m3dicookie
m3dicookie
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Getting the toxic swf is what's killing the game. But not all swf do this some just wanna play with out friend's
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why does dbd need to copy all other games its not an 80s horror game its an arena based game
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we already have a fast heal its called we'll make it 100% and thats not instant so chill down we have a ton of ######### perks that sit there and no one uses them.
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timetolearn a teabag is called that because its done on your face. but what the survivors are doing is twerking lets get it right.
killers are doing that ether to say this person was a punk and i'm gonna camp them and hit them because they upset them. they are doing it to say hey i'm gonna camp go do something else.
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dude its annoying because no mither make the game in hardmode but with the icon its makes the killer really tunnel you very hard without letting you enjoy the game. so no icon less tunneling because they don't know your hurt till they find you.
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Body blocking is to your dribbling. Your camping is to our savings very crappy and to fast that's how camping started. It's not a bug it's not dirty just hit them, if the one on your shoulder gets out their not going far.plus side is the body blockers are now hurt and so is the shoulder one. It's like us survivors bitching about BBQ or noed.
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https://clips.twitch.tv/DifficultSaltyAntRalpherZ lag switching great
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@Dabrownman1812 said:
m3dicookie said:@Peasant said:
m3dicookie said:
@ShesArebel88 said: I can agree with the first half of your rant... The second half, not so much... BBQ- helps deter camping and tunnelling... it gets the killer after someone else and gives a window of opportunity to rescue the hooked survivor (not to mention its easily countered) and is a great thing to have when playing against survivors who spend more time hiding in lockers and sitting still rather than actually do anything to help the team. (BBQ i feel make killer lazy and shows to many people i know it helps stop camping but it doesn't help how the game is cat and mouse its chase and find ) MORI- it changes up the run of the mill hook only option for killers and relates to certain achievements in the game as well as daily rituals for killers. Survivors just hate having to watch themselves be brutally killed. And since the animation takes time it also helps buy the remaining survivors some extra time. Can't speak for the others mentioned because I haven't actually used them. (i just said remove the mori but leave Dhope that has noed and mori's into one perk its not nice to be hooked then pulled off and then moried you get nothing done in the game and you get your depip . Plus lets talk about Iron Grasp and Agitation shouldn't help each other it should counter each other to remove them from be working together. Just saying there's more to consider before claiming there is a flaw in something. Barbeque and Chili doesn't make killers lazy. On top of the aura reveals it grants a total BP bonus for the first time each different survivor is hooked. This incentivizes killers to chase after different individuals. While the auras seem powerful it's important to remember that the perk has counters. The first counter being time. Your aura is revealed outside of a very large distance that is larger than the terror radius. If the killer spots your red aura and begins pursuit you have time to move and an audible warning. Even against Hillbilly the increasing volume of the saw should be a simple enough indicator that you should move. This is assuming that your aura is seen and not blocked by a generator. You can block the aura with proper positioning which in turn rewards you as the killer will likely waste time searching for a hero if they can't spot all three auras. Not to mention that I am confident that there's a visual indicator of BBQ being used that survivors can see. When someone is hooked look at the base of the nearest hook, if you see fog coming out thentthe killer has BBQ. Then there is the Memento Moris. Most of the time Moris are ruined by survivors already. The Cypress Memento Mori let's the killer kill the last survivor by their own hand. I've honestly ever seen this used maybe three times as more often than not either the last survivor is at an open gate or hatch, this is assuming that they haven't dc'd. The Ivory Mori let's you kill any one person and is the only really concerning one as it is often unpredictable and invokes fear of death for any hooked survivors remaining in the trial, not to mention that it works wonders with Remember Me and Dying Light. Then there's the infamous Ebony Memento Mori that let's the killer kill any hooked survivors. This mori rarely gets a 4k as survivors chicken out and dc before the end. While Moris seem powerful you have to remember that they have the following flaws.
1.) They can be countered by disconnecting with no conpensation for killers for the wasted bloodpoints.
2.) A successful Mori offers 1000 BP in the scarfice category and is worth 2 Devout tokens. This however deprives them of the points they could've earned by hitting and hooking the survivor again. This negatively affects the malicious emblem and can make pipping harder.
3) I understand that being Mori'd isn't fun, especially early in a trial however you're playing a horror game. It's not supposed to be fun, it's supposed to be scary.
Next is NOED, which is fine as it is. It only activates after the generators have been finished which means that the doors can be opened and escape is possible. You have to remember that NOED only affects melee hits so just stay out of melee range. This is all assuming that a single totem remains to be turned into the hex totem. If you hate NOED just focus on totems earlier in the match. Finally we have your proposal to nerf Agitation when mixed with Iron Grasp. While I understand that this combo seems op there are at least five counters below.
1.) These perks only help killers after you have been picked up. If they get blinded right after every pickup the perks barely exist.
2.) These perks greatly strengthen the killers' abilities to sacrifice survivors however by using them together they are weakening their chase potential. The perks don't mean anything if nobody ever goes down.
3.) If you crawl to or get downed at an unused pallet a teammate can stun the killer and free you instantly, negating the perks.
4.) While being carried if the killer is bold enough to walk through pallets you can be freed by a bold Ally.
