If perk effects were changed into status effects instead because why not?
Sly: You leave no scratch marks
Shrouded: Your aura is suppressed/hidden
Hyper-coagulation: You leave no blood pools
Compassionate: Increases healing action speed of yourself/others by x%
Revealed: Your aura is revealed to another
Perseverance: Increases healing of you for other by x% (opposite of mangled)
Determined: Able to recover from the dying health state
Willful: Reduces grunts of pain by x%
Insightful: Able to see the aura of x
Nimble: Increase speed of vaulting and entering/exiting lockers by x%
Inspired: Increases repair/totem-cleansing/unlocking chests/opening exit gates/unhooking/mending/etc. speed by x%
Comments
New players already think exposed means your location is revealed to the killer. I feel too many status effects would make it really hard for them to catch up to.