WHY is the breakdown bug NOT BANNABLE and STILL IN THE GAME?

If it affects killers, it doesn't matter right? Just had a 4 man abuse the breakdown bug with no mither bringing petrified oaks on Yamaoka. Literally nothing I could do after they created literal hook deadzones on the opposite side of the map from the basement. Not to mention I got cucked by the unhook bug which is somehow still in the game. Seriously devs, what's going on here?

Comments

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2151430#Comment_2151430

    The issue is the double standards of BHVR. If there's a game breaking bug that helps the killer, you will get banned for it. If there's a game breaking bug that helps survivors you have to tough it out until they get around to patching it.

    When legion had double mending add ons exploit there was an announcement as you turned on the game "This is an exploit and anyone caught using it will be banned" Yet when there's a survivor exploit nothing happens? Explain how the devs aren't survivor favored? You can't because they are.


    I suppose that by the standard you laid forth here that unless they put up a warning, it's not ban-able. Since they haven't put up a warning, I guess that means that they haven't broken their standard.


    That said, just because once upon a time they banned some killers (AFTER warning them, apparently), doesn't mean they haven't grown up since then. You know, matured. Maybe they decided that banning people for their mistakes was bad for the player population. Maybe learned some lessons and also built a large pool and filled it with $1 bills so they can swim through a pool of cash while you wait for them to fix dbd.

  • @Zayn said:

    If it affects killers, it doesn't matter right? Just had a 4 man abuse the breakdown bug with no mither bringing petrified oaks on Yamaoka. Literally nothing I could do after they created literal hook deadzones on the opposite side of the map from the basement. Not to mention I got cucked by the unhook bug which is somehow still in the game. Seriously devs, what's going on here?

    @JimbusCrimbus said:

    Because it's a bug that favors survivors, it's not bannable. Because survivor fun>killer fun. Historically true as well. Remember the wake-up bug?

    If it was a killer bug, as has been seen in the past, the devs would put a warning in game and ban killers for it. Remember double blades Legion?

    Stop being salty you two. Behavior takes time to fix bugs and that's it. There is no need to be so self-absorbed to the point of thinking that bugs are targeted or deliberately left in the game to hurt you.

    I didn't see killers complaining like this when people were getting stuck inside the Hill of Death for months.

  • All these people are hilarious saying how it isnt bannable because it's a survivor perk...

    Wake up was a bannable and is a survivor perk.

    Some people really have victim complexes.

  • @Dabihwow said:

    https://forum.deadbydaylight.com/en/discussion/comment/2151401#Comment_2151401

    But that is just for one survivor, it takes a total of 12 hooks, to kill all 4. If you get 4 of the mwith breakdown, nad htey exploit it your left with very little hooks

    But it takes at most 3 hooks to kill a Surv, I have never been in a game where it took 4 hooks...

  • @[Deleted User] said:

    My real problem is: the devs can disable entire maps and even built in mechanics like Bloodlust and the MMR, so how are they unable to disable a perk?

    Certain things are handled by the server, other things by the client. Disabling a perk would require a client update which they obviously can’t or are unable to do.

  • @Marigoria said:

    All these people are hilarious saying how it isnt bannable because it's a survivor perk...

    Wake up was a bannable and is a survivor perk.

    Some people really have victim complexes.

    Remember, killer good, survivor bad.

  • Are we forgetting the basement bug?

  • @JimbusCrimbus said:

    Because it's a bug that favors survivors, it's not bannable. Because survivor fun>killer fun. Historically true as well. Remember the wake-up bug?

    If it was a killer bug, as has been seen in the past, the devs would put a warning in game and ban killers for it. Remember double blades Legion?

    Let's not forget the grab bug!

    Almost 2 years going strong on that bug. Survivors have been enjoying that one for awhile.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2152129#Comment_2152129

    Hm, I didn't know that. If that's the case it's unfortunate.

    An apt comparison would be the lock for killers queueing up where they can’t switch killers while matchmaking. In order for it to change it would require a client update. As opposed to when they disabled the bloodlust mechanic and BoP didn’t work, it’s telling the server to invoke certain actions if it returns true that it’s enabled, and when it returns false it doesn’t trigger the perk. This really only works for bloodlust since all of the other mechanics are integral to the game and aren’t separated. This means the framework for disabling bloodlust is there but the framework for disabling the hook destruction isn’t so it isn’t as easy as it would seem. But that’s how I would approach it, all in all it seems like it’s just easier to let the midchapter update fix it since that seems like the most erstwhile solution.

  • @MeltingPenguins said:

    Most realistic guess:

    Spaghetti code al dente.

    with stuff like this?

    it might easily be that the culprit for the bug is in the code for a challenge from the next tome or even a survivor cosmetic.