5.) While not terribly common sometimes killers make bad judgement on hook distances. There's a chance that someone using a basement build will attempt to bring you to the basement, even from across the map. These combined with the above counters provide a number of ways for you to escape the killers' grasp.
BBQ oh stop crying you can counter it .... this to stop camping it doesn't stop crap it helps but killers will camp with BBQ too. i like the blood points given but showing the rest of the survivors make the game kind of stupid to play because he sees all of them and picks one and stealth kind of works if you count the 4 or was it 6 seconds then go the other way . or sit behide a gen which sometimes doesn't help. show one survivor.
nerf to agitation mixed with iron grasp.
getting a blind is rare like you have a better chance of getting moried before you get a the killer blinded with a flashlight.
the chances of the survivor going is down is high as the chase goes on. with the new nerfs chases will be shorter.
there is a very low chance of this happening because killers pretty much pick you up as your get downed unless your a pallet and the chances of someone being there is low to get you off
same as number 3 someone has to be there to get you off ... and that might be friend but its very low chance.
but as for that chance there is still some kind of vacume that pulled the killer in as hes hooking someone preventing you from getting off someone times. but killers do mess up sometimes.
Mori isn't scary its just lame for game play when you trying to just play and them you see a mori and then its like oh great well lets try to stealth this game but you get found hooked and then the killer stays pretty close just to kill you and waste your time all together . we are getting our Brand new part nerfed lets see balance on the other side.
Killer is really underpowered, most people who play a lot knows this. Balance? Both sides don't need a nerf. Game isn't supposed to be balanced, killers are supposed to be op. No one survivor is supposed to stand a chance against one killer. Wouldn't be asymetrical if the weak many can handle a powerful one by theirselves. Due to the current mechanics of the game, this can happen. Bnps are broken, games already end in less than 6 minutes against decent teans, a chase unless you're nurse or clown lasts up to two minutes with competent survivors. Or two gens at least per catch. The results of a killer are sometimes limited due to the mechanics rather than the skill of the player.
bnp's are nerfed hard.
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@Tsulan said:
pauloandrade22 said:@m3dicookie said:
@Tsulan said:
@m3dicookie said:
Dear Dev's
...... I almost have about 1000 hours in the game i've seem tons of ######### things survivors and killers do to each other, But i don't understand why lag switches / hackers still haven't been banned out of the game, whether they are bad connection or they are really lag switching this is why dedicated servers would help the game so much because no more lag switching killers would just be messing up there own connections and not the players they are hosting.
Perks (that i feel don't help the game of Cat And mouse )
BBQ it really sucks to be the mouse and the cat hooks another mouse to have the cat go hey look i see the other mice i can leave now. this is cat and mouse not hey look i see everyone (it really sucks to have this perk messing with the game just because the dev's thought this would help camping when camping is just a lame skill.
Noed (i can understand why it was there in the beginning of the start of the game and now its now a hex blah blah blah its really just a skill for killers that don't have any skills and can't get the survivors .
i loved how BNP is being nerfed but some killers can end a game very fast and the dev's say the game wasn't built to end that fast.
Rune (as it is now is kind of useless ) i would have this spread out across all the unused hex totems to do a combined effect then have it destroyed so fast just saying it would help killers i guess
MORI'S (this is another thing that really doesn't make sense in the game it make the games end superfast promotes camping or tunneling just to use the mori. its kind of lame i would remove all the mori's and just make Devour hope the noed and the mori and yes yes i know But my hex totem gets broken to fast blah well game play would be better for everyone.
KYF Needs to be fixed really does nothing really works that well.
Is it really so hard to hide behind a gen or in heartbeat range that you abolish BBQ and prefer to get camped?
if you have a brain which i'm hoping you do i'm not asking to remove it make it one random survivor thats it ,, oh and whispers is a thing too which hiding in heartbeat range becomes useless, not all the time there is a gen in sight
You do know that wispers counts the hooked survivor as well rightttttt? Making it 100% useless when some one gets hooked.
He probably thinks whispers works like a permanent wallhack, once a survivor is in terror radius range.
XD no but how bad the ez anti cheat is wallhack do happen more now .
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@Master said:
@m3dicookie said:
@Peasant said:
m3dicookie said:@ShesArebel88 said:
I can agree with the first half of your rant... The second half, not so much...
BBQ- helps deter camping and tunnelling... it gets the killer after someone else and gives a window of opportunity to rescue the hooked survivor (not to mention its easily countered) and is a great thing to have when playing against survivors who spend more time hiding in lockers and sitting still rather than actually do anything to help the team.
(BBQ i feel make killer lazy and shows to many people i know it helps stop camping but it doesn't help how the game is cat and mouse its chase and find )
MORI- it changes up the run of the mill hook only option for killers and relates to certain achievements in the game as well as daily rituals for killers. Survivors just hate having to watch themselves be brutally killed. And since the animation takes time it also helps buy the remaining survivors some extra time. Can't speak for the others mentioned because I haven't actually used them.
(i just said remove the mori but leave Dhope that has noed and mori's into one perk its not nice to be hooked then pulled off and then moried you get nothing done in the game and you get your depip .
