Recognize the double standard. It's getting annoying

With Ruin being changed, I'm seeing a lot of stuff about "genrushing" and this often brings the argument that it's "efficiently completing the objective" with some people outright claiming it "doesn't exist"

Recognize your double standards please. Both sides, stop with this biased #########. It's getting annoying.

Genrushing is to killers as tunneling is to survivors.

What makes tunneling toxic and annoying? You are removing a player from the game extremely quickly. This usually results in a low amount of points, an unfun game, and a potential depip. This is annoying and unfun, as anyone will attest. No one intelligent will try to claim otherwise.

What is genrushing?

Genrushing is the act of completing generators extremely quickly, thus ending the game as fast as possible.

Did you catch that?

"Ending the game as fast as possible"

Does that sound familiar?

Genrushing is toxic and annoying because you are removing a player from the game extremely quickly. This usually results in a low amount of points, an unfun game, and a definite depip. This is annoying and unfun, as anyone will attest. No one intelligent will try to claim otherwise.

Now comes the argument "we're just doing our objective. That's not toxic. You're just salty"

Isn't that what tunneling is?

Genrushing apparently "doesn't exist" because the survivors are just doing their objective. You're right, their objective is to complete the generators and get out.

The killer's objective? Kill the survivors. Simple.

So by eliminating someone quickly, they have essentially done their job as efficiently as possible with no regard to the fun of the other player

Guys. Recognize the double standard. Play both sides, not only will it help you're gameplay, but you'll start to learn why one side talks the way it does. No one on this forum, on YouTube or Twitch, or anywhere else is the centre of this game and deserves to be treated like a king. No one.

Recognize the double standard. It's getting annoying.

Comments

  • @YaBoiFreddy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1003600#Comment_1003600

    Yea again where's ur facts? look I don't care how many of you say I'm wrong it's written on screen as one of 3 examples of griefing just cause you all are "interpretating" what the devs mean that's on you until u have facts proving what your saying then I'll shut up n apologize till then it's written in game on screen under griefing and trolling as for the achievement that says take a hit while carrying someone this can be achieved without body blocking. Ty GG #ProveMeWrongWithFacts

    If you go read the thread about game rules and punishment on this very forum, you'll see that bodyblocking is under the section "DISCARDED REPORT REASONS". With the caption "The follwing are not considered bannable offenses - Please do not report" in all caps. So just know that if you report for it the reports are straight up discarded.

    The bodyblocking that is considered griefing is stuff like taking the game hostage with it (which is griefing) and survivors blocking eachother in corners to get eachother killed. Not survivors bodyblocking for eachother against the killer.

    I fully agree that the in-game report reasons need to be more clear and probably rewritten though. They can lead to a lot of misunderstandings, and this is one of them.


    EDIT: Here's the thread I'm talking about

    https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system

  • @YaBoiFreddy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1003600#Comment_1003600

    Yea again where's ur facts? look I don't care how many of you say I'm wrong it's written on screen as one of 3 examples of griefing just cause you all are "interpretating" what the devs mean that's on you until u have facts proving what your saying then I'll shut up n apologize till then it's written in game on screen under griefing and trolling as for the achievement that says take a hit while carrying someone this can be achieved without body blocking. Ty GG #ProveMeWrongWithFacts

    Okay.

    ---

    @Peanits posted this in May in response to someone asking if body blocking the hook is reportable:

    "It is not. Bodyblocking is only bannable when it is used to grief (by holding the game hostage, or by blocking teammates to get them killed). In the case of someone blocking a hook, you can hit them to force them to move."

    Later he posted:

    "You could always drop the survivor if there's more than one in your way, although bodyblocking is not exclusive to SWF. I've taken hit for total strangers before and complete strangers have taken hits for me as well."

