Tested: Generator grabs are survivor sided as coded, yet network communication blamed!
I play both sides so know how unfair it feels when the killer grabs the survivor only to grab thin air and not even a hit.
This is a clip of one of my tests where I seriously let go late of the generator and felt so bad for the killer as they grabbed the thin air, this seriously needs to be fixed. That spirit should have grabbed me!
https://www.youtube.com/watch?v=z5qYu3Bc_vg
Comments
Not gonna lie... I didnt even realize there was an Adam in the video at first. Was waiting for Kate to get phantom grabbed.
Uh, the way you put it, it does not seem like you tested it, you just played some game and tried to get yourself grabbed
By the way, anecdotical evidence is not proof the code is survivor sided
Ok and? Survivors can get hit 17 miles away from the window
I think the devs mentioned that things like this will be fixed soon
No they can't. It's been fixed. If you get hit far from the window then it's only your ping to blame. Pay attention to patch notes.
Ok then please explain the lag switching nurse i just went against who hit all of us from the other side of the map even though we all had decent ping
They fixed the bug that sucked you to the window, while that really helps, lag switching and vpning killers still exist
Or its the killer's ping.
Both of these issues are being addressed. Peanits confirmed in another discussion they're looking to re-code how grabs work.
I thought from the title someone put their hands in the spaghetti.
Not sure how it's relevant to what I said. Lagswitching is completely another matter.
You said i cant get hit far away from the window unless its my ping right?
Which is not true since if a killer has bad ping or is lagswitching he can hit me even though on my screen im already far away
Grabs work something like so.
1- Killer clicks M1. If the host reads the Survivor is mid action, the Killer is put into position and grab animation starts.
2- The host then checks again if the Survivor is still mid action. If so then the grab finalizes, if not then the grab fails.
That double check was put in place back when DbD used a P2P netcode in order to prevent or limit host advantage. It attempts to make certain Survivors are given a fair chance to react to Killers making a grab by delaying the grab ever so much. And it worked. In P2P. On dedicated servers that double check highly favors the Survivor. It more or less is giving Survivors far more time to react to and prevent a grab than intended. Grabs now work somewhat like so.
1- Killer clicks M1. If the server confirms the Survivor is mid action, the grab starts.
2- Then the server checks again if the Survivor is still mid action. If so the Killer is then told the grab finalizes, if not it fails.
By adding a server into that double check it effectively doubles, if not more, the time Survivors have to react and prevent a grab. In P2P data is sent to host/client. Host sends a check and gets feed back based on the ping and ONLY that single ping. On a server it is player/server/player. Killer checks server, then server checks Survivor, and finally server tells Killer. That means dedicated servers need to go through the Killer's ping TWICE and Survivor's pings at least once before a grab can be finalized.
Grabs aren't the only thing to use this double check system. Dead Hard is almost the same thing. Survivor DHs and tells the server, then the server tells the Killer. That often can make Dead Hard fail as Survivors can't time it well enough thanks to the added lag of servers. By the time a Survivor DHs, he can already be hit server side and end up exhausted and still take damage.
You have to remember that DbD wasn't made to support dedicated servers and is still using a LOT of netcode made for P2P. That is why Shape and Ghostface have problems stalking. Server double checks adding delays. Why charged powers for Huntress, Demo, Nurse, ect have a minor delay now. Server double checks and confirmations messing with muscle memory. It is also why Survivors seem to be hit from miles away as melee hits need the Killer to have priority in order to function, leaving Survivors to be told they got hit well after the fact as the Killer tells the server then the server tells the Survivor they got hit some .5 of a second ago.
My last 4 grab attempts succeed and I got really surprised, I even wondered if they might have fixed this. I used to fail 75% of the grabs. Awesome!
My grabs always seem to fail w GF, that's why I gave up on him.(PS4) No point if you can't stealth properly. Seems to work more often w Myers though, which doesn't make any sense... I hope they fix this real soon. Nothing like being penalized for great, stealthy play.
Hows this evidence? It works for both sides badly.
Playing as a killer using p2p my grabs were frequent.
Since dedicated servers the grabs are a laughable as not only does it fail it doesn't give you a hit reward which you would have recieved if you didn't attempt to grab. Having an archive task of 2 grabs is almost impossible without farming.
What upsets me is that we needed dedicated servers yet it has been implemented incorrectly and now code is having to be written for this which doesn't fully fix it like window hits.
Had the dedicated servers been used with p2p for gameplay with the dbd client software reporting back the code would not need to have been touched and gameplay would have been as before but with automated notifications of cheating being possible.
In the example video I help onto that generator waaaay too long, so it now looks like BHVR have to write code to fix what need not be fixed... I'm guessing the networking dedicated servers was sourced to some third party.
You just explain that yourself lag switching or VPN abusing
There is literally nothing wrong with window hits. Play with a good connection, or accept that vpns on PC is one of the downsides.
You have to pray that it'll connect, even when it looks like it should. Not even mobile is safe from the curse of the broken grab. Makes it even more surprising that we're still getting challenges that involve a broken mechanic (including one that requires you to get two in a single game, like #########).
I'll be honest and farmed the "2 grabs in a single trial" !!!
For this video I wasn't paying enough attendion and somehow STILL got away with it.
Strangely grabs worked after dedicated servers which would have been unfair on survivors if killer sided but the code is far worse with the killer unable to grab or a missed grab get a hit.
Dedicated servers : Killer=Grab Survivor=Let go == Killer and performed grab time before survivor release time so award to Killer
Coded patch + Dedicated servers : Killer=Grab Survivor=Let go == Noted a network delay in what the survivor saw, so award grab to killer if value from killer grab time to survivor release time - 1 or 2 second being a positive value.
The coded patch would be a good guess but similar code to the patch for getting hit at windows, the grab timing needs to be optimised better.
I know the internets littered with them but here is another example of the killer grabbing the survivor but doesn't even get a hit until another action leaving the shack... https://www.twitch.tv/alteeef4/clip/AbnegateAuspiciousMageSMOrc
Rare footage of someone actually knowing how the netcode in this game works. There is so much misconception here in the community, honestly your post should be pinned by the developers.
like it should be? bc the split second when the survivor lets go bc he saw you shouldnt result in a grab no matter what. of course it's survivor sided and yea the game is supposed to have unfair mechanics. like that killer can see their opponents in the lobby but survivors dont. Also for good reasons.
That is the point of this post, the game doesn't asthe split second passes and yet the killer doesn't grab the survivor.
Worst case scenario the killer should hit the survivor instead they should grab the survivor, don't and the survivor runs off not even hit.
Sorry I don't understand what you are saying
I play killer and survivor and it is definitely not fair.
Have you read about the p2p delay code and how dedicated servers create even more time for survivors to react?
I'm trying not to even get into the air grab without even getting a hit, this is so unfair that I'm wondering if BHVR are well aware as they set the grab as a challenge to do TWICE in a match!
Did ToxicNancyMain change her name?
I'm so confused.
Yea i did
Oh nice, good to know. =]
@Chewy102 wonderfully described by the way