robotron
robotron
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@I_am_Negan said:
https://us.v-cdn.net/6030815/uploads/D4CTKXVR6YUG/skqikct.gif
That sucks.
Why is that a law?
To my understanding, Japan has rules about cryptocurrency or not-in-game currencies. BHVR I guess decided to consider their currency under these laws and expire your cells after 6 months. I'm sure it's a nice way to make a quick buck but interesting cause other games with currency don't have these limitations from what I've seen.
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I feel like even if the devs did decide to do this, the game state would remain as bad as it is. The problem is I don't feel like anyone working on the game has any pride in it anymore. It feels like its just a 9-5 job for many and the game seems to reflect that. I mean, they were in a rush to get this out and get the money from our pockets, but when we ask what's going on, we get a "well it's the weekend. We will let you know on Monday."
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@cosmicvolts said:
I have been playing DBD for 3 years now and the last 6 games I have been tunneled for no apparent reason other than I’m a good runner. Please start actually considering this play style toxic and penalizing killers. It wouldn’t have mattered if I had DS or not. You as a killer main or whatever you like to call yourself have to understand that you contribute to the game health and the people that play it. It’s just not right. You need to stop yourselves from ruining others game experiences just because you’re petty and hate a challenge. What sense does it make to tunnel one person the entire game and let everyone else escape?
Had 3 games today and got tunneled in all 3 of them. Just decided to step away and do other things. I don't think they should penalize the killer for tunneling but they should reward the survivor if they are buying enough time for their team. I don't mind getting tunneled but when 3 or 4 gens pop and the exit gates open while I have been getting chased, it feels like garbage when I get the lowest amount of BP and a depip. They need to award points in categories after you have been chased a certain amount of time and objectives start getting done.
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@MissKitty95 said:
https://forum.deadbydaylight.com/en/discussion/243921/tedious-archive-challenges
I don’t think I will finish this rift, level 55 N I’m stuck on the stun killer one... think we no why, hopefully the killer challenge I have left will complete it
Just about the same here. I have played a little over 20 survivor games today and have only healed up to 10 health states. Had Myers with tombstone, bad killers, and hook camps. Even when I wasn't hooked it was a gamble if the survivor had self-heal or a medkit and could heal before I got there. Taking a long break after this.
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@Todessense said:
If he camped everyone slug at once, why didnt they split? If he camped one by one, why didnt do gens? Winning against someone who camps slugs is way easier then winning against normal ones.
Because it was a smaller map and as soon as two people are slugged you cant focus on gens. The third person is getting chased and that leaves things to the 4th person. It`s made even worse if Viktor is riding on a third survivor. Not to mention he can easily switch back and forth mid chase to put pressure on the person trying to go in for the save.
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There are just several problems with this killer that just add up.
-His clothes are a bit much and as many people stated, look similar to the joker or the character from Yakuza. The thing is not all kpop stars dress like that and they easily could have toned it down while maintaining the idea he is into himself.
-The other problem is the killer breaking the 4th wall and winking at us. It's just to on the nose. If the devs wanted to show this guy is self centered they could have made him pull out a pocket mirror or something and wink at himself to further that point or fix his hair. I also think his mori is a bit too much but I know there are some who like it.
- His name doesn't make any sense. In the lore the only reason why he didn't get caught was because his manager saved him because she cared for her own career. If not for her, he would have released his unedited music and everyone would have heard the victims screaming. He isn't a trickster, he is an idiot.
-His power is just a weaker version of other killers. The coconut and Scott Jund went into detail about this. The only real innovation we are getting is the ricochet mechanic compared to the previous chapter that introduced a mini killer and the ability to switch between two killers. Many of us wanted more or something new.
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@DeadHardMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1992438#Comment_1992438
Nice scapegoat, diverting it to "b-but you insulted Myers!"
No, what I am doing is saying that someone saying that Myers isn`t scary is stupid. There is a reason why the Halloween movies have raked in 100`s of millions of dollars in the box offices. He is an iconic character that is known around the world that people go as far as to dress up as. You want to defend Mr. Kpop, thats fine but you shouldn`t crap on and probably leave worldwide established characters out if you want people to take you seriously.
