tehshadowman33
tehshadowman33
About
- Username
- tehshadowman33
- Joined
- Visits
- 1,566
- Last Active
Discussions
-
Sigh. More god windows? It's in the main building too. -.- Please tell me I'm wrong, and this isn't a god window.10 comments 171 views last activity
-
Sigh Here we are again, trying to figure out these number values. I really am only interested in the number values of the addons that reduce his terror radius while aiming down the sights and the movement penalty those incur. I wonder if you can theoretically make him move slower than burger king Myers. LOL!0 comments 201 views last activity
-
What do you think of the sound that plays when you get an "Entity Displeased" screen after a game ends when playing as killer?1 comments 101 views last activity
-
For a semi-new reworked map, that one Springwood map is just awful. The school tile has too many safe pallets. In one corner, you have a two-story house that is a complete gamble if you can manage to force a survivor to jump out and get a free hit. In the opposite corner, you have a basement also known as the "house of pain" taken straight from Haddonfield. A total nightmare to deal with that20 comments 232 views last activity
-
https://en.wikipedia.org/wiki/Technical_debt I would say a lot?2 comments 51 views last activity
-
What's the highest possible, hypothetical movement speed of a killer without using a killer ability? Right now, I figure it'd be: Plague Worship Tablet + Prayer Tablet + No One Escapes Death + Devour Hope + Play With Your Food = 6.104 m/s movement speed for 10 seconds during end game while you have corrupt purge activated AND Play With Your Food at 3 stacks? :c9 comments 71 views last activity
-
Steps: Do not make any changes to Hex: Ruin Buff Calm Spirit to include additional protections: "You can overcome anything that affects your skillchecks." Conclusion: I'd gladly let survivors use a perk slot to counter ruin, it's a perfectly fair tradeoff. Because Calm Spirit is a Jake perk it's free for everyone to unlock and use (i.e. not locked behind a paywall/shrine roulette like Hex:3 comments 111 views last activity
-
So, this is beyond stupid. NO reason ANYONE should have to go up against 4-man SWF with meta perk loadouts when playing a new DLC killer P1 Level 1 with 3 default perks. Games end in less than 5 minutes. So, let's say you just unlocked Legion (why you would do that, I have no clue, they're awful). Instead of playing in a rank 1 game, you'd start off in rank 12.25 comments 221 views last activity
-
So. Imagine that you're playing killer and you finally get into a lobby. It's four identical-looking survivors. How can BHVR improve the game, so that killers have a better understanding of which survivor they're currently chasing? Killers should have a better understanding of which survivor they're currently chasing. :)13 comments 171 views last activity
-
4 comments 71 views last activity
-
Before we get another killer, I would like to voice my opinion that in Dead By Daylight of all the killers available so far, Michael Myers is by far is the most well-designed killer in terms of addon design and addon balance. Every single one of The Shape's addons can be used in a viable build. No shortcuts or 'lazy, uncontroversial choices' were taken in the design process of any of his addon0 comments 51 views last activity
-
So, I think we can all agree that Pig was an unfortunate casualty of war from the introduction of EGC. Pig's endgame was adversely affected. So, why don't we think of something interesting to buff her endgame without breaking the game? How about this: BUFF: When gates are powered, Pig automatically starts with Bloodlust 1 when starting a chase with a survivor who DOES NOT have an activat7 comments 41 views last activity
-
Is there a way to kobe without setting of a hag trap? Hold crouch as you attempt to unhook yourself?1 comments 81 views last activity
-
It was fine. You broke it again. IT'S TIME TO STOP.29 comments 781 views last activity
-
Comparing last year to now, from my viewpoint, a rank 12 or above survivor is much better than a rank 12 or above survivor from 2018. I really don't see why so many of the balance decisions are heavily made, or solely rest just on how they impact low-rank survivors, who usually have less than 48 hours spent into the game. I mean, there are games that have a MUCH higher learning curve than Dead14 comments 321 views last activity
-
