Shymare_11
Shymare_11
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Name: Angel Mirkwood Speed: 4.4 m/s | 110% Height: Tall Terror Radius: 24 meters Pressured Barnacle Clusters Press and hold the Power Button for 4 seconds while aiming at any nearby valid surface to implant an INACTIVE Barnacle Cluster. You may only have a maximum of 10 Inactive Barnacle Clusters implanted at any given moment. While aiming at an INACTIVE Barnacle Cluster from any5 comments 31 views last activity
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The Mistress Name: Eden Waters Speed: 4.6 m/s | 115% Height: Average/Tall Terror Radius: 24 meters Apparence: Eden has short blonde curls that match a more vintage 50s style. She wears a torn pale yellow dress that covers white lingerie piece that is partly stained dark red. Her eyes are covered with a white cloth that is stained red over the eyes as well. She wears no shoes but0 comments 11 views last activity
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Recently, the killer queue for matches has been longer than usual. I play around 10 am 12 pm Pacific time on console, and before I only needed to wait at most 3-5 minutes to find a match. However, this time has essentially tripled/quadruple since the last update. Has anyone else been experiencing this as well? Or is it just a console issue? And if so, does anyone know why?1 comments 21 views last activity
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Original: Distortion: You start the Trial with 3 Tokens . Whenever the Killer attempts to read your Aura, Distortion activates and a Token is consumed: Your Aura will not be shown to the Killer and you will not leave any Scratch Marks for the next 6/8/10 seconds . Distortion does not activate when you are in the Dying State or in a Killer Trap . "'Death Fooled by the Cloak of9 comments 71 views last activity
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Original: Beast of Prey: Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable. Upon gaining Bloodlust Tier I , you are granted the Undetectable Status Effect for as long as Bloodlust is active. Beast of Prey grants 30 / 40 / 50 % bonus Bloodpoints for actions in the Hunter Category. The bonus Bloodp7 comments 121 views last activity
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1: Numeral Buff Solidarity When injured, healing another Survivor without using a Med-Kit also heals you with a Conversion rate of 70/85/100 % . "Showing up when things get rough, listening to people's problems, and supporting those in need; that's how you become stronger, that's how you grow." — Jane Romero 2: Conditions Buff Solidarity When injured, healing another Survivor will4 comments 81 views last activity
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This a few concepts for how a boon perk might function, utilizing theories from different people. Theory 1: Mirroring Hex perks A random dull totem in the trial has a boon place on it for the remainder of the trial; turning it into a boon totem. The killer may perform a 1.5 second animation to “stomp” the boon totem permanently removing the effect of the totem from the trial. Survivors may0 comments 41 views last activity
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Original: Sole Survivor: As more of your friends fall to the killer, you become shrouded in isolation and the Killer's aura reading abilities towards you are disrupted. Your aura cannot be read by the killer within a max range of 24 meters for each killed or sacrificed survivor . Rework: Sole Survivor: Sometimes, you need to rely on yourself to get things done. Others only brings a gre0 comments 11 views last activity
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Here’s one: The Beast: Name: Keira Height: Short Speed: 115% | 4.6 m/s Ethnicity: Amazonian (South American [Native]) Power: The Hunt: Ability: Scale Press and hold the Power Button while against any vertical or horizontal (upside down) surfaces to attach to and move/climb across it in any direction. While scaling, the Beast is able to vault through vault points to reach p5 comments 51 views last activity
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Paintbrush: All survivors begin the trial asleep. Failed skill checks no longer wake up asleep survivors. Each time a generator is completed, all vulnerable survivors fall asleep. Blackbox: Removes the ability for awake survivors from waking up asleep survivors. Tremendously decreases alarm clock wake up speed (40%). Asleep survivors are unable to escape the trial through exit ga0 comments 11 views last activity
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Objectives: Generators and Cooperation 5 generators must be completed to power the exit gates. Each generator takes 4 gears to complete (20 gears for all five generators). Requires a gear to begin repairing. It takes 16 charges (16 seconds) to install a gear to a generator. Skill checks can still be given from installing gear actions. When a gear is attempted to be installed, it is comm5 comments 132 views last activity
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I obviously know that killer for the resident evil chapter has already been decided and it is likely a more iconic character, but, because of how similar a power the sisters would have to two already powerful killers I want to explore that. So here was my idea for what it might be: The Witch Sisters [The Witch] Name: Bela, Cassandra, and Daniela Dimitrescu Height: Average Speed: 4.0 m/s23 comments 461 views last activity
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Regression Tiers: The Shape begins the trial in tier 1. Each survivor begins the trial with 15 energy. The Shape stalks at a rate of 1 evil energy per second. After stalking a total of 10 evil energy from survivors, he unlocks tier 2. The Shape can quickly press (tap) the secondary ability button to switch between tier 1 and tier 2. Any evil energy gained through stalk contributes only to5 comments 171 views last activity