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@Fuzzels said:
https://forum.deadbydaylight.com/en/discussion/comment/1992253#Comment_1992253
Ok, we also have "teenager in a smiley face mask" and "tall man in a mechanics jumpsuit holding a kitchen utensil" and lets not forget the scariest of all.. "woman in pigs head mask" oooh very scary. Right? RIGHT!?
Like, cmon man. Really.
Imagine tearing down Myers to defend this new kpop character.....That is probably the biggest travesty I have seen in this situation.
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@Exerath1992 said:
https://forum.deadbydaylight.com/en/discussion/comment/1991070#Comment_1991070
But I have gotten all of their original content for free with shards. you pay for originals because you like them and don't want to wait to farm shards. If you don't like it, you can get it for free.
The killer`s aren`t free though. You are investing a lot of time saving up shards just to get those characters. But lets say they were free and you didn`t have to spend time getting them. Did you use shards to buy the base game? Because this killer is going to be a new edition to the game if you like it or not and I think that gives the right for people to say if its good or not.
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@Exerath1992 said:
https://forum.deadbydaylight.com/en/discussion/comment/1990844#Comment_1990844
Well, this is fictional characters, so, no Charles Manson doesn't fit. And just because bill and Dwight have killed, that doesn't make them "killers", which would be someone who kills regularly and intentionally.
The legion is just a dude with D.I.D. who kills people. But he wears a mask, so is that all it takes for you? A mask, and then anyone can be a killer?
If you only want SUPERNATURAL or GIMMICKY killers, then just say that. But regular guys that kill with a smile on their face is way more terrifying than a dream demon or ancient Egyptian queen or a cannibal with a chainsaw. You know why? The other ones are fictional, and the regular guy who likes to stab people in their spare time could very well be your next door neighbor or mailman or barista. Odds are you know at least 1 sociopath.
If the neuance isn't for you, then that's fine, you're allowed to have opinions and preferences. But don't sh*t all over someone's hard work and try to tell everyone that they're wrong for having a difference of opinion.
I don`t know, I have worked in drug rehabilitation and have seen some pretty messed up stuff but I would be way more terrified if I had to face a dream demon or even a regular demon. Like you said though, its personal opinion.
As far as people criticizing others hard work, people have a right to critique their work when you put a price tag on it and try to sell it to them.
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The problem I have with this character is they made him as a joke killer. People try and compare this to skins and things like that but the skins were made for characters who are made to be scary. That is why its funny in the first place. You have a terrifying character but then have him running around in a small hat but without that skin his main personality is terrifying.
On the other hand, the trickster`s main personality is made for laughs. The way he walks, his clothing, his mori which is a bit animeish and I mean he even winks at you while you are waiting for a match... Even watching him use his ability is funny and I can`t help get the feeling that I am being chased by that Valorant character who throws knives. That to me is why I feel like he is out of place. That and I feel like they are doing this to cash in on Kpop fans and the large Korean player base.
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I think it's a bit silly. Everyone here would of course like to get as many hooks as possible. I think also saying getting a 4k with less than 8 hooks is not a win is a bit dumb. If I see a chance to end the game I will, if I want to be generous and give the survivors some time, I will. As Otz said, it's troublesome having to rely on survivors to do the right thing and very often they will leave people to die, kill themselves on hook or run themselves at you.
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The problem is they don't care. Across countries, continents, and cultures this patch was hated. There was no mistaking how bad this patch was and you can't try and convince me that the devs just somehow were blind to it. The devs knew the problems and forced it out anyways because they knew they could get away with it. Threads petitioning them to change won't do anything.
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@solidhex said:
Is this game popular in Japan? And are these players invited or is it just "anybody can participate"? I just skipped through the videos and some of the plays were like something you see in a normal purple/red rank match. Like strange mindgames at save pallets from the killer, strange pathing from the survivors etc...
I like the conditions, having every perk only 1 times and blocking killers so you don't see Nurse and Spirit all the time leads to a greater variety and a more unexpected course of the match - compared to Hexy's tournament, where everyone was tryharding for the money and you could easily see this game isn't balanced for competitive play.
I sometimes watch e-sport games and i don't know a single game that needs to establish so much made-up rules by the organizers to balance things out. Like sometimes you have a character or playstyle that gets banned but most dbd tournaments are like a completely other game lol.
