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hockeygoalie78

hockeygoalie78

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hockeygoalie78
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  • This would be amazing. I typically mute the game while it's loading to watch streams or focus on other things, so it would be nice to not have to keep the game up on one monitor and watch for when I have found a lobby.

  • @Kenidur said:

    https://forum.deadbydaylight.com/en/discussion/comment/928283#Comment_928283

    And this would be the type of killer no one wants to play against. One who wants to punish the survivor because they don't want to play with him, or play his way. This is why you have more important things to fix than punishing those who want nothing to do with a players who just make the game painful to play. No one wants to play against poor survivors, or equally poor killers and yet you'd rather force the game play than fix the actual issue.

    @Purr said:

    https://forum.deadbydaylight.com/en/discussion/comment/928283#Comment_928283

    personaly if a survivor runs AT me to have me enable them to suicide on first hook.. i down them and move on

    not gonna enable that kind of stuff in the first couple of mins

    Maybe I didn't phrase what I intended to say properly. I didn't mean that the killer should be punished or is at fault; I meant that the specific survivor should receive the same punishment as if they had simply disconnected (because killing themselves immediately still messes up the balance of the game and has the same negative effect as disconnecting in my opinion). Otherwise, survivors can bypass the disconnect punishment by killing themselves on the hook and the problem is likely to persist.

  • I think in addition to disconnecting being punished, survivors should also be punished for killing themselves on the hook. I think it's great that this system has been implemented since a lot of survivors ruin games by disconnecting immediately after going down or if they don't like the killer; however, I have seen a lot of survivors deliberately run into the killer early and then kill themselves on the hook to avoid punishment. I would imagine this system could be implemented by considering it killing themselves on the hook if they wasted about 80+% of the meter on the hook (through attempting to escape and subsequently letting go early in the struggle phase).