bad killers* It helps against gen rushing survivors that take less than 5 minutes to pop them all. Red ranks are very able to loop the killer long enough for the others to just rush gens.

    I'm not the best killer in the world but this game is very survivor sided, and yes i play mostly survivor and i still admit its survivor sided.

  • @Power_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2317431#Comment_2317431

    The thing is, if NoED were 100% removed; Survivors would never do totems (Barring Hex: Ruin, which is obvious if it's in play).

    The THREAT of NOED ensures Survivors slow down & cleanse totems, which buys Killer's time to kill. Of course, that is also WHY Survivors whine; they want to genrush as fast as possible, and anything counter to that goal is 'OP' and 'broken'.

    You bring up a good point. NOED is the only perk that activates after the gens are completed. They could start looking into adding more perks that activate during end game to incentive doing bones more.

    Imagine if No Way Out was actually a hex totem that blocked the gates for a minute or two or until the totem is cleansed (based on tokens, like Devour. The more hooks, the longer it'll last until max time). That could be very interesting and make bones feel more worthwhile instead of like a "time waster", doing them on the off chance 1/20 killers brought NOED.

    It would give dull totems more agency. Or perks based on tokens that do nothing and will eventually light a totem in the match after X objective for the perk is reached.

  • Would normally agree that it should lose the speed increase or only work on hooked survivors and I still agree with the last part but now that we have counterforce I can hardly say it truly needs a nerf. That perk existing is your noed nerf

  • how many survivor perks take nothing to get activated/work,

    deadhard -you have to be injured and press e

    lithe - vault a window

    sprintburst - press shift

    ironwill - equip it

    unbreakable - be slugged

    bt - just unhook someone now


    list goes on... leave it alone, like if some more perks got nerfs then sure. its not like noed is free pressure, you have to lose all the gens, and pray bones arent done, then at that people can cleanse it. its really whatever.

  • @Edgars_Raven said:

    https://forum.deadbydaylight.com/en/discussion/comment/2325875#Comment_2325875

    Being able to sprint across the map anytime you want or avoid going down several times a match without doing anything is not balanced at all.

    See how easy this is? Its because exhaustion perks ARE THE BALANCE to noed. Together, you have balance. If you want to nerf noed then you need to nerf all exhaustion perks

    Its not all match. Its once per 40 seconds of walking around. No one is using their exhaustion perks more than once per chase and 3 seconds vs 1 shot are 2 different things. NOED is a free down for not doing your objective and probably face camping. A survivor has limited time in a match, specially with Ruin in the game to do all totems plus all gens if someone is being camped.

    If you want to reverse that experience, run no slowdown perks against SWFs and nothing that speeds up attack recovery and dont use Spirit or Nurse and tell me how it feels to get rushed without no real way to stop it. Its the same for survivors. You have limited time. You waste time looking for hidden totems while someone is camped and you lose a survivor with no gen progress. Now its a 3 vs 1.

    All you have to do it repeat the camp and now its a 2 vs 1 with 3 gens left and now you're 1 gen left with 1 on the the hook and 1 person doing the last gen. This would be every match if the killer catches someone quickly and face camps while the survivors are worrying about NOED. Not enough time. Gens take 80 seconds. Totems take 15 seconds and you have to find them also. Hook timer is 2 minutes until death. See the issue here? If a killer just camps with NOED, you will always lose as a survivor.

    That shouldn't be rewarded. Half of the time, survivor's don't even get Adrenaline because they're dead before it begins and NOED speed boost is permanent while exhaustion ones are 3 seconds with a long CD and have requirements for activation. NOED needs changed. I say 6 hooks to get NOED and if a survivor isn't rescued for a hook state, that hook state doesn't count towards NOED.

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/2325915#Comment_2325915

    Its not all match. Its once per 40 seconds of walking around. No one is using their exhaustion perks more than once per chase and 3 seconds vs 1 shot are 2 different things. NOED is a free down for not doing your objective and probably face camping. A survivor has limited time in a match, specially with Ruin in the game to do all totems plus all gens if someone is being camped.

    If you want to reverse that experience, run no slowdown perks against SWFs and nothing that speeds up attack recovery and dont use Spirit or Nurse and tell me how it feels to get rushed without no real way to stop it. Its the same for survivors. You have limited time. You waste time looking for hidden totems while someone is camped and you lose a survivor with no gen progress. Now its a 3 vs 1.