    He further further posts in response to someone posting about Killers blocking hooks:

    "There's a big difference there. Survivors could not force the killer to move out of the way, but the killer can hit the survivors to force them to move."

    https://forum.deadbydaylight.com/en/discussion/comment/498909#Comment_498909

    ---

    @MandyTalk posted this in December in a thread about Body Blocking and that some people find it unclear and it needs to be renamed in the rules:

    "I think we're in the process of going over the game rules to make them clearer for everyone - and yes this is one of the main ones that's on the list for me as it will make it clearer for everyone concerned about what is and isn't acceptable in game."

    https://forum.deadbydaylight.com/en/discussion/108631/bhvr-stop-calling-it-body-blocking/p1

    ---

    Do you need more?

  • @TruEternity said:

    Gen rushing and tunneling are both over used terms in the community, and somewhat of a joke. In most cases, people who cry “gen rushing!” are bad, didn’t face toolboxes with add ons and just failed to apply pressure, then blame the game for their inability to do well.

    "Just apply pressure" is an overused and often incorrect suggestion to make. Some killers are literally unable to apply the pressure they need to effectively stop gens without tunneling or camping. This is why Ruin was necessary, because it slowed the gens so that their pressure was possible. New ruin is literally useless to over 50% of the killers in the list because they do not have the mobility to effectively push survivors off the gens so that Ruin can be used. So telling people to "just apply pressure"? They can't. Literally, over 50% of then just can't. And then everyone will complain that they only see hillbilly and the occasional Nurse and Spirit. Once hillbilly gets nerfed prepare to see no killers since it'll be impossible to win coordinated, efficient teams.

  • @Deadeye said:

    Ehhhhmmm disagree. On one point. Tunneling is not a depip and low points, that's camping. Tunneling is, as you said, getting someone out of the game quickly. That's not done by waiting at the hook for the unhook and insta down or securing the "death within 2 minutes". Tunneling is ignoring free hits / body blocks to get to the injured one down and out of the game.

    Tunneling is not when you simply down someone and hook him the second time. Many people call it tunneling if you don't let someone go just because he was already hooked within the last 2 minutes, or when you have not already hooked everybody at least once. Even if that person survives until the end, you get called tunneler for that (sometimes).

    But regarding the double standard, I totally agree.

    Gen rushing is some difficult term. Tunneling, regarding your "objective" to kill people, tunneling can be more precisely defined because you are still progressing towards your goal when chasing the person that did the unhook. When you always go for the person that got hooked more often, it's pretty easy to call it tunneling. Calling it gen rush because someone is working on a gen injured is a bit more difficult to agree. Normally the speed at which gens pop, when at a too high rate, you start calling it gen rush. But when exactly? A gen every 60 seconds? Every 65?

    I like to talk about gen rushing when the whole team or at least 3 survivors build up for that, like with Better Together + Prove Thyself, like two or three people bringing BNP and Commodius or Engineer toolboxes etc. Otherwise it quickly seems like whining when talking about gen rushing.

    No. Using the common definition of tunneling, i.e downing a survivor too quickly after they've been unhooked, or getting into a chase with them immediately after, it falls under the exact same definition and results as gen rushing.

    Why should I go after the healthy, still 3 hook survivor when an injured, 2 or possibly 1 hook survivor is right there? And why care about people blocking or body blocking when it means they're ignoring their objective to try and save the other survivor?

    Because it's a nice thing to do to make sure everyone has fun.

    Why should I slow down on gens when my objective is to get them done?

    Because it's the nice thing to do to make sure everyone has fun.

  • @newavitar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1003382#Comment_1003382

    "Just apply pressure" is an overused and often incorrect suggestion to make. Some killers are literally unable to apply the pressure they need to effectively stop gens without tunneling or camping. This is why Ruin was necessary, because it slowed the gens so that their pressure was possible. New ruin is literally useless to over 50% of the killers in the list because they do not have the mobility to effectively push survivors off the gens so that Ruin can be used. So telling people to "just apply pressure"? They can't. Literally, over 50% of then just can't. And then everyone will complain that they only see hillbilly and the occasional Nurse and Spirit. Once hillbilly gets nerfed prepare to see no killers since it'll be impossible to win coordinated, efficient teams.

    Imagine playing someone like the Clown/Hag/Myers and people telling you to just "apply more pressure" so Survivors aren't on multiple Gens across the map.

