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@NOEDENJOYER said:
https://forum.deadbydaylight.com/en/discussion/comment/2475033#Comment_2475033
Literally this. NOED gives you a kill in most cases unless cleansed, and generally only comes into play if the killer lost the match.
It's not even that strong, good survivors know totem spots and will be smart by leaving if the rescue isn't feasible.
how did the killer lose the match? isnt the match over when ALL FOUR survivors exit or are dead or some combo thereof? since when did the devs change the game to be over when all 5 gens get repaired?
what patch added that soon as all 5 gens are repaired game is over and everyone goes to the point screen??
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my fav is basement chest myers or basement chest bubba use the coin so the only chest is in the basement and use perks to protect it including insidius if they take that chest.. u fail :D had a bunch of fun meme games with surviviors trying to get the chest even got a 4k a few times from it make sure to rename ur steam to something like.. TouchMyChestYouDie or some such to complete the meme
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/1950730#Comment_1950730
My guy, it was a joke. Last time I checked killers can't use three add-on's.
oni cant use huntress hatchets and addons either but theres literally a twitch streamer streaming that RN :D
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@Unifall said:
https://forum.deadbydaylight.com/en/discussion/comment/1857082#Comment_1857082
It Is and it isn't. The game isn't balanced for comms. You can play swf all you want right there isn't anything wrong with that. But majority of killers don't think its fair when the swf starts using voice comms. You basically get extra perks for free. Increasing your chances of winning. I'm all in for including comms in the game as long as killers get buffed. That way swfs and solos have the same tools.
agreed even the DEVS THEMSELFS have admited that balancing the game with SWF would be near immpossible and they said this on their dev stream way back before SWF was implimented
i would say go watch it on their YT channel but oddly enough its the 1 of the 2 only missing dev stream vods
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as someone who has mental disabilitys im the same way doesnt bug me in the least but is annoyiung that people are so ignorant with their words... that said i wouldve launched into a massive story to the person along the lines of.. :O why yes i am been this way since i way born... ye see it started in my teen years when X Y and Z started to show ... and go on and on list each of them explain what each one does what issues it causes and so on reverse his troll into a learning seminare :D quite amusing to me ive had responses from im sorry to leave me alone i dont care to alot more racist types of things and much more in the end its still a report to them but now theyll know alot more info about such common issues in the world and maby wont be so ignorant
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1612048#Comment_1612048
See, you can't really say that either. Because survivors make the argument "killers are always tunneling and camping"...when they are just doing their job.
Genrushing does exist, but it doesn't happen nearly as much as people say it does. Just like camping and tunneling doesn't happen nearly as much as people say it does.
agreed genrushing is just survivors doing their objective effectivly and as stated the super extreme version is when they pop 3 gens in under a min
and the other side of that coin...
tunneling is just killers doing their objective effectivly
extreme tunneling is killers doing their job effectivly... with a mori
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@ggezbaby said:
you’re rank 1 complaining about DS?
they DC because you slugged them for the last survivor, which is unpleasant. I’m sure you had a hard game, but it’s still annoying for the opposite side.
you basically got a 3k and almost 24k points so I’d say you did well.
no matter what happened nor what u do or dont like
the simple fact is
the killer didnt do anything against the rules or ToS
the survivor who DCed did
regardless how how scummy the killer played he played within the rules set by the GAME DEVS
regardless of how good or bad the survivors played they broke the rules set by the GAME DEVS
are u trying to justify breaking rules in the game for some made belive ruleset that doesnt exist?