I don't even need to see the PTB to predict the future. New Freddy will have the usual glut of completely pointless status effect on hit/on sleep/on dreamsnare that do absolutely nothing useful. "Oh boy, I can't wait for that mangled hit for 30 seconds when someone triggers my dream snare!" - Said nobody ever. If you're going to make status effect addons, then make them ACTUALLY useful. I'14 comments 341 views last activity
-
Next stop, Elm Street and Springwood.11 comments 561 views last activity
-
Or would that be too spooky? I forget, but doesn't China ban depictions of skeletons in games?17 comments 281 views last activity
-
How's this idea? Survivors in Red Ranks do not get extra % progression from hitting Great Skill checks, but they get 750 bloodpoints for landing those Great Skill checks. It might cut down on the absurdly low amount of time it takes to finish generators. This aside, main balance fixing will come from map reworks.4 comments 141 views last activity
-
I suddenly just thought this one up! 115% movement speed, tall killer, 32m terror radius. PRIMARY POWER: Spectral Guardian M2 activates the power. Power has a 40 second cooldown period between uses. After holding M2 for 1 second, a tall, humanoid statue holding a spear that emits a red stain spawns in front of the killer. The properties of the Spectral Guardian are as follows: 1) The0 comments 21 views last activity
-
I will add some Dead by Daylight secrets most of you don't know about! 1) The Game map has a secret. Hit the blue plastic barrels as Killer and listen! 2) One of the Nurse's addons is incorrectly written. Pocket Watch says it slightly decreases the blink charge speed, but in reality, it slightly decreases blink movement speed (–9% blink movement speed)! 3) There is a small, yellowish-tinted69 comments 14,942 views last activity
-
I'm just wondering. Now that the patch's out... CAN Ghostface be used in Red Ranks, BUT it's going to require a VERY high skill ceiling in order to use him there? The reason I'm even asking is because Ghostface now no longer has a proximity notifier... In Night Shroud survivors only hear his clothing creaking... I see this as potentially making him the best stealth Killer in the game with the0 comments 41 views last activity
-
5 comments 71 views last activity
-
Revert the nerfs. Add the condition that if the Killer closes the hatch then Remember Me perk disables. This would keep the perk at the same strength as it was before, but it would also be an indirect buff to Dull Key/Skeleton Key. If all the survivors don't escape via the Dull Key/Skeleton Key-opened hatch, then the remaining survivor(s) in the match don't have to deal with Remember Me's effe5 comments 92 views last activity
-
LMAO, every counter-based perk can't go past 3 (visually at least). How did this even happen? :P CONSPIRACY: It's 3rd-year anniversary, so all perks can only go up to 3. Haha.5 comments 102 views last activity
-
I don't know about anyone else, but... Sometimes when playing Killer, it's incredibly annoying to be carrying a survivor and not intuitively know where the slope of the hill starts. There needs to be some gradual coloration fading of the rock so that it's more apparent which direction you have to go in order to reach the slope of the hill.1 comments 32 views last activity
-
While we're waiting for map reworks... Can we PLEASE have a hotfix for Haddonfield? PLEASE limit the number of spawned open windows on 2nd story buildings = Maximum of 2?7 comments 82 views last activity
-
While carrying a survivor, up to 1/2/3 survivors have hindered status effect as long as they remain within your line of sight. :30 comments 32 views last activity
-
I want to curl up into a ball somewhere and die whenever I see things like: . On hit, give survivor 30/60 seconds of blindness. . On hit, give survivor 120 seconds of mangled. . On hit, give survivor 60 seconds of broken. . Gives hemorrhage (nothing else) There's a huge inconsistency in how mangled addons work. Someone else had a thread that I agreed with in that any addon that gives mang38 comments 2,562 views last activity
-
It's completely stupid that these two perks stack. Why hasn't anyone said anything about this? I shouldn't have to hit someone three times to put them in the dying state if someone bum rushes the hook with MoM. Especially when I've hooked them, and the game is essentially rewarding them a get-out-of-jail free card in that they get a free health state from Adrenaline and a free hit from Borro20 comments 712 views last activity
-
I think the design concept of having a weak killer with strong addons is stupid. Killers should be strong but have weak addons.7 comments 122 views last activity
