SpongeBob420Pants
SpongeBob420Pants
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Discussions
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Add-ons should be used to tweak an already balanced power and not be used to make up for weaknesses in the killers base kit. This would allow for more choice in what add-ons to bring. Here are some examples of add-on dependency: Trapper: trap carry capacity Wraith: movement speed/uncloak Huntress: hatchet wind up time Hag: teleport range Cannibal: chainsaw charge time Doctor: sho97 comments 1,393 views last activity
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There seems to be an epidemic of lobby dodging, I sometimes get lobby dodged 10+ times in a row, different survivor characters as well. These Idiot killer players will dodge 1 survivor with P3 head, or 1 survivor with a flashlight, I only play solo que and I'm always at red rank, I play both killer and survivor and the only thing I would lobby dodge as a killer is a 4 man SWF with 4 P3s 4 Items (200 comments 3,365 views last activity
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The time it takes for the first survivor to be downed and hooked determines the pace of the game. As long as 4 survivors are up (1 in chase, 3 on gens) the survivors are favored to win. The killer needs to hook a survivor and force someone off a gen (to go for the save) as quickly as possible which makes early game mistakes as the killer often times game losing. Removing someone from the game is5 comments 82 views last activity
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The time it takes for the first survivor to be downed and hooked determines the pace of the game. As long as 4 survivors are up (1 in chase, 3 on gens) the survivors are favored to win. The killer needs to hook a survivor and force someone off a gen (to go for the save) as quickly as possible which makes early game mistakes as the killer often times game losing. Removing someone from the game is2 comments 52 views last activity
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Give killers immediate regression when kicking a gen that is stronger for each survivor alive (no more gen rush). Give survivors a buff to gen repair speed for each survivor dead (no more DC bullsh*t) Give survivors a built in 10 second borrowed time effect during the "First unhook" (no more tunneling). Borrowed time perk would stack.23 comments 312 views last activity
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If you've been playing DBD for more than 1 hour this has probably happened to you, there's a delicate balance between the time it takes to die on hook and the time it takes to complete generators. At low rank people camp because they can, survivors are no threat to the generators and the killer has the time to hang around the hook, at high rank camping is no longer viable simply because the other109 comments 1,064 views last activity
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So the problem with the PTB self care is that using it makes you worse at healing your teammates, which makes teamwork/altruism worse. Self care should be a self sufficient way of recovering your health state. What self care should be is: You unlock the ability to heal yourself, you are now healed 35%,30%,25% slower. Using self care on a sloppy butcher hit in the current build of the game t3 comments 161 views last activity
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If the changes to Legion in the PTB are going through, missed frenzy attacks should consume a part of the meter.9 comments 92 views last activity
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Generators need to spawn with a radius around them that totems can't spawn in, and totems should spawn after. Hex: Ruin is consistently used at high rank to slow down gens (which is needed against good survivors) but totem play needs an improvement such as better spawning. A totem counter for survivors letting them know how many are left would also be a good change, making the contentious p15 comments 211 views last activity
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NOED is a contentious perk because it rewards killers for playing bad, the only counter argument is that the survivors should have gotten all the totems. If getting totems is meant to be an actual objective and the balance of NOED is based on survivors destroying totems, make destroying totems count towards objective emblem and show how many are left on the map (same as gens). This change w29 comments 221 views last activity
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Finding traps and setting them up is too slow, he needs to be able to carry at least 2 traps at base (no addons) and maybe traps should spawn closer to the middle of the map so it's easier to get them.8 comments 131 views last activity
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NOED: Just remove it from the game. Camping/face camping: Increase the negative chaser points based off proximity (Face camping from first hook until dead should result in no chaser emblem). Decisive strike: It should require the 50% wiggle regardless of obsession.52 comments 561 views last activity
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Remove the key item from the game and make the hatch spawn open as soon as 1 survivor is left regardless of generator completion. Make it so the last survivor automatically has the exposed status effect. Make it so the area around the hatch maybe 10 meters (number can be played around with) is a "safe" zone, in which the last survivor while in the zone no longer suffers exposed and the kille20 comments 231 views last activity
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There's never a worse time to be hooked than after the exit gates are powered, it usually requires 2 survivors to work together to get the unhook because the killer is scared of letting his kill go (rightfully so). Unfortunately the perk NOLB isn't strong enough to be worth bringing with it's current 4/8/12% faster altruism, especially with borrowed time being more optimal throughout the game. Ex2 comments 181 views last activity
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The reason the hatch exists is so the last survivor has a chance to escape, the problems with the hatch include survivors waiting for their teammates to die and hatch stand offs with the killer who has already found the hatch (because the killer is more likely to find it first). My solution/idea: Remove the key item from the game, make the hatch spawn open when there's only 1 survivor left, gi8 comments 81 views last activity
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I'm sick of teammates not doing gens, not doing chases, not going for the unhook and just waiting for everyone else to accomplish 2 gens and die, so they can escape through the hatch, it's toxic and not fun. If you can't be a good teammate and contribute towards winning you deserve to lose and the hatch existing makes this not the case.23 comments 231 views last activity
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The activation requirement for Lithe should simply be a fast vault (just like dance with me). The chase mechanic is too inconsistent.7 comments 81 views last activity
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If a survivor DC's before the first gen is completed, a -1 pip should turn into a 0 pip for the other survivors.3 comments 61 views last activity