It was very popular here in Japan a couple of years ago but there is still a decent amount of people playing it because Japanese comedians and others stream the game. When I checked the registration website it looked like anyone could join as long as they had a team and there were qualifiers before this event took place as well. From what I watched I didn't see some of the better/bigger streamers in the event and I am sure if they were some of these matches would have been over in minutes. There were a lot of questionable plays and I generally run into stronger survivors just doing random ques.
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What is interesting is a couple of days ago Paradox released a patch that hurt one of their games and within a day they immediately rolled back the patch, apologized for losing faith with consumers/ruining the player's experiences and blamed themselves for lack of testing.
Meanwhile here we get "we heard your feedback" and hear a list of excuses as to why their development is so difficult for them and why they had to force this patch down our throats. World wide this patch was hated in the PTB and yet the devs kept going with it. It would go so far if this company would at least try to put themselves in the shoes of the consumer.
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I've been playing a decent amount of plague and have noticed that sometimes survivors don't even get infected when unhooking.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/1931804#Comment_1931804
So anybody that experiences eye strain from a UI all the way around the screen can't play
Call of Duty:
https://us.v-cdn.net/6030815/uploads/01ALQVPCLN95/image.png
League of Legends:
https://us.v-cdn.net/6030815/uploads/7E0R45WJSEB8/image.png
World of Warcraft:
https://us.v-cdn.net/6030815/uploads/G28ZKT1FXBTH/image.png
Civ 5:
https://us.v-cdn.net/6030815/uploads/6SC5Y6QESEZM/image.png
I'm sorry for making such a long post with pictures but those are just examples from the many genres that use UIs like this. I would be hard pressed to find any modern game that doesn't have stuff in 2 different corners at least.
It sucks that people that experience eye strain can't play these games but at that point they literally can't play 95% of all video games because dbd is one of the only games that had everything in one spot. No games do this anymore and the reason why is because it's useful. It was popular at one point in like 1996 with the original DOOM games but not in 2021. If a game wants to be even somewhat competitive they need a UI like this. Nobody plays Call of Duty or any other shooter you can name and goes: "WAIT.. I have to look in the bottom right in my screen to see my ammo count and then look in the top left to see my mini map?? NOOOO". That just doesn't happen. This was a good change and i'm just waiting for people to calm down about it and get used to it. it's modern game design.
To help you understand, imagine you have a cat. Your friend comes over and tells you they have cat allergies. You wouldn't sit there and complain that they aren't allergic to rabbits or dogs. If they mentioned it was the cat's hair or the way they groomed themselves which caused it, you wouldn't sit there and say that well dogs and rabbits do the same and they don't have a problem.
Sometimes it's just the right combination or the right effects that can cause someone to feel sick from the UI. I don't get motion sickness or headaches from most games but there are some games that I just do and with DBD I just have a hard time watching or playing for more than 8 minutes before starting to feel sick and needing to take a break.
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Thread should have been locked or thrown out at this post. There are only 5k codes for those of us in Japan and other areas should be prevented from taking those codes.
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@SnakeSound222 said:
Hopefully it'll get easier with his eventual add-on pass. I got lucky enough to get it in two tries (would have been one if a toxic Quentin hadn't decided to jump in a locker and DC while using the excuse "I went to Narnia lol"), but I'm dreading having to do it again for PS5.
I wonder if the devs have a hand in keeping these insanely difficult trophies in the game. They could have changed Taking one for the team and Left Behind when bringing Bill to consoles but they didn't. Why? Same thing with the Adepts, 4 man key escape, Skilled Huntress, and three blink grab for current gen consoles. Current gen is treated as a different game when it comes to trophies, so why couldn't they just change them then? Did they already try that and Sony went full ######### and said "nope, can't do that, they need to be the same as previous gen, ######### the players"? I can understand them being unable to transfer trophies across generations but not changing harder ones that people complain about when they have the chance. Why should the other platforms and generations suffer because one is from a company that struggles to treat their customers well?
They can't really do much about trophies that are already on the PS store like the mod has already stated, but even if they could, they probably wouldn't because they are lazy. Just like the previous Q&A where they admitted killer adepts were a bit ridiculous due to the emblem change and yet they keep pumping out new ones with the same standards. It doesn't take much effort to reuse the same achievement template compared to creating a whole new one. Same with moris changing from 1 hook to 2, it's just laziness and them focusing on content that will make them money.
