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whereismykebab

whereismykebab

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whereismykebab
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  • Steam, Trapper, Disturbed Ward In the main building near the conservatory, there is a sort of debris on the floor, and the trap submerges itself in it completely and becomes invisible https://clips.twitch.tv/SillyUninterestedCrowTTours-jqi8z1gph0LOfIZw https://clips.twitch.tv/DaintyNaiveBasenjiCopyThis-rDtnxNXynswlXuVV This feels a bit cheap, so please nerf Pig.
    0 comments 1 views last activity
  • This was Steam, Legion, Azarov's resting place, but I've seen it happen to multiple killers on other maps and spots, sometimes several times until the heal was done. When healing someone from the dying state, the killer sometimes keeps missing https://clips.twitch.tv/CulturedNimbleNoodleFunRun-2jIFB6LfY0jQvgty DeadByDaylight.log
    0 comments 21 views last activity
  • Steam, Lery's,Ghostface. Resetting the pallet didn't reset it visually. I didn't get to test if it can be dropped but the prompt was there. https://clips.twitch.tv/DignifiedQuaintPuppyDerp-8lb2Z_guXkFYkKJi DeadByDaylight.log
    0 comments 1 views last activity
  • Steam, Pinhead, Macmillan Sheltered Woods During the Mori, the survivor kept vanishing. I don't know if it's random or related to being at the pallet https://clips.twitch.tv/MuddyUglyAmazonTheThing-RJOl-n6uOpSENFiq
    0 comments 11 views last activity
  • On the Game map with Trickster, a survivor went down in the totem spawn location behind the stairs and it was barely possible to pick the survivor up. https://clips.twitch.tv/BreakablePerfectFungusCoolStoryBro-DQ0_dWBJzEt6Kpg6
    0 comments 1 views last activity
  • Steam, Clown, Yamaoka Map Shrine_Hti After the game, there were all interface symbols on top of each other. I don't have any controllers plugged in. Clicking Continue left the overlay over a black screen and audible footsteps and remained stuck like that so I had to shut down the game. DeadByDaylight.log https://clips.twitch.tv/EntertainingMuddyDragonflyVo
    0 comments 1 views last activity
  • Steam, Blight, Autoheaven Wretched Shop Behind the main building I couldn't vault the pallet several times and didn't get the vault button prompt. https://clips.twitch.tv/DirtyHyperTurtlePJSalt-BLAVa-Kkcv4g00b- I was later able to vault it from the other side, but I didn't get the chance to try if vaulting would work later from the side in the video. DeadB
    1 comments 1 views last activity
  • After grabbing Adam from the locker, I got enough blood to fill the power bar which seems to cause a very loud blood bubbling noise. This happens at about 8:40 https://www.twitch.tv/videos/1143818620 At about 13:45 I tried to grab Nancy near the cowtree gen, but it turned in to a hit, and I was unable to pick her up in that spot. (Thompson House MD21)
    0 comments 1 views last activity
  • It would be nice if the HUD differentiated between actual amount of hooks and the stages that were lost due to not beeing unhooked on time or dying to RBT or bleedouts or disconnects, etc. For example actual hooks would be counted in red, hook stages not initiated by the killer would be yellow. That way you'd also know if someone reached struggle stage and not waste a helmet or a further hook t
    3 comments 41 views last activity
  • I feel like the reset to the lowest grade is an overkill. So there is a total of 85 pips, so it would require 3 wins per day or rather 6 for both roles, to reach Iridescent 1, provided there won't be any displeased entities. As there will be certain maps with swat teams, some games will be simply unwinable with certain killers and builds. Sure, it's possible to doublepip, but that shouldn't hap
    4 comments 21 views last activity
  • Like the title says, the hatch should be blocked by perks that prevent survivors from leaving. Blocking the lock that is, so that it can't be opened with a key as opposed to it being open for the last remaining survivor
    1 comments 21 views last activity
  • In the middle of the match, I got disconnected. This is not on my end, since the stream was still going with zero interruptions or dropped frames https://www.twitch.tv/videos/1130379504 (at about 9:10) It couldn't reconnect for a while and when it did (at around 10:43), the screen was empty apart from the bachground and it didn't respond to anything other than Alt+F4 It also resulted in a mat
    0 comments 1 views last activity
  • I'm not sure if that's a bug. I was the last one alive and got hooked for the first time and got instantly sacrificed. However since it was my first hook and the hatch was open, theretically I could succeed to unhook myself and get the hatch but I didn't get the option to try the unhook.
    0 comments 21 views last activity
  • On the Family Residence, the gen near the shack cannot be repaired from this side. It is the side that's pointing towards the main building.
    0 comments 1 views last activity
  • I had a game where I was the obsession and the spider leg markers were red. What does it mean when they're red? I didn't remember to check if the killer had Rancor, so I'm not sure if that's it. Also at some matches there is a sound at the very start that sounds similar to when you put down an item. What does that mean? That the killer has Franklin's? Corrupt Intervention?