Plus lets talk about Iron Grasp and Agitation shouldn't help each other it should counter each other to remove them from be working together.
Just saying there's more to consider before claiming there is a flaw in something.
Barbeque and Chili doesn't make killers lazy. On top of the aura reveals it grants a total BP bonus for the first time each different survivor is hooked. This incentivizes killers to chase after different individuals. While the auras seem powerful it's important to remember that the perk has counters. The first counter being time. Your aura is revealed outside of a very large distance that is larger than the terror radius. If the killer spots your red aura and begins pursuit you have time to move and an audible warning. Even against Hillbilly the increasing volume of the saw should be a simple enough indicator that you should move. This is assuming that your aura is seen and not blocked by a generator. You can block the aura with proper positioning which in turn rewards you as the killer will likely waste time searching for a hero if they can't spot all three auras. Not to mention that I am confident that there's a visual indicator of BBQ being used that survivors can see. When someone is hooked look at the base of the nearest hook, if you see fog coming out thentthe killer has BBQ. Then there is the Memento Moris. Most of the time Moris are ruined by survivors already. The Cypress Memento Mori let's the killer kill the last survivor by their own hand. I've honestly ever seen this used maybe three times as more often than not either the last survivor is at an open gate or hatch, this is assuming that they haven't dc'd. The Ivory Mori let's you kill any one person and is the only really concerning one as it is often unpredictable and invokes fear of death for any hooked survivors remaining in the trial, not to mention that it works wonders with Remember Me and Dying Light. Then there's the infamous Ebony Memento Mori that let's the killer kill any hooked survivors. This mori rarely gets a 4k as survivors chicken out and dc before the end. While Moris seem powerful you have to remember that they have the following flaws.
1.) They can be countered by disconnecting with no conpensation for killers for the wasted bloodpoints.
2.) A successful Mori offers 1000 BP in the scarfice category and is worth 2 Devout tokens. This however deprives them of the points they could've earned by hitting and hooking the survivor again. This negatively affects the malicious emblem and can make pipping harder.
3) I understand that being Mori'd isn't fun, especially early in a trial however you're playing a horror game. It's not supposed to be fun, it's supposed to be scary.Next is NOED, which is fine as it is. It only activates after the generators have been finished which means that the doors can be opened and escape is possible. You have to remember that NOED only affects melee hits so just stay out of melee range. This is all assuming that a single totem remains to be turned into the hex totem. If you hate NOED just focus on totems earlier in the match.
Finally we have your proposal to nerf Agitation when mixed with Iron Grasp. While I understand that this combo seems op there are at least five counters below.
1.) These perks only help killers after you have been picked up. If they get blinded right after every pickup the perks barely exist.
2.) These perks greatly strengthen the killers' abilities to sacrifice survivors however by using them together they are weakening their chase potential. The perks don't mean anything if nobody ever goes down.
3.) If you crawl to or get downed at an unused pallet a teammate can stun the killer and free you instantly, negating the perks.
4.) While being carried if the killer is bold enough to walk through pallets you can be freed by a bold Ally.
5.) While not terribly common sometimes killers make bad judgement on hook distances. There's a chance that someone using a basement build will attempt to bring you to the basement, even from across the map. These combined with the above counters provide a number of ways for you to escape the killers' grasp.BBQ oh stop crying you can counter it .... this to stop camping it doesn't stop crap it helps but killers will camp with BBQ too. i like the blood points given but showing the rest of the survivors make the game kind of stupid to play because he sees all of them and picks one and stealth kind of works if you count the 4 or was it 6 seconds then go the other way . or sit behide a gen which sometimes doesn't help. show one survivor.
nerf to agitation mixed with iron grasp.
1. getting a blind is rare like you have a better chance of getting moried before you get a the killer blinded with a flashlight.
2. the chances of the survivor going is down is high as the chase goes on. with the new nerfs chases will be shorter.
3. there is a very low chance of this happening because killers pretty much pick you up as your get downed unless your a pallet and the chances of someone being there is low to get you off
4. same as number 3 someone has to be there to get you off ... and that might be friend but its very low chance.
5. but as for that chance there is still some kind of vacume that pulled the killer in as hes hooking someone preventing you from getting off someone times. but killers do mess up sometimes.Mori isn't scary its just lame for game play when you trying to just play and them you see a mori and then its like oh great well lets try to stealth this game but you get found hooked and then the killer stays pretty close just to kill you and waste your time all together . we are getting our Brand new part nerfed lets see balance on the other side.
- Do we play the same game?
- Yes after the nerfs a survivor might not be able to loop for 5 gens anymore, but we will see how the changes will work out
- happens quite often in swf
- again swf
- yes please get rid of hook vacuum and instead allow the killer to hook from all angles, just like survivrs can unhook from all angles
Oh and a final note, if a side is stronger than the other one, then balance is achieved by changing this imbalance, not by nerfing both sides
- yes
- wouldn't you getting looped for 5 gens really the killers problem, what happens if you get looped still for 5 gens with the nerf wouldn't that be your problem.
