Feedback and Suggestions

Our team will be happy to read these!
  • I think it would be great if each map had a unique mori option for the killer near the center of the map. The way I would like to see it done is when there is only one remaining survivor, if the killer is able to catch and carry the survivor to the kill point then they can use the map mori to finish the job and maybe get some bonus bloodpoints. It would not be necessary for the killer to bring
    1 comments 32 views last activity
  • Change the prestige blood to be an "overlay" of all clothing so that you can applie the blood to paid skins. Right now, prestige doesnt look good anymore because of the super amazing skins from the store! Maybe remove the prestige clothings but add the ability to add blood to every clothing.
    1 comments 22 views last activity
  • This Adam unhooks himself i wait for him to start running he runs TOO me a good 2 seconds after unhook and i hit him HE KEEPS running and jumps into hatch for TWO FREE escapes He had broken on him he was running already and i hit him he didn't go down FIX THIS please hotpatch its so dumb either fix it or remove it from the game
    2 comments 72 views last activity
  • Please, BHVR... Finally manage it to create SWF lobbies that consist after a game / if the killer disconnects. This could be particullary saving time and nerves. I guess the community might be with this wish. What do you guys think?
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  • I'll keep it simple : here's an idea of a new sabotage system for hooks.. Instead of destroying it right away , the sabotaged hook would be secretly "trapped" or "damaged". This means that any survivor hooked on it would be automatically released when the entity would normally spawn, or when he would finally die. Now I think there is an incentive to sabotage them, yet killers won't get
    5 comments 61 views last activity
  • I think the game had better improve the automatic generation system of generators.
    1 comments 21 views last activity
  • Could we get a new killer that is some sort of omage to all the wonderfully creepy killers who were or look like children. Think Children of the Corn, The Omen, Village of the Damned, The Good Son, The Orphan, etc. I think an obvious ability for the killer would be being short kind of like when the Pig crouches, but constant. Powers that reduce Terror radius would make sense as well given that
    2 comments 91 views last activity
  • We are the youtubers and streamers Can you please provide some HD (png photos for thumbnail ) for the new characters or all characters in the game with different poses, bcuz it's very difficult to find good photo for design online. thanks
    0 comments 11 views last activity
  • New killer that messes with survivor perception. Spawn a "dying survivor" that is perceived exactly like a real dying survivor. One of the other survivors in your HUD will transition to the injured and then the dying state over 5 seconds. If you "heal" the dying survivor, you get injured one state. The false survivor will vanish, returning the HUD to normal and send a visual notification to t
    3 comments 22 views last activity
  • I mentioned this on another thread and I think I’m onto something. New Killer: The Pirate (and Parrot) Power: The Hook on his hand can be used to complete the sacrifice if a caught survivor would already have reached the struggle stage. Add ons: Eyepatch – Terror Radius is increased by 100% but field of view is reduced to 50% Shovel – Chests are partially buried and take longer to open
    7 comments 121 views last activity
  • I'm curious which baboon developer decided to give Kate Denson a dozen recolors of the same Bandanna top, and then had the nerve to release an event with the same bandanna top in another recolor? And on top of that decided to give Meg, Nea, and Claudette DLC outfits for the new Bloodline before releasing Kate Denson's outfit? I imagine this will never be read by a developer, and even it is it
    3 comments 532 views last activity
  • I think it is kind of annoying that you have to invite your friends over and over again if you want to play several trials in a row with them. You should automatically reconnect to the same lobby you used to invite your friend after closing the after match screen (which shows bloodpoints gained etc.) . Any other solution which keeps the team together after a trial would also be accepted :c
    0 comments 11 views last activity
  • Okay Franklin's Demise used to work when you downed someone with a chain saw. But it doesn't do that any more, and I thought about why the devs nerfed it,....and they did nothing to this perk to be honest. So I think they should make it the way it used to be since there is no difference. Could Knock out also work for survivors on the hook? to an extant. D Strike, honestly the simplest sol
    10 comments 201 views last activity
  • Since there is the new safe unhook mechanic I think it's time to make this perk require to do safe unhooks to get tokens to reduce the farming that the perk induces in some people.
    1 comments 11 views last activity
  • Quick hand gestures, requests to stop actions like healing, maybe whispers between very close survivors with words like “there” or “run” (I understand that opens up a whole new list of opportunities to troll, but just an idea.) Hand gestures for “hatch,” “generator,” “exit,” “loot,” “danger,” “follow,” comes to mind.
    0 comments 12 views last activity
  • I played well this game, earned Irridecent Benevolence, and got it taken away because some members of my team got hooked when I never did? How does that make sense? Everyone escaped, I did the best I could and I'd say did it successfully, why am I being punished for the failed chases of my teammates?
    0 comments 31 views last activity
  • Please make it, you already have it, just put it on Trappers head ^^ srsly, it would be badass.
    5 comments 2 views last activity
  • Can't tell you how many times I join a game and someone will either rage quit or intentionally drop so they can de-pip. The killer gets points for this, but the rest of the survivors who's game just got that much harder? Should give us something for this, since the game just got that much harder.