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I honestly dislike deathslinger and rather go against other killers, HOWEVER, I would say that he is in an okay place. While lacking in map pressure, he excels in chase especially in the 1v1 scenario. If he were to get a charge I can only imagine it like this: The longer he aims the further his spear can fire (increased up to 30-40 ish meters) and the more durability it has (up to 24-30 seconds3 comments 102 views last activity
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My personal ideas: Nurse= The Grieving Few In the brink of death, you are there; to sooth those who are left behind. Something that was never done for you. When a survivor is put into the dying health state, all healthy survivors outside your terror radius are revealed to you. ”She actually believes that this is helping us. Do not pity her! In the end, she will just turn our struggle into ut3 comments 61 views last activity
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Original: Sole Survivor: As more of your friends fall to the killer, you become shrouded in isolation and the Killer's aura reading abilities towards you are disrupted. Your aura cannot be read by the killer within a max range of 24 meters for each killed or sacrificed survivor . Rework: Sole Survivor: Sometimes, you need to rely on yourself to get things done. Others only brings a gre30 comments 941 views last activity
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• A Nurse's Calling -No changes • Agitation -No changes • Bamboozle -No changes • Barbecue & Chili -No changes • Beast of Prey -Rework: +While out of chase, gain the undetectable status effect. When entering a chase, gain an additional 3/4/5% haste per level of bloodlust. •Bitter Murmur -Buff: +Each time a generator is completed, that aura of all survivors are revealed to yo0 comments 41 views last activity
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Sly: You leave no scratch marks Shrouded: Your aura is suppressed/hidden Hyper-coagulation: You leave no blood pools Compassionate: Increases healing action speed of yourself/others by x% Revealed: Your aura is revealed to another Perseverance: Increases healing of you for other by x% (opposite of mangled) Determined: Able to recover from the dying health state Willful: Reduces grunts of p1 comments 21 views last activity
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I literally just when through my 3rd game where someone instantly dc either after going down or after seeing the killer. All three times we get smashed at 3 gens left. I can’t even properly express the demoralizing feeling I get when someone randomly dcs during a match. Like at the end where it doesn’t matter is less depressing but at the beginning it’s horrible. Like I either have to sweat rea2 comments 41 views last activity
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Power: Bloodied Hand Mirror A tarnished metal trinket that links to a long forgotten past, left in the wake of its clouded flowers. It shimmers in a last hope of revival; for revenge of a taken innocence. Gain 4 Reflection Tokens. (Regains 1 token every 20 seconds) ABILITY: Gazing Press and hold the Power Button to begin gazing. While gazing, gain a 40 meter aerial view from the point o1 comments 51 views last activity
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Old version: Hex: Huntress Lullaby A Hex rooting its power in despair. Your hunt is an irresistible song of dread which muddles your prey's attention. Survivors receive a 2/4/6% Regression penalty on Failed Skill Checks for Repair and Healing actions. Hex: Huntress Lullaby grows in power each time you hook a Survivor, gaining 1 Token , and affecting Repair and Healing Skill Checks: 1 T0 comments 41 views last activity
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Trickster Buffs: Decrease laceration meter counter from 7/8 to 4/5. (fill/injure) Injuring a survivor through laceration begins their injured laceration meter at 1. (Likely add/change an addon to modify this) Injuring a survivor through laceration denies the survivor the invincibility and speed boost usually received. Laceration meter does not begin decaying until a 12 second action simila0 comments 32 views last activity
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But what are the parameters for skilled base match making? What is being measured? Like specifically for killer. Like for killer’s is it general, like chases won, individual hooks gains, or survivors killed. Or are each tailored for each killer, like long shot hatch hits for huntress and blink hits for nurse. Will moris and key escapes be factored in?3 comments 91 views last activity
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So one of the biggest struggles for killer is early game and how bad it feels for multiple generators to pop while/before your first chase; so to try and alleviate that problem, why don’t we change where everything spawns. Namely removing the possibility for survivors to spawn within at least 15-20 meters of any given generator or vise versa. Or, more interestingly, limit the possible locations2 comments 221 views last activity
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Original: Life has been difficult for you, so you'll make it difficult for others. When you damage a Generator, up to 3 other random Generators also begin regressing. If the affected Generators are being repaired, any Survivors repairing them receive a difficult Skill Check. Oppression has a cool-down of 120 / 100 / 80 seconds . "Damn them as they would damn us." — Charlotte Deshayes2 comments 101 views last activity