- not all SWF are the same
- not all SWF can save
- ok looooook if you really look at it he gets pulled in to the hook i have seen it with my eyes hooking from ether size is fine but not pullled to it
so nerf batting survivors will balance killers wow i like that math problem Nerf survivor = balance killers wow guys we can stop balancing this nerf will fix it all
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@Tsulan said:
@m3dicookie said:
Dear Dev's
...... I almost have about 1000 hours in the game i've seem tons of ######### things survivors and killers do to each other, But i don't understand why lag switches / hackers still haven't been banned out of the game, whether they are bad connection or they are really lag switching this is why dedicated servers would help the game so much because no more lag switching killers would just be messing up there own connections and not the players they are hosting.
Perks (that i feel don't help the game of Cat And mouse )
BBQ it really sucks to be the mouse and the cat hooks another mouse to have the cat go hey look i see the other mice i can leave now. this is cat and mouse not hey look i see everyone (it really sucks to have this perk messing with the game just because the dev's thought this would help camping when camping is just a lame skill.Noed (i can understand why it was there in the beginning of the start of the game and now its now a hex blah blah blah its really just a skill for killers that don't have any skills and can't get the survivors .
i loved how BNP is being nerfed but some killers can end a game very fast and the dev's say the game wasn't built to end that fast.Rune (as it is now is kind of useless ) i would have this spread out across all the unused hex totems to do a combined effect then have it destroyed so fast just saying it would help killers i guess
MORI'S (this is another thing that really doesn't make sense in the game it make the games end superfast promotes camping or tunneling just to use the mori. its kind of lame i would remove all the mori's and just make Devour hope the noed and the mori and yes yes i know But my hex totem gets broken to fast blah well game play would be better for everyone.
KYF Needs to be fixed really does nothing really works that well.
Is it really so hard to hide behind a gen or in heartbeat range that you abolish BBQ and prefer to get camped?
if you have a brain which i'm hoping you do i'm not asking to remove it make it one random survivor thats it ,, oh and whispers is a thing too which hiding in heartbeat range becomes useless, not all the time there is a gen in sight
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@Baphomett said:
If you cant be bothered to even learn the basic mechanics, stop suggesting changes to them and expecting to be taken seriously.By the way, Google is a thing. Use it.
yes and giving me your 2 cents because i didn't remember what the perk did this kind really harsh so get out of here if your gonna be rude. i feel that the perk is a little to strong that all i'm saying and people keep giving me all these 2% chance counters.
i do have 1000 hours do i keep all these perks in my head no so if you really wanna tell me google is a thing. you can try no coming in here and saying something a rude. you can't even quote correctly. -
@Baphomett said:
I normally hate the usual "gut gud" response, but if you are whining about BBQ and don't even know if it's 4 seconds or 6 seconds...i love how you come in here and thats the only thing you point out how about responding.
and at the time i was responding to this i had forgotten what it was so GTFO if you gonna be an ass hat
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@powerbats said:
@m3dicookie said:
if feel some killers not all want the game handed to them. they want death garden powers imagine the killers if it were like death garden it be crazy.
High ranks 5 and below are mostly insidious cannibals with aura reading hacks, Billy's with no cd on charging across map. Lag switchers which only happens during chases and then when trying to unhook they lag switch you again. Most killers dodge the lobby if they see even 1 flashlight or 1 person with a dark outfit.
Most killers in this game at least ones lately since dlc came out are toxic asf and need to get banned which doesn't seem to be happening. That's probably too harsh but when you see people doing it then go check their stream out and days or even weeks later they're still doing it and at higher ranks.
lag switching sucks but nothing we can do about it because killers host the game unless they fix this with fixed servers we are not getting any help.
true but us survivors can be very toxic each to its own. camping was created because we saved to soon and it keep happening because of this and killer were like hey lets not chase our food it gonna come to us
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@Peasant said:
m3dicookie said:@ShesArebel88 said:
I can agree with the first half of your rant... The second half, not so much...
BBQ- helps deter camping and tunnelling... it gets the killer after someone else and gives a window of opportunity to rescue the hooked survivor (not to mention its easily countered) and is a great thing to have when playing against survivors who spend more time hiding in lockers and sitting still rather than actually do anything to help the team.
(BBQ i feel make killer lazy and shows to many people i know it helps stop camping but it doesn't help how the game is cat and mouse its chase and find )
MORI- it changes up the run of the mill hook only option for killers and relates to certain achievements in the game as well as daily rituals for killers. Survivors just hate having to watch themselves be brutally killed. And since the animation takes time it also helps buy the remaining survivors some extra time. Can't speak for the others mentioned because I haven't actually used them.
(i just said remove the mori but leave Dhope that has noed and mori's into one perk its not nice to be hooked then pulled off and then moried you get nothing done in the game and you get your depip .
Plus lets talk about Iron Grasp and Agitation shouldn't help each other it should counter each other to remove them from be working together.
Just saying there's more to consider before claiming there is a flaw in something.