    Oh wait. They do. How do you do that? I dunno. No one does.

  • I wish they all would play normal neither gen rush or tunneling.

  • @yobuddd said:

    We could go so far as to say that even touching a generator with any progress on it is “tunneling a gen”. Better to walk around a find a new one with zero progress.

    We could go as far as to say that even hitting a survivor that's injured and just been hooked is "tunneling a survivor". Better walk away from them to find a survivor who hasn't been touched.

    Recognize the double standard.

  • @HarryToeknuckles said:

    https://forum.deadbydaylight.com/en/discussion/comment/1003513#Comment_1003513

    Or just avoid gens all together. Probably best to find the closest hook and wait there for the killer.

    Best avoid the survivors all together and wait by the door to open it for them.

    Recognize the double standard.

  • @White_Owl said:

    Just as many survivor cry about tunneling/camping when there was none, the same happens with gen rushing. I see a lot of killers complain about it even if there wasn't. I think a lot of people mistake the feeling (about being tunneled or rushed) for what actually happens.

    In other words, it's true that gen rushing exists but it's rare, and people use that term indiscriminately.

    The requirements to gen rush is getting less and less because killers are quickly losing their counters to gen rushing. Imagine if DStrike was "reworked" the same way as ruin. Some killers would start tunneling every game right? Some survivors have started gen rushing every game. With no D Strike to stop tunnelers in this scenario, how are killers supposed to stop gen rushing without ruin? And I mean any killer including clown or Bubba. Not just hillbilly or nurse

  • @YaBoiFreddy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1003466#Comment_1003466

    Cause u haven't read everything sometimes I wonder if we even play the same game twice in 2 days some know it all trys to say I'm wrong

    https://us.v-cdn.net/6030815/uploads/286/5Z58NKDABSFO.jpg

    there are different variations of bodyblocking, with only a specific kind of them actually being against the rules.

    the report option you have shown is sadly not very specific in that regard, so let me get rid of some confusion here:

    the bodyblocking that is referred to here is performed by the killer, where he blocks a survivor in a corner for extended periodes of time without allowing them to leave, therefore taking away their ability to play the game.

    this is, with a video of the killer doing it for too long, a reportable offense that can lead to a ban.

    however, the bodyblocking performed by survivors to help their team out is perfectly fine, due to the killer being able to do something against it - namely hit them. there are even specific perks / point score events just for this kind of behavior ("protection" hits - MoM literally requires one to do this).

    in the end, bodyblocking is not reportable, unless its done by the killer for extended periodes of time (no you wont be reportable for blocking someone in a corner and chainsawing them right afterwards, dont worry).

    f79s93mhr1m11.png


  • @Kbot22 said:

    @newavitar it isn't the survivors fault that the game is helariously unbalanced at high rank play, Gen times need to be seriously looked at I've had game WITH old ruin that the gens were done in >5 min and that just shouldnt be possible. Also what do you expect the survivors to do follow you around? There aren't that many things to do as survivor if you aren't doing gens. Ig you could search chests or do totems but it really isn't worth it just for a trash item or a measly 1000 points in a category you will fill anyway unless you an immersed claudette.

    I don't blame the survivors, no. I blame the developers for not paying attention to half of their playerbase and completely ignoring high tier players needs

    Survivors can just go easy on gens in favour of points, like searching chests, cleansing totems, maybe distracting the killer for your team. But you also don't need to, just as killers don't need to not tunnel.

  • Some people like you seem to think it's the exact same thing but be honest here. As a survivor the main thing you do is fix gens, it's just you naturally doing your objectives. With killer you can go to other survivors but it doesn't really work saying a survivor is being toxic for 'genrushing' when unless they are being chased there is basically nothing else they can do other than search chests and destroy totems I suppose? The issue there comes with the games balance, not the survivors being toxic unlike tunneling...

  • @LetsPlayTogether said:

    Gen rush doesnt exist. Its a killer made illusion to justify their cheap gameplay.

    If gen rushing doesn't exist then neither does tunneling. They're the same inputs with the same outputs.

