Rip PH

We all knew this day was coming, sadly, devs listen too much the survivor community, he can't bait anymore, only decent thing about his changed is POTD being slightly shorter, welp, I'm done with the survivor community, time to mori them when I play killer

Comments

  • Nah, this will weed out the poor PH killer mains. This whole post seems like it came from a killer perpetually stuck in white/green ranks.

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1645333#Comment_1645333

    No no no, he's dead.

    Here's a video that explains it better

    https://www.youtube.com/watch?v=KV4wh4iSpBk

    The attack is just a very poor attack. If they improved the turning and speed it might have been a trade off, changing the cooldown slightly does nothing.

    Watch the BOTB finals. Players with 6000 hours missing the shots again and again and again because good players can avoid it so easily. Even the hosts saying it's not worth using the attack and you might as well just cheese it for the confirmed hit.

    He might be ok at green ranks where survivors just run in a straight line but he's going to be garbage against good players.

    Ok watched the video. He won't be dead but maybe a change to his turning would be nice.

    The 6000 hour thing doesn't mean much tbh. I've got 3000+ hours but doesn't mean I'm great with every killer. I could be a worse Deathslinger than someone with 500 hours. They could just be bad Pyramid Heads.

    If they need to give him another slight buff after ptb they will based off of tthe feedback.

  • @CashelP14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1645432#Comment_1645432

    Ok watched the video. He won't be dead but maybe a change to his turning would be nice.

    The 6000 hour thing doesn't mean much tbh. I've got 3000+ hours but doesn't mean I'm great with every killer. I could be a worse Deathslinger than someone with 500 hours. They could just be bad Pyramid Heads.

    If they need to give him another slight buff after ptb they will based off of tthe feedback.

    I very much doubt they will change him in that way to be honest. People have given this feedback since day 1 along with survivors complaining about the lose/lose situation. BHVR has had months to listen to feedback and they've made up their mind that they will address some but not the rest.

    If they had any intention of changing his attack based on feedback they've had months to prepare for it but nothing. It's not on the cards.

    Otz thinks he might be worse to play against tbh because now he might just spam his POTD more. I disagree though because I don't think the cooldown will be much shorter at all.

  • Im pretty sure they're only decreasing his cool down for punishment on missed attacks. Not ones where you connect the hit.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1644711#Comment_1644711

    The PTB hasn't even released yet. I don't remember Ruin being a PR ######### up either; the forums are not representative of the player base as a whole. We're generally people who care too much.

    This narrative of releasing strong killers that they then nerf into the ground doesn't seem based in fact. Let's think about the last few killers.

    • If I recall correctly Oni had a tweak for using Demon Dash that was aimed at making turning on PC and console more similar, but he's been a very strong killer throughout.
    • Deathslinger hasn't had many changes either way and is in a Legion-esque bad place right now (not that strong, yet unfun to play against). Still, he's never been perceived as strong, so I don't think people are buying him for that reason. He probably just looks fun.
    • Pyramid Head so far hasn't been changed much after launch (aside from not being able to see cages now to prevent tunnelling) and the devs have stated they don't intend to nerf him here. He's a very strong killer and should still be very strong after the proposed changes.
    • Blight was heavily buffed over the PTB. While it remains to see how strong he is, I think he's going to be mid tier. He clearly doesn't have a broad perception of being strong, though, so I also don't expect people are buying him for that reason. He probably also just looks fun.

    What was the last killer to get a big nerf after launch? I seriously can't remember one. Maybe Spirit, since she now has a vault animation, she had some add-ons nerfed, and she had collision removed? That'd be a bad example regardless since she's still one of the best killers in the game, though.

    Oni got gutted, then made tolerable after a few months. Hangman's trick and one of deathslinger crappy perks got nerfed. Blight compound 21. Now pyramid head.

    Dozens of people got banned, every streamer was calling out their bias, mods were removing every ruin thread. It was a nightmare because the devs told the truth for once.

