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Zixology

Zixology

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Zixology
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  • No seriously. Why even bother? Hooks spawn 5 meters away from each other. 30% of killers run Iron Grasp for some reason. Body blocking is pointless since Mad Grit exists. Honestly, just remove the wiggle mechanic already. It's worthless.
    34 comments 652 views last activity
  • If you're not aware, there's a "glitch" on the Switch version where your killer/survivor rank resets each time you start up the game. This is amazing! We have unranked games where everyone matches with everyone. It takes mere moments to get into a lobby and start a game. It's absolutely fantastic! Please! Don't "fix" it! Or, at the very least, bring an unranked mode to the game so I can enjoy
    18 comments 651 views last activity
  • Played against a trapper and saw every placed trap was under ground and wouldn't show up until someone triggered it. Even watched him place one from a distance, walked over to where it was, saw nothing, but still got the prompt to disarm it.
    2 comments 21 views last activity
  • Basically the title. I have DBD on all platforms except mobile. And have been enjoying it on the Switch since it came out yesterday. However, while everything else thankfully saves, my rank will always get reset back to 20 upon each start up. Not sure if this is only happening to me or everyone else too. Figured I'd try to figure that out here.
    3 comments 291 views last activity
  • I'm being serious here. It shows up nearly every other match for some reason (even without offerings). It LOOKS cool but it sucks to play on. I have no line of sight to see people running in the distance as killer, every room is a death trap by pointless windows or unsafe pallets as survivor, and on both sides I never know where I am because there's only like 3 unique looking areas in the map w
    27 comments 391 views last activity
  • Last few games I've been in, I felt like I was invisible. Killer would down me and hook me. And I'd get rescued. If I were to get downed again, I'd be avoided for the rest of the match. Killer wouldn't pick me up ever and no one would heal me. They'd just open chests, do totems and crouch in plain sight. Is leaving people bleeding out some new tactic? What's the benefit?
    19 comments 401 views last activity
  • Has anyone else noticed this? If I clear a ritual and don't claim it, it will just disappear later on and I get nothing for it. I used to be able to stack these up and claim them later. Can we not do that anymore?
    6 comments 101 views last activity
  • I see so many people crying about DS being too OP still. Their only argument is that they see "every" survivor using it. Let's think on that for a second... DS is an anti-tunneling perk. Nothing else. So if "every" survivor is using it and you keep getting angry about that; it only means two things. You tend to tunnel quite often if you're hit with DS as much as you say. Most people tend to
    171 comments 2,782 views last activity
  • Basically as the title suggests. Killer items being Freddy's Clocks, Plague's Fountains, and Pig's Boxes. Just wondering because if so, I may have some new ideas for some builds that I'd want to try.
    4 comments 101 views last activity
  • Title. The real problem is the skill gap between Rank 20's and Rank 1's. Think about it... If you run ruin in a Rank 20 game, not a single gen will get done. But in a Rank 1 game, it's almost a wasted perk slot. If you get in a chase in a Rank 20 game, you down them in less than 30 seconds. But in a Rank 1 game, you can be ran around for a minimum of 2 gens if you're not careful. See what I
    15 comments 381 views last activity
  • Give me your best/favorite meme perk builds for Killer & Survivor!
    22 comments 12,141 views last activity
  • Seems like just about every match I play, people run up and hook save me right in front of the killer without Borrowed Time. This just leads to me getting tunneled, using my DS, getting tunneled, and then dying. At this point, the only thing I can think of is to play like I have one life and just let myself die on first hook.
    7 comments 121 views last activity
  • What are some good builds to run in solo que? Different types of playstyle builds would be cool too.
    11 comments 101 views last activity
  • This happens way too often. I get to the endgame collapse. Killer closes hatch. They down me. Then leave me there for the super slow collapse to kill me instead of just hooking me. Doesn't matter how close the hook is or isn't. This happens nearly every time. Just kill me and let me go onto my next match ffs.
    39 comments 731 views last activity
  • Title basically says it all. We need something to stop us from getting farmed. I suggest giving survivors the ability to kick people away from unhooking them as well as giving hooked survivors a nearby notification when someone with Barrowed Time comes near them (similar to Leader, Streetwise, We'll Make It, etc.). Nobody likes to be farmed and this sounds like a simple fix that would only pis
    40 comments 981 views last activity
  • Killer - The Mime Garner Lucien was the lone, mute child of a family of farmers in southern France. While his parents would often be the only ones out working and tending the fields, Garner would typically be out watching street performers or be hidden in the barn while using scraps to make outfits and costumes for himself. Garner's parents neglected him in favor of the farm up until he was 18
    3 comments 61 views last activity
  • I think loadouts would be a great addition to both survivor and killer sides. Maybe let people have 3 to 5 saved perk loadouts for each character? It would make gimmick builds much easier, more accessible and faster. What do you think?