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1277782#Comment_1277782
I clarified in a later comment that I wasn't saying tunnelling was immoral - all I said was that one scenario is slightly less morally justifiable than the other. Kind of like how my grandparents are both old, but one is slightly less old than the other.
agreed but comparing morality to a killer is useless its like trying to apply age to someone who is ageless/immortal
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@Fibijean said:
I'd call it tunnelling in either case - one scenario is just slightly less morally justifiable than the other.
how exactly do u justify something being moral when one party is a supernatural killer with beyond logical abilitys that kills and tortures to appease a godlike being known as the entity who has the ability to rip people from our world into one of its own making where it feeds off of pain and suffering and the breaking of peoples hope?
i mean the fact survivors hope to not be tunneled or hit by NOED.. wouldnt killers using that make the entity happy? :D by logic it would since the killer is destroying ur hope so the entity can feast
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1245424#Comment_1245424
Because the point of the game isnt to end it instantly. The point is to get hooks, use your power and pressure gens
Just like survivors dont pip if they end the game in 5 seconds
point of the game as killer is to feed the entity hope and fear the killer does this by proper amounts of hooking and hitting survivors letting other survivors rescue hooked ones and finaly after all the cat and mouse playing it culminates in the survivor being killed before they escape THATS the point of the game from the killer side
from survivor side its to do the gens maby do totems if ur scared of NOED and then haul arse out the gate back to the campfire to await your next torture session at the hands of the entitys killers
if u kill too fast the entity isnt fed the proper amounts of hope and fear and thus no rank up
however taking too long and the entity gets bored as well theres a sweet spot to it
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@dbizzle said:
DCs are a part of any online game . we havent had them since 2016 we dont need them now. its just silly. if you want to DC you paid for the game do what you like. if you want out of that match and want to go to a new one that is your right. you should not be penalized.
why does this surprise u? games have been doing this for years
u can google rage quit bans in video games and see TONS of articles and videos about it
persona 4: marks your account with a rage quitter mark that everyone can see and knows u DC when u get mad
animal crossing: has a mole who stops u on login after ur rage quit and proceeds to lecture u at GREAT legnth about it.. and it gets longer the more it happens and u cant skip or speed it up
rocket league: bans u for 15 mins at a time
Arms: counts ur DC as a loss
For Honor: Bans u for 10 mins from matchmaking
Overwatch: bans u from competitive for increasing amounts AND decreases exp gained by 75%
Pokkén Tournament: deducts 200,000 ingame currency for rage quitting
CSGO: bans u for increasing time lengths reports are between 30 mins to even an entire week
Smite: 2 to 30 min bans
Street Fighter V: brands your account with a sore loser mark and removed in game currency
halo 5 guardians: bans lasting between 1 day to a full week
LoL: 2 ban systems both work same way but require different amounts to start the ban process bans place u in a low priority matchmaking that can triple or even 4x the length of waiting before a match and u must play a specific amount of games via this to leave it rage quittin during this increases the required amount of games before u are removed from it to the normal que
Mortal Kombat X: your rage quit is counted as a loss
super smash bro's Wii U: 10 min bans
and my personal 2 favorites...
marvel vs capcom 3: marks your account for a set legnth of time and rage quitting with the mark enough perma puts u on a special server with other rage quitters... one on there its tied to ur account.. consol.. AND disc. would need to replace all 3 to leave it once you earn your way onto it
Paladins: puts you right back into the game u left
these are just a few examples personaly the private rage quitter server is what we need imo or the perma rage quitter marker or even the low priority que system
and saying its something only newer games are doing is false
animal crossing has been doing it since 2001 with Mr.Resseti lectures :D
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@danielmaster87 said:
I think the killer/survivor should only be able to see each other when they're looking at each other. Right now, there could be an OoO looking at you and you can't even tell because you're facing a different way. They could always change it to let the killer look at the survivor in the same manner, instead of having that one-sided crap.
i think they should have it so killer see's the survivor no matter what and survivor see's the killer no matter what equal balance
long as ur looking in their direction i mean
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i love doing speed limiter NOED bubba meme around all game and then watch as they dont respect the chainsaw and noed returns it to 1 hit downs had some fun games couple of them the people were like.. holy carp thats some big brain thonks we never woulda guessed NOED would effect chainsaw with speed limiter well played
other matches people were super butthurt about it :P cant win them all
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alot of these posts about how killers are such babys over the ruin nerf.. it makes me sad becuase it shows how little the survivors actualy pay attention.