    11 comments 81 views last activity
  • Hello, I love playing as David King and an idea popped into my mind the other day - what if Dead Hard can temporarily stun a killer? Hear me out. Dead Hard is an awesome perk to get you out of sticky situations but what if it can be used to help your teammates? It could buy a teammate some time if they are being tunneled if they just got unhooked. Additionally if they are picked up by the kil
    23 comments 251 views last activity
  • I can't hear screams or grunts if last gens are done is this intended? I can only find last crawling surv if he's directly below me. And I can't heer footsteps =\ This is annoying, since half the info is sound, which is denied when engines are done. can it be toned down? or option to remove it in menu or smth.
    0 comments 21 views last activity
  • POWER: (Ambush) Crouch movement speed is increased to 100% (4.00m/s). Dash movement is increased to 175% (7.00m/s) Perks that reduce successful and unsuccessful attack cool downs will now affect ambush. POWER: (RBT & Jigsaw Boxes) JIGSAW BOXES: The amount of Jigsaw Boxes spawned in a trial will be increased to 5. The first searched Jigsaw Box will have 0% chance to remove your RBT. REV
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  • Hello Devs most respectfully... i love you game.. but i can not play killer.. please work on dedicated servers, just like deathgarden servers matchmaking thankyou
    5 comments 192 views last activity
  • its a joke DLC, but a good one. Please make it happen. Nea and the pussycats needs to be a thing.
    3 comments 31 views last activity
  • Come on, you all know you want to run away from the brute again. (I’m sure the liscensing isn’t hard to get since they’ve done nothing with the franchise for years.)
    2 comments 271 views last activity
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  • I think adding owl sounds and wind sound effects would add more to the game. It's a small little change that would make the trials feel a bit more realistic as currently they just feel like levels without any realism. Other sounds would be great as well, like distant howling, distant thunderstorm, etc... Also, something that I would LOOOVE is an offering that would allow to change the weather.
    Mod
    45 comments 651 views last activity
  • Problem is people will pallet loop a killer right next to your hook then -pull you off the hook with the killer RIGHT there and you get knocked down and hooked again right away. This happens ALL THE TINE. Maybe a way to resist, or kick them in the face? I can't see it being abused since you WANT to get unhooked...It's just annoying I just had a guy in a grp do it over and over to people.
    8 comments 72 views last activity
  • Ok, so I do have ideas for Freddy’s ability itself but that would segnificantly increase this already long post, so I’ll stick to perks. Pharmacy: You have a knack for finding what you need in dire situations, before you open a chest, you can select an item to have a slight/moderate/considerable percent bonus to receive that item. Pharmacy also increases chest searching by 80% and reduces its sou
    5 comments 102 views last activity
  • I've been saying it on the Steam forums since launch and I'm saying it now: When will fighting the Entity have an option between mashing the spacebar and just holding it? I mean, it's not like it's a difficult skill-gate that weeds out slower players. You only ever die early if the game does not read a spacebar input, or your hand gets tired. Altering it won't be unfair for the killers, since 9
    6 comments 92 views last activity
  • Each killer can only hurt and interact with two survivors so they each have their own two dedicated targets to prevent coop tunneling. Survivors cannot see the killer that is not assigned to their two man group, and the killers cannot see survivors that are not their targets. Remaining two targets will each have 1 killer assigned to them. killers will know which survivors are their targets by th
    4 comments 93 views last activity
  • Please Reduce the Percentage of Judith's Tombstone add-on and Moris offerings on the bloodweb .. it's too common and not ultra rare as it says . I'm Running into killers with This myers add on too often around Rank 1-5 I think the odds of it showing on the bloodweb should be tweaked a little bit . I know Killer mains gonna cry about this . but it's ridiculous the other day I got moried wit
    Mod
    26 comments 571 views last activity
  • I know it's been promised before (almost 2 years), but I don't think it's been talked about by the devs for a while. I'd like to reiterate that it very important that there is SOME incentive for ranking up, because the Rank 1 queue is dead month after month, with many people purposely choosing to not rank up for faster queue+easier games. I'd be satisfied with just some extra Iridescent Sha
    0 comments 21 views last activity
  • 1.Make it so u get +500 bp instead of 250 for making an ambush atack.One of the worst things of the pig its that u dont usually get many bp even in good games,this could easily make that right. 2.atm u dont get the stbfl atack recovery reduction on ambush atacks.u could fix that too. 3.for some reason, the pig its the only one in the game that cant see the rbt timers.(why¿?¿?¿)if u could, it w
    2 comments 71 views last activity
  • I was watching the Destiny by Daylight Tournament and one of the rules were really interesting "No Mither will grant a 100% bonus to the user’s individual bloodpoints if that player escapes" And that with "We're Gonna Live Forever" would be really interesting. Be selfish to get the bonus with no mither, be altruistic for WGLF, or be really risky and bring both for an even bigger bonus. Dav
    21 comments 151 views last activity
