Why people hate Spirit while there is Nurse?

"Spirit has no counterplay"

"Easy 4k"

#########?

Man, Nurse ignores EVERYTHING, literally everything that there's in the game. She can spam 2 teleports every ######### 6 seconds.

She doesn't need perks nor addons, she can traverse the map, floors, pallets, windows, entire structures. She can cancel the second blink, she can lessen the distance looking to the floor, she can see 360º while blinking, she can do everything.

"But at least I have information of what she is doing"

Bullshit. You don't and it doesn't matter cause she has every single counterplay to your jukes.

The only thing you can do is break line of sight (then have 0 information of what she is doing) and PRAY that she "predicts" wrongly. But again, she have TWO blinks, can use the first to have sight of you and use the second to hit you.

0 counterplay.

But of course, people don't complain because there's only a dozen of Nurse players, the rest stops learning after so many toxicity that they are exposed by survivors.

Comments

  • Simply 'cause when you face a good Nurse you can still apply counterplay by breaking LoS, not playing predictably, knowing how to double-back or fake it, learn when just to hold W etc... And still if you get down you know that the person playing the nurse put some hours into learning her (and if she's really good that can predict every movement you'll do, Let's say someone like SupaAlf, then they have a LOT of hours poured into one single killer).

    Spirit on the other hand needs a headphone. Not even a good one. You get a hit and the survivor is done 'cause she can outrun him and he has only a guess on what she's doing since She's invisible. Or she can stand still and wait to see what the survivor is doing to act accodingly. She can "mindgame" pallets by just standing still. And if you have Iron Will wich is the only good counter to a somewhat decent spirit, she may slap stridor like 90% of them does and you'll have literally 0 defense against her.

    "Pallets and vaults work agaisnt her". Since I've learned how to play killer in general, and when I play spirit, pallets and windows NEVER get me. You can just LITERALLY wait in the corner of a loop and bait the survivor to get near you or leave it, in wich case you just phase and hit them.

    Spirit has 0 effort on her if you have 2 ears and 2 braincells to use her.


    Edit: typos.

  • Spirit has no counterplay, that’s why

  • @psionic said:

    https://forum.deadbydaylight.com/en/discussion/comment/2192924#Comment_2192924

    If Spirit has no counterplay, than she is stronger than Nurse, right?

    No, that has nothing to do with how well the killer can be played.

  • @Northener1907 said:

    Nurse is rewarding hard gameplay. Spirit is easy 4k.so Spirit needs nerf first.

    Oh but because Freddy was "easy" and OP and needed nerfing, that's way different from Nurse being "hard" and OP. How about we just nerf OP things in general? Why does the amount of "skill" required to do well with a killer matter if, once you do reach that level, the killer is completely game breaking?

  • @NomiNomad said:

    Both killers have very little counterplay. The difference is, Nurse is stupid buggy, at least requires a modicum of practice, and typically in the servers I play in I don't see them very often. Nurse needs changes, (I would prefer they fix her, first) but there is no way to balance Nurse other than completely changing her. She is designed to break the game, because it was a different game when she was introduced.

    Spirit on the other hand, can win a match just as easily as Nurse with a fourth of the effort. Her power is designed to have no counterplay, other than guesswork. The Spirit has to do very little to get done with her power, and even less with her "mindgames." She literally doesn't give the survivors any kind of chance to counter. They just have to guess.

    Just because one bullshit thing exists doesn't mean people can't complain about other bullshit things.

    Spirit has a crazy amount if counterplay if players will just try to do it. Spirit can't even see exactly what you're doing while she's phasing, so she can't know "Oh, I'll just counter that the next time they try it" since they didn't see the whole thing. Nurse on the other hand can see you the whole time she's blinking, unless you block los, which she can just blink through and see you anyway. No amount of doubling back or fake outs are gonna mean anything against a good Nurse, which is not the case with Spirit because she literally blinds herself while in her power, making chases more of a guessing game for her than the survivors, and she's pretty much deaf without using one of her precious perk slots for Stridor. The only thing wrong with Spirit is standing still mindgames.