im pretty sure what has most killers pissed is the fact it was a wombo combo
ruin nerf + the blatant way the patch notes showed MASSIVE survivor bias
that massive slap is what pissed off the killers
that blatant ignorance on the devs part is what is causing the insane que time increase as killers are done with the bull shiftery
im pretty sure if the patch notes had been worded far better the issue wouldnt have been as bad
im sure there woulda been some moaning and groaning as both sides are wont to do when buffs/nerfs come out for 1 side or the other
but over all that wording of the patch notes showing clear and extremly heavy survivor sided bias.. thats what broke the dam and drove so many killers away not ruin change not doc nerf.. it was both of those plus that it was too much at once specially that patch notes wording and im sorry innocent survivors are paying for it but it is what it is
the people that cant see this issue... idk what to say its soo clear what the real issue is and yet ur saying the issue is ruin or doc but completly ignoring the wording of the patch notes the TRUE reason
TL:DR: ruin and doc isnt why killers are leaving and thus making the queue times longer its the blatant survivor sided bias spewed forth in the patch notes that broke the killers backs
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i veiw this simple as i can...
i am killer
killer is evil
killer does not play by the same rules and laws of the universe as normal people
we can teleport go invis leap across vast distances allow a chainsaw to pull us across thousands of feet/meters oogle body parts to allow us to insta down you toss bottles of far to make u drunk
all of this and more to please a being of some higher plane of existance that brought us all into a realm that it creates every match just for the sake of watching us kill survivors...
where in tarnation do u think killers would be the good guys and play fair?
also for me personaly long as the killers/survivors dont break the rules set forth by the game devs and the ToS/ELUA use anything u can not to mention items or strats being "toxic" tends to be extremly subjective to each player i dont think tunneling is toxic nor do i think looping for 5 gens is toxic personaly if a survivor can loop for 5 gens straight they deserve to at least 1 pip same thing on killer side if u can 4k with all 5 gens done u deservre to 1 pip and yet both of these result in depip specially at red rank
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@hockeygoalie78 said:
I think in addition to disconnecting being punished, survivors should also be punished for killing themselves on the hook. I think it's great that this system has been implemented since a lot of survivors ruin games by disconnecting immediately after going down or if they don't like the killer; however, I have seen a lot of survivors deliberately run into the killer early and then kill themselves on the hook to avoid punishment. I would imagine this system could be implemented by considering it killing themselves on the hook if they wasted about 80+% of the meter on the hook (through attempting to escape and subsequently letting go early in the struggle phase).
personaly if a survivor runs AT me to have me enable them to suicide on first hook.. i down them and move on
not gonna enable that kind of stuff in the first couple of mins
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@DWolfAlpha said:
I think people need to reevaluate what a victory is in this game. I sometimes have 0k matches that I enjoyed. Especially if I still make out with the most BP in the end. Same goes for matches as survivor where I don't make it out. I think the bp for escaping should be lower, with other scoring events in the survival category being higher. With a 5k bp reward for escaping, of course that makes it feel like a victory, and a loss if you miss out on it.
personaly victory is alrdy defined by the game
for killer: killing the survivors of which their are 4
for survivor: escape (not powering 5 gens but powering 5 gens AND getting out of the exit gates back to the campfire)
i mean its not that hard to understand in my opinion
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@TheALIEN said:
Had a noob doc do this today- was surprisingly effective as all my P1- 2 teammates rushed to save me, regardless of them being clubbed in the brainz every time x3
very noob considering if u spam LMB with doc in treatment mode he can insta yoink you from the unhook
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@TragicSolitude said:
It's fun as hell to play Ghostface and dance around in the exit gate teabagging with survivors. I'd hate if the game took that away from me.