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The problem is that although you may be stealthy, your teammates in most cases aren't or want to get chased and end up getting hooked. I've had games where I spent 40 seconds stealthily around a killer and then within 20 seconds of leaving me he had already downed another survivor. So the idea is you have to cover a bit for weaker players and take some pressure off them if the killer allows it.
But there is an optimal stealth play. Last night I had a game where the killer was running ruin, and within ten seconds of the match was already on my gen looking for me. I managed to stealth him around for about 40 seconds before he started to look for others. Just as he was a little distance a way, I fast vaulted a window to bring him back and start a chase. The reason for that is easy. If he ends up pressuring another gen and chasing someone else, only 2 gens might be completed while one regresses and the one I had been working on has no progress. By bringing the killer back to me I give my teammates enough time to finish their gens and still waste a decent amount of the killers time.
As far as the pip system goes, it's a joke and people shouldn't take it so seriously. Depiping because you got morid or face camped or because your teammates DCed or because survivors let you die on hook is dumb and the devs would rather release unfinished content than improve their current system.
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@GoodLookinCookin said:
https://forum.deadbydaylight.com/en/discussion/comment/1677167#Comment_1677167
Who hates tru? What has he done?
He is a good killer and has been around a while but has a strong killer bias. For example, he was very against nerfing compound 21 when almost the entire community agreed it was far too powerful, and he has certain ideas on how the killer should be that would crush the survivors on the lower ranks.
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Did some adepts today. Had one nail biting game with clown were I was sent to Ormond but got 11 hooks with a 4k and no gate open but failed because I was a couple of seconds short/few points short in chaser and got a gold.... Then had a same situation with plague but had a 12 hook 4k game aaannnnddddd survivors used the fountains too much and I got a silver... I just try to turn my brain off for these because they can't be taken seriously.
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@Freesham said:
https://forum.deadbydaylight.com/en/discussion/comment/1620073#Comment_1620073
Don't both teams get a chance to play each side? Isn't it balanced in that case?
It's not because the team that goes second has a massive advantage. They know the exact amount of unhooks and deaths they can give to the killer to win the game. It wasn't uncommon either to see people dying on hook to deny the advantage to the killer. On the other hand, if you played the first match, the killer had the best chance to get points because the survivors will more than likely be altruistic to get as high a score as they can. That leads to more unhooks and possibly more deaths.
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@StarLost said:
Apologies in advance for length.
Hey all. Very new player here (yay, first post), piddled around a few weeks ago but only really started playing two days ago.
The draw for me was the killers - I love the concept and the variety here was appealing.
So...things were really fun at first - and with the current sale, I bought a few additional killers to muck about with. I never 'won', but I felt more like I was facilitating a fun game, which sort of feels like the killer's purpose. Not great, but I generally ended up getting 1-2 kills a game. I felt like I was playing against people near my skill level, or at least not crazily above. I felt like I was gradually improving, as were my opponents.
However, after a few games, things went a bit squiffy. I started getting rolled. Games where I never saw a survivor aside from them running away. Games where people just destroyed me, without me feeling like I had any impact on the game at all. Games where they moved as a group, with one person constantly hovering around me obviously feeding them my location, or all following me and taking down hooks as I try to use them. Extremely coordinated. A Discord premade?
I started checking the post match rankings, and it was inevitably 2-3 very high ranked players (red rating? Not sure on terminology here) with a single lower ranked dude - and this wasn't a once off thing. I can't think of a game where I wasn't the lowest ranked person in it.
Somehow, I've plugged away to rank 12 (in 3 days...isn't that a bit too fast?)., hoping that things would even out. They...didn't. I think I've won a grand total of 2 games, and that was mostly other people DCing.
I know, git gud and all that - but it's really hard to learn from games like this - currently, I don't feel like I'm getting any better. I simply do not understand the mechanics of the game enough to really understand what these survivors are doing and how, let alone how to beat it.
I don't mind losing as long as I had fun, but losing like this is a massive demotivation, especially when they refuse to end the game or start mocking me. It's my first time playing that map, chaps! Grrr. Vent over. I'm starting to get nastier in how I play, and am not above camping someone once the exits are open to try and secure a kill - not the way I'd like to play, but about the extent of what I can do.