Barbeque and Chili doesn't make killers lazy. On top of the aura reveals it grants a total BP bonus for the first time each different survivor is hooked. This incentivizes killers to chase after different individuals. While the auras seem powerful it's important to remember that the perk has counters. The first counter being time. Your aura is revealed outside of a very large distance that is larger than the terror radius. If the killer spots your red aura and begins pursuit you have time to move and an audible warning. Even against Hillbilly the increasing volume of the saw should be a simple enough indicator that you should move. This is assuming that your aura is seen and not blocked by a generator. You can block the aura with proper positioning which in turn rewards you as the killer will likely waste time searching for a hero if they can't spot all three auras. Not to mention that I am confident that there's a visual indicator of BBQ being used that survivors can see. When someone is hooked look at the base of the nearest hook, if you see fog coming out thentthe killer has BBQ. Then there is the Memento Moris. Most of the time Moris are ruined by survivors already. The Cypress Memento Mori let's the killer kill the last survivor by their own hand. I've honestly ever seen this used maybe three times as more often than not either the last survivor is at an open gate or hatch, this is assuming that they haven't dc'd. The Ivory Mori let's you kill any one person and is the only really concerning one as it is often unpredictable and invokes fear of death for any hooked survivors remaining in the trial, not to mention that it works wonders with Remember Me and Dying Light. Then there's the infamous Ebony Memento Mori that let's the killer kill any hooked survivors. This mori rarely gets a 4k as survivors chicken out and dc before the end. While Moris seem powerful you have to remember that they have the following flaws.
1.) They can be countered by disconnecting with no conpensation for killers for the wasted bloodpoints.
2.) A successful Mori offers 1000 BP in the scarfice category and is worth 2 Devout tokens. This however deprives them of the points they could've earned by hitting and hooking the survivor again. This negatively affects the malicious emblem and can make pipping harder.
3) I understand that being Mori'd isn't fun, especially early in a trial however you're playing a horror game. It's not supposed to be fun, it's supposed to be scary.Next is NOED, which is fine as it is. It only activates after the generators have been finished which means that the doors can be opened and escape is possible. You have to remember that NOED only affects melee hits so just stay out of melee range. This is all assuming that a single totem remains to be turned into the hex totem. If you hate NOED just focus on totems earlier in the match.
Finally we have your proposal to nerf Agitation when mixed with Iron Grasp. While I understand that this combo seems op there are at least five counters below.
1.) These perks only help killers after you have been picked up. If they get blinded right after every pickup the perks barely exist.
2.) These perks greatly strengthen the killers' abilities to sacrifice survivors however by using them together they are weakening their chase potential. The perks don't mean anything if nobody ever goes down.
3.) If you crawl to or get downed at an unused pallet a teammate can stun the killer and free you instantly, negating the perks.
4.) While being carried if the killer is bold enough to walk through pallets you can be freed by a bold Ally.
5.) While not terribly common sometimes killers make bad judgement on hook distances. There's a chance that someone using a basement build will attempt to bring you to the basement, even from across the map. These combined with the above counters provide a number of ways for you to escape the killers' grasp.BBQ oh stop crying you can counter it .... this to stop camping it doesn't stop crap it helps but killers will camp with BBQ too. i like the blood points given but showing the rest of the survivors make the game kind of stupid to play because he sees all of them and picks one and stealth kind of works if you count the 4 or was it 6 seconds then go the other way . or sit behide a gen which sometimes doesn't help. show one survivor.
nerf to agitation mixed with iron grasp.
1. getting a blind is rare like you have a better chance of getting moried before you get a the killer blinded with a flashlight.
2. the chances of the survivor going is down is high as the chase goes on. with the new nerfs chases will be shorter.
3. there is a very low chance of this happening because killers pretty much pick you up as your get downed unless your a pallet and the chances of someone being there is low to get you off
4. same as number 3 someone has to be there to get you off ... and that might be friend but its very low chance.
5. but as for that chance there is still some kind of vacume that pulled the killer in as hes hooking someone preventing you from getting off someone times. but killers do mess up sometimes.Mori isn't scary its just lame for game play when you trying to just play and them you see a mori and then its like oh great well lets try to stealth this game but you get found hooked and then the killer stays pretty close just to kill you and waste your time all together . we are getting our Brand new part nerfed lets see balance on the other side.
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@Master said:
@m3dicookie said:
Dear Dev's
...... I almost have about 1000 hours in the game i've seem tons of ######### things survivors and killers do to each other, But i don't understand why lag switches / hackers still haven't been banned out of the game, whether they are bad connection or they are really lag switching this is why dedicated servers would help the game so much because no more lag switching killers would just be messing up there own connections and not the players they are hosting.
Perks (that i feel don't help the game of Cat And mouse )
BBQ it really sucks to be the mouse and the cat hooks another mouse to have the cat go hey look i see the other mice i can leave now. this is cat and mouse not hey look i see everyone (it really sucks to have this perk messing with the game just because the dev's thought this would help camping when camping is just a lame skill.Noed (i can understand why it was there in the beginning of the start of the game and now its now a hex blah blah blah its really just a skill for killers that don't have any skills and can't get the survivors .
i loved how BNP is being nerfed but some killers can end a game very fast and the dev's say the game wasn't built to end that fast.Rune (as it is now is kind of useless ) i would have this spread out across all the unused hex totems to do a combined effect then have it destroyed so fast just saying it would help killers i guess
MORI'S (this is another thing that really doesn't make sense in the game it make the games end superfast promotes camping or tunneling just to use the mori. its kind of lame i would remove all the mori's and just make Devour hope the noed and the mori and yes yes i know But my hex totem gets broken to fast blah well game play would be better for everyone.