If I don't want to see survivors gloating, I just don't go near the exit gates. I usually spend my time post-final-gen looking for the hatch in case I get the chance to close it or at least deny it to a greedy survivor. With the EGC, it's not longer necessary to go anywhere near the gates to force them out; the timer takes care of that on its own.
exactly more time the survivors waste more time they give me to break pallets close hatch and such for more points than i alrdy had so nice of them to wait to make sure i get extra BP
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@Davidjzuniga said:
https://forum.deadbydaylight.com/en/discussion/comment/769296#Comment_769296
Lol your argument is garbage. "Bring unbreakable". So i can get up and then you instantly down me because your standing over me waiting for my DS timer to run down? Unbreakable is extremely situational. You want me to use an entire perk slot for that?
why not? u brought an entire perk to counter tunneling didnt u? so why are u so angry about someone suggesting u bring a perk to counter slugging? its literally no different
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no its not banable ive done the same thing with basement mikey using double stalk addons and purple coin offering an insidiius i even change my steam name to TouchMyBoxYouDie
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@Mister_xD said:
i do understand why you really want this character, but as sad as it makes me to say this:
it is, from a technical standpoint, not possible to add him into the game.
he would literally be blind in tall grass, there would be no way for him to break down pallets / gens with his foot (whole new animation needed), he would not be able to carry survivors on his shoulders, he wouldnt be able to even reach the hook or vault windows.
on top of that, thanks to his very short size it would be immensly hard for survivors to spot him and he would probaply not even be able to walk at normal killer movementspeed.
the devs would need to come up with a solution to make him normal killer size, which honestly would feel very wrong for this character, but it would be the only way to implement him.
hag gets corn blindness very easily and is hard to spot behind certain things
as for pallets.. hag slaps the pallet apart so chucky could easily do something simaler
vault he could jump up and then hop down nothing new there hag does a kinda hop demogorden ramsey crawls through it like a doggo
as for hooks yeah there would be an issue there but tons of suggestions that would be an easy fix have been suggested above cage on the hook hook starts lower but raises when someone gets hooked on it the hook is on a line and on the ground and chucky smacks u with the hook digging it in and uses a lever to reel u up.. lots of ideas all in all would be a challenge but not impossible
and he is a humanoid so fits within the rules and boundys of the devs for who can and cant be a killer
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personaly while blendettes are annoying.. i learned to just counter them massive terror radius doc... spoopy T1 myers find ways to take their immersion and stealth away dont just whine about it wont get better at the game by making these posts
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@Mazemel said:
https://forum.deadbydaylight.com/en/discussion/comment/706839#Comment_706839
I do understand that survivors can cleanse totems and I don’t think that you read the entirety of my post. Please read everything before responding with language intended to belittle someone else. Also I never said that I “get mad” if a killer runs NOED. I’m trying to have a civil conversation and if that’s too much for you to handle then please don’t contribute. I hate the rift in the community between survivors mains and killer mains and if no one chills out, then the community is going to kill this game.
In addition, I’ve heard your argument many times before that survivor’s secondary objective is to cleanse totems, but by with that kind of mentality, you aren’t making matters much better.
i apologize i didnt mean to belittle u. but yes the same way it can be seen as NOED rewards killers for failing their objective it can also been seen as survivors reward the killer by not doing their other objective
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@Mazemel said:
While NOED rewards killers for not doing their objective of stopping survivors from completing generators and killing them, perks like Adrenaline reward survivors for completing their objective. When playing survivor, why should they be punished for completing their objective? I think that because NOED is causing such a divide in the community, it should be looked at by the devs. I’m not suggesting a hard nerf to it, but something that satisfies both sides and makes it SEEM less like a “handholding crutch perk” and more of a utility perk that is fair and balanced.
Someone suggested to me the other day that NOED still remain a hex perk, but at the beginning of the match it is designated to ONE totem on the map which appears dull until the exit gates are powered. At this point, if the dull totem still remains, NOED activates and becomes lit.
u do realize cleansing totems is also a survivors choice goal... NOED can also be seen as a reward to the killers for survivors NOT doing one of their objectives... dont cleanse the totems dont get mad if NOED slaps u cleanse all dull totems dont have to worry in case there is a NOED
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@Pugpablo123 i would love pennywise but i agree they would fail to make his power unique.