    When you tunnel a survivor, you are making the game unfun for them in order to more quickly complete your objective; killing the survivors. This results in less points, a quick unfun game, and a potential derank.

    When you gen rush a killer you are making the game unfun for them in order to more quickly complete your objective; fixing the generators. This results in less points, a quick unfun game, and a potential derank.

  • @arslaN said:

    I don't think they are comparable at all.

    Genrushing happens because survivors have nothing else to do, tunneling happens when the killer decides to chase the same person instead of others. It's the killer's decision to do that.

    Survivors have other options, though not many. The developers need to add a secondary objective in order to counter this. But as it stands, survivors can cleanse totems and search chests, distract the killer, or go for altruistic points

  • How is tunneling the best way to kill all the survivors? Usually it results in the other 3 "rushing gens" and getting out.

  • @YaBoiFreddy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1003466#Comment_1003466

    Cause u haven't read everything sometimes I wonder if we even play the same game twice in 2 days some know it all trys to say I'm wrong

    https://us.v-cdn.net/6030815/uploads/286/5Z58NKDABSFO.jpg

    'Bodyblocking' refers to when a killer gets you in a spot you cant escape and just holds you there for ages (very toxic). It's not the same as survivors bodyblocking the hook and stopping the killer from hooking the survivor since you can hit survivors to get them out of the way and it's not something that is detrimental to the game and is a mechanic otherwise they would give killers noclip or some pushing mechanic. Survivors can't do ######### against killers bodyblocking and it just takes ages for the game to end and for the killer to just kill you, sometimes forcing you to DC.

  • @newavitar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1003425#Comment_1003425

    No. Using the common definition of tunneling, i.e downing a survivor too quickly after they've been unhooked, or getting into a chase with them immediately after, it falls under the exact same definition and results as gen rushing.

    Why should I go after the healthy, still 3 hook survivor when an injured, 2 or possibly 1 hook survivor is right there? And why care about people blocking or body blocking when it means they're ignoring their objective to try and save the other survivor?

    Because it's a nice thing to do to make sure everyone has fun.

    Why should I slow down on gens when my objective is to get them done?

    Because it's the nice thing to do to make sure everyone has fun.

    What exactly is the "No" about? You pretty much say the same as me. The point I disagreed was just the part about depip and no points. But you don't explain why you get less points by tunneling. Tunneling actually grants you points the moment you do it. You are in a chase, you hit / down and hook someone. Points loss happens when you refuse to play the game, and that happens when camping the hooked survivor. And that are 2 different things.

    Btw where did you find the common definition of tunneling?

  • @YaBoiFreddy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1003515#Comment_1003515

    READ clearly says examples taking game hostage, body blocking do u not see the "," taking game hostage is 1st example and body blocking is a 2nd exactly u have no facts please stop its obvious u wrong here and you got no facts.

    There is no reason for bodyblocking survivors to be reportable. They aren't going to making: Holding the game hostage and bodyblocking the same as sometimes bodyblocking is only done for a minute and not holding the game hostage and they aren't making it super long winded. Mettle of man literally is built around taking hits which killers won't often give you and the only reason for it is so you can help people wiggle free. It's called a protection hit for a reason and it's because you are protecting the survivor from the hook. It's a gameplay feature that's literally part of the game otherwise they would've made many things that could prevent it just when the killer is holding a survivor. They can't implement a system where survivors can push killers whenever just incase they are being bodyblocked as that would cause a plethora of issues.

  • @YaBoiFreddy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1003501#Comment_1003501

    No bodyblocking in general is reportable of fence whether it be camping a hook as I'm tryna hook wedging me to a pallet or blocking survivors in general show me ur facts where it says body blocking is acceptable.

    @Dead_by_David said:

    Bit unsure of this and I do not want to break the rules.

    If I see a survivor in a corner and I trap them there, hitting them twice with no chance of escape (not holding them hostage there) or as a survivor blocking the killer from the hook.