    Good luck finding it

    Too real

  • @JPLongstreet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2151564#Comment_2151564

    https://forum.deadbydaylight.com/en/discussion/comment/2151447#Comment_2151447

    https://forum.deadbydaylight.com/en/discussion/comment/2151564#Comment_2151564

    Just a theory I have, but I believe they cannot just disable any teachable perk due to the adapts and achievements/trophys on the consoles.

    I believe they can't submit changes that would prevent those from unlocking in any way, both Sony and Microsoft are big on that.

    It's also why changes to keys and the hatch will take so dang long to be done. Maps and add-ons aren't affected in this way, and could be switched off much easier.

    My theory though, but it fits.

    There are achievement related to escaping each and every map.

  • @Moxie said:

    https://forum.deadbydaylight.com/en/discussion/comment/2149557#Comment_2149557

    Let's not forget the grab bug!

    Almost 2 years going strong on that bug. Survivors have been enjoying that one for awhile.

    Grabs are pretty rare as is. I know that getting a hit instead of a grab is certainly annoying but even getting the hit off gives you pressure. Not only that but it may not even necessarily be a bug but a latency issue instead, same goes for when a survivor is grabbed despite letting go before the grab occurs.

  • Why would using a Perk be bannable

  • @BananaBlooD95 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2151596#Comment_2151596

    There are achievement related to escaping each and every map.

    Interesting I hadn't considered that

  • @Mew said:

    just like how the pallet stun bug, which is game breaking, had been in the game for a month?

    or when the huge desync was in the game for 3 weeks? which only benefited killers?

    like, can we stop with this us vs. them mentality. the legion blade add on exploit was the only bannable exploit for killers- and it was only because it took the game hostage since it took so long to mend

    The breakdown one can also hold the game hostage, survivors all running no mither and hang out in 1 corner of the map and they become unhookable.


    The legion one arguably does NOT hold the game hostage, because the survivors can just let themselves die.

  • @PlunderingPanda said:

    I mean, sure the perk is broken. So what, is BHVR supposed ban everyone who simply equips the perk they broke?

    If it was actually a big deal to BHVR they would simply fix it. Same with the chest loot bug.

    Regardless of how anyone feels about it they definitely won't be banning 10%+ of their customers, that's just bad for business and for the overall health and longevity of the community and the game.

    Better would be to just disable the perk for the time being.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2151277#Comment_2151277

    The breakdown one can also hold the game hostage, survivors all running no mither and hang out in 1 corner of the map and they become unhookable.

    The legion one arguably does NOT hold the game hostage, because the survivors can just let themselves die.

    Survivors still bleed out

  • honestly, the title of this thread says enough.

    it's not bannable, and it's not fixed, so remove it from the game.

    everyone arguing about whether or not it should be bannable, or why it's not getting fixed, are missing the point. literally just make the perk unequippable until it's been fixed.

  • IMO its not the people who abuse who should be banned but the perk should be disabled

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2151430#Comment_2151430

    The issue is the double standards of BHVR. If there's a game breaking bug that helps the killer, you will get banned for it. If there's a game breaking bug that helps survivors you have to tough it out until they get around to patching it.

    When legion had double mending add ons exploit there was an announcement as you turned on the game "This is an exploit and anyone caught using it will be banned" Yet when there's a survivor exploit nothing happens? Explain how the devs aren't survivor favored? You can't because they are.

    There is no point in calling them out for it. They don't care and they still get money. Hell, with the RE chapter they will get a shitload of money and will completly forget about all this bugs or the supposed key nerf. Hope the devs save enough money for when the game dies cuz I don't see them being hired anywhere else after the mess they did.

  • Are you implying that killers should be banned for a bug they have no control over? Killers just in general swing through pallets and they did this before the bug, it is not like they are abusing it. The breakdown bug on the other hand is totally in control of the survivors abusing it.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2151430#Comment_2151430

    Better would be to just disable the perk for the time being.

    Sure. I agree with that. That would be a super great and easy temporary solution for them to do.


    But they haven't, and they won't. Truth be told, there's no indication that they're listening nor is there any proof that they give a damn.

  • @Ethelwulf said:

    https://forum.deadbydaylight.com/en/discussion/comment/2151579#Comment_2151579

    There is no point in calling them out for it. They don't care and they still get money. Hell, with the RE chapter they will get a shitload of money and will completly forget about all this bugs or the supposed key nerf. Hope the devs save enough money for when the game dies cuz I don't see them being hired anywhere else after the mess they did.

    Given some of the decisions they've made with this game. I can totally picture them going flat broke when the game dies.

  • @CornHub said:

    Are we forgetting the basement bug?

    I've been playing Evil Genius 2. What is the bug with the basement now?