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Hex Perk Changes: *Hex: = changed *Hex: Blood Favor: A Hex that gains the favour of The Entity when blood is spilt. When a Survivor is hit with a Basic Attack , all Pallets within a radius of 128 metres of your location are held in place by The Entity for 30 seconds and cannot be pulled down by Survivors. Hex: Blood Favour has a cool-down of 30 / 20 / 10 seconds . "It wo0 comments 31 views last activity
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These are raw ideas, please offer ways to balance them in the current game. Nimble: Watching them escape is never an option. In times like this, got the extra mile. Each time you near-miss an basic attack, Nimble gains a token, up to 1/2/3 token(s). When Nimble has at least one token, you may press the ACTIVATE ABILITY BUTTON (similar to dead hard for survivors) to dash forward in a 80% large0 comments 22 views last activity
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These are either direct slowdown or in some way causes/aids it. Ruthless Strength: At moments you feel large bursts of strength that deals devastating damage to complex mechanisms. However, such actions come at more sluggish execution. After kicking a generator, the affected generator regresses by 5%. Decreases generator kicking speed considerably/ moderately/slightly (30/25/20%). This perk has2 comments 41 views last activity
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Ruthless Strength: At moments you feel large bursts of strength that deals devastating damage to complex mechanisms. However, such actions come at more sluggish execution. After kicking a generator, the affected generator regresses by 5%. Decreases generator kicking speed considerably/ moderately/slightly (30/25/20%). This perk has a 30 second cool down. Lockdown: Their work is meaningless,0 comments 21 views last activity
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Imagine it! Minecraft cave sounds in DBD. Just sitting on a gen minding your business when boom scary Minecraft sound that is only there to scare you. Adds some character when not in a chase.3 comments 31 views last activity
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I honestly do not really play pig and just want to put this out as a adding to the collective pot of ideas type of thing not a stand alone, completely balanced and functional rework. I made this in the Pig Rework/Change Brainstorm thread and wanted a wider audience to see since someone out there can probably make this work or at least take some aspect and finally make the right changes for a bett0 comments 121 views last activity
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From the first of December (11am EST) to the second of January (11am EST) this event would be active. During the entire event except Christmas week, all public matches grant double blood points. On Christmas week, public matches grant triple blood points and double experience. Every day during the event, players also get login rewards ranging from 50,000 blood points to 9,000 iridescent shards5 comments 41 views last activity
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The Arsonist Name: Johnathon (Jimmy) Tylor ————————————————————— Story: (I’m bad at writing stories don’t @ me plz ;-;) Ever since birth, he looked up to the various firefighters he’s seen; most notably his uncle, Henry. Jimmy idolize and strived to be like his uncle. Thus, spending much of his childhood accompanying Henry when he went on simple jobs. Jimmy love the experiences from these tri0 comments 21 views last activity
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•Solidarity: Sharing painful experiences has the power to heal. While injured, healing a Survivor also heals you at a 65/70/75% conversion rate. "Showing up when things get rough, listening to people's problems, and supporting those in need; that's how you become stronger, that's how you grow." — Jane Romero •Streetwise: Long nights out taught you to do a lot with what you've got. Reduces I0 comments 21 views last activity
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•Premonition: You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of the Killer in a 45° cone within a range of 40 meters . Premonition has a cool-down of 30/25/20 seconds each time it activates. Premonition trumps any of the Killer's stealth abilities. "I have a bad feeling about this! •No Mither: After recovery from the d3 comments 61 views last activity
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•Metal of Man: +After taking two protection hits, Metal of Man activates. While active, you receive the endurance status until you sustain an injury that will put you into the dying health state. After used, you are left injured and broken for 110/100/90 seconds. Protection hits that lead to you being put into the dying health state do not count towards Metal of Man. •Buckle Up: +All survivor0 comments 31 views last activity
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•Distortion: +For the entire duration of the trial, you are blinded. However, while uninjured, your aura is hidden from both survivors and the killer. If any aura-reading perk, item, or addon that would reveal your aura were used, instead of your aura being revealed, you leave no scratch marks for 3/4/5 seconds. - "'Death Fooled by the Cloak of Falcon Feathers.' Sketch inspired by a few sle0 comments 11 views last activity
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•Chained: Your frustration has been soothed by the entity, all you must do is act. +For each dull totem that exists in the trial, Chained gains a token. After damaging a generator, the generator that was damaged will be blocked by the entity and a random dull totem in the trial will temporarily become a hex totem. While blocked, the generator will regress at a rate of 100/150/200% faster than us0 comments 1 views last activity