    Just want a clear understanding of what is cheating/holding the game hostage and will get me banned. (I appreciate that people have opinions on what people should be banned for but I just want to know what is an actual offence for now :chuffed: )

    A moderator/developer or whatever it is and responded to someone else somewhere and it basically shows you you're wrong so there's proof. People that make and know the rules, now you can stop acting like everything you say is the truth :)

  • @Kbot22 said:

    @newavitar it isn't the survivors fault that the game is helariously unbalanced at high rank play, Gen times need to be seriously looked at I've had game WITH old ruin that the gens were done in >5 min and that just shouldnt be possible. Also what do you expect the survivors to do follow you around? There aren't that many things to do as survivor if you aren't doing gens. Ig you could search chests or do totems but it really isn't worth it just for a trash item or a measly 1000 points in a category you will fill anyway unless you an immersed claudette.

    And then complaining about NOED. And you would wonder what game wrecking stupidity survivors do for that measly 1000 points on unhooking, just because it is a 5 second action instead of a 14 second action. And how fast multiple survivors can run to be the first to do so

  • @Zamblot said:

    Some people like you seem to think it's the exact same thing but be honest here. As a survivor the main thing you do is fix gens, it's just you naturally doing your objectives. With killer you can go to other survivors but it doesn't really work saying a survivor is being toxic for 'genrushing' when unless they are being chased there is basically nothing else they can do other than search chests and destroy totems I suppose? The issue there comes with the games balance, not the survivors being toxic unlike tunneling...

    It's the exact same thing. If you read the post I talked about how in both you are taking them out of the game quickly, ruining their fun, taking points from them and deranking them. They are exactly the same except that you have more ways to stop tunneling than you do to stop gen rushing

  • @Waffleyumboy said:

    How is tunneling the best way to kill all the survivors? Usually it results in the other 3 "rushing gens" and getting out.

    That's camping. Tunneling is much quicker and once their DS is out of the way, or they don't have one in the first place, you can move on to another survivor quickly. However with current gen speeds even tunneling won't be enough to kill everyone or even 2 people before gens are done

  • @newavitar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1003944#Comment_1003944

    That's camping. Tunneling is much quicker and once their DS is out of the way, or they don't have one in the first place, you can move on to another survivor quickly. However with current gen speeds even tunneling won't be enough to kill everyone or even 2 people before gens are done

    Tunneling doesn't work that way. It takes 3 hooks each taking at least a minute if they have DS. Factor in BT and a god loop and it's not that efficient.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1002974#Comment_1002974

    Should have seen the DBD Discord when the ruin nerf was announced. Oh dear.

    Oh my... it was terrible. Chat was on slowmode for one or two full days.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1004025#Comment_1004025

    Tunneling doesn't work that way. It takes 3 hooks each taking at least a minute if they have DS. Factor in BT and a god loop and it's not that efficient.

    It is if it is a weak Survivor. That's what I usually do, I find the weakest link and get rid of them first. Doesn't matter how good the other three are, a 3v1 is in my favor, no matter what they do.

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1003753#Comment_1003753

    What exactly is the "No" about? You pretty much say the same as me. The point I disagreed was just the part about depip and no points. But you don't explain why you get less points by tunneling. Tunneling actually grants you points the moment you do it. You are in a chase, you hit / down and hook someone. Points loss happens when you refuse to play the game, and that happens when camping the hooked survivor. And that are 2 different things.

    Btw where did you find the common definition of tunneling?

    I'm talking about a points loss for the person having the action done to them. Genrushed killers get no points and tunnelled survivors get no points.

  • I will tunnel if I see survivors being altruistic to the point of self sabotage. Just makes the game easier for me. Idgaf if they complain about it being less fun. If someone is going to rush an unhook, I'm going to punish their team for it.

  • The difference between tunneling and doing gens is the killer has three other targets to pick from. If not being chased what else do you want the survivor to do? The only other thing that can be done is totems and chests. And there's only so many of those. I'd also argue it's only gen rushing if there's at least two toolboxes.

  • @JordanMalicious said:

    I will tunnel if I see survivors being altruistic to the point of self sabotage. Just makes the game easier for me. Idgaf if they complain about it being less fun. If someone is going to rush an unhook, I'm going to punish their team for it.