your reason being his power being fear... so wasnt freddys in the movies. freddy is more powerful the more u feared him hence why when they started to not dream he lost his power over them as they didnt not fear him anymore. i also agree freddy couldve been alot better his best attribute was in the dream world he could do ANYTHING he wanted.. morph into the tv and smash u into it enlongate his arms to like 30 feet long each become ur bed and pull u inside it... yet freddy had roughly as much power in the dream world as he did in the live world.. and as for that.. he doesnt even have a real body he exists only in the dream world. pennywise could work as his power of feeding off fear is exactly what freddy does. however idk if they would implement it properly and id fear it would ruin pennywise... allthough that could be the fear of pennywise being used against us to make pennywise stronger :O oh crap RUN!! lol
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exposed also means in a dangerous situation
exposed
adjective
in a vulnerable position or situation."the army's exposed right flank was under attack"
synonyms:vulnerable, defenseless, undefended, unshielded, susceptible; rarepregnable
"the army's left flank was exposed"
so it does work for a 1 shot attack warning as u are in a vunerable situation where the killer can 1 shot u
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@tony42545 said:
if you ask me the reason that docs always tunnel or camp is because they have a weak power that is only good at the beginning of the game and at pallets that are already unsafe so normally they will run add-ons to make them selfs stronger but some people might not and if they don't they have no power to pressure the survivors so they resort to dirty methods like camping and tunneling to get their kills because his weak power is strong in that aspect
escpecially since he is the only killer to be able to insta gib a survivor when they do the fake unhooking to try to lure out a hit
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@Appleseed said:
They get to quickly get into another game instead of being stuck on the ground in a slugging ruin omegablink nurse match or prayer bead spirit match etc etc etc.
and what about the ones who DC against all the other killers too? ive had people DC against clown ffs A CLOWN with lvl 1 clown perks and no addons... or the vids of people DCing against a killer with NO ADDONS AND NO PERKS AT ALL? not slugging or camping not a nurse or spirit no ruin... so what exactly is the excuss then?
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@Jacoby2041 said:
https://forum.deadbydaylight.com/en/discussion/comment/647635#Comment_647635
Yeah but none of the other killers are non-human monsters who hunt for food
actually every killer is a HUMANOID even the demogorgon is a HUMANOID which falls in line of what the entity can control
hu·man·oid
/ˈ(h)yo͞oməˌnoid/
adjective
- 1.
- having an appearance or character resembling that of a human."a small, green, and hideously warty humanoid figure"
noun
- 1.
- (especially in science fiction) a being resembling a human in its shape."a three-eyed humanoid"
this is not the same as human Devs said the rule was only humanoid killers not that it was human only killers
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thing is in dev stream #5 that the devs deleted off their channel..
THE DEVS THEMSELFS orginaly did NOT want SWFs in the game due to issues concerning game balance.. i wonder why
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@sirnewbington said:
https://forum.deadbydaylight.com/en/discussion/comment/639067#Comment_639067
I buy it.. that odd looking survivor seems like a trustworthy fellow
i mean yalls work on generators next to nea's who are killers in disguise :D
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@Karl_Childers said:
https://forum.deadbydaylight.com/en/discussion/comment/627881#Comment_627881
Nah, no way you can say this game is balanced now for killer vs 4 solos. That’s clearly advantage killer. Balance lies somewhere in between.
thats just it though the game was never intended to have SWF Devs NEVER wanted SWFs and said specificly it was becuz of balance issues.. they said this in Dev Stream #5.. which they deleted from their channel after adding SWFs and now are having a horrible time balancing the game
seems they shouldve kept to no SWFs
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/614905#Comment_614905
How can pressing a key on your keyboard or mouse be bannable? The game gets the same input an cannot distinguish where it comes from.
actually they can when u set up a repeating macro its done with set intervals between button key presses and by using the macro theres the same exact interval between the same keys every time u use the macro its very easy for game programs to detect this many games can and do ban for using macros
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@rina said:
They are not breaking anything. You can set keyboard or mouse macro without installing anything, just in your k/m settings.
except a macro is used by dictating a specific set of keyboard or mouse input commands in a specific order and timing so using one would count your keyboard and mouse software as a macro software and thus would be breaking the ToS you agreed to
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i do this sometimes
lately my kick has been basement chest defender mikey
insidious, purple tombstone, green stalk % + addon, and purple coin offering. protect ur chest at all costs.. someone touches it tombstone them
:D had 1 guy nod and nod as i shook my head no and he touched my chest and i tombstoned him in front of the other 3 as they nodded YES at me and then crouch walked out we all laughed afterwards even him
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i will never be in red ranks on purpose.. lets be honest u can be boosted af and be horrible at the game and be in red ranks very easily..
