drsoontm
drsoontm
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- drsoontm
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Discussions
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It's usually instant. Is there something in this event that makes people want to play killer?14 comments 281 views last activity
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I'm utterly spanking a team, usually one with some healthy prestige, and suddenly ... poof ... back on the lobby. It happens quite often and NEVER when I'm losing, and, as far as I remember, never against low prestige teams. I'm wondering ... is there some foul play involved? Can we have a word from the devs about what this is?9 comments 161 views last activity
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I used to skip it instantly then leave for a bit before coming back for server connection. Now I have to wait for server connection to finally have to skip it. It would be nice to be able to disable it completely forever . It's not like it had any added value after the first few times.10 comments 181 views last activity
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From time to time in my killer games, there is that gen survivors are focusing on no matter how close I am. (edit: at five gen) They always leave too late and at least one of them gets a hit. As soon as I'm a bit away, downing the one who got hit, the others jump back on it. In my experience it never ends well for them as all they get from that is hooks, slugs and injuries. As survivor I n11 comments 302 views last activity
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I can't connect.9 comments 371 views last activity
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One typical tactic is to ignore a hook and go only at the last moment while pushing gens. This is usually punished by going back to the hook a bit before the next stage to ensure it happens. If punishing gens-before-friends isn't possible anymore, it'll become the most prevalent tactic, as annoying as it is. Losing that counter would be a bummer.21 comments 641 views last activity
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Too often in a match, there is that one survivor who plays so badly compared to the rest of the team it's annoying. Example in the last match: I manage to respectively hook, slug and hook three survivors. With that last hook I realise the first hook wasn't rescued yet, nor was the slug. What do I see on a corner of the map : the fourth survivor foolishly self-caring. He basically killed his te6 comments 181 views last activity
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It doesn't happen often but when it does I'm just stuck for two minutes chasing stupid bots. Instead, just give me the four kills and let's call it a day.13 comments 271 views last activity
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Platform: PC - Steam Issue: I've hit a survivor inside a locker by hitting said locker on the side. Steps: A survivor enters a locker and about 1 to 2 seconds later, hit the locker on the side. How often: Happened once so far. Here is the locker and the angle. I was very surprised as all I meant to do was to make noise to tell the guy I saw him en0 comments 21 views last activity
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Oops The page you were looking for doesn't exist You may have mistyped the address or the page may have moved Take me back to the home page0 comments 11 views last activity
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PC/Steam If only works on RPD. On any other map, it doesn't count the basement hooks. Choose the rift. Try to hook on any basement else than on RPD. See it being ignored. Every single time since that rift challenge exists.0 comments 31 views last activity
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No need to check for a save : hook and proceed to the next survivor. So nice.18 comments 351 views last activity
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Bots are great to replace, often advantageously, a rage-quitting survivor. But now that it's there, the selfishness of hook-suicides is even more evident. Something needs to be done about it.20 comments 391 views last activity
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I understand that's easier to make them wall-hacks than give them mind-game intelligence. Beside that very minor point, the presence of bots has improved the quality of matches quite a lot. Two games tonight rage-quitters have been replaced by bots. The first time I didn't even notice until the end-game lobby. (The survivor was suddenly smarter but that's about it.)0 comments 21 views last activity
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I'm getting this error regularly. Thankfully I'm not getting a DC penalty so I'm guessing the devs know it's their server croaking.2 comments 41 views last activity
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I've tried a few round with the killer. Basically half of my experience is that my power is being denied by survivor's counter measures. The other half wasn't much more interesting : I don't really enjoy using the pods. I think I dislike it more than The Twins and The Artist. (Because it's power can be denied so easily.)35 comments 932 views last activity
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I've just played a game as Nurse that the survivors had no chance winning. At 5 gens left, I could have finished the game as three were slugged and a fourth one was hurt. Instead I've stopped the massacre to hook the three slugs and let the number 4 reset them. (Then I hooked the last one so they all get the same treatment.) For the remaining of the match, I've chased and downed them, never hoo26 comments 661 views last activity