    Then you should not complain when you get genrushed. Tunneling is to survivors and genrush is to killers. You are removing a player out of the game quickly in order to complete your objective efficiently. When you get genrushed, they're doing the same thing to you. Both are unfun to play against but sometimes are necessary and are always a valid strategy.

    Just don't complain when you get genrushed if you tunnel regularly. If you don't tunnel regularly then by all means complain about genrush.

  • @newavitar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1004085#Comment_1004085

    Then you should not complain when you get genrushed. Tunneling is to survivors and genrush is to killers. You are removing a player out of the game quickly in order to complete your objective efficiently. When you get genrushed, they're doing the same thing to you. Both are unfun to play against but sometimes are necessary and are always a valid strategy.

    Just don't complain when you get genrushed if you tunnel regularly. If you don't tunnel regularly then by all means complain about genrush.

    I should add on to that point @JordanMalicious that if you are being genrushed you have the right to tunnel a survivor. Once again, they're one and the same. If you play fair and they start genrushing you, start tunneling. It's the only way you'll have a chance of winning and even then you'll probably still lose but that's how killer works.

  • @thrawn3054 said:

    The difference between tunneling and doing gens is the killer has three other targets to pick from. If not being chased what else do you want the survivor to do? The only other thing that can be done is totems and chests. And there's only so many of those. I'd also argue it's only gen rushing if there's at least two toolboxes.

    The amount of toolboxes, the perks they run, none of that matters. What matters is how they play. The survivor, though they don't have many, still have other objectives to choose from. Cleanse some totems, search a chest, find the injured player and heal them, sabotage some hooks in the area, go for unhooks, move to a different generator to break up the 3 gen group. If you've done all the totems and chests and nobody is dead yet then by all means finish the gens and get out. You've given this guy as much of a chance as he's given you by not tunneling.

    If he starts tunneling then for the sake of the guy being tunneled, rush the gens as fast as you can. He gave up that right to not be genrushed when he started tunneling. Just like survivors give up their right to not be tunneled when they start genrushing.

  • Its not that people don’t recognize “gen rushing” it’s that most killers on here want to claim their losses as “I got gen rushed”. When many times it is not the case at all.

    Rushing a gen doesn’t mean it is toxic either. At some points you have to try to out pace the killer if everyone is getting hooked left and right with no gens done. How in the world is that toxic??

    Also, I don’t see how Tunneling is the same thing when you lose the game because you tunnel, in most cases.

  • @newavitar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1004137#Comment_1004137

    The amount of toolboxes, the perks they run, none of that matters. What matters is how they play. The survivor, though they don't have many, still have other objectives to choose from. Cleanse some totems, search a chest, find the injured player and heal them, sabotage some hooks in the area, go for unhooks, move to a different generator to break up the 3 gen group. If you've done all the totems and chests and nobody is dead yet then by all means finish the gens and get out. You've given this guy as much of a chance as he's given you by not tunneling.

    If he starts tunneling then for the sake of the guy being tunneled, rush the gens as fast as you can. He gave up that right to not be genrushed when he started tunneling. Just like survivors give up their right to not be tunneled when they start genrushing.

    You can only sabo hooks if you have a toolbox. And killers get angry if you sabo the hooks. As for the other stuff. I and most other survivors do those things. But they don't take much time. That's why I say you can't call it gen rushing without at least a couple of toolboxes. I suppose you could say if nobody heals. All they do is unhook and work gens. That would also be gen rushing.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1004043#Comment_1004043

    It is if it is a weak Survivor. That's what I usually do, I find the weakest link and get rid of them first. Doesn't matter how good the other three are, a 3v1 is in my favor, no matter what they do.

    True

  • Genrushing only exists if you literally ignore all other objectives to complete generators. Don't do totems, let teammates die on hook, etc. So this really only either applies to survivors that are generally bad teammates or those sweaty SWF deathsquads in red ranks. Simply doing the generators when you're supposed to isn't genrushing, that's like saying that staying near a hook when you see a survivor going for the unhook 3 seconds after you hook them is camping.