    All you have to do it repeat the camp and now its a 2 vs 1 with 3 gens left and now you're 1 gen left with 1 on the the hook and 1 person doing the last gen. This would be every match if the killer catches someone quickly and face camps while the survivors are worrying about NOED. Not enough time. Gens take 80 seconds. Totems take 15 seconds and you have to find them also. Hook timer is 2 minutes until death. See the issue here? If a killer just camps with NOED, you will always lose as a survivor.

    That shouldn't be rewarded. Half of the time, survivor's don't even get Adrenaline because they're dead before it begins and NOED speed boost is permanent while exhaustion ones are 3 seconds with a long CD and have requirements for activation. NOED needs changed. I say 6 hooks to get NOED and if a survivor isn't rescued for a hook state, that hook state doesn't count towards NOED.

    You're being one-shot because of:

    1. You were too lazy to do bones
    2. The Killer was able to protect at least one unlit totem.


    Neither of those is the 'for no reason' tripe or 'rewards bad play' or 'Failing to do your job' garbage Survivors push to pretend NoED is some invincible uber-perk that is impossible to counter and gets 5 billion kills, per match.

    If a Killer killed you before you escaped; he succeeded at his job. It's not over just because all 5 gens pop.

    This false idea that Killers 'failed' because gens popped needs to stop. it's creating this false idea that Killers lost just because the gates are powered, and that is what people are basing NoED on.


    They did not fail if they killed you before you left, regardless of WHEN that killed happened!

  • @Power_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2326064#Comment_2326064

    You're being one-shot because of:

    1. You were too lazy to do bones
    2. The Killer was able to protect at least one unlit totem.

    Neither of those is the 'for no reason' tripe or 'rewards bad play' or 'Failing to do your job' garbage Survivors push to pretend NoED is some invincible uber-perk that is impossible to counter and gets 5 billion kills, per match.

    If a Killer killed you before you escaped; he succeeded at his job. It's not over just because all 5 gens pop.

    This false idea that Killers 'failed' because gens popped needs to stop. it's creating this false idea that Killers lost just because the gates are powered, and that is what people are basing NoED on.

    They did not fail if they killed you before you left, regardless of WHEN that killed happened!

    Im sorry that a killer can face camp each person to death with NOED and always win because of time constraints for survivors :) You can't do everything if the killer face camps. You do not have enough time.

  • @VexTheHex said:

    At least the match lasted to the end.

    https://forum.deadbydaylight.com/en/discussion/comment/2316869#Comment_2316869

    Only when Killers stop speed rushing kills.

    speed rushing kills? you mean trying? so when killers stop trying, then you'll try and do totems? You realize that if your dying hella fast, thats usually on you for not utilizing your resources properly. hell, just holding W alone can stall up to a minute.

    If a killer is "rushing kills", they are literally doing their objective as a killer. same with gen rushing, your doing your objective but for survivors, its riskier since you're taking the risk of hex perks screwing you over. If you willingly ignore totems just to do gens, then you know the risk, dont complain when a NOED bites you on the way out of the game.

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/2325915#Comment_2325915

    Its not all match. Its once per 40 seconds of walking around. No one is using their exhaustion perks more than once per chase and 3 seconds vs 1 shot are 2 different things. NOED is a free down for not doing your objective and probably face camping. A survivor has limited time in a match, specially with Ruin in the game to do all totems plus all gens if someone is being camped.

    If you want to reverse that experience, run no slowdown perks against SWFs and nothing that speeds up attack recovery and dont use Spirit or Nurse and tell me how it feels to get rushed without no real way to stop it. Its the same for survivors. You have limited time. You waste time looking for hidden totems while someone is camped and you lose a survivor with no gen progress. Now its a 3 vs 1.

    All you have to do it repeat the camp and now its a 2 vs 1 with 3 gens left and now you're 1 gen left with 1 on the the hook and 1 person doing the last gen. This would be every match if the killer catches someone quickly and face camps while the survivors are worrying about NOED. Not enough time. Gens take 80 seconds. Totems take 15 seconds and you have to find them also. Hook timer is 2 minutes until death. See the issue here? If a killer just camps with NOED, you will always lose as a survivor.