    6 comments 61 views last activity
  • My personal list based on experiences at rank 1 on both sides for both PC and console. Be sure to tell me how wrong my opinion is since it's not the same as yours. I await both normal comments and the usual forum salt. Doctor - 3 gen strat makes people quit before the game is over. There's no avoiding this killer. Clown - Sheer ability to slow down a survivor and you will never convince me
    13 comments 221 views last activity
  • We need a way for survivors to tell that someone has Deliverance ready so that they don't bum rush the hook and take it away from them. Whatever happened to the possibility of letting survivors kick away people from an unwanted rescue?
    0 comments 31 views last activity
  • There should only be 2 vault types: fast and loud, or slow and quiet. However, the Devs seem to dislike a perfect fix for some reason. Until they realize this, windows will be a death sentence.
    24 comments 221 views last activity
  • I've had my own fair share of lag switching killers over on console. But after watching noob3's video on it, ( https://www.youtube.com/watch?v=_ept5cFn2QA) I decided to go on my PC account and see for myself if it really is that much worse. Boy was he right. These things are everywhere! 1 out of 4 games had a lag switching killer! I even got someone saying "thank you for not lagging me
    2 comments 131 views last activity
  • Scummy Killer mains and Toxic Survivor mains! Give me your meanest builds that get you the most salt in the post game. I'm at Rank 1 on both killer and survivor and since my opponents wanna play dirty, I will too.
    20 comments 301 views last activity
  • Title kinda says it all. I don't even know how I got to Rank 1 survivor. I only escape about 10% of the time. Now everyone I match up with is a scumbag. Rank 1 Killer is fine. People wanna play scummy, I'll just play scummy back. No big deal. But I can't take the BS in Rank 1 survivor games anymore. Also, I don't want to wait until rank reset. I'd actually like to play.
    12 comments 1,261 views last activity
  • The game can already tell if a survivor is in a chase or not. So why is it that, while in a chase, picking up an item is prioritized over vaulting??
    0 comments 1 views last activity
  • Lots of people like to use Tunneling/Camping as an excuse to bash someone playing killer who has killed them. Most of the time, it's not justified. They're just whining. However, in VERY few cases, Tunneling/Camping does exist. It's important to know the difference. Whiny: -Tunneling: The killer chased and hit me at any given time. -Camping: The killer didn't go afk on the opposite side of t
    17 comments 192 views last activity
  • I haven't been pallet stunned since the update. I just swing at every pallet now and either I hit them and don't get stunned or I don't hit them and don't get stunned. I was kinda looking forward to using Spirit's Fury with a anti pallet looping build but now there's just no point.
    9 comments 331 views last activity
  • Perks like Prove Thyself, Leader, and Resilience decreasing the amount of time it takes to wiggle free from the killer's grasp by whatever percentage they help other actions. What do you think?
    10 comments 161 views last activity
  • What do you all think of the idea of getting X amount of XP each time you prestige a character? Maybe get a bit more depending on the tier of the prestige. Just trying to think of ways to make prestige worth it.
    1 comments 31 views last activity
  • Had back to back matches of killing all 4 survivors with only the Spirit and her perks and still no trophy. Anyone else having this problem?
    6 comments 91 views last activity
  • What is your opinion on giving the killers the option to vault a pallet instead of breaking it? (killers will still be able to break pallets if they want) I understand that this would require new animations and is unlikely. But it could work with some new strategies and mind games. Perhaps even being affected by Bamboozle.
    9 comments 531 views last activity
  • This forum has become the new Steam forum. Reddit was a platform where Survivor mains jerked each other off and killers couldn't say anything. Steam forums were a platform where killer mains jerked each other off and survivors couldn't say anything. Seems all the killer mains moved here. All I was hoping for was a place where people who played both sides could voice their opinions without g
    23 comments 181 views last activity
  • I see and hear people complaining about totem placement all the time (which I can definitely get behind, no problem there), but what about hook placement? We have hooks set up 10 meters away from each other and next to the basement. Also, in b4 all the "you're not supposed to be given a free wiggle" comments. Yeah, I know. But the hook placement can also screw killers as well. I specifically dr
    3 comments 41 views last activity
  • Why is it that the killer gains extra points when survivors DC. But when the killer closes app, the survivors loose all points gained through the match as well as offerings and sometimes items?
    4 comments 101 views last activity
  • So... Dwight can now wear just socks instead of shoes. Yet, I still hear thumping when he walks on wood/metal/stone. Shouldn't he be stealthy af now?
    1 comments 41 views last activity
  • Do perks like Monitor & Abuse, Distressing and Insidious affect the Huntress' humming?
    2 comments 31 views last activity
  • Is Doctor seriously the only killer worth using at high ranks? He's the only one I can consistently get 4ks and 2 pips with at those ranks due to the fact that all you have to do is 3 gen strat until the survivors all just give up. Any other killer just gets embarrassed. The only thing slightly good is Leatherfacecamp. But that only works against SWF since they hook rush. Anyone else having th
    33 comments 781 views last activity
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