  • @newavitar said:

    With Ruin being changed, I'm seeing a lot of stuff about "genrushing" and this often brings the argument that it's "efficiently completing the objective" with some people outright claiming it "doesn't exist"

    Recognize your double standards please. Both sides, stop with this biased #########. It's getting annoying.

    Genrushing is to killers as tunneling is to survivors.

    What makes tunneling toxic and annoying? You are removing a player from the game extremely quickly. This usually results in a low amount of points, an unfun game, and a potential depip. This is annoying and unfun, as anyone will attest. No one intelligent will try to claim otherwise.

    What is genrushing?

    Genrushing is the act of completing generators extremely quickly, thus ending the game as fast as possible.

    Did you catch that?

    "Ending the game as fast as possible"

    Does that sound familiar?

    Genrushing is toxic and annoying because you are removing a player from the game extremely quickly. This usually results in a low amount of points, an unfun game, and a definite depip. This is annoying and unfun, as anyone will attest. No one intelligent will try to claim otherwise.

    Now comes the argument "we're just doing our objective. That's not toxic. You're just salty"

    Isn't that what tunneling is?

    Genrushing apparently "doesn't exist" because the survivors are just doing their objective. You're right, their objective is to complete the generators and get out.

    The killer's objective? Kill the survivors. Simple.

    So by eliminating someone quickly, they have essentially done their job as efficiently as possible with no regard to the fun of the other player

    Guys. Recognize the double standard. Play both sides, not only will it help you're gameplay, but you'll start to learn why one side talks the way it does. No one on this forum, on YouTube or Twitch, or anywhere else is the centre of this game and deserves to be treated like a king. No one.

    Recognize the double standard. It's getting annoying.

    Well, i agree with what you say and i am also fine with "genrush" and "getting tunneled" but there is one flaw with your statement: The killer has the joice how he wants to play while survivors are pretty much bounded to their objective. Sure, killing survivors is the objective for the killer, but there are many ways to reach the goal while survivors just can leftclick a generator.

  • @newavitar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1003973#Comment_1003973

    I'm talking about a points loss for the person having the action done to them. Genrushed killers get no points and tunnelled survivors get no points.

    alright, that makes sense

  • @newavitar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1003922#Comment_1003922

    It's the exact same thing. If you read the post I talked about how in both you are taking them out of the game quickly, ruining their fun, taking points from them and deranking them. They are exactly the same except that you have more ways to stop tunneling than you do to stop gen rushing

    Genrushing is the only thing you can do other than stand around. What am I meant to do, squat around the map and ######### on the floor?

  • @Johnny_XMan said:

    Its not that people don’t recognize “gen rushing” it’s that most killers on here want to claim their losses as “I got gen rushed”. When many times it is not the case at all.

    Rushing a gen doesn’t mean it is toxic either. At some points you have to try to out pace the killer if everyone is getting hooked left and right with no gens done. How in the world is that toxic??

    Also, I don’t see how Tunneling is the same thing when you lose the game because you tunnel, in most cases.

    I had a game against a Plague where she had thana, ruin (wasn't cleansed until all gens were done), Dying Light and NOED. They complained we gen rushed. NOED never proc'd because all totems were cleansed (besides guarded ruin). We did everything available and it wasn't a fast match. Some people just fling catchy phrases to justify wins/loss

  • @SleepyWillo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1004237#Comment_1004237

    I had a game against a Plague where she had thana, ruin (wasn't cleansed until all gens were done), Dying Light and NOED. They complained we gen rushed. NOED never proc'd because all totems were cleansed (besides guarded ruin). We did everything available and it wasn't a fast match. Some people just fling catchy phrases to justify wins/loss

    @SleepyWillo

    Yep, and as a Plague main, that is a disgusting build (btw).

    I agree though, that's exactly my point. I think the real double standard exists when you can even admit that you can have bad matches, you'd rather blame it on a situational reason.

