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pizzavessel15

pizzavessel15

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pizzavessel15
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  • is nemesis's first infection bugged? I know it gives a speed burst ever since the ptb but could It actually be a bug? The survivors do not lose a health state so why are they gaining a speed boost like they did loose health? Also, on the licker tongue add on it says the survivors will suffer an ADITTIONAL hindered effect when contaminated. However, when they get contaminated, they always gain a h
    3 comments 91 views last activity
  • do not listen to the survivors that are crying. they are just not used to surviving without dead hard and ds. this update is good. alittle server issues but other than that good.
    0 comments 21 views last activity
  • Please remove swamp completely or disable it until it gets reworked, this map is so ugly to look at and genuinely unfun to play on
    0 comments 31 views last activity
  • think about it. you may not get the dash to dodge the hit. but you'll get the endurance status effect for a second and if she hits you, she'll go through her fatigue AND you gain enormous distance from her.
    41 comments 841 views last activity
  • hear me out... 9 times out of 10 in the beginning by the time you get 1 down (unless it's an instadown killer) at least one gen will pop. so, what if we add a 6th gen so when the almost guaranteed first gen happens it'll ACTUALLY be 5 gens. right now, all survivors technically have to worry about is 4 gens
    4 comments 41 views last activity
  • honestly how is this balanced or still in the game? I see survivors away from the pallet when looping and all they have to do is press a button and automatically get sucked back to the pallet. if I respect the pallet they'll keep running, if I don't respect it, they'll just suck back to it even though they're away from it and I get stunned. The number of times this alone has saved survivors is ho
    5 comments 71 views last activity
  • im too lazy to come up with a name lmao but basically the perk's power would be... if a survivor stays beyond the exit gates for 30 seconds the exit will be automatically blocked for 20 seconds.
    6 comments 51 views last activity
  • currently dead hard is able to give distance as well as i frames (frames that make the player invincible). The i frames aren't the problem... it's the distance. Dead hard is currently widely used to get to a pallet or window because of the distance, however dead hard being used like this is borderline UNCOUNTERABLE. its borderline uncounterable due to ranged killers somewhat having a counter to i
    36 comments 501 views last activity
  • these are changes I would personally love to see in dbd. remove pallet vacuum/lower it. in my opinion what is making pallets so powerful right now isnt the validation. it's simply the pallet vacuum. a survivor can run about a meter or so out from the pallet incase the killer respects and they keep running. if the killer doesn't the survivor can press a button and theyll just vacuum back to the
    0 comments 21 views last activity
  • honestly shes pretty bad. she has nearly 0 chase potential and on top of that her teleports are limited. her chases are weak, and if you hit someone and teleport that tv will be cut off and you cannot teleport back there for a limited time which forces you to walk over. in my opinion she needs more buffs, and these are my suggestions. make it so she speeds up a bit when demanifested or gain a
    3 comments 531 views last activity
  • in the ptb iv had instances where I was stunned on the same side as the survivor. is this a bug or is reverse pallet stuns back?
    0 comments 31 views last activity
  • can we either remove or reduce aim assist? I'm on console and pc and on console it hurts you more than help. I can tap my attack button but if the survivor is zigzagging It feels like I completely stop moving or slowed while attacking, making me miss. another instance is when someone is trying to spin me and I swing, the aim assist will literally stop me and pull my screen an inch from them and m
    2 comments 31 views last activity
  • Note: these are purely my ideas and I do NOT expect bhvr to think about this at all. -CHANGES- dead hard = you have a 1 second delay so you cannot dead hard and immediately vault or drop the pallet. (There isn't much a killer can do unless they're a ranged killer if the survivor dead Hards to a pallet or window.) hold w meta = the harsh change would just to add a sprint bar but again that's
    17 comments 161 views last activity
  • anyone feel like flashlight blinds are a bit inaccurate? when I play killer I can still get blinded even when I turn away or lift my head. and when I was playing with my friend the killer picked him up, I shined my light on his face and even when he did a whole 180 he still got blinded and I saved him
    5 comments 81 views last activity
  • I'm a rank 1 killer and I am tired of having to sweat, use certain killers, and use certain perks. I want to depip from rank 1 to at least 15 where its more chill, I can play around with other killers, and play around with more perks etc.. Could I be Banned for throwing games and depipping for this?
    63 comments 1,091 views last activity
  • The pallet buff is horrible. It doesn't matter how close the killer is or if they swing. As long as the survivor presses the pallet button they will not take damage by m1 even if it shows them getting hit. This encourages pallet camping and the survivor has no fear at all if they time it right or not. This encourages pallet camping, makes pallet cities even more in the survivors favor and more ag
    Mod
    62 comments 461 views last activity
  • What if we get the cosmetic where nemesis has like that bag or whatever on his head and his entire body is wrapped up?
    1 comments 21 views last activity
  • In my opinion the 2 most survivor sided maps are 1. Haddonfield 2. Memorial institute. Haddonfield because of how big it is as well as windows, semi safe pallets, long fences Memorial institute because its basically pallets stacked on each other. Every room is guaranteed to have 1 pallet. By the time you break a pallet the survivor is already in the next room at the pallet This is just my opi
    4 comments 41 views last activity
  • Honestly how is no one talking about this? Want to know why hex totems most of the time get destroyed within 30 seconds? (MOST OF THE TIME NOT ALL OF THE TIME) its because theres a high chance of it spawning with/near survivors. No matter what the hex totem is, as long as there is a hex totem near a survivor then it will most likely spawn there. Im not sure if this is intentional or not but it's
    0 comments 1 views last activity
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