So either:
- I started playing too late in the game's lifespan and the only people left are crusty old vets doing premades.
- I'm doing something that is causing me to be matched up with players vastly more experienced than myself. Hah, maybe I'm a natural? I...doubt it.
Any thoughts? Is my experience out of the norm? Or are there just no other new/intermediate players? Apologies for the length.
I'd really hoped for a few days to learn the ins and outs of the game, but I'm starting to get frustrated.
TL/DR: Why am I, as a complete novice, getting matched against groups of highly experienced players, nearly every match, whether I'm playing a killer at level 5 or 35?
I don't want to come off as negative but the game experience as a killer does change greatly after getting to higher ranks. Some of my favorite memories with the game were in 15+. As a killer I could have 4ked every game if I had wanted because many survivors were still learning, but like you said, it was about creating a fun experience. I didn't mind getting a 2k or 3k if it meant everyone had fun. It was fun staring at survivors through windows as they repair gens and then watch them freak out as they notice you or other silly things. At higher ranks that completely changes and you realize you have to become a bit sweaty or else the survivors will bully you.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/191335/my-thoughts-about-dbd-tournament
While survivors complain about Camping and Tunneling which are both legit strats of course, Killer complain about genrush all the time. It goes both ways.
You know what my thoughts are right now after seeing round 2 (No suprise for me, but for many apparently):
The only argument killer mains bring all the time are "SWF are OP" and this tournament shows that not even that is true. Killer are dominating, most games 2 or more kills. Even Wraith and Plague can destroy the best of the best teams on coms.
Except its not really showing the game at its fullest. There are restrictions on both sides that are not in the base game to make things fair or to give certain killers a chance.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1611705#Comment_1611705
Tru3 also, has verbatim says, that he HONESTLY believes all he faces are "tournament level squads" in DBD.
I wouldn't take him too seriously.
This and he also said last night that the green compound shouldn't be pink or balanced because SWF's bully and escape killers.... I wouldn't take him seriously when it comes to balance especially on the Blight. He has pushed that Blight is a top 5 killer and of course he doesn't want to be wrong.
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@Mellow7 said:
Tbh that add-on is busted af, I play a ton of killer and I've been watching a lot of streamers try and keep this add-on on the low so it won't get nerfed but I know deep down they know the add-on is broken af and just want to savour it before it gets nerfed.
I noticed streamers doing that too. Tru ran it like 14 games in a row and ignored comments asking to play without it and focused on talking about other add ons. When he did finally address it being OP for a green he said it was his 4k hours in the game and not the add on that was powerful before unknowingly admitting he just wanted to dominate survivors, lol. It needs to be balanced.
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Just had a stupid game with Myers today. Got to tier 2 and 99% tier 3. Downed a survivor and the 3rd gen popped. Threw the survivor on hook and chased and downed another survivor. As I downed the survivor I saw the other one was unhooked. See two survivors healing the unhooked at the hook. Pop tier 3 and down all of them. Throw 3 on hook and the last one crawls away and manages to get hatch. Of course, I get entity displeased and the survivor who worked one gen and got hatch gets more bp than me. His play style just doesn't fit with this ranking system. During that game I had even managed to get stuck on the hill while stalking. Didn't even mention that stalking doesn't even work when I can clearly see a survivors top half of the body over an obstacle. Not sure if the game just gets confused by the blendette too.
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It's interesting to see people saying how this game wasn't toxic. You can actually watch the game from the survivors perspective cause he was streaming at the time. The claudette had every intention of being toxic and you can tell by his voice comms even though he knew he was playing Otz who is generally a really nice killer. At one point when only 1 gen was left, the survivors were complaining about how boring the killer is because he doesn't chase and was camping. But this is just another example of the cognitive dissonance between survivor mains and killers. This was a 12v4 perk game and the killer still didn't get a single kill. It just shows how much value DS/UN have just for existing. It also shows how powerful SWF is because they get OoO, Kindred, Empathy and other perks for free. Even after Hexy's tournament you would think people would finally understand the disadvantage killers have against organized survivors, but no. Still survivors want to punish tunneling or camping or nerf killers and their perks.