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I've bought DbD during July 2019, along with all its DLCs (so, up to Ghostface) That's four years ago. That's also only about nine months before we were "all" confined at home. (Where I live anyway.) The reason I'm writing about it is that it occurs to me I've played most of my DbD games during the pandemic. I'm also having an hard time wrapping my head around all the stuff that has happened d2 comments 51 views last activity
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When a survivor is too fast in the game, I assume it's MFT or a cheater and I make a point killing it. I doubt I'm the exception (because statistics) so maybe MFT survivability isn't that great, unless the whole team uses it (which, granted, is often the case).34 comments 961 views last activity
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I've played a match as killer. I've broken a pallet and I've set a survivor as exposed (both times using the invitation power) and yet I didn't get the rift.1 comments 141 views last activity
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The PTB is in less than 24 hours. I can imagine 5 outcomes with the anti-camp mechanic. I'm hoping for "1" but I fully expect it will be "4": It will be perfect. Only hard campers will be punished with a self-unhook in about a minute. It will not work. Killers will be able to exploit it and make it useless. It will be bad. Going back to the hook to punish gen-before-friends will not work any16 comments 471 views last activity
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Hopefully not but hey ...49 comments 2,512 views last activity
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Tonight I wanted to play a few games but since I didn't want to lose a pip (first game is always rough, especially if I've not played for a few days) and I didn't want to play harsh, I've decided to play against bots instead. I've given them a few annoying builds and played Huntress then Nurse. I'm amazed at how easily the bots dodged the hatchets sometimes. I've also been bamboozled a few time4 comments 111 views last activity
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And got two bloody visits. Wasn't the patch supposed to fix that? I'd call that a fail : still not worth my time.2 comments 31 views last activity
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The one moment in the game where I strictly play for fun and without a care is when I'm iridescent 1. Below that rank,, every time I'm only missing a pip to rank up, I play hard and harsh and there is no fun to be had for anybody in the match. Once I get my rank, I play more relaxed for a few games and the cycle repeats. I'm certainly not the only player with that behavior. I don't think it's h13 comments 221 views last activity
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Can't go between the fence and the hedge. And the hedge-wall is so long you can just give up chasing survivors if they camp that spot : you'll never get them.2 comments 21 views last activity
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The window closed but the door opened? The garage is now a safe place. Lots of line-of-sight blockers. I used to like that map. Meh.5 comments 141 views last activity
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Play on that awful map as killer. Go there: Survivors can pass, killers can't.0 comments 41 views last activity
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But also a bit sad. It appears a lot of survivors are suddenly trying other exhaustion perks than Dead Hard. I've even seen builds without exhaustion perks at all. The next few days may be a blood-bath ...27 comments 1,161 views last activity
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In https://forums.bhvr.com/dead-by-daylight/kb/patchnotes The Cenobite bullet point is the Pig section (right above the Cenobite section)0 comments 21 views last activity
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I've felt like playing a bit today. (Just raiding, until they guarantee visits to an outpost I'm not investing a minute on that.) No less than two outposts had a way to kill Harvey instantly at the start. That's a new low. Naturally I've reported the outposts (I feel that's an exploit that's not mean to happen) and blocked the builders.8 comments 181 views last activity
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So we will be able to compare with the after-patch in a few months. (Also, I'm really curious to see how the Nurse fares. I expect it to be more difficult for beginner/casual Nurses so ...)4 comments 81 views last activity
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So the auto-buy feature would help going through spending all these BPs.1 comments 71 views last activity
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If I get one single visit? My outpost, prestige 3 got raided 8 times in total (and did 17 kills). (edit: that's for the 3 prestiges) From that I got 4 Fun, 2 Brutal, 4 Ingenious and 1 Artistic I feels stupid to pay for 12 hours if nothing happens during that time. Talk about a waste of both time and resources.15 comments 411 views last activity
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I've made a base and while testing it, both the phase-2-modded plasma balls shooting traps were visible and active before I got the item. Some other traps may have been affected too.0 comments 1 views last activity