    4 comments 21 views last activity
  • It is still an issue if unhooking a survivor and getting a hit, that trying to unhook again will start self caring. That can cost a life or two or even the whole match. I'd suggest to block off selfcare for something like two seconds after a hit, a sort of 2s broken status effect affecting only self care. That way, no other action that the survivor is obviously trying to do would not get interru
    2 comments 31 views last activity
  • Here is one of the example that I captured. It occurs at around 5:34 https://www.twitch.tv/videos/1113290736 This was no lunge, so it was supposed to be a grab. The grab failed and got converted into a swing. The swing missed as well, so it's not any better than your character just standing there with an extended arm. If a grab is initiated, it means that it was a successful hit (that takes
    5 comments 71 views last activity
  • I was pig in Midwich and at some point the game just completely froze. The sound was going, menus were operational, but gameplay image was frozen. Then I got disconnected, but still got a regular score, so not a zero, and also got a penalty. I tried out a stream, so it was going all the way through with zero dropped frames, so my internet was perfectly fine https://www.twitch.tv/videos/1112336
    0 comments 21 views last activity
  • DeadByDaylight.log This is still a thing. First time I got it in Hawkins against Nemesis. If it helps, I can upload a recording, but I only started recording after it happened. I was healthy when it happened but I don't remember which window exactly it was.
    2 comments 31 views last activity
  • Currently it takes a killer without any help from perks 2seconds to kick a generator and start the regression. Survivors can tap it for a millisecond mid chase and stop the regression right in your face. My suggestion would be something like one second of repair time that is required before the generator stops regressing, similar to how there is no progress after afailed skill check for a short
    0 comments 1 views last activity
  • Currently it adds to the Brutality score. However it is possible and likely to max out brutality even with a quitter. The Sacrifice category however cannot be otherwise compensated and will be missing at least one and possibly all three hooks, so the bonus should add to this instead as that's where the points will be always be missing without any means to earn them otherwise.
    3 comments 11 views last activity
  • I know it's not the first topic on this. But you can't even write "Leon Claudette..." without it being censored. Maybe someone can solve the puzzle why this is some sort of forbidden insult. It will likely require some creative ideas like "but much" being 'too similar' to "butt munch" The filter needs to be optional on an opt-in basis, this is a game for 18 years olds and up after all. Adults c
    0 comments 11 views last activity
  • Steam, occured twice so far, not in every game. Killer was Blight. At the start of this match, I randomly saw hook auras for a few seconds, then while hanging, a gen went off activating Detective's Hunch, a bit later, the aura of some hooks appeared as well. After Detective's Hunch deactivated, the hooks were still visible for a while. In a different game, I randomly saw totem aura's light up f
    2 comments 22 views last activity
  • I'm not sure if it's a bug, but at least it's not the case for suvivors. After each match the BP offering of the killer's is unequipped. The survivor's BP offerings are kept until they run out.
    0 comments 1 views last activity
  • As the title says, a failed grab shouldn't be converted into a late swing that itself can fail to connect. A grab would take away two health states. A failed grab needs to (ideally not fail in the first place, but at the very least) straight up take away at least one healthstate and not have a swing potentially miss and rob the killer twice in row.
    0 comments 11 views last activity
  • When previously survivors might have been hit when they shouldn't have, now it's the same problem but reversed. I've had several instances where I hit before getting stunned, heard and saw the survivor get knocked down into the dying state, started breaking the pallet only to realize that the survivor was up and running (my ping is between 20 and 50). So the problem just switched sides. Before
    0 comments 21 views last activity
  • I noticed that the infection doesn't show up on David's event shirt. The pants are regular pants, not the event pants.
    0 comments 21 views last activity
  • It seems the cesoring in the chat is a bit over the board. Like some names are censored, youtube is for some reason. I wanted to write "but much appreciated" and "### #### appreciated" was what appeared in the chat. You can write "much but" but "but much" is for mature audiences only apparently...
    2 comments 41 views last activity
  • Something needs to be done against people on coms DCing right when their friend find the hatch. Like some suggested, leaving the body as it was and interactable, performing skill checks if in struggle on hook. This wouldn't give instant hatch and would also allow to reconnect if the connection is genuinly lost for a few seconds. Same for killer, leaving the killer ingame and allowing the surviv
    0 comments 11 views last activity
  • I think it would be helpful to have some coutnerplay tips that is often not explicitly told. Like tips for loading screens For example that you need to crouch while you're still on the hook when you're being unhooked in order to not trigger the hag traps. Or that flashlights disable her traps. That legion can sense survivors in their radius during the frenzy (making hiding pointless) Booping
    4 comments 51 views last activity
  • • Steam, Win10 • This is not related to the reset after the tutorials (I think). All the perks and the offering were still equipped. They were also still equipped after one game, then unequipped after an entity displeased game. The first time it happened I think it was after a 3K game but I wasn't sure if it's a bug or if I haven't reequipped them after the tutorial bug, after a merciless game
    1 comments 11 views last activity
  • • Steam, Win10 • After the match the score board shows that I'm rank 3, even though I'm one pip short. The pipping screen showed the correct rank. • Just finished a match in a McMillan realm. • Once, at least once that I noticed.