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/121020/recognize-the-double-standard-its-getting-annoying

    Well, i agree with what you say and i am also fine with "genrush" and "getting tunneled" but there is one flaw with your statement: The killer has the joice how he wants to play while survivors are pretty much bounded to their objective. Sure, killing survivors is the objective for the killer, but there are many ways to reach the goal while survivors just can leftclick a generator.

    While the options for other objectives are limited, they do exist. Cleanse totems, search chests, get some altruism points, sabo hooks... And if at that point they still haven't killed anyone just do the gens. You've given them the same time they gave you by not tunneling.

    At the same time, if they start tunneling just rush gens and leave. They've given up their rights to not be gen rushed by tunneling

  • @SleepyWillo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1004237#Comment_1004237

    I had a game against a Plague where she had thana, ruin (wasn't cleansed until all gens were done), Dying Light and NOED. They complained we gen rushed. NOED never proc'd because all totems were cleansed (besides guarded ruin). We did everything available and it wasn't a fast match. Some people just fling catchy phrases to justify wins/loss

    There are going to be people who use the term incorrectly. You see it when survivors claim "tunneling" even though you hooked someone between. It's the same thing.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1004373#Comment_1004373

    @SleepyWillo

    Yep, and as a Plague main, that is a disgusting build (btw).

    I agree though, that's exactly my point. I think the real double standard exists when you can even admit that you can have bad matches, you'd rather blame it on a situational reason.

    No, the double standard exists when people pretend that people on your own side refuse to acknowledge that you do the exact. Same. Thing.

    Survivors complain about "tunneling" when they weren't actually tunneled far more often than killers complain about "gen rushing" when they weren't actually rushed.

    Recognize the double standard.

  • @newavitar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1003530#Comment_1003530

    The requirements to gen rush is getting less and less because killers are quickly losing their counters to gen rushing. Imagine if DStrike was "reworked" the same way as ruin. Some killers would start tunneling every game right? Some survivors have started gen rushing every game. With no D Strike to stop tunnelers in this scenario, how are killers supposed to stop gen rushing without ruin? And I mean any killer including clown or Bubba. Not just hillbilly or nurse

    This comparison makes no sense. In the case of DS people would tunnel because there would be no repercussion, but in the case of Ruin the perk doesn't punish a certain playstyle, it just slows down the main objective of the opposing team without much input, kinda like old MoM and DS.

  • @newavitar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1004398#Comment_1004398

    No, the double standard exists when people pretend that people on your own side refuse to acknowledge that you do the exact. Same. Thing.

    Survivors complain about "tunneling" when they weren't actually tunneled far more often than killers complain about "gen rushing" when they weren't actually rushed.

    Recognize the double standard.

    @newavitar

    How do you know it is far more? Do you have actual data or something? Or is that something you yourself came up with?

    There are many double standards here. Everyone knows that.

  • @White_Owl said:

    https://forum.deadbydaylight.com/en/discussion/comment/1003850#Comment_1003850

    This comparison makes no sense. In the case of DS people would tunnel because there would be no repercussion, but in the case of Ruin the perk doesn't punish a certain playstyle, it just slows down the main objective of the opposing team without much input, kinda like old MoM and DS.

    No. Gen rushing was curbed before the ruin nerf because it either gave a secondary objective or allowed for occasional setbacks. Without it there's no repercussions for rushing generators and it's actually encouraged since you can't get off without being punished. New ruin encourages gen rushing just as old dying light encouraged tunneling

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1004432#Comment_1004432

    @newavitar

    How do you know it is far more? Do you have actual data or something? Or is that something you yourself came up with?

    There are many double standards here. Everyone knows that.

    There's no evidence needed. It's common knowledge. If you want some evidence I'll start looking for complaints about tunneling versus complaints about gen rushing.

  • It's an objective based game, genrush is just playing, camping, for example is toxic and not part of regular gameplay.

  • Lmao killers on this thread think blocking a hook is body blocking lolol

    fyi bodyblocking is what survivors do to each other, to control exit gates, get others killed, ect

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1002974#Comment_1002974

    Should have seen the DBD Discord when the ruin nerf was announced. Oh dear.

    I had no idea a dbd discord even existed

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