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•Pocket of Posies: You refuse to be a hopeless death. +When the killer is within a 10 meters of you, while hooked, for 45 cumulative seconds, this perk actives. Sacrifice progress is halted until the killer leaves the affected area for at least 45 seconds, which the timer is paused if the killer returns to the affected area. If used and you are unhooked, you are broken for 90/75/60 seconds. Once0 comments 11 views last activity
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If they are changed, the addon name will look like this: •Addon* ——————————————————— •Wooden Horse -An unpainted toy carved out of cheap wood to resemble a horse. Once the symbol of a deep connection between a catatonic patient and his nurse. +Moderately decreases extra post-Blink Fatigue duration applied by missed Blink Attacks. •White Nit Comb -A parasitic nit comb taken from the clini1 comments 41 views last activity
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I was thinking about a power like this for a while. What should be changed? ——————————————————— The Reflection Name: Amy Boque ——————————————————— Story: Amy was a simple daughter of a small glass blower. While normal didn’t wholly apply to Amy, for the most part, she was normal. Her entire life was centered around glass making and shaping. Every thing was about it and she grew up learning0 comments 31 views last activity
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Note: I need a lot of help for this, wasn’t really sure how to do her power so yeah. Any ideas would help. ——————————————————— The Siren Name: Azera Bailor ——————————————————— Story: A women known in her seaside village as the most beautiful and talented singer. The place was known for its seafood cuisine and ocean antiquities. A part of her culture that Azera didn’t like. The dull and unev10 comments 141 views last activity
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Name: Susan Hartfield Story: Susan is the average matron. A mother and grandmother, She has two generations of baby raising under her belt and always knew how to keep each child she sees joyful and calm. Every day was bliss, until her husband died. She soon lost hope and, despite the loving concern of her family and friends, Susan hid away from life. The only activity she does is visit the gr0 comments 11 views last activity
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For everyone who says any meta perks, on either side, are crutches, please remember. If you can’t play a killer or survivor effectively without a perk, it’s a crutch. Effectively means being able to perform at a level of skill true to or above your normal playing with said perk. If you can’t play survivor without perks like DS or UB, then they have become crutch perks for you and you need to try4 comments 81 views last activity
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So I’m just going to get straight to the point: What if we added an additional tier to perks called Prestige Perks (has a skull instead of a tally mark). This tier would replace the tier three version on the blood web when unlocked and only be available to the characters the perk belongs to. For example, Botany Knowledge as a Prestige Perk can only be used on Claudette. Prestige perks are unlock7 comments 71 views last activity
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Can we change the fact that once you have it you can never get it off. It not like I’m going stay sane for long. Or at least let me snap out of it at tier two as well. It makes no sense that I’m only able to make myself less crazy when I’m at my craziest. The Doctor can easily put me into higher tiers but unless I’m screaming my head off, I can’t snap myself out of it. Please I just want this. ;-17 comments 441 views last activity
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So I had two weird addon idea for huntress which may or may not make for some interesting plays. •Aerodynamic Blade: A ax head that has many holes and curves that give it strange properties when thrown. [very rare or ultra rare] +Decreases number of maximum available hatches by 2 +When you throw a hatchet, it will travel in a straight line for 20 meters and return, unless it collides with an o1 comments 31 views last activity
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So I started playing back in August (2020) and I hear of all the ludicrous things about old perks, addons, etc that were changed. Out of curiosity, what were these things? I’m too new to know what to search for. I just want see what was the most broken stuff in the game. Thanks! :)32 comments 501 views last activity
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Basically, we need to address the fact that eventually Behavior will need remove or reform the perk rarity/ranking system. Veteran to less experienced players at some point understand the pain of trying to get the right perks on specific characters, especially for killers. Currently, there are about 68 individual perks for survivor alone and 66 perks for killer. However, since there are three dis6 comments 681 views last activity
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This was a month or two ago so I might just be tripping, everyone on here is say you get your cells back doing the rift. I thought you get a little more than a thousand, I’m sure the exact number but I counted the cells back in August and it came to about 1,350 cells. Do they mean that you get back exactly that much (1000) and I can’t do math or something else?1 comments 51 views last activity