    0 comments 1 views last activity
  • On Steam, as Claudette vs Trapper, while the camera was still rotating, the Escape music started playing as the killer DCed redulting in gaining 5000 BP, but depipping. A killer DC should at least be a blackpip even if not enough points were gained.
    0 comments 1 views last activity
  • A good SFW team has access to a ton of information. They can map out the realm by having a prominent structure be "12 'o clock" and refer to any direction on a clock face. They'll know the location of each other the killer's location who's in chase and where where the injured survivors are which generators are being worked on and which are regressing or almost done or where hex totems we
    6 comments 51 views last activity
  • I would suggest an option to disable the dying state in a custom game. For example practicing chase with a friend (or possibly a bot in the future) would result in every hit always resulting in the injured state and would eliminate the time spent on wiggling. Something like a training mode without the dying state.
    0 comments 1 views last activity
  • I would suggest that zombies would avoid let's say a 3m radius around the hooks, unless it's intended that they can facecamp you and making rescues impossible if the teammates are injured and infected. I think it's enough that some killers do it. That zombie approached me and was standing there for a while before I was being rescued. Also is Nemesis's tentacle supposed to hit through walls or th
    0 comments 11 views last activity
  • What is up with people trying to unhook themselves right before the rescue lately? Someone is taking a risk to go for the save only to have someone self unhook in their face and deny them the altruism?
    8 comments 81 views last activity
  • When someone disconnects after the first down I think the killer needs to get more points for the missed hits and downs, but solos should too for the missed altruism and bigger or possibly impossible challenge. I'm excluding swf since these can coordinate "tactical" disconnects.
    0 comments 11 views last activity
  • Basically like the title says, more often than not you hit the attack button, the game decides that it's a grab only for the survivor to run away mid animation and you getting stuck with an extended arm. Not only do you have to chase the survivor instead of hooking, you have to chase them twice since they have both health states. Ideally if the arm animation is initiated, the grab would work,
    5 comments 21 views last activity
  • On Steam I had a match against Nemesis on the Asylum map and the killer ended up with a score of 35k. Unless something was changed, I believe it shouldn't be higher than 32k, although the killer did deserve the extra bloody streamers value DeadByDaylight.log
    0 comments 11 views last activity
  • I played the tutorials for the bloodpoints. After playing against the bots, all survivors' and killers' perks, items and offerings are removed/blank
    0 comments 11 views last activity
  • Burning this offering grants you protection against getting the Coldwind Farm map for the third time in a row. "Hear my voice, spare my ways, protect me from the void."
    2 comments 21 views last activity
  • I'm not sure if it's a bug or a feature, technically a gen stops regressing when it's regressed back to zero. However I find it very detrimental that a completely regressed generator shows up as yellow as it makes the information fairly useless. When you are in a chase and see a nearby gen light up yellow and abandon the chase to get a surprise hit on whoever is working on it/make someone aban
    1 comments 21 views last activity
  • I've noticed in several games, that unhooking someone with borrowed time still gets them killed by Bubba's ability. It does block the first tantrum swing, but then they go down when the second connects. The sprint burst is often insufficient to make enough distance. A basement Bubba is frustrating enough, so having borrowed time active should at least grant a temporary escape. Maybe the invincib
    69 comments 861 views last activity
  • I had a match against a wraith and noticed that sometimes when he's cloaked, the shoulder flames are still visible. On some occasions he was cloaked completely but sometimes the flames were still showing. I'm not seeing this costume in my shop for wraith, but I believe he had an axe, so it's likely the Phantom of Vangeance rift costume
    0 comments 11 views last activity
  • Platform: Steam Playing as Plague Map: Lampkin Lane - Haddonfield I downed a survivor at one of the houses that has a porch with a dead end, I'm afraid I can't pinpoint the exact location. It is on the other side of the house with the generator in the basement. The Claudette fell into the door frame and I was unable to pick her up regardless of where I tried to position myself. There was a
    1 comments 31 views last activity
  • So as survivor, on the spot that is close to the gate, the Claudette got stuck in this bush and couldn't move anywhere. I hope the screenshot shows the location well enough. Behind the Blight it's the main Building with the gen on the upper floor, between the main building and the building with the sticky bush is the killer shack. BUG.jpg
    2 comments 31 views last activity
  • I'm fairly new to the game, so I don't know if it has been suggested yet, but I think portrait thumbnails of the characters on the score screen would be helpful as I don't always remember which player name the ingame character belonged to and vice versa. Seeing the character models and outfit with the names at the end would help remeber who to give props to or friendrequest if you had a good flo
    0 comments 11 views last activity
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