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2151277#Comment_2151277

    The breakdown one can also hold the game hostage, survivors all running no mither and hang out in 1 corner of the map and they become unhookable.

    The legion one arguably does NOT hold the game hostage, because the survivors can just let themselves die.

    the survivor will end up bleeding out, so technically not

    more or less i wish they would just disable the bugged perks/add ons/offerings when they do break, it’d just be so much easier

    and they 100% can do it, since there are retired offerings and add ons

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2152142#Comment_2152142

    I've been playing Evil Genius 2. What is the bug with the basement now?

    https://youtu.be/AdR7ASDevfk


    You would get hooked in basement & this is all you could see. For what anyone else saw you were just running around

  • @Marigoria said:

    All these people are hilarious saying how it isnt bannable because it's a survivor perk...

    Wake up was a bannable and is a survivor perk.

    Some people really have victim complexes.

    From what I remember wake up was never bannable.

    In fact its a bit infamous for being a non-bannable exploit.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2152184#Comment_2152184

    Well, that's interesting to know. Thanks for the knowledge!

    Just to be clear this is all guessing since for obvious reasons the code isn’t public lol, I just am throwing wild guesses out there and it shouldn’t be taken as a statement of fact that it is how it works.

  • If I could dive into the code, though, I'd look for what variable has accidentally been set to FALSE or doesn't call a function anymore

  • @CornHub said:

    https://forum.deadbydaylight.com/en/discussion/comment/2152392#Comment_2152392

    https://youtu.be/AdR7ASDevfk

    You would get hooked in basement & this is all you could see. For what anyone else saw you were just running around

    and instead of fixing this stuff were getting another chapter -.-

  • @Zayn said:

    If it affects killers, it doesn't matter right? Just had a 4 man abuse the breakdown bug with no mither bringing petrified oaks on Yamaoka. Literally nothing I could do after they created literal hook deadzones on the opposite side of the map from the basement. Not to mention I got cucked by the unhook bug which is somehow still in the game. Seriously devs, what's going on here?

    Didn’t know about this until now.

    Devs probably didn’t know about this.

    Perk will probably be disabled.

  • @xEzekanarioX said:

    https://forum.deadbydaylight.com/en/discussion/comment/2151429#Comment_2151429

    Thats right. Im hoping i dont get with a breakdown squad with no mither as well x.x

    You would think according to the forums it is happening every match - I have played 91 matches since the bug started and only had two survivors in two different matches who had the perk. I'm not saying it isn't an issue that doesn't happen, but like a lot of things on these forums: hyperbole.

  • @thefallenloser said:

    https://forum.deadbydaylight.com/en/discussion/246260/why-is-the-breakdown-bug-not-bannable-and-still-in-the-game

    Didn’t know about this until now.

    Devs probably didn’t know about this.

    Perk will probably be disabled.

    Devs know about it. There was a mod answer to a similar thread like 2 or 3 weeks ago.

    Yet this isn't in the patch notes. Apparently it's low priority.

  • @Jasix said:

    https://forum.deadbydaylight.com/en/discussion/comment/2151461#Comment_2151461

    You would think according to the forums it is happening every match - I have played 91 matches since the bug started and only had two survivors in two different matches who had the perk. I'm not saying it isn't an issue that doesn't happen, but like a lot of things on these forums: hyperbole.

    Who said i think this happens in every match? What i said is pretty much anyone could think of. If theres a strong exploit, i just hope it doesnt affect me.

  • @Marigoria said:

    All these people are hilarious saying how it isnt bannable because it's a survivor perk...

    Wake up was a bannable and is a survivor perk.

    Some people really have victim complexes.

    Wake up was not bannable, so there is no need to make lies. Only time survivors got ban threats if killer literally couldn't kill them, like abusing infinites back in the day or using dead hard to get in asylum areas where killer once again couldn't kill them.

  • its technically not cheating. they manually programmed it into the game and its their fault. sure youre a scumbag if you abuse breakdown but nothing says that its bannable

  • @Callmehandsome said:

    https://forum.deadbydaylight.com/en/discussion/comment/2152011#Comment_2152011

    Wake up was not bannable, so there is no need to make lies. Only time survivors got ban threats if killer literally couldn't kill them, like abusing infinites back in the day or using dead hard to get in asylum areas where killer once again couldn't kill them.

    @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/539128#Comment_539128

    We do know about it and we are working on a fix. We still need to discuss how we'll handle this, but even if we do decide to ban people who are abusing it (like the Legion blades exploit), there is no need to report it. We can see everyone who's abusing it.

    Have a source of infinites ever being bannable?

  • @swager21 said:

    its technically not cheating. they manually programmed it into the game and its their fault. sure youre a scumbag if you abuse breakdown but nothing says that its bannable

    Abusing a bug is cheating. If I abused a bug to insta-complete every generator, I'd be cheating.