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@C3Tooth said:
Faced a Swf today as Trapper. I just wait for game and play, not always look at lobby so I didnt know they were a team (and if I did, I would not know because they didnt have similar names). Explain of double Brown add-on
After get my 1st hook, I look around and see other 3 sit on Gen. Except I didnt have BBQ, then I realized they had at least 3 OoO. I hit game record button.
Epic lose, Im not salty, but wonder if they actually used the cheat that able to tell the killer they face? I mean, 3 OoO. Just happy that I wasnt brought into Micwich. I took this match as a hardcore training.
Feel free to tell what mistake I did, what could I do in certain situations? This match I didnt even patrol Gens because for me its pointless.
https://www.youtube.com/watch?v=ALEgVAqDqfY
- Dead hard / DS / Unbreakable / OoO
- Dead hard / DS / Unbreakable / OoO
- Dead hard / DS / Unbreakable / Borrowtime
- Dead hard / DS / OoO / Borrowtime
Any Red rank Killer has tips to vs this type of SWF as Trapper?
- Towards the beginning after you saw they were healing and coming back you got a bit greedy and went to go get more traps and lost the pressure you had.
- They showed multiple times that they were attempting to bait you away from the basement and enter chases. You should act like you are going to but then pull back and go back to check on the basement. A lot of times you catch them trying to make the save.
- As trapper there isn't really a reason to destroy the pallet in the shack, especially if you are protecting basement. Just trap it and they wont be able to use that doorway. They basically have only one door they can use and if they run in to disarm or save, you can trap them.
- Several times you ate the dead hard instead of baiting for it even after they showed they were running it.
- You also lost track of who had used DS and it cost you 2 hooks. I know you said you knew they had Unbreakable but they are stuck in the basement and there wasn't much time left on it. No reason to not wait it out, especially when you can see the other survivors are busy healing and not coming down.
Overall, just better awareness will help you out.
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@BloodyNights said:
So Otzdarva got 50 wins in a row with the only conditions for winning be that he kills 3 people. The last person escaping through hatch doesn't matter. For consistency he isn't using any add-ons.
I know Otz has a ridiculous number of hours in the game. But if the guy can get 50 wins in a row with Legion of all people, against all sorts of survivors. SWF, Strong Items, the full array of Borrowed Time, Decisive Strike, Unbreakable, Dead Hard, etc.
Maybe...just maybe killers are stronger than a lot of killer mains lead you to believe. I've heard the excuses of well those survivors were just potatoes, but Otz did like 100 games. I think just maybe...people need to stop blaming the game's balance so much when they lose the occasional game as killer. Because clearly at high levels, a killer can wreck if the person playing the killer is good. I think the biggest issue isn't really that the killer is just that much weaker than survivors. It's that the killer takes a lot more time to git gud than survivor.
You must not have watched his stream yesterday or are cherry picking examples because he got smashed yesterday in 5 games in a row with Trapper against players with DS/Unbreakable. The game isn't balanced for all killers and there are certain perk combos that even they have a hard time against.
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@[Deleted User] said:
9 month ago I was going to uninstall because I was green killer regularly matched with reds. It was very frustrating...
Original thread here: https://forum.deadbydaylight.com/en/discussion/115916/i-swear-im-going-to-uninstall-if-this-is-not-fixed-soon/p1
Fast forward today... I'm red rank killer making yellow ranks want to uninstall due to matchmaking, while making myself feel guilty...
Dear BHVR, thank you for listening, my games are no longer frustrating :D
Ohm and thank you for crossplay :) Console survivors EZ mode :D
Screenshot 9 months ago
https://us.v-cdn.net/6030815/uploads/J2V5ICBNPPPO/ranks0.jpg
Screenshot today (thank you nVidia for helping fix the game :D )
https://us.v-cdn.net/6030815/uploads/7UGLGEN76KYT/ranks.jpg
In case someone didn't get it... It's sarcasm. I want fair matchmaking.
In that second case it's possible that they were part of a team and got matched in with you because his friends were high rank.
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The only time I feel like camping when playing Bubba is when I come across toxic or sweaty survivors. I don't know what exactly they expect when they teabag a Bubba or clicky clicky. They get thrown on hook, get their 6k bp for trying, rejoin the 5-10 minute que and can make posts like these. Other than that, its not that often I have run into them and when I do he ends up only getting a 2k usually because the other survivors just escape. People just need to learn that BT isn't going to help you and just because you destroy the NOED totem doesn't mean you will get the safe unhook.