  • @Angelicus23 said:

    Because while nurse requires hard skill and gets punished for mistakes after using the power, spirit is the complete opposite plus survivors cant see the spirit coming

    You can clearly see and hear the Spirit coming. And Nurse does not take as much skill as y'all pretend she does. You can get her down in like a day.

  • @TeabaggingGhostface said:

    All you need to play spirit with are good headphones

    Wrong.

  • Because Nurse actually feels like she earns her wins?

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2191890#Comment_2191890

    Oh but because Freddy was "easy" and OP and needed nerfing, that's way different from Nurse being "hard" and OP. How about we just nerf OP things in general? Why does the amount of "skill" required to do well with a killer matter if, once you do reach that level, the killer is completely game breaking?

    Freddy was never op. I am playing as him for years, i never thought he is op. He has fair counterplay and he can be defeat by survivors.

  • @Northener1907 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2193510#Comment_2193510

    Freddy was never op. I am playing as him for years, i never thought he is op. He has fair counterplay and he can be defeat by survivors.

    Yes, he was nerfed so easily when he surely didn't deserve it, but the actual problem killer of the game, Nurse, the devs won't do anything about. Her killer power is the cheapest thing in this game, so only a full-on rework will be enough to really fix Nurse.

  • @thrawn3054 said:

    Because Nurse actually feels like she earns her wins?

    No, she's broken. She does NOT take that much learning or skill. A mouse and keyboard definitely helps. Sure, a bad Nurse will perform way worse than a bad Spirit, but a good Nurse outperforms a good Spirit by miles. You're talking about a killer whose power is moving fast, vs a killer whose power is noclipping, and saying "moving fast is stronger". Like... what?

  • I can at least see what the Nurse is doing.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2193546#Comment_2193546

    Yes, he was nerfed so easily when he surely didn't deserve it, but the actual problem killer of the game, Nurse, the devs won't do anything about. Her killer power is the cheapest thing in this game, so only a full-on rework will be enough to really fix Nurse.

    If they nerf Nurse, she will be weakest killer. For now she is strongest killer in game. So i do not know how can they balance Nurse. Seem imposible.

  • I dislike both but Spirit is far easier.

  • I can play nurse decently after like 400 hours on her enough to be unfun for survivors, I can play spirit great as soon as I have 10 hours and stridor.

    Nurse takes hours to learn, spirit anyone can do great with her with only knowing the basics.

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  • @RoboMojo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2191905#Comment_2191905

    I think the OP's point is more that Nurse is very rarely complained about even though she is stronger then Spirit and has less counter play then Spirit. For example, if you drop a god pallet against a Spirit, then she has to break it. They could be the best Spirit player on planet earth but they can't ignore everything the Survivors have, just most of what they have. However, Nurse doesn't give a damn about some silly little 'god pallet'. Indeed, a good Nurse can essentially just ignore pallets entirely. Maybe I'm weird here but personally, I don't think that a Killer being able to negate literally EVERY defence the other side has is healthy for the game. Not only does it make for boring gameplay, but it also makes for very imbalanced gameplay. A bad Nurse is really fun to face but a good Nurse? Absolute snooze-fest. It doesn't and shouldn't matter that Nurse is rarely played. I agree with you though. If they leave her as is, then she'll continue to stomp on literally everyone because of her inherent lack of counter play, or they nerf her and she ends up being gutted. Nurse can never and will never be balanced in her current state and as such, she must be reworked entirely.

    You're right, people are totally entitled to complain about Spirit, I do myself. However, from what I've seen, the anger is disproportionately focused on Spirit. Spirit is hated beyond measure yet whenever Nurse comes up, she is typically excused of her lack of counter play because she's 'hard to play'. Spirit is despised and Nurse is just given a free pass from this hate, even in spite of her obvious lack of counter play.