    That shouldn't be rewarded. Half of the time, survivor's don't even get Adrenaline because they're dead before it begins and NOED speed boost is permanent while exhaustion ones are 3 seconds with a long CD and have requirements for activation. NOED needs changed. I say 6 hooks to get NOED and if a survivor isn't rescued for a hook state, that hook state doesn't count towards NOED.

    3 seconds is not at all comparable to what happens when most exhaustion perks are used 😂

    If we assume it takes about 15 seconds of chase to get a hit, then thats about what most exhaustions perks give you. Whatever the number is, NOED is the inverse.

    "noed is a free down for not doing your job"

    "exhaustion perks are a free health state for not doing yiur job"

    I can do this all day.

    Ive got 3k hours in this game, theres not a survivor/killer/build/experience i havent had.

    Everything else is just more whining about noed. I dont care. As long as exhaustion perks are in the game and you can do bones survivors have no room to complain. Heres a thought, why doesnt every survivor drop their exhaustion perks and run small game instead and do bones? If everyone did thst, youd never see noed again

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/2326120#Comment_2326120

    Im sorry that a killer can face camp each person to death with NOED and always win because of time constraints for survivors :) You can't do everything if the killer face camps. You do not have enough time.

    I'm sorry that Survivors can't do bones and will blame 'camping' for literally everything. :)

    If the Killer 'face camps' then you are free to find Totems. Unlike your false narrative hinting that he can; he cannot 'face camp' AND protect his totem.

    So which is it? Camping? Or defending NoED?

    Oh, and if he has someone hooked near a lit NoED totem? Do gates & leave. You don't deserve the unhook just because you want it. He hooked them, he's camping. You don't get to save everyone just because you feel it's 'unfair' otherwise.


    Also, and again, you omit this to push your 'NoED is OP' narrative, he can't defend NoED until NoED procs, because he had no idea which totem will become NoED.

    Unless he picks one at random to defend...Which, AGAIN, means he's not 'face camping' or patrolling gens very well.


    Funny how, if you don't skip over literally every other aspect of the game, the Killer is unable to be in 2 places at once and do the two things Survivors love to complain about, at the same time!

  • @Power_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2326125#Comment_2326125

    I'm sorry that Survivors can't do bones and will blame 'camping' for literally everything. :)

    If the Killer 'face camps' then you are free to find Totems. Unlike your false narrative hinting that he can; he cannot 'face camp' AND protect his totem.

    So which is it? Camping? Or defending NoED?

    Oh, and if he has someone hooked near a lit NoED totem? Do gates & leave. You don't deserve the unhook just because you want it. He hooked them, he's camping. You don't get to save everyone just because you feel it's 'unfair' otherwise.

    Also, and again, you omit this to push your 'NoED is OP' narrative, he can't defend NoED until NoED procs, because he had no idea which totem will become NoED.

    Unless he picks one at random to defend...Which, AGAIN, means he's not 'face camping' or patrolling gens very well.

    Funny how, if you don't skip over literally every other aspect of the game, the Killer is unable to be in 2 places at once and do the two things Survivors love to complain about, at the same time!

    You spoke my point. Do gens and leave if he's camping. Oh, you didn't do totems, get NOED'd. Seems about right. Thank you for helping my point.

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/2326174#Comment_2326174

    You spoke my point. Do gens and leave if he's camping. Oh, you didn't do totems, get NOED'd. Seems about right. Thank you for helping my point.

    Yup. Cause noed magically nuked all remaining survivors from orbit 😂 ######### man 😂😂😂

  • @Lord_Tony said:

    NOED gets nerfed everytime they add a new anti-totem perk in the game.

    small game now has a totem counter even.

    the problem is survivors want to use Dead hard, DS, Iron will and unbreakable so they have no room for a anti-totem perk and when you tell them to do bones they will keep telling you they aren't wasting their time with that.

    I personally prefer Detective's Hunch. While a gen has to get done for it to proc, you also know generator locations and can see totems from most areas on a map.

    With seeing generators remaining, I know what gens need to be done to prevent a 3-gen on top of seeing how many totems are left on the map. It's really useful in both regards and requires only one perk instead of multiple, like Visionary/Deja Vu (it's Deja Vu, right?) or something WITH Small Game for that 3-gen knowledge.

  • Screenshot_20210701-232406_Samsung Internet.jpg

    You know what to do....

  • Mettle of man was nerfed cause it rewards survivors for playing bad.Doesnt noed do that?

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