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@ScottJund said:
ffs this is the third post about this video, so fine.
0-10s: Spends the first seconds of the match checking gens right next to him where it is impossible for survivors to spawn. Could have saved several seconds cutting away from this useless area.
23s: Swings at Sprint Burst. Common mistake, we all do it sometimes.
1:20: Doubles back too early giving the survivor a free fake.
1:38: Wastes a lot of time taking the survivor to the basement when there was a hook extremely close to the downed survivor. Does nothing with the basement pressure so its pure wasted time.
1:58: Extremely bad move. Goes to the edge of the map to kick a generator, leaving the entire rest of the map unpressured. The temptation to Pop generators ruins a lot of killer's momentum.
During this entire time, he has not left the vicinity of the shack for the entire match.
2:10-2:30: Just walks around the shack doing nothing.
2:34: Instead of the free down on Billy, he wastes his power on hitting a survivor with Borrowed Time.
2:52: Has more than half his power and chooses to pick up the survivor instead of doing the thing Oni does best - snowballing.
2:59: Again wastes more time putting a survivor in the basement to do nothing with it.
As of 3:30 he has still not left the vicinity of the shack for the entire match.
4th gen pops at 3:37 and he doesn't understand how only two hooks and staying in this same spot let this happen.
- checking that generator near his spawn maybe took 5 seconds from his path to the shed.
- He had about a single second's worth of time to react from the survivor getting up from generator to Sprint Burst. It was practically unavoidable.
- When he went to his Oni form, Tapp was blocking the door. I mean he could have hoped the Tapp would run out but there was no way to know for sure, especially if it is an organized team and he knows he has borrowed time or has DS. Even then he got the down shortly after.
- The first hook in the basement took maybe an extra 5-8 seconds.
I mean you are really nitpicking on seconds worth of time or unavoidable events just to justify 5 gens almost being done in less than 4 minutes. This even turned out to be not an SWF and they managed to do this. I mean most killers couldn't stop this including yourself. I mean the survivor would spin you and the game would be out of your hands ;)
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@EuphoricBliss35 said:
Where does it say DS is an anti-tunnel perk? OG DS wasn’t an anti-tunnel. It was a get of jail free card. That’s still what it is, but with a 60 second timer instead of an infinite timer. Suggestions being made are to make it an anti-tunnel perk, which it isn’t. However, if you’re team doesn’t have one person running it, you’ll likely get tunneled to death, so it works secondarily for that purpose.
it is very simple to play around DS. Focus on learning how to do that well instead of complaining. It’s like complaining about Pop instead of learning how to play vs Pop.
wouldn’t it be silly to say: “Well the killer started a new chase after hooking someone, so clearly they don’t need gen regression. Pop should deactivate immediately then”
Except sometimes you cant play around it because there are no counters. If they are running DS/Unbreakable you have to take it. If its end game with the exit open or close to open/hatch and the survivor is nearby, they are basically given a free escape with nothing you can do. Has nothing to do with learning how to play especially in that second situation.
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Sure, I don't mind helping. But around 90% of the time, I see survivors running to gens to finish them or heal a health state or unhook their buddy while I try to help their team. In those cases I stop and just leave you there until I down the whole team, throw two on hook and let two survivors reset. And I do this because more often then not, survivors will do what they can to get an advantage even if it means being toxic.
Had a game where a survivor got stuck and I only had 2 gens left but 3/4 survivors were on last hook. In the middle of a chase I saw a guy was stuck. Hit him twice and continued my chase because I would lose both gens if i stopped to pick up. When I came back, 3 survivors were now stuck. I stopped to help and then suddenly I heard the guy I was chasing healing behind a wall, even though he knew I stopped to help. I had no faith that he was going to just stay there while I help his 3 friends and decided to hook him.I start helping his friends out and the first one that gets free, runs quickly to unhook his friend. I get a 2nd survivor free and realize what he is doing. I go over to the hooked survivor, shake my head no, give warning swings because one survivor is still stuck and he still goes to unhook with borrowed time. In the end I 3K and walk together with the first stuck survivor to hatch. Then in post game I got called all sorts of names, was told I was terrible and I only won because I took advantage of the hill glitch... so now, you get what you deserve.