KYF Needs to be fixed really does nothing really works that well.
laggswitching is most likely only a bad connection having laggspikes. Due to the nature of P2P there is nothing you can do against that until we get dedicated servers, which will probably never happen.
Perks:
BBQ actually reduces camping and tunneling, if you want to have this perk removed we can go back to full camp mode, but I am not sure whether you want that either
If you have another good suggestion what BBQ could be, go aheadNOED, yeah I agree, but sadly its the only counter against a genrush, I wish games would take longer and NOED would be changed into sth else
Ruin, maybe but in my opinion the whole gen mechanic has to be reworked. It cant be a solution to make a perk mandatory
Moris are ultra rare items and are supposed to be strong, it doesnt promote camping, it promotes tunneling btw, if you compare it to the ultra rare stuff survivors have, I believe its kinda balanced
kyf - add the possibilty to start the game alone
no remove show him one survivor or its pointless to show him all of them that aren't close i love how people are like you have counters blah blah blah but still seeing all the survivors really doesn't help there find and chase game because we are found just because we are shown .
mori's i understand was put in there because these people are killers but its need to be more of another choice then OH look this guy was hooked i'm gonna rune his whole game and just killer him out right.
how about all those hacks and how their anti cheat sucks balls and people hack this game and get all the stuff without working for it like i have or other people.
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@Madhatter920 said:
@m3dicookie said:
@Madhatter920 said:
Camping already has a penalty. Gen-rushing. You can fix a minimum of 3 generators in the amount of time it takes someone to fully camp a hook. It sucks for the survivor being camped, but unless they also implement a looping penalty, camping will have to continue.you know that looping is part of them game it sucks but it happens what do you want survivors just to run in a straight line and only use the pallet once. i really think in real life you wouldn't be the ones living. a looper always gets caught thanks to bloodlust camping is like their the whole time and nothing really can happen but trading with the person on the hook. you think we ######### and moan about this and that but look at killers they do the samething so we all ######### and moan about perks and SWFs and blah body blocking .
I want survivors to have skill. Use the pallet to buy time to break line of sight, hide, and then go somewhere else while the killer looks for them or goes off in the wrong direction. That's what I want survivors to do. Not cheese mechanics. Bloodlust is next to worthless. Yes, a killer will eventually catch a looper, but not before at least 3 generators are done. Looping is part of the game, just like hook-camping is. Both are cheesy and ruin the game. However, so long as one exists, the other will as well.
camping is always gonna be there. Chases will be shorter now because no more two SB in one chase so looping will be no be so useful . but i can tell you that camping will still be there because they give killers perks to help camping. and its just so ez to just watch someone die then go find someone new
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@MrChills said:
@ShesArebel88 said:
@MrChills
Google the gif, long press to download it, go to the forum and hit the add photo icon, click choose files and load it that way. Every forum is picky about gifs lol the method I mentioned is the only way I could get them to show up 😉It was a good gif tho. lolol
loved this love thing going on but i did post to talk about it but ya
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@ProfoundEnding said:
m3dicookie said:@ProfoundEnding said:
Just bumping this for a chance for a Dev to see this before the ptb ends.
i seen this in the pc Feng loses part of her left shoulder and your can see inside her.
Yeah, it kinda sucks. I know they can't fix all issues but clipping that is this noticeable is so annoying in my opinion.
ya i know i saw it in the PTB and thought it was fixed in real game but no its not it happens sometimes but it might be an animation issue i don't know i don't make games.
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Pharmacy isn't bad at all if you want a medkit
not mither needs a buff just because your really not hurt your just not fully healed .
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@Fre_Shavacado0 said:
i play on ps4, incase that means anything lol. So, sometimes in a lobby, survivors will enter and either A) Be wearing bloody clothes and change into different clothes,
be wearing normal clothes, put on bloody clothes, then back to their original clothes, or C) switch to a bloody survivor then back the the survivor they were oringinally... why? I guess they’re just flaunting that they’re prestiged but i don’t see why it matters. Opinions on this?we ether wait to put the bloody stuff on because killers like jumping out because of the blood, or we don't wanna get tunneled because of the blood so we change.
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@Badboy_Bobby said:
I just can't figure out the purpose of Meg's third little braid she has in the back. It baffles me. I have trouble sleeping and lie awake every night trying to figure it out. Why is it there? Where did it come from? Is it all a conspiracy? I need answers. I need closure. Any feedback is appreciated
maybe she keeps it to remember her mother that might have tried to do her hair and left it looking like crap. maybe it reminds her about her real life and how she knows this is a fake world.
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i love how the killer calls it a T-bag but its not on his face its more a twerk then a T-bag .