  • Yeah this was not the right direction on a change I could get a cool down if it was actually a strong ability that wasn’t massively easy to dodge.

  • We don’t have any numbers yet, so he might not be dead. If he is dead though, then it’s almost guaranteed that Deathslinger and Spirit are next. They often get lumped together with PH when it comes to Killers that “need” a nerf.

  • Remember when they announced PH was losing the ability to see cages and people were saying Pyramid head was gutted? LMAO you’re all overreacting

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1644912#Comment_1644912

    You say that, but you would be silly not to use this strategy as PH. I don't care if you're a good killer or a bad one; a borderline free hit is a borderline free hit, and anyone who's playing to win should be taking advantage of that.

    But yes, please, let's do the same for Deathslinger. I'm thrilled PH is getting these changes.

    If they clean up Deathslinger and they make Legion not so goddamned annoying I don't think there will be a killer in the game that I don't have fun playing against. Well, maybe Freddy. He needs a nerf to his snares.

    I never said not to use it. You absolutely would be silly to purposely gimp yourself by not doing the most effective thing you can do.

    I simply said that spamming your M2 for free zoning with zero mind game takes no skill, and only GOOD killers will persevere.

  • @CashelP14 said:

    Pyramid Head isn't dead. The explanation they gave was correct.

    As PH here's how you chase a survivor:

    1. Put your weapon into the ground when they get near a pallet or window.
    2. If they try to dodge you hit them.
    3. If they drop the pallet or vault the window you hit them with Punishment of the Damned.
    4. Repeat previous steps at every tile.

    The best part about PH is hitting the Punishment shots. You felt skilled when you hit a shot but the miss cooldown was that bad you never used it. They've now made it more rewarding to use the skilled part of your power and not the unskilled way.

    Genuinely think he will be more fun to play/vs. Not saying he'll be stronger by this change but at least your going to have more fun playing as him.

    Yeah, but it is so easy to avoid his power, that when you aren't in animation lock, you won't get hits against good survivors. He is frozen in place when attacking, and there is a big red marker for where he is going to shoot. He needs more buffs in compensation for his zoning nerf.

  • @MusicNerd_TC said:

    https://forum.deadbydaylight.com/en/discussion/comment/1645333#Comment_1645333

    Yeah, but it is so easy to avoid his power, that when you aren't in animation lock, you won't get hits against good survivors. He is frozen in place when attacking, and there is a big red marker for where he is going to shoot. He needs more buffs in compensation for his zoning nerf.

    Yea someone said about making his turning better which I didn't really mind.

  • it is not a bad change. If the new recovery rate can be equal to normal attack, it would be acceptable to the nerf.

  • @Kira15233 said:

    We all knew this day was coming, sadly, devs listen too much the survivor community, he can't bait anymore, only decent thing about his changed is POTD being slightly shorter, welp, I'm done with the survivor community, time to mori them when I play killer

    So is this my funeral

  • So am I late to my funeral

  • @Mak0 said:

    Remember when they announced PH was losing the ability to see cages and people were saying Pyramid head was gutted? LMAO you’re all overreacting

    That only hurt people that wanted to camp cages.

    As someone who plays PH I’m telling you this is the nail in the coffin. It hands control of the chase to the survivor.

    They compare him to Huntress....except hatchets are infinitely better than POTD. If POTD was on par with a hatchet then people wouldnt be complaining as much, but that attack isnt receiving any buffs other than the cooldown in which theres not a chance they make it any shorter than an M1 whiff and an M1 whiff can still allow survivors to make another loop.

    They compare him to Demo but Demo is trash, besides he can zone too but the only reason nobody complains is because he’s a very weak killer. Hard to be frustrated by a killer when you’re tbagging from the exit gates.

    Its funny because survivors will still complain. Theres a few minor situations in the game where the survivor may be trapped at a pallet, the corners of lerys for example. Just wait until PH spams his power over and over and over again for the hit, survivors will be calling for another nerf.

