tehshadowman33
tehshadowman33
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- tehshadowman33
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Discussions
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Does Yellow Mori become usable if 3 people escape, and there's one survivor left? I never tested this. I know it works if you 3k then down the 4th and then you can use the Yellow Mori. :>6 comments 302 views last activity
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Has anyone else noted a rise in the number of survivors lagging to hell? It makes playing Nurse near impossible.2 comments 22 views last activity
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So, I know this is old news. How do you interrupt grab someone unhooking if they are trying to mindgame you by rapidly cancelling the unhook animation? It's really bullshit. I had a SWF swarming the hook. One behind me, two doing that unhooking cancel bullshit. I can't even down the person unhooked because of invincibility frames. It's utter horsecrap. I can't even leave the hook... there's10 comments 222 views last activity
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From my subjective place, it seems like Huntress is getting worse with each major patch release. Any Huntress Mains still out there? Survivors have more options now that are better vs. slow killers without tracking abilities with such perks like Deliverance, Breakdown, and Distortion. Huntress seems to have limited perk diversity? She's slow. She's loud. She has no tracking ability. Her13 comments 272 views last activity
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You know that text in the bottom left that appears when gens are done "FIND THE EXIT"? Wouldn't it sound better if when playing killer, instead it read "KILL THEM ALL" or "STOP THEM" ?6 comments 91 views last activity
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Darkness Falls - When the last generator is complete, 2/3/all survivors gain a token. When a survivor becomes injured, or is already injured, healing a full health state will instead remove the token. Tokens do not replenish.11 comments 122 views last activity
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Spawn 1 non-breakable hook in exit gate, so you don't have to worry about nonsense of using DS in front of open gate and 100% free escape... Not many teams run more than one DS, so it will not be a huge issue. Fix the bug with Endurance not interacting properly with DS.4 comments 41 views last activity
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How can we balance window more? Some placements are still a thorn.2 comments 51 views last activity
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When are we going to make these maps fair for killers and survivors? The game got changed recently to have more open doorways. It's completely one-sided if you have pallets surrounding what's essentially multiple windows on both of these maps. It's become worse than the barn. It doesn't help that I seem to get Haddonfield WAY more than let's say Treatment Center, Mother's Dwelling, or ev0 comments 111 views last activity
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Real talk here. Event offerings suck. They don't spawn enough in each bloodweb. At a minimum, you should have: One guaranteed levels 1-10, two guaranteed levels 20-30, three guaranteed 40-50. As it stands, event offerings are only good for low level characters/killers as you can play and rapidly level through to get offerings. If you're P3, you're screwed. If event offerings2 comments 11 views last activity
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Is it true once you hit 30 vials as survivor you don't get bonus bloodpoints anymore, even if you burn the event offerings?3 comments 61 views last activity
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THESE QUEUES ARE UNACCEPTABLE. 20 MINUTE QUEUE FOR RANK ONE. SERIOUSLY. ######### THIS #########.10 comments 211 views last activity
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Play as survivor, no items. Run Spine Chill/Premonition, and Plunderer's Instinct. Open and loot as many chests as possible. Drop all your items under light in Basement. Lead killer to your stash of items. ??? PROFIT!0 comments 21 views last activity
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If you're in T3, you can still stalk survivors. Is there any point to doing this?4 comments 112 views last activity
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Does that mean devs can now remove the various light versions from each of the older maps? That would reduce the game's filesize.6 comments 61 views last activity
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How do you mind game the houses when playing as killer? I hate the cellar in Haddonfield the most as well. So many windows.10 comments 71 views last activity
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Weren't they going to do some audio tweaks for this perk? Make survivor footsteps louder? Make Killer footsteps softer? I forget.1 comments 31 views last activity
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With the upcoming change to hook-camping penalty to chaser emblems, Insidious perk will have no practical use unless you don't care about ranking up. LOL.12 comments 251 views last activity
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How about a plant killer with spore-based powers. Passive: Spores in the air cause Survivors who are not 5m from one another for more than 60 seconds to suffer from depression. At 60 seconds = 5% action penalty, 120 seconds = 10% action penalty, etc., The plant can change color, represented as four modes (Red, blue, green, purple). Channel ability for five seconds to affect a 24 m radius a9 comments 121 views last activity
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Keep the penalty for hook camping, in fact make it even more penalizing. Make it so that a hooked survivor must hang for 30 seconds before anyone can unhook them. Rebalance hook phases accordingly. ######### FIXED. EZ.7 comments 61 views last activity
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Once per game, put down a sigil. Once per game, you may travel 32/48/infinite range and instantly teleport to the sigil.1 comments 21 views last activity
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Huge fan of SCP's, so I thought I'd attempt to recreate one. Movement Speed: 110% normal speed/176% pocket dimension speed Terror Radius: 16m Power: Otherworldliness The Old Man loves to play with his food before killing them. The Old Man cannot lunge attack. When facing a wall, by channeling for 5 seconds, The Old Man moves through the wall at 1 m/sec. Survivors can see a lar0 comments 152 views last activity
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I was wondering, so BHVR collects analytics on how killers/survivors perform each game, right? Well, how does BHVR factor in that there are three levels for every perks? Do they only look at data from matches with killers/survivors who all use level 3 perks? After gathering the data, I would think that the different perk levels would make interpreting the data rather difficult. Just my t0 comments 31 views last activity
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Now that we have these arguments about Alert vs. Dark Sense, let's talk about what BHVR DID NOT focus on this patch: No Mither (AKA your teammates will DC the moment you get first hook) Boil Over (Useless) Surveillance (Useless) Monstrous Shrine (Useless) Left Behind (Useless) Up the Ante (Useless now that Deliverance is a thing) Fire Up (Values too low to even do anything remot17 comments 111 views last activity
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Who else feels this way? I feel like only Pig, Hag, Michael, Nurse, and Trapper (maybe) can even do partially well on this map. The middle of the map has too much clutter. The fence walls and hedges stretch on for too long and need to be more segmented.17 comments 771 views last activity
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I'm consistently a rank 1 killer, Freddy main. I often see survivors who exploit the game's mechanics and level design to the fullest degree. I don't blame survivors. I blame godawful map design (Remove the pallet on "god window" Ironworks of Misery when BHVR?) My biggest complaint has to be windows within 15–20 m of each other (double windows). Killer Shack comes in 2nd place for bigges2 comments 521 views last activity
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I run two GTX 1080 Ti. Before 2.20 running on anything other than Low would cause the game to crash after a while. I'm so glad this patch fixed that problem. Nothing worse than paying $$$ for your system and only being able to play with Toaster-level graphics. XD0 comments 21 views last activity