    The only thing obvious is that you don’t like to learn.

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  • Because you have to constantly lose over and over and spend ages learning to even begin to win with Nurse, especially at Red Ranks. Spirit can be learned really easily and has zero downsides to her power, other than not seeing people. It's stupid.

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  • @Onimain1996 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2193638#Comment_2193638

    Yes, you are. She has a cooldown. Nurse has to wait 4 second if she mess her blink.

    If Spirit mess her phasing, she has to wait 16s, which is very much in the current gen rush meta.

    It's a power cooldown. It's not punishing in any way shape or form. That's a thing for every killer, so why is it a problem for Spirit? She gets no fatigue, no tell whether she's using her power if you're inside terror radius, it's stupid. Spirit does nothing when she's powered other than standing still, and Nurse inhales, which is audible from 20 or so metres away, she raises her hand, and lets out a mapwide scream telling that she's coming, with a 4 second downside for a miss. Spirit has no such thing other than her hissing, which is inaudible in chase, she's just way too easy and unpunishing. Nurse is the most punishing and painful killer to learn, and no other character is as good and easy to learn as Spirit. My 11 year old brother got Spirit and his first game was a 4k. That should tell you enough.

  • @Onimain1996 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2193638#Comment_2193638

    Yes, you are. She has a cooldown. Nurse has to wait 4 second if she mess her blink.

    If Spirit mess her phasing, she has to wait 16s, which is very much in the current gen rush meta.

    And how is a cooldown in the Genrush Meta? It doesn't make sense.

  • @DemoFrog said:

    https://forum.deadbydaylight.com/en/discussion/comment/2193644#Comment_2193644

    And how is a cooldown in the Genrush Meta? It doesn't make sense.

    I'm assuming they mean that having to wait 15 seconds costs a lot in a gen rush meta.

    But you don't have to use all of your power as Spirit. If you use it in bursts, you can have it up constantly. Then there's the thing about Nurse needing to use her power to get downs, while Spirit still has the option to chase as a 110% killer if it's favorable.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2193528#Comment_2193528

    No, she's broken. She does NOT take that much learning or skill. A mouse and keyboard definitely helps. Sure, a bad Nurse will perform way worse than a bad Spirit, but a good Nurse outperforms a good Spirit by miles. You're talking about a killer whose power is moving fast, vs a killer whose power is noclipping, and saying "moving fast is stronger". Like... what?

    No. I'm talking about a killer I can see and learn to anticipate vs. one where I hope they aren't just standing still.

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2193563#Comment_2193563

    No. I'm talking about a killer I can see and learn to anticipate vs. one where I hope they aren't just standing still.

    Her standing still mindgame is stupid and should be removed.

  • It's also about how fun they feel to play against. Nurse has very tangible counterplay and that counterplay is as rewarding as the killer's own plays. If you throw off a nurse, you win about six seconds or more of extra chase time, with the very real possibility of escaping completely.

    If you throw off a phasing Spirit, nothing happens. You're still in a chase and you're just as close to getting downed as you were before you outplayed her, if not closer.

    Even Bubba suffers more from an outplay than Spirit does, which makes her unbelievably frustrating to play against.

  • @psionic said:

    "Spirit has no counterplay"

    "Easy 4k"

    #########?

    Man, Nurse ignores EVERYTHING, literally everything that there's in the game. She can spam 2 teleports every ######### 6 seconds.

    She doesn't need perks nor addons, she can traverse the map, floors, pallets, windows, entire structures. She can cancel the second blink, she can lessen the distance looking to the floor, she can see 360º while blinking, she can do everything.

    "But at least I have information of what she is doing"

    Bullshit. You don't and it doesn't matter cause she has every single counterplay to your jukes.