How about those flashlight blind white screen Does it give you a headache as well ... -
@ShesArebel88 said:
It may not be nice but that's the way it is sometimes. You can't nit pick what the other side has at their disposal to gain what you perceive to be "fair". Survivors have perks and add-ons that give them an advantage they otherwise wouldn't have same as killers do and some of those can be used together to work toward their objective depending on their strategy. You never know who you'll be up against and what strategy they will use. You only get 4 perks, its logical to make the most out of those 4 slots! You can't just look at the game from your perspective. Killers need to keep in mind that survivors play to escape and survivors need to keep in mind the killers play to kill. Without one side or the other we have no game period and yes losing sucks but provides us with the opportunity to improve our skill and keeps us motivated to actually play with a goal in mind.i also play killer i don't like looping but in real live your gonna do whatever it takes to live and a killer wouldn't have to hook you he would just kill you right out. but if the games is about chasing and finding BBQ doesn't really fit in that type of game play.
NOED isn't that bad that really can be counted by finding all the hex totems
mori can just take out a player right out then the game goes to 3 v 1
i do think that the whole hook 1 then 2 struggle 3 death really doesn't make any sense if you were just a little in to your first hook but thats how they made it
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@MegaWaffle said:
Remember when people use to play games for fun? Man I miss those days...i still play for fun but i remember the days before BBQ killers really had to go walk around the map to find people. and not get handed people to go chase just because they hooked someone, wow yay you hooked someone.
i'm more about making the game back to cat and mouse i agree some perks survivors have help with them getting out nerf whatever you want i really don't care to be honest you can play the game with no perks and be kind of fine.
SC getting nerfed i don't see how your wrapping something with a bandage and you stop that thing doesn't just fall off and you have to start again (but really this is not the real world so i'm find with it.
DS i really think its nerf should really be for the non obsection but thats just me i don't use it.
its not fun to have a billy with BBQ down and hook someone just to come to you down you hook you and start the dance again till everyone is dead and really not much is gonna happen for countering it.
i'm gonna say i'm rank one and really don't care what they do to the game i'm just putting things out there
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@Madhatter920 said:
Camping already has a penalty. Gen-rushing. You can fix a minimum of 3 generators in the amount of time it takes someone to fully camp a hook. It sucks for the survivor being camped, but unless they also implement a looping penalty, camping will have to continue.you know that looping is part of them game it sucks but it happens what do you want survivors just to run in a straight line and only use the pallet once. i really think in real life you wouldn't be the ones living. a looper always gets caught thanks to bloodlust camping is like their the whole time and nothing really can happen but trading with the person on the hook. you think we ######### and moan about this and that but look at killers they do the samething so we all ######### and moan about perks and SWFs and blah body blocking .
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@ShesArebel88 said:
I can agree with the first half of your rant... The second half, not so much...BBQ- helps deter camping and tunnelling... it gets the killer after someone else and gives a window of opportunity to rescue the hooked survivor (not to mention its easily countered) and is a great thing to have when playing against survivors who spend more time hiding in lockers and sitting still rather than actually do anything to help the team.
(BBQ i feel make killer lazy and shows to many people i know it helps stop camping but it doesn't help how the game is cat and mouse its chase and find )
MORI- it changes up the run of the mill hook only option for killers and relates to certain achievements in the game as well as daily rituals for killers. Survivors just hate having to watch themselves be brutally killed. And since the animation takes time it also helps buy the remaining survivors some extra time. Can't speak for the others mentioned because I haven't actually used them.
(i just said remove the mori but leave Dhope that has noed and mori's into one perk its not nice to be hooked then pulled off and then moried you get nothing done in the game and you get your depip .
Plus lets talk about Iron Grasp and Agitation shouldn't help each other it should counter each other to remove them from be working together.
Just saying there's more to consider before claiming there is a flaw in something.
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@HeroLives said:
has anyone tried running these all at once? How does that build do?well i sometimes run Lithe and dead hard and use one or the other depending on what happening but i have vigil them quickly available when i need them.
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@powerbats said:
@m3dicookie said:
@powerbats said:
@mintchapstick said:
Didn't they already change her black shirt to a lighter grey?They did, it's not even that dark anymore, people are just going to whine until she's al bright white. Meanwhile the Megs and Fengs with dark outfits sneak by.
what feng outfits most of them i seen have some white in them is just killers want to know where the survivors are 24/7 its cat and mouse not cat knows all . plus use your eyes most of the time she didn't disappear unless you weren't looking.
Apparently all the times i've stated I don't have an issue finding dark outfitted Claudettes escaped you. My point was that they whine about 1 character while ignoring others that're smaller character models and can be just as hard to find.
The people whining about this are no different than the killers dodging lobbies non stop the moment they see 1 or more flashlights and or a single tool box.
i thought you knew of an outfit that was to dark for feng her new one might be dark thats coming.
if feel some killers not all want the game handed to them. they want death garden powers imagine the killers if it were like death garden it be crazy.
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@ProfoundEnding said:
Just bumping this for a chance for a Dev to see this before the ptb ends.i seen this in the pc Feng loses part of her left shoulder and your can see inside her.
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@powerbats said:
@mintchapstick said:
Didn't they already change her black shirt to a lighter grey?They did, it's not even that dark anymore, people are just going to whine until she's al bright white. Meanwhile the Megs and Fengs with dark outfits sneak by.
what feng outfits most of them i seen have some white in them is just killers want to know where the survivors are 24/7 its cat and mouse not cat knows all . plus use your eyes most of the time she didn't disappear unless you weren't looking.
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@HeroLives said:
Mr_Jay_Stark said:By the way bond and open handed is beautiful together!