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The forum still shows a notification counter for replies from ignored accounts: It doesn't show the message. Mark All Read doesn't clear it. The only way to clear it is finding the post and un-ignoring the account so you can click on the notification line. (Only to ignore the account again right after). Not exactly practical. So there are two issues here: The notification shouldn't be se0 comments 1 views last activity
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Auto-buy will save a lot of ultra-boring time. CoH, Healing and DH feel they will be more balanced after these changes. I also appreciate the removal/fix of the beam interaction that was particularly painful for Wraith and Hag (against good players) I've only glanced at the other changes but nothing feels bad (I'll have to read carefully the Billy changes) I don't think there was anything9 comments 231 views last activity
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I've been playing DbD for a few years. from about right after Plague's release ... There were ups and downs and I've left several times out of frustration, sometimes for months. (One of these times was after the Boons release). During that time, the friends who have showed me the game have left (right around Billy's nerf) and never came back. When I ask them about it, they tell me that yes the7 comments 291 views last activity
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They may be on the top five of the most annoying things in the game right now.6 comments 161 views last activity
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Today I had 5 (or was it 6) Garden of Pain. Maybe this one would have been the 6th. Needless to day, from the 4th one I've stopped caring.0 comments 31 views last activity
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I've just played a game where I've misinterpreted the moves of the first survivors I've spotted as high confidence in their skills. (Basically keeping on a gen and dodging a hatchet at the last moment, not running away and hiding close, ... that kind of thing.) Naturally, I didn't hold back. A couple of minutes later, 3 survivors are hanging together in the basement, the last one (one that appe16 comments 381 views last activity
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I've just done the Rift 3 orange glyph. I've used The Executioner and I couldn't tell you what the effect was (but I had a red icon on the lower-right of the screen). The glyph appears to have different effects for different killers. Any idea what mine was? What killer did you use and what was the effect for you?8 comments 1,691 views last activity
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I know how to find them with a search, but as for navigating there, not a clue. There is nothing below "News &Announcement." I don't see it in "News". I don't see any other section that seems to be related to it. How do I go there from the "Dead by Daylight" forum?3 comments 111 views last activity
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During the beta, I've really enjoyed the game and it was reflected into the survey. However, the next day I noticed that a stronghold that took 3 hours to build had disappeared in less than 24 hours. Before that point I had no idea putting some effort building was such a waste of time. (I had build a labyrinth with 4000 units) I understand the basic reason behind this. That being said, if its s24 comments 281 views last activity
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I've done the two Rift 3 dedicate to the Knight. Watching a guard being stopped by a pallet and going all around is already pretty unnerving. Watching him going all around, then passing the survivor I've blocked (Midwich toilets) even going through him, then back again, while the survivor runs away; and then watching that same guard superposing its model with me, making me properly blind while2 comments 31 views last activity
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It seems the delay was enough to lower the MMR of a lot of my killers (granted, I didn't played them for a while before the hiatus) This means that I go against a lot of groups that are really too cute. (Not only, but substantially more than usually.) Most don't understand a killer who will do only his rift to the letter (3 hooks is 3 hooks, no more, no less). Although the ones that went against3 comments 161 views last activity
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Issue understood, thanks everyone. If a user gets a notification from someone in his ignore list, then the notification doesn't appear and he can't clear it. The workaround was to find out who was the source of the notification by un-ignoring, reacting to the possible notification, and ignoring again. Clear all notifications probably only checks the printed notifications then cosmetically c11 comments 71 views last activity
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The last time I've played Hag (last month) I still had survivors not getting the camera swing they are meant to have when tripping a hag trap. One of these survivors was suspect (blood drops insanely spaced whenever he was out of my field of view, among other more subtle things) I have a recording where the survivor basically turns opposite of the trap the frame the trap is triggered. (And it t2 comments 71 views last activity
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In the old forum there was a section for the forum but I can't find it. For some reason, I'm always having a "1" in my notifications, even after using "Mark All Read". I've tried for several days. The moment I use the command, the number disappear. But as soon as load a page it comes back. Numbers bigger than 1 (if I get multiple notifications) go back to 1 after being cleared. It's as if0 comments 11 views last activity