  • I don't understand why he needs a nerf he was neither strong nor weak he was an average killer and with this he will simply become a killer trash and we will stop seeing him in games, as a demogorgon, clown ...

  • @lreyna said:

    Nah, this will weed out the poor PH killer mains. This whole post seems like it came from a killer perpetually stuck in white/green ranks.

    and yet nothing has to be done to weed out the weak survivor mains. Can't last in a chase? bring sprint burst/dead hard for free time, abuse badly designed areas of maps. No awareness? bring spine chill. Not very good at the game? just have your swf carry you then join in at the tbagging at the exit.

  • @crixus006 said:

    I don't understand why he needs a nerf he was neither strong nor weak he was an average killer and with this he will simply become a killer trash and we will stop seeing him in games, as a demogorgon, clown ...

    That's what Otz thinks too. PH is already rare and will disappear. I'm already ditching him because I can tell how this will go. He wasn't even that strong as you say.

    Alternative is people are theorizing that hes just going to spam his m2 now at loops over and over again and survivors will have something new to complain about.

  • @notstarboard

    "Pyramid head is not getting nerfed. They have explicitly said this is not intended to be a nerf. He's in theory just going to be more fun for both sides."

    We call this "spin". They say it's not a nerf and it's more fun for both sides yet with 3 months of feedback they've listened to survivor feedback and not killer feedback. It's 100% intended to be more fun for survivors, hence why overrall it's going to be a nerf.

  • You say they listen to feedback but only one sides feedback is being implemented. There is plenty on the survivor side that makes the low tier killers not fun to play, exhaustion perks and bad map design for example leading to long chases that take no skill on the survivor side.

    When I quoted Otz I was referring to the part about PH disappearing. He thinks that might happen. Also yeah A tier is strong but not super oppressive.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1646053#Comment_1646053

    Good killers are good at killing... meaning they will know this technique gives them an advantage, and they will use it. Good killers are certainly capable of making more skillful plays with Pyramid Head, but they don't need to, so they won't.

    They do now.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1646925#Comment_1646925

    Stop with the needless killer main/survivor main tribalism, they of course listen to everyone's feedback. BHVR has every incentive to make both survivor and killer fun to play, and to make the game balanced overall. They obviously would not get there by only taking feedback from the survivor side.

    PH is currently fun enough as killer, but miserable to play against as survivor unless the killer is a potato. Zoning is a lose/lose, so all you can do is hope the killer is bad. That is why they are getting negative feedback from survivor. The feedback was justified, and Behaviour was right to listen to it as they should all feedback.

    The problem is, and has always been, the lack of counterplay to zoning. The problem is not his strength, so the solution is not making him weaker. Their proposed solution is to increase counterplay to zoning while buffing POTD so as to make it feel less punishing and to balance out the other nerf. That is a perfect solution in theory, and we don't even have numbers on the changes yet. Just play the PTB in two days, keep an open mind, and submit feedback if it's bad. Easy.

    Also

    "I don't understand why he needs a nerf he was neither strong nor weak he was an average killer and with this he will simply become a killer trash and we will stop seeing him in games"

    "That's what Otz thinks too. PH is already rare and will disappear."

    https://us.v-cdn.net/6030815/uploads/C6YWKWD4B5OG/image.png

    ?

    It would also be interesting if we look at Dowsey's tier list, where he places PH similarly to Otz but also states he's S tier in a sweaty tournament setting, which he's also shown a bunch in practise, too.

  • @ClickyClicky said:

    You say they listen to feedback but only one sides feedback is being implemented. There is plenty on the survivor side that makes the low tier killers not fun to play, exhaustion perks and bad map design for example leading to long chases that take no skill on the survivor side.

    When I quoted Otz I was referring to the part about PH disappearing. He thinks that might happen. Also yeah A tier is strong but not super oppressive.

    Yes, that's exactly why they removed infinites and reworked entire maps, even making some of them SMALLER in order to make it easier for killers to actually apply map pressure. Yep, only survivors being listened to, 100%.