    And no, they did not manually program it; it's the result of a conflict in the code, or a typo. They did not mean to put it in.

  • @Power_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2153424#Comment_2153424

    Abusing a bug is cheating. If I abused a bug to insta-complete every generator, I'd be cheating.

    And no, they did not manually program it; it's the result of a conflict in the code, or a typo. They did not mean to put it in.

    i dont know how to put this. breakdown is a perk and if someone used it without knowing it's bannable (for example, they were trying to get adept jeff) then banning them would be unfair. sure the breakdown bug was an accident but you cant really blame anyone except for bhvr. im sure breakdown will get fixed in the next patch though

  • Not taking sides, but comparing the 2 is nonsense. The breakdown thing is intentionally caused by people purposely bringing that perk. The pallet stun is here because of the code. Only way to avoid it happening is for killers to not try swinging through the pallets. Which they always did even when getting stunned.

  • Oh goody, another thread where killers pretend they are hard done by.

  • @swager21 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2153429#Comment_2153429

    i dont know how to put this. breakdown is a perk and if someone used it without knowing it's bannable (for example, they were trying to get adept jeff) then banning them would be unfair. sure the breakdown bug was an accident but you cant really blame anyone except for bhvr. im sure breakdown will get fixed in the next patch though

    That's why I said abusing a bug is cheating. If you abuse it, then it's clear you know what it does & are using it to grief or get an unfair advantage.

    If someone uses it repeatedly, they should be tamp-banned until the bug in question is fixed. Be it the Breakdown bug or any other bug. That is, of course, assume the bug can be replicated, and is not just wildly random.

  • I won't blame people for running perks or add-ons it's BHVR that has to make the statement that there is an issue with perk or add-on and deactivate it until fixed. It's an EZ thing for them to do but they don't cause they don't care.

  • @Yords said:

    https://forum.deadbydaylight.com/en/discussion/comment/2150819#Comment_2150819

    Are you implying that killers should be banned for a bug they have no control over? Killers just in general swing through pallets and they did this before the bug, it is not like they are abusing it. The breakdown bug on the other hand is totally in control of the survivors abusing it.

    Nah, just all this nonsense about "Oh its a bug that benefits survivors so the dev's don't care" when clearly that's not the case if they still haven't fixed the pallet stun bug.

  • @Harold_Shipman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2152339#Comment_2152339

    Nah, just all this nonsense about "Oh its a bug that benefits survivors so the dev's don't care" when clearly that's not the case if they still haven't fixed the pallet stun bug.

    Oh okay.

  • @Harold_Shipman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2152339#Comment_2152339

    Nah, just all this nonsense about "Oh its a bug that benefits survivors so the dev's don't care" when clearly that's not the case if they still haven't fixed the pallet stun bug.

    You mean the Pallet Stun bug, which is 100% random, and hard to replicate, and thus hard to figure out WHAT, exactly, is breaking? The bug that, because it's hard to replicate in a controlled environment, means it's harder to fix?

    As opposed to the Breakdown bug, which happens every time, and can be repeated by sticking a person on a hook, and is clearly the result of error in a single perk's code?

    Ah yes; totally the same things, they are!

  • @JimbusCrimbus said:

    Because it's a bug that favors survivors, it's not bannable. Because survivor fun>killer fun. Historically true as well. Remember the wake-up bug?

    If it was a killer bug, as has been seen in the past, the devs would put a warning in game and ban killers for it. Remember double blades Legion?

    Are you forgetting about infinite undetectable with tier 2 Tinkerer?

  • @JimbusCrimbus said:

    Because it's a bug that favors survivors, it's not bannable. Because survivor fun>killer fun. Historically true as well. Remember the wake-up bug?

    If it was a killer bug, as has been seen in the past, the devs would put a warning in game and ban killers for it. Remember double blades Legion?

    I remember a guy saying he'd report me for abusing it and I didn't even know it was a thing. Not my fault they ######### up and I just so happened to be using both of the add ons because I liked them. During the game, I was wondering why they were going so long without mending but thanks to him I knew why.

  • @Artick said:

    https://forum.deadbydaylight.com/en/discussion/comment/2149557#Comment_2149557

    So when survivors got permanently banned for abusing the Asylum exploits a while ago? Oh, we don't talk about that because it doesn't fit your agenda.

    To further prove you are completely wrong and just biased, according to your own logic why isn't the J Flick bannable? Why wasn't it fixed already since it doesn't benefit survivors in any way?

    what was the asylum exploit?

  • There is plenty of hooks on the map, plus basement hooks that are indestructible. Killers need to put away their meta perks and use agitation for a change. Breakdown was so garbage before, this is a good buff for it.

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