-
Downsides 1) Nerfed invisibility mindgames - Freddy is invisible only when survivors are outside Freddy's terror radius, which will be increased to 32m. Say goodbye to empty pill bottle mind games! Spirit has now become the undisputed master of mindgames with this change alone. 2) Teleportation ability telegraphs like a neon sign - Not at all useful as an offensive tool unless you're playing45 comments 882 views last activity
-
Please, can we just have three chapters a year? These last two killers feel so rushed. Low-quality, untested content isn't good for the game's health.15 comments 232 views last activity
-
A long time ago, someone had an awesome idea for this new survivor item, sleeping bags. Does anyone remember it? It was pretty cool. :>2 comments 62 views last activity
-
Survivor's inside your terror radius must spend an additional 2/3/4 seconds to stop a generator from regressing.3 comments 62 views last activity
-
This map is seriously unfun for most killers. True infinites, bugged windows that all spawn open. Plus the cellar that you can braindead loop that's near the middle of the map. Please vote.37 comments 732 views last activity
-
This seems like an artificially high threshold. You might as well forget about it on large maps like Mother's Lodge/Temple.1 comments 72 views last activity
-
Remove Adrenaline and NOED from the game. Is the game healthier now?5 comments 72 views last activity
-
So was it this patch that messed up pallet spawning to what it is now? I can't remember if the double-pallet jungle gyms arose in this patch, or if it was an earlier patch. Also, am I on crazy pills or do pallets now spawn CLOSER than 16m apart from one another?1 comments 52 views last activity
-
Paranoia: 1) An injured survivor affected by paranoia may self-heal at 65% normal heal speed to remove paranoia and return to healthy, uninjured state (I CAN ONLY TRUST MYSELF!) 2) An injured survivor affected by paranoia cannot use medkits on themselves. (SOMEONE MIGHT HAVE POISONED IT!) 3) Teammates may not heal an injured survivor affected by paranoia (I DON'T TRUST YOU!) 4) An injured su5 comments 72 views last activity
-
When hatch is closed = 20 seconds to open gate. When hatch is open = 15 seconds to open gate. When last survivor is left = 10 seconds to open gate.0 comments 42 views last activity
-
Press spacebar to collect 500 deviousness bloodpoints. /s1 comments 82 views last activity
-
Is it one person? Is it a committee inside BHVR?14 comments 212 views last activity
-
I don't know. I'm really shaken up by the PTB patch notes. I was really hyped up for midchapter patch, but this...? It's like all of their resources went towards building up the endgame collapse and dedicated servers and fixing bugs wasn't a priority.14 comments 202 views last activity
-
Only people who will die from endgame collapse are people who want to die from endgame collapse. This feels like just a whole lot of bait-and-switch. No secondary endgame objective. Stale meta is stale. Literally just a timer. A timer that doesn't mean anything because it sloooooowwwwwssss down to almost nothing when a survivor is in the dying/hooked state.26 comments 372 views last activity
-
I want the Halloween theme from 2017 to play during Double BP events. Who's with me?11 comments 122 views last activity
-
So let me get this straight... If Legion uses the two knife addons, that's a bannable exploit? BUT If survivors use a Haddonfield map offering and run balanced landing, thus exploiting infinites (a known issue)... That's totally OK?13 comments 172 views last activity
-
Completely useless in red ranks. She was fine on PTB. Now she's even weaker. You can't make a build that covers enough of her weak points: If you go for gen stall build, your chase sucks and vice versa. Oh, don't forget about finding survivors, because she sucks at that too! It doesn't matter if you're broken on unhook. It has zero impact on the game with all the 2nd chance perks being m44 comments 1,002 views last activity
-
Change the sound for when you depip. It's way too loud. Seriously, are you trying to make us deaf?0 comments 32 views last activity
-
WHERE WE ARE RIGHT NOW: Let's be real here. End game is super brutal for killers in the current meta because of Adrenaline. Adrenaline ×4 on a survivor team makes healing a complete waste of time if there are 1 or 2 generators left to repair. If you don't kill a survivor before the last generator pops, you maybe get one kill unless you play Nurse/Billy/T3 Michael Myers, or you run NOED an2 comments 112 views last activity