  • @SunderMun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1646942#Comment_1646942

    Yes, that's exactly why they removed infinites and reworked entire maps, even making some of them SMALLER in order to make it easier for killers to actually apply map pressure. Yep, only survivors being listened to, 100%.

    We're talking about feedback on PyramidHead. Context SunderMun, context.

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1646952#Comment_1646952

    We're talking about feedback on PyramidHead. Context SunderMun, context.

    Plus, you know, they may not ONLY listen to survivors, but there's a clear survivor bias. Almo's reasoning (and therein lack of response afterward) for the PGTW nerf shows that blatantly.

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1646952#Comment_1646952

    We're talking about feedback on PyramidHead. Context SunderMun, context.

    The context isn't relevant when your claim is that they only listen to survivors.

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1645145#Comment_1645145

    Just a slight step to the side can completely negate the attack, and yeah he has unlimited shots but he also has limited range and limited turning.

    It's apples to oranges though huntress was designed with hatchets as her primary attack, PH not so much.

    Yea that’s the thing I honestly think comparing these two killers doesn’t work. Not only because pp head is 115% AND has a whole other, but both attacks work differently and have their own strengths and weaknesses.

  • @SunderMun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1646956#Comment_1646956

    The context isn't relevant when your claim is that they only listen to survivors.

    "only one sides feedback is being implemented."

    Implemented.....as in being implemented in the case of the PH changes.

    Stop trying to make it something it's not.

  • Gotta love the boosted survivors in this thread, claiming there is only lose/lose situation when all you had to do was predrop a pallet. Meanwhile you play SWF with OoO and think that is balanced.

  • @Endstille said:

    Gotta love the boosted survivors in this thread, claiming there is only lose/lose situation when all you had to do was predrop a pallet. Meanwhile you play SWF with OoO and think that is balanced.

    Pre dropping a pallet isn't a solution, now is it a counter. Sure you might be safe. Maybe. If his power that can go through pallets to begin with doesn't hit you. The bigger issue with your flawed logic is the fact that predropping pallets encourages survivors to waste pallets and leave their team mates with nothing to work with. Your assertion that SWF w/object is common (I've seen this maybe 1 in 100 games in my over 4k hours of this game, more than half of that as killer) shows how little you know about this game.

  • @SloppyKnockout said:

    https://forum.deadbydaylight.com/en/discussion/comment/1646974#Comment_1646974

    Pre dropping a pallet isn't a solution, now is it a counter. Sure you might be safe. Maybe. If his power that can go through pallets to begin with doesn't hit you. The bigger issue with your flawed logic is the fact that predropping pallets encourages survivors to waste pallets and leave their team mates with nothing to work with. Your assertion that SWF w/object is common (I've seen this maybe 1 in 100 games in my over 4k hours of this game, more than half of that as killer) shows how little you know about this game.

    SWF w/object is nothing uncommon, i used to run this all the time, @azame is using it right now, a friend of mine does so too and I have seen it several times as killer so please spare me the anecdotes, thanks.

    To the point of wasting pallets, wasting pallets isn't wasting pallets when you can actually play the game and do the objective in the meantime. This just shows your blatant greed to waste even more time of the killer as survivor, check out botb rounds and check out what they did with loopable killers such as freddy and ph. To even state that you think it is a waste when you do not get hit because you threw the pallet, shows how little you know about the game and how it can be played. Also have you ever played against clown? Probably not, yet you predrop the pallet there too and literally nobody is going to say it is a waste but somehow against ph it is, lmao.

    Yes PH power can go through solid objects but it is being telegraphed, gives enough time to react without hassle. So unless a person is either braindamaged or just really sucks at the game, you do not hit a survivor with it unless the survivor is locked into animation or running through something narrow that they can not move enough to avoid the hit.

  • Let me get this straight. PH will no longer be able to strategically place trails sporadically without being forced into a ranged attack animation? So the only solution here to avoid this animation delay is to spend your entire trail pool, negating any strategy for placing trails here and there. Fantastic. Wd on removing skill and strategy from PH.

