Yoshirama
Yoshirama
About
- Username
- Yoshirama
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Discussions
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Many loops are too short and sometimes you have to drop a pallet to stun the killer and gain distance, but this perk is a lose-lose situation for survivors. You ran away? Killer just go around the pallet and catch up easily, you decided to stay on the loop? Killers will blood lust until they hit you because loops are shorter than lunges. And is gonna be a nightmare on S tier killers28 comments 536 views last activity
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I don't know why you buff her, is hard to dodge her beans when the curve is easy to redirect and all of them have aura reading builds. The most boring experience. Hope you do something about it.3 comments 30 views last activity
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With the new Virgil nerf this survivor just doesn’t have anything to offer. Vigil nerf is too much, you could keep it at 30% and that’s it, but you also remove the other status effects. You don’t know how to balance things, or they are too strong or too trash, no in a between 4 comments 61 views last activity
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Every time a killer brings this perk is a tunnel fest for the obsession. It takes so long to open the gates by a requirement so easy like hitting 5 times. Is an unhealthy perk that needs some tweaks.7 comments 100 views last activity
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The most boring experience. Always holding the 3 gen, wasting time in the machines to remove the pods just for him to replace them again. I just don't enjoy playing against him, is so boring and repetitive.3 comments 90 views last activity
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I wanted to try a power struggle build, but every time I was down on a pellet, killer just picked me up from the last pixel of my character and dragged me away. Also, is just dumb how I can drop the pallet and killers can just swing to avoid it. Just a easy counterplay for a niche perk.2 comments 71 views last activity
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Basically leave the perk as it is right now, but make it activate when you're unhooked and last like 90 seconds or something, so it can help to lose the killer when tunneling. Because the incoming change will make it kinda niche and not so good6 comments 131 views last activity
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I just find dumb how he can insta M1 when cancelling his chainsaw. A little cooldown for making any action wouldn't be so bad.7 comments 81 views last activity
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Currently survivors get 15 seconds of haste and endurance when they're unhooked, this to prevent some kind of tunneling directly off hook, but there are many killers that can bypass this easily, especially range killers. Survivor gets unhooked, Huntress, Dracula, Pyramid Head, etc can just M2 to insta M1 to down the survivor. Making this anti tunneling changes useless. So survivors should get17 comments 321 views last activity
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I don't know why such mechanic just exist to screw SoloQ4 comments 91 views last activity
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With the Blight nerfs, some killers really need this change too, Kaneki being one of them. Mobility killers shouldn't be this fast. The fact he can cut pathing, cancelling with no existing cooldown and being a 4.6 killer is just ridiculous. I know there's a lot of post complaining about Ghoul, but is because this killer is not okay. They also need to delete his hitscan for good, not matter how m15 comments 371 views last activity
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I don't know why this change didn't come with the anti tunneling changes. It was a good change and it helped survivors to hide when the killer was tunneling.2 comments 51 views last activity
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He's just so boring and not fun to face. Can stalk to fast, delete every pallet, charge a second of his power to down you quickly. Just a dash killer with no personality and no skill to play. He used to be my main, now I despite him.26 comments 491 views last activity
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Is ridiculous how he can make distance and cancel his power to M1 very fast. He needs to have longer cooldown before doing any action. He needs to have a less time to hold his power to mark a survivor. This killer is a joke and I can't believe you have done nothing to fix him for almost a year.1 comments 41 views last activity
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What's the point of using clocks to end the upside down faster if the killer can activate it again in just one click? Spammy killers with no cooldown will never be fun to face.1 comments 21 views last activity
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After playing some chaos suffle I encounter a lot of killers with third seal. It is a totem, yes, but the times I've reached second state in my first because my teammates didn't know where I was is ridiculous. A swf team doesn't have this kind of problem because they can tell where they are, but with randoms? I just wish the effect keeps like this, but show the aura of hooked survivors. Somethin2 comments 41 views last activity
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Is awful when combined with pain res, now with the new Henry perks is gonna be worse. Gen block meta again. Just a boring experience.7 comments 201 views last activity
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I think he's the only killer who's power depend of himself to be removed. Survivors can't get it off until PH send them to cages. So it would be a a bad idea to add a way to remove the torment without PH intervention?6 comments 102 views last activity
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An already niche perk can be easily countered by killers just swinging.3 comments 31 views last activity
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I can’t believe I’m gonna say this, but Myers need a nerf. You can barely make distance with his insta pallet break. He’s not fun to face anymore. Please, stop over buffing killers.7 comments 141 views last activity
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Is stupid how killers can block survivors when they unhooked and remove any counterplay. Especially in situations when they're hooked in the basement or in a corner.0 comments 21 views last activity
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Is so easy to infect survivors with the spit with the stupid autoaim (something that should be deleted), but the fact that removing the infection takes forever and Krasue can just spit to infect them again is ridiculous. Also, increase the cooldown even more for spits, is so fast even after the nerfs0 comments 11 views last activity
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With the 9.0.0 release BHVR left the changes about survivors dropping more blood when hooking. But also he just gets his power with one hit. Oni is already a strong killer, a little more effort to get his power won't hurt him3 comments 51 views last activity
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Small map, almost no loops, you can see the four walls if you stand in the middle. Pallets are unsafe and is just a giant deadzone. Please BHVR, take your time to develop maps and just stop creating bad maps that just benefits one side5 comments 81 views last activity
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You barely make distance and he recovers too fast15 comments 251 views last activity
