Killer Exhaustion Perks?
These are raw ideas, please offer ways to balance them in the current game.
Nimble: Watching them escape is never an option. In times like this, got the extra mile.
Each time you near-miss an basic attack, Nimble gains a token, up to 1/2/3 token(s). When Nimble has at least one token, you may press the ACTIVATE ABILITY BUTTON (similar to dead hard for survivors) to dash forward in a 80% larger lunge attack. Upon landing a successful hit, your attack cool down for that attack is decreased by 100%. This action will leave you exhausted for 60 seconds. The Exhaustion cannot be recovered from while in chase. You cannot use Nimble while exhausted.
Endorphine Boost: Sometimes a head start can be the difference in a true hunt and a simple slaughter.
Upon exiting a chase, gain a 11/13/15% haste effect for the duration that you remain out of chase. Entering a new chase after using Endorphine Boost, leaves you exhausted for 60 seconds. Exhaustion cannot be recovered from while in chase. You cannot use Endorphine Boost while exhausted.
Enraged: Every hinderance brings annoyance, it only takes a small crack to shatter my patience.
After being stunned by a pallet or locker, Enraged activates. For 20/25/30 seconds, you gain a 10% haste effect and break generators/pallets/breakable walls 50% faster. However, if you are stunned again while Enraged is active, you are recover from the stun 33% slower and Enraged deactivates. Once Enraged deactivates, you are left exhausted for 60 seconds. Exhaustion cannot be recovered from while in chase. You cannot use Enraged while exhausted.
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