i play any killer i want and when i want to depip i either play wraith and afk somewhere or i play a meme build.. currently its basement chest protector daddy myers :D insidious with stalk % addon and tombstone piece and a purple coin to make the basement chest the only chest... and of course change ur name to match the 3 games ive done with this build the survivors thought it was amusing and one of the 3 games the guy who pushed his luck found out why i had changed my steam name to touch my box you die .. tombstone piece is law in the basement :P
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@xEa said:
Q: Why is tunneling bad?
A: Because it is no fun for the tunneld Survivor (and eventually for the whole team). The same is valid for Camping or Survivor who try their best to piss off the Killer.
Also, if a killer has to tunnel a Person or camp the hook, he is simply not good enough.
I would never tunnel anyone, just for those 2 reasons (no fun for anyone and it would be a concession that i am bad)
i agree but while i normaly never camp or tunnel there is one thing thatll force me to be that kind of toxic... thats those toxic survivors tbag at every pallet drop and such ill tunnel him and face camp and laugh as the rest of the team gets a free pass
ive even had survivors thank me for face camping the toxic survivor after they crouched walked in circles as he died on hook before crouching out the exit the salt was glorious
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lets not forget the YT video where monto got a 4k with no blink nurse she clearly OP cuz of her ability to remove loop... of wait no blink nurse.. how exactly is that OP? that seems like it would be more skilled based than anything.. or 1 blink nurse... hmmm something fishy about the claims of nurse OP could it be that she isnt unless u put in the time to learn her blink range, survivor movement predictions, blink knowledge of when to 1 blink and eat fatigue or 2 blink and eat fatigue or if u should or shouldnt swing due to how it increases fatigue further and where on maps u cant and can blink due to "dead zones"? that would just be crazy to think a god nurse would have the skill to know all this and profit it clearly becuz nurse is OP and besides.. survivors would NEVER bully a new nurse not ever that cant be true considering when that new nurse learns and understands nurse with enough practice.. karma is a evil bish and revenge will be had
(plz note alot of sarcasm was used as i know some forum trolls cant tell when sarcasm was used and when it wasnt so stating ahead of time)
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thats the funny thing killers got banned for using legion perma mending exloit but survivors wont get banned for using SB exploit
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they banned killers for using the legion exploit but prob wont ban any survivors for using the SB exploit
just another day on dead by Buglight
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i only dodge when my lobby is high ping survivors as i mostly play killer
that said if they want to bring 4x toolboxs/medkits.. franklins would like a word...
if there is 1 or more immersivdettes... enjoy my daddy myers with scratched mirror on leyrs
if its 2 or more people who are toxic that i remember from past games.. basement insidious LF wants a hug in his fun room
im simple and fair and only bad ping will make my leave as it is not fun for survivor or killer otherwise i got perks and i will use them to counter that which i see and guess what else to bring for that which i dont every match is a learning experience
edit: late thought on top of this.. u do realize we are killers we are evil we dont play by the normal rules heck the entity gave us supernatural powers or abilities for some of us to help kill u even more visciously.. what makes u think we gonna play fair and not dodge or such?
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Mirror myers with a nurse omega blink... Mmm the shivers dkwn my spine are marvellous.. Daddy myers as spotter and mama nurse with max range to pounce.