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And yes, it needs a time reduction, 50 seconds is so long30 comments 251 views last activity
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Him with Legion is the reason why killer queues takes forever. Just make survivors drop blood orbs only when they get injured by Oni and the duration of his range should be reduced.10 comments 151 views last activity
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She's a strong killer, always running sloppy and exposed perks makes her hard to avoid. But I don't know, I guess making her attacks after phasing be special could be a nice balance thing, but what do you think?2 comments 91 views last activity
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He can be too oppressive, placing pods at will almost immediately after survivors deactivate them. Is miserable going against him in SoloQ and looks like he doesn't have any downsides asides of being slow after breaking a pallet while teleporting. All the distance you make is gone because he can teleport behind you. I don't know, is frustrating to play against this killer.3 comments 191 views last activity
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Only two uses per match, new killers get you with deep wound for the rest of the match and is not a good anti tunneling perk anymore because once killers know you have it they just wait and bait it. So maybe it should work with deep wound or just rework it. Maybe not give exhaustion if you fail, but still deactivate it.8 comments 161 views last activity
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Go Next prevention was a needed feature, we know some survivors will DC after any minor inconvenience. But let's be honest, some people DC because the match is frustrating. Tunneling, camping, BMing and some kind of nasty behaviors are also reasons on why people don't want to play a match. Punishing people for not wanting to play a game like that is not the best idea. If anti camping and anti tun13 comments 231 views last activity
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Bots and Legion are awful, but having two killers behind is worse, there's nothing you can do and many killers are doing that righ now. Giving immunity can help survivors to avoid that situations.5 comments 111 views last activity
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I don't know if this is intentional, but leads some confusion when downed0 comments 32 views last activity
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A niche perk that only works once per trial at the end of the game? If your plan was to not work well with rats, that's not gonna work, rats use perks like sole survivor and left behind. You kill an underused perk and now nobody will use it. Please buff it like in the PTB or better.2 comments 41 views last activity
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The fact that the wolf can down you when you're exposed shouldn't be possible, or should be?4 comments 212 views last activity
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She went from a bad killer to being OP. BHVR really struggles on how balancing their game, huh?2 comments 51 views last activity
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That's just a free hit for Houndmaster20 comments 261 views last activity
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So maybe like this we can avoid the time wasting from killers that just slugs until the third survivor dies on the hook4 comments 51 views last activity
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Every time I get into the match I just feel bad and want to DC, especially when the killer brings this map as an offering. Is a giant deadzone, almost no pallets and very unsafe, no good windows to loop and is so small that a killer can stand in the middle and watch both gates. This map is awful and is just a killer paradise, is so unbalanced and it should be reworked again.4 comments 41 views last activity
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Seriously, why so many people started to use this perk and why BHVR haven't changed it?30 comments 492 views last activity
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I love getting hit 10 km away from the window, getting hit through a wall by an invisible hatchet and not being able to loop properly because the killer is using VPN and they get free hits. Honestly, why players with 150+ ms of pin can play this game? It ruins the experience for everyone else, I don't know whay VPNing isn't banable, especially because looks like many people agreed on using tools6 comments 151 views last activity
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The killer dropped you and you can wiggle out next time they pick you up again? No, finisher mori You have power struggle and can't use it because of finisher mori And not to mention the slugging for 4K arised just for the mori17 comments 271 views last activity
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Killers now can use their power, being undetectable and survivors are broken and exhausted in there, but still didn't give survivors the ability to leave the void while downed? Killers can just slug in there because they now another survivor needs to go to pick them up, but oh surprise, killers can know when a survivor enters the void. Why can't survivors exit the void while slugged?18 comments 421 views last activity
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We all know how clutch that perk can be, little wheels for killers that got rewarded for doing bad. In times like this where survivors can't spend too much time cleasing totems because tunneling is almost in every match, noed is just a slap in the face. I suggest some changes: -Survivors now are notified when they are exposed after finishing the last gen, so they are aware of that and can search12 comments 331 views last activity
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I use Eyes of Belmont, Alert, Troubleshooter and Object of Obsession and I noticed that the perk doesn't give the two seconds aura4 comments 142 views last activity
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Now that yoy gave killers a basekit mori, please give survivors basekit unbreakable when there's onlKillers are slugging even more just for mori the last survivor. Basekit mori is cool, but we all knew that this would happen.6 comments 102 views last activity
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SUMMARY OF THE ISSUE: Eyes of Belmont doesn't give the two seconds aura PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Had Alert, troubleshooting, Object of obsession and Eyes of Belmont, every time a perk triggered to see killers aura, the two seconds extra didn't show up VIDEO: https://medal.tv/games/dead-by-daylight/clips/iInoJqHNGMzQTAZ4q/d1337AOjMlDB?invite=cr-MSxv0 comments 41 views last activity
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I don't know in what scenario is healthy for a videogame to spend minutes doing nothing just because the other side is desperate for win. I know there's a lot of topics in this forum about that, but this is something that should be addressed time ago.12 comments 201 views last activity
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I think this could be a nice buff to OoO and something to counter stealthy killers with aura reading perks and abilities2 comments 41 views last activity
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Is totally silent and impossible to notice during nightfall. He needed a buff, but I don'y want him to have the Billy treatment. Stealh killers have some noise to help survivors to notice them, but during nightfall you're deaf AND blind.2 comments 31 views last activity