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1645054#Comment_1645054

    Ph’s attack is far wider than a huntress hatchet. He has unlimited shots. He is the only killer who can move faster than survivors with a ranged or speed attack expect for deathslinger and his shot really isn’t that reactable, you have to preemptively dodge at some point. 1v1 me as pyramid head and let’s see how many shots you can truly dodge.

    All meaningless when each shot gives an audio notification and a visual notification before the attack actually happens. the killers light is also shows where the attack will go at all times and if you keep out of it the attack will miss you.

    He has no control over his movement while casting ROJ no strafe or reverse, and mouse sensitivity is destroyed and capped. His power is Z tier outside of animation locks and if you get hit by it out in the open you need to go back to r 20.

  • @Brhoom said:

    https://forum.deadbydaylight.com/en/discussion/194247/rip-ph

    Haven't you read the whole thing? Survivors were stuck in lose/lose situation. Either drop the pallet and get hit, or continue to run only for PH to cancel his attack and M1.

    There was no counter to that, how is that fair?

    https://forum.deadbydaylight.com/en/discussion/comment/1642963#Comment_1642963

    What are you trying to prove by posting this?

    That Spirit is still an op killer?

    That you only enjoy playing with broken killers that need nerfs?

    Says more about you than anyone else tbh

    Why everybody says that?

    How many pallets are in the long tunnel that makes it IMPOSSIBLE to dodge?

    Somehow I've seen a lot of survivors that know they can do small 360 before or after the pallet that makes hitting them really hard.

  • @Tricks said:

    Let me get this straight. PH will no longer be able to strategically place trails sporadically without being forced into a ranged attack animation? So the only solution here to avoid this animation delay is to spend your entire trail pool, negating any strategy for placing trails here and there. Fantastic. Wd on removing skill and strategy from PH.

    yep.

    The actual fix was to make ROJ faster to cast but then survivors would cry.

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1647051#Comment_1647051

    yep.

    The actual fix was to make ROJ faster to cast but then survivors would cry.

    Hence my point about them only listening to feedback from one side. People that played PH asked for minor POTD improvements but all of those got ignored, which shows that these changes are being done specifically to make him more fun for survivor, which means it's going to be a net nerf.

    If the delay is long enough PH will end up being like wraith where you have to bodyblock a window so a survivor can't quickly juke through it, yay sounds fun.

  • @Zarathos said:

    The issue with current ph ranged attack is the wind up on the attack before it hits. Its extremely easy to evade. They need to up how fast the attacl fires off it already has extremly awkward movement so correcting the attack left or right is limited.

    Its kinda inescapable to point out how pyramid head despite a lower range is just an inferior huntress since currently has now way to speed up the punishment attack animation.

    I'd say ph is doomed to be a pubstomper killer. Good for styling on weaker survivor players. You can argue its skillful but that dosent quite add up if theres no way to get the attack to connect vs competent survivors.

    You shouldn’t be comparing pyramids attack to huntresses though. You wanna know why? Pyramid head has a smaller terrors radius, has another whole ability and is 115% movement speed. Could u imagine if his power was as strong as huntress but he kept these additional benefits which huntres doesn’t have? Just because a killer is missing a few things doesn’t automatically mean they are bad or worse than another killer. Why don’t you look at some of the things his power alone has over huntress: Ability to shoot through walls, ability to move faster than survivors when charging it and a slightly larger collision box.

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1645145#Comment_1645145

    All meaningless when each shot gives an audio notification and a visual notification before the attack actually happens. the killers light is also shows where the attack will go at all times and if you keep out of it the attack will miss you.

    He has no control over his movement while casting ROJ no strafe or reverse, and mouse sensitivity is destroyed and capped. His power is Z tier outside of animation locks and if you get hit by it out in the open you need to go back to r 20.