  • To tweak this perk a little bit when Killer leaves the obsession when in chase and using Play with your food, the first token should give a higher amount of speed boost like 7% and then the 2nd 5% and then the 3rd 3%...it will make this perk useful for other killers as well, not just Myers...its an overall 15% speed boost having 3 tokens but the first one should be granting higher speed boost bec
    0 comments 21 views last activity
  • Tommy Jarvis (Survivor), Jason Voorhees (Killer), Camp Crystal Lake (Map 1) and The Jarvis House (Map 2) Sidney Prescott (Survivor) Ghost Face (Killer) and The Movie Set from Scream 3 (Map) Paragraph 3: A Vampire Japanese Schoolgirl (Survivor),Teacher (Killer) & The High school (Map) James Gordon (Survivor), The Joker (Killer) and Arkham Asylum (Map)
    5 comments 71 views last activity
  • Hey guys. I'm a fairly new to DBD, but surely having fun with the game. I even invited friends to play with me. But I have difficulties while playing the game; when I join a room or a game with my friends, it is really inconvenient to reinvite/rejoin to the (friend)multiplayer-lobby after the game or when the host (killer) leaves the game. Every time I have to invite them and they have t
    1 comments 204 views last activity
  • Currently Thanatophobia is a terrible perk. With how easy it is to heal from injuries with selfcare the likely hood of injuring 3 or 4 survivors at one time is few and far between. Even if you manage to injure only 2 that simply provides a 9% action speed debuff which is rather insignificant and adds only a couple seconds to action speeds and even this small debuff will be negated rather quickly
    11 comments 71 views last activity
  • Very few ideas posted are widely agreed with. Generally, they tend to boost either survivors or killers and the other side obviously has to disagree. What I'm asking for is just a little bit of clarity. I would like it if there was a hash mark by the survivors names indicating how far along they are in the sacrifice category. 1 hash if you have been hooked once. 2 hashes if you have reached the e
    2 comments 12 views last activity
  • Decisive Strike is a one use, gotta make the skill check, perk. The ability to "dribble" players nerfs this, but what's worse is even when successful... it doesn't always work. Twice today, I succeeded only to be put on a hook 1-2 seconds later. I can deal with the dribbling as it costs them time but please change Decisive Strike to override the "hook" animation. Thank you.
    13 comments 91 views last activity
  • I do think the Lunge attack needs to be looked at. While I don't mind the fact that there is a Lunge attack able to cover more ground quicker, I most certainly do think it should be tweaked so that you can't turn corners while lunging. When you use a Lunge you should be committed to the direction it was in. Too many times have people been knocked down due to the bs of a killer being able to do a
    17 comments 501 views last activity
  • u know how when u fail a skillcheck but keep going. the progressbar doesnt increase for like 2 seconds.. how about that being default. heck u can remove 2 seconds off of the total repair time for all i care. but make it so survivors arent able to gen tap and still get progress. minimum time of no progression should be the equal ammount of time till a skillcheck can be triggerd and failed. a seco
    23 comments 291 views last activity
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  • - Desert Map: fog replaced by a dust storm, crows replaced by vultures. Cavern/cave: Massive cave system that is dark and eerie. Maze: Classic horror setting, lots of twisting and turning corridors with dead ends, windows, and pallets built in. Boil over will become the killer’s worst nightmare. The ultimate challenge for experienced players. Abandoned mine: survivors and killer alike
    5 comments 71 views last activity
  • I already read many threads about the Problems people have with playing a killer while having Problems with color seeing. Therefore I want to add another voice to it. My boyfriend has Problems with the colors Red and Green and it is almost impossible for him to follow the Red marks left by running survivors and I always have to guide him somehow but this do not work always. That's why I add a voic
    1 comments 11 views last activity
  • NOED : what if it worked only when the EXIT GATES are opened? It may seem simple, but it could be enough to make it fair. edit 1 : a second idea would be to remove the insta down effect, and tremendously increase the other buffs (movement speed, attack speed, ..) Sabotage : instead of destroying a hook when sabotaged, it would be trapped. A survivor hanged on it would automatically fre
    8 comments 71 views last activity
  • i use it and run by birds but they still fly away if i run right next to them it says 100% chance not to alert them right at Perk Level 3? edit: changed Rank from level to Perk Level.
    12 comments 122 views last activity
  • The Nurse Removed Add-Ons; Campbells Last Breath: Adds 2 additional chain blinks. Rarity Adjustment; Plaid Flannel: adjusted from Very Rare to Rare. Added 1 Ultra Rare; Piercing Wail A scream in desperation. The Nurse becomes momentarily unique from the entity with a renewed lust for vengeance. When blinking within 16 metres of a survivor, her scream is so loud that the surviv
    1 comments 51 views last activity
  • Ever since the very first second I knew the ranks resetted; I've given exaclty 0 damns about pips and rankings. Furthermore, I've going at it in my mind ever since, and I can't think of ONE good reason why this thing exists; aside of course, to show hoe inepts the devs of this game are; other than that, any reason you could possibly muster (with a lot of stretch of imagination) gets debunked by
    9 comments 241 views last activity