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Any player who disconnects for a rage type reason. Basicly any reason that isnt ur net went out or ur pc activated windows update reboot trap card or mom shut ur pc down cuz its bed time or wrath of daddy myers caused ur local power station grid to colapse and blackout a 4 mile radius around u. Other than those or other obvious reasons. Remove the dc players.. Extremly close second would be toxic/cheating players....tho if we count rage DCs as toxic we can cleanse toxic chat players and rage quitters and cheaters and lagswitchers in 1 fell swoop..... Hmmmm
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There are a ton of salty peeps on this game. Use the same trick i use that a streamer taught me. Anytime someone gets super salty rage at u. Just use pervy innuendoes in a generalized fashion and watch them either leave disgusted or explode with rage and salt and their brain cells stop working. Meanwhile u and prob ur teammates are laughing their butts off at the rage nerd. Made a few friends with survivors as killer by doing this wen one survivor got super salty
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O.o why buff NOED? Its so much fun when the survivors genrush me as X Y or Z killer and then when they head for the gate ... It was in this moment the survivors knew..they fooked up.. And POW u take a few of them out. Heck theres some games id run an end game build as nurse with no addons and wen they got 2 gens left id sit outside one of the gates and wait with glee and anticapation at the surprise that was held in store for them
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@BLUE_APE said:
@Purr said:
killers do the same thing as well
dont say people dont do it becuz they do some killers and survivors get salty simply becuz of the fact u beat them plain and simple doesnt matter how fair u played
i can link so many more pictures of this if need be from both sidesLet me rephrase what I said.
"It can lower the chances of mean/toxic messages"
They just were not as good as your friend, if they didn't do said cheap tactic, then they are just sore loosers. People are going to be salty for loosing, and if they can't accept the fact the loss to someone with more skill, then them....T-O-O B-A-D.
These players are in higher ranks too, I've heard thats where a lot of toxic players comes from. Not all of it, but some.
Your right though, people will be ######### despite loosing fair and square. But then you can report them.
But you said it your self though."It can come from both sides"
I'm sorry for your friend got some sore loosers.
NOTE to everyone: you can win by playing as any character, so if you think someone is playing nurse or claudette to win...(you might be right) but they are there for us to play as, so just get better at the game. Its a skill based game. and don't be a jerk after the match if everyone played fairly.i agree exactly i play for fun and i enjoy my time playing i play fair and do my best to never tunnel or camp its why i never wanna hit red or purple ranks toxicity is not fun and i play a game for fun
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@Giomancer said:
A friend of mine has a saying for when survivors stay and do anything but escape:"Play stupid games, win stupid prizes."
It's quite amusing to watch her punish such hubris. ^^
i take my nurse and blink thro the open gate its amazing when all 4 are at the other gate which is open and someone runs to the other to open it for extra points only to get downed and hooked which then leads to a 3k instead of a 0k its soo beautiful and the salt after is normaly very amazing
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@BLUE_APE said:
Also you don't really get any mean or toxic messages at the end of the match, if you DON'T Camp.
my friend streamed her game got a 3k let the fourth survivor go she was running window vault bamboozle nurse with 1 blink for the laughs never camped or tunneled.. still got extremly negative saltyrage from the survivor
ive had games as nurse hag and mikey where survivors called me the N word fa**ot and much more simply becuz i outplayed and out mindgamed them and i never hook tunneled or camped in some i even found the unhooked survivor and walked away TWICE!!! and still got raged atkillers do the same thing as well
dont say people dont do it becuz they do some killers and survivors get salty simply becuz of the fact u beat them plain and simple doesnt matter how fair u played
i can link so many more pictures of this if need be from both sides -
@purebalance said:
@Purr said:
@purebalance the fact u openly admited to rage quit DCing renders every arguement about a killer DCing invalid i have never willingly DCed as killer or survivor and never will but not only are u crying about killers DCing then u go ahead and say you do it too ur just as bad any person who rage quit DCs should be heavily punishedSo it's ok for killers to use an exploit because I allegedly dc?
Read the [BAD WORD] thread before you open your mouth. They are breaking the game and making the survivors dc which loses items, 2 pips, bloodpoints, and offerings. I threatened that I'd find out how to do it if they don't fix it. Go somewhere else with your nonsense because a survivor dc'ing or a killer dc'ing THE RIGHT WAY is not even remotely the same as this.
thats not what i said i said no one should DC ever and anyone who does should be heavily punished KILLERS AND SURVIVORS ALIKE if the match is that bad afk as killer or suicide on hook as survivor if u DC ur literaly worse trash then the issue on other side there is never a reason to DC NEVER