    Like I’ve said numerous times, his power yes is not as good as someone like huntress but remember how many more things he has going for him than her. 115% movement speed, smaller terror radius, unlimited shots AND ability to shoot through walls meaning he doesn’t suffer from map rng as much.. Also can you not say the same about the ability to dodge a huntress attack? Yes she doesn’t have limited horizontal movement but I would say this is a small drawback and a small price to pay for pyramid head considering he has so many other benefits which huntress does not enjoy

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1644892#Comment_1644892

    You shouldn’t be comparing pyramids attack to huntresses though. You wanna know why? Pyramid head has a smaller terrors radius, has another whole ability and is 115% movement speed. Could u imagine if his power was as strong as huntress but he kept these additional benefits which huntres doesn’t have? Just because a killer is missing a few things doesn’t automatically mean they are bad or worse than another killer. Why don’t you look at some of the things his power alone has over huntress: Ability to shoot through walls, ability to move faster than survivors when charging it and a slightly larger collision box.

    But its the survivors that compare him to Huntress when talking about his ability to cancel a ranged attack and go for an M1.

    Yes it is apples to oranges though

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1647070#Comment_1647070

    But its the survivors that compare him to Huntress when talking about his ability to cancel a ranged attack and go for an M1.

    Yes it is apples to oranges though

    He already had so many things going for him that the bait was just unnecessary. Also his counterplay is a different topic it’s not really to do with his strengths or whatever. I don’t care if you invent a nurse type killer as long as you can have fun and counter them like you can with nurse

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1647057#Comment_1647057

    Like I’ve said numerous times, his power yes is not as good as someone like huntress but remember how many more things he has going for him than her. 115% movement speed, smaller terror radius, unlimited shots AND ability to shoot through walls meaning he doesn’t suffer from map rng as much.. Also can you not say the same about the ability to dodge a huntress attack? Yes she doesn’t have limited horizontal movement but I would say this is a small drawback and a small price to pay for pyramid head considering he has so many other benefits which huntress does not enjoy

    Again, literally none of that matters if survivors can easily avoid the hit.

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1647074#Comment_1647074

    Again, literally none of that matters if survivors can easily avoid the hit.

    That’s not true though. Not only have you still got the advantage of free hits at Aniston locks but there are many situations where you can use it well. Why don’t we just wait till these changes are released, play a lot of pp head and judge then. Remember he can still bait outside of windows and pallets.

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1647075#Comment_1647075

    He already had so many things going for him that the bait was just unnecessary. Also his counterplay is a different topic it’s not really to do with his strengths or whatever. I don’t care if you invent a nurse type killer as long as you can have fun and counter them like you can with nurse

    Actually technically the Nurse has less counter than any other killer. You put a safe pallet between you and spirit, thats a counter. You put an obstacle between you and deathslinger, thats a counter.

    With Nurse you're hoping on the killer missing. That's it. Yes she's easier to make her miss attacks than other killers which is why there is less complaints but technically she has no counter other than wiggling around and backtracking and hoping the killer misses or loses sight of you.

  • @Brhoom said:

    https://forum.deadbydaylight.com/en/discussion/comment/1644281#Comment_1644281

    Nurse's kill rare increased in red ranks after the "nerf"

    PH will require practice to be good now, just like Nurse.

    And Nurse is still the best killer in the right hands.

    Please stop saying he could never compete, do you honestly believe the devs will nerf a killer if he's having a hard time with survivors?

    spirit is better than nurse and not even spirit can compete vs top teams

    yes devs nerfed killers that cant compete with top survivor teams multiple times

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1644892#Comment_1644892

    You shouldn’t be comparing pyramids attack to huntresses though. You wanna know why? Pyramid head has a smaller terrors radius, has another whole ability and is 115% movement speed. Could u imagine if his power was as strong as huntress but he kept these additional benefits which huntres doesn’t have? Just because a killer is missing a few things doesn’t automatically mean they are bad or worse than another killer. Why don’t you look at some of the things his power alone has over huntress: Ability to shoot through walls, ability to move faster than survivors when charging it and a slightly larger collision box.