    The only thing you can do is break line of sight (then have 0 information of what she is doing) and PRAY that she "predicts" wrongly. But again, she have TWO blinks, can use the first to have sight of you and use the second to hit you.

    0 counterplay.

    But of course, people don't complain because there's only a dozen of Nurse players, the rest stops learning after so many toxicity that they are exposed by survivors.

    I can burn nurse. I can't touch Spirit. Simple as that.

  • Nurse actually does have a counter play and its to be unpredictable. Spirit just stands still and you dont know whats going on. Since she is so easy spirit is in need of a dire nerf while nurse has a rewarding challenge

  • Because people's favorite streamers told them "Spirit bad, Nurse gud!"

  • Honestly I think Spirit is not that bad.

    I agree that an indicator that Spirit is using her power would be nice. There was a "bug" not long ago that allowed people to hear Spirits noise while she was phasing and it allowed some cool interactions. Even while I was playing I liked this: Now we were kinda even, as both me and the survivor were just listening.

    I do not hate Spirit, I just think she needs some tweaks to her power. Mostly a tell if she is using it or not or a penalty for missing her post-phase swing. The thing is, you need to retain her "ghost with a grude"-fantasy of suddenly appearing. As such the occasional Spirit appearing next to you, scaring the life out of you and hitting you is important.

    And finaly let us not forget that Spirit is the divine reconing for toxic SWF squads that t-bag, flashlight-flicker and overall bad manner baby-killers.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2191958#Comment_2191958

    The only thing obvious is that you don’t like to learn.

    Enlighten me then. Tell me what was incorrect about my comment. Learn what exactly? That Nurse does have counter play if it's a bad Nurse player? Is that what you mean?

  • @psionic said:

    https://forum.deadbydaylight.com/en/discussion/comment/2192924#Comment_2192924

    If Spirit has no counterplay, than she is stronger than Nurse, right?

    Not by definition.

    Imagine a killer that moves at 100%, whose power is simply 'put a random survivor in the dying state. 300 second cooldown.'

    That killer would have no real counterplay, but they'd be absolutely worthless.

    So no, not having counterplay does not make a killer strong by default.

  • @RoboMojo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2193624#Comment_2193624

    Enlighten me then. Tell me what was incorrect about my comment. Learn what exactly? That Nurse does have counter play if it's a bad Nurse player? Is that what you mean?

    Nope all Nurses have counterplay because she has to predict your movement. When she starts blinking, she has to know if you are going to keep running or turn back towards her. If she reads u running forward and you decide to turn back, her second blink will not have enough range to catch up. This guess is even harder for her if you have structures/los blockers.

    I steamroll about 99% of survivors with Nurse because they hold forward and never try engaging in a mind game.

  • Too lazy to learn Nurse? Just play Spirit.

  • just because Nurse is stupid doesnt mean spirit is less stupid, they are close in level of stupidness. the only reason why people respect nurse more is because unlike spirit she does require skill to be played, a certain amount of hours, spirit doesnt. still, after some hundreds of hours at best you will become an insane nurse and unstoppable wich is just as boring and bad as spirit, because you cant do nothing especially because most spirits run stridor wich eliminate any kid of potential play the survivor could of done.

  • In my personal experience, a Nurse takes more practice to master, plus she has a warning sign of when she is going to blink. Sprit can just come up behind you with no indication whatsoever. The nurse is easier to face.

  • Spirit gives basically zero feedback when trying to counter them while you can always see what the nurse is doing/trying to do.

    I hate playing against both of them equally since they ignore the defenses of survivors. I hope both of them get changed to a more enjoyable state.

  • If you like, streamer Zeb89 (main Killer 6k+ hours) has started a petition to Rework/Nerf the power of the spirit. The petition started last night and we have already collected quite a few signatures.

    Petizione · Behaviour Interactive: Rework The Spirit · Change.org


    I checked the forum rules and found nothing against posting links for petitions regarding the game, I hope it is possible to do so, if not I apologize in advance

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