What does open handed do?
Strengthens the potential of you and your team's Aura reading abilities. Increases Aura reading ranges by 4/6/8 metres.
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they just need kill with killers two killers double survivors double everything that be sweet...
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@Shipthebread said:
@m3dicookie said:
@Runiver said:
Dead Hard is definitely fine.
DS is more debatable, and in my opinion, very broken and mostly : UNFUN.Dead Hard at least, has some counterplays, and is arguably not super strong, while still being very useful to have.
wait what no counter play to ds hmmmm dropping a player to the hook seems to be their counter play , and the new ds will be better because no more healing up so one hit kills sweet .
You can't always drop and even then that's a lame thing to have to do. Also the new proposed changes IMO would be a buff, like a free get out of jail free card for all end game play. I don't run DS but with the proposed changes I would run that just as an end game sure safety net. You all think people would actually use DS now at their first hook and be no mither rest of the game.
It would just make the end game a living nightmare.
well if they hate DS play Michael with full tombstone and infinite Tier 3 just murder them all XD
.and i know you can't always drop and its lame but you already know they have ds sometimes and if one has it more then one have it. i guess rework iron grasp so it has a chance to prevent a DS that would be cool. or prevent everyone from using DS only one person. i guess just run end game perks that prevent escape will happen too. i think if they just took out all the perks that made things easy on killers and survivors this game would be crazy XD i want them to test it out in a ptb no SC DS SB , on the killer side no noed bbq nurses calling fire up , i think thats all i can think of this game would be odd.
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its not broken its not its just an odd system that just doesn't work right now but their trying to fix it what was in the ptb was not what we need survivor go to ez i could just not get hit and fix all gens pip ez
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@Runiver said:
Dead Hard is definitely fine.
DS is more debatable, and in my opinion, very broken and mostly : UNFUN.Dead Hard at least, has some counterplays, and is arguably not super strong, while still being very useful to have.
wait what no counter play to ds hmmmm dropping a player to the hook seems to be their counter play , and the new ds will be better because no more healing up so one hit kills sweet .
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ok lets look at it this way dbd was the first drug you tried it was great so you wanted more and more and more until its just not helping that horror fix nothing really can be done to fix it. and as a survivor main killers that get made fun of are the try hard that you can tell their trying to really get those kills. or the ones that just don't know what their doing.
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you can't really take out looping because even if we have one pallet its gonna get looped its just what happens its our only weapon against a killer other then just sprinting away or DS (i don't use DS but its a tool) looping is just like camping or dropping a survivor to get to a hook its tool.
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i really don't like that first scream i think it should build up and then you scream but thats just me it makes it so ez for him. when the other killers have to look for survivors.
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@Beaburd said:
@m3dicookie said:
then hex perks would be pretty useless because survivors would just take out all the hex totems in the beginning. so noed dhope hex rune would all be pretty useless because no hex totems would be there . i do like having all the hex totems lit that cool.Wouldn't be too different from the current hex system honestly, with hex perks commonly being removed within 30 seconds of the game. While the main purpose is to increase game times, I do also think hex perks will last relatively longer even if everyone hunts them more actively, simply because they'll need to extinguish all of the totems to deactivate any of the perks. The killer can also defend these objectives easier with Thrill of the Hunt.
Even in the case where everyone runs totem-hunting perks (altered Deja Vu, Detective's Hunch, Small Game, etc) to kill them off quite quickly, that's removing equivalent perk slots that would have otherwise been filled by Sprint Burst/Decisive Strike/Self Care/Borrowed Time. That should weaken individual survivors somewhat, especially if the killers opts out of hex perks entirely and is unaffected by their totem-oriented approach.
Should hex perks still fall too fast, totem destroying times can always be increased slightly. If the game gets too long as a result, base generator times can be decreased proportionally. Another benefit is that this system would allow multiple parameters to exist to control the length of the game, which might be helpful towards balancing for the development team.
Question how does one balance a game by making it longer the reason some people play the game is it something you can play before you have to go to work, making it longer would just make people less likely to play because game play might be to longer to the time they have. its pretty useless why not just make this change to hex rune and make it the 10% per totem still up then nothing would have to change and you still get your longer repair time. and have them all lit and help Thrill of the Hunt be better.
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then hex perks would be pretty useless because survivors would just take out all the hex totems in the beginning. so noed dhope hex rune would all be pretty useless because no hex totems would be there . i do like having all the hex totems lit that cool.
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@Detective_Jonathan said:
@m3dicookie said:
@Detective_Jonathan said:
The only thing i want is some shoulder holsters for Tapp. Then my life will be complete.thats great but he might not be able to get it being a movie character.
I am aware of that. But considering the fact that the Saw franchise needs money to keep making movies. They might agree to it.
well saw doesn't really need the money but it could use extra money , well i'm just hoping that lori gets more clothes when the movie comes out.
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@Detective_Jonathan said:
The only thing i want is some shoulder holsters for Tapp. Then my life will be complete.thats great but he might not be able to get it being a movie character.
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@BLUE_APE : it has to be something that helps the hooked survivor so it be a kick a punch whatever it would make a noise so the killer would know something was going on. its just helps with the farming problem.