    You need to hit your target for your ability to see use. A range limit is usually the trade off for ph. Tr trade is relatively negligible considering a 32 meter tr and a 48 tr means no difference since the heads up of 32 meters is more then enough time to set up your looping route. Shooting through walls suffer from a range disadvantage with add on's desperately required to go for midrange shots. His punishment attack cannot travel on surfaces like stairs unless it has a straight path through the ground or its a straight path. His wider collision mean's nothing if the warning of the impending attack is blatantly telegraphed on the ground. Go into a kyf with a good survivor player and test a only punishment PH see how easy it is to land the hit because the ownes is heavily on the survivor dodge you have no input on improving its speed via charging the attack. When you compare ph to huntress he inferior in nearly every way the only thing you got going for you is the ability to potentially ignore ds and 115% ms which isn't good enough.

  • @Zarathos said:

    https://forum.deadbydaylight.com/en/discussion/comment/1647070#Comment_1647070

    You need to hit your target for your ability to see use. A range limit is usually the trade off for ph. Tr trade is relatively negligible considering a 32 meter tr and a 48 tr means no difference since the heads up of 32 meters is more then enough time to set up your looping route. Shooting through walls suffer from a range disadvantage with add on's desperately required to go for midrange shots. His punishment attack cannot travel on surfaces like stairs unless it has a straight path through the ground or its a straight path. His wider collision mean's nothing if the warning of the impending attack is blatantly telegraphed on the ground. Go into a kyf with a good survivor player and test a only punishment PH see how easy it is to land the hit because the ownes is heavily on the survivor dodge you have no input on improving its speed via charging the attack. When you compare ph to huntress he inferior in nearly every way the only thing you got going for you is the ability to potentially ignore ds and 115% ms which isn't good enough.

    Well you shouldn't be comparing them because that's where this whole argument gets caught up. PP heads power is more to help in chase rather than carry him in chase. Remember he can still do all the mindgames a normal 115 percent killer can but he has this extra ability. Huntress on the other hand relies on her hatchets and thus they need to be stronger, because she would be nothing without them. Can you imagine if pp head's attack was as strong as huntress's? Also just don't use ur power at long ranges its not hard to catch up when you are 115%.

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1647399#Comment_1647399

    Well you shouldn't be comparing them because that's where this whole argument gets caught up. PP heads power is more to help in chase rather than carry him in chase. Remember he can still do all the mindgames a normal 115 percent killer can but he has this extra ability. Huntress on the other hand relies on her hatchets and thus they need to be stronger, because she would be nothing without them. Can you imagine if pp head's attack was as strong as huntress's? Also just don't use ur power at long ranges its not hard to catch up when you are 115%.

    When you refer to him as "PP head" it kind of gives off an air of bias to your argument.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1646951#Comment_1646951

    Yeah, I don't think there's any question he's very strong right now. Strong is fine, though, provided chases are interactive and both sides have ample opportunity to let their skill shine through. I really enjoy playing against Huntresses and Nurses, for example, even though both are strong, because there's ample opportunity to extend chases with good play. Hopefully Pyramid Head can get there too.

    Hard agree, tbh. I love playing against a good huntress. It's such a hard game and there are so many mindgames to it; I usually learn something from them. PH? Nah. Spam M2 and profit. Easier to pull off than the stand still 2 win aspect of Spirit.

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1647456#Comment_1647456

    When you refer to him as "PP head" it kind of gives off an air of bias to your argument.

    Lmao that’s literally jut a nickname which many people give him. You think I’m gonna stop calling him that when he gets changed?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1647051#Comment_1647051

    There's just an increased cooldown before he can M1 again after placing a trail. He is not being forced to use POTD every time he lays a trail.

    Cool not so bad then. I rarely use his ranged attack anyway as I prefer using STBFL on him. It's not a ridiculous 10 second cool down or something is it?

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