If perk effects were changed into status effects instead because why not?

Sly: You leave no scratch marks

Shrouded: Your aura is suppressed/hidden

Hyper-coagulation: You leave no blood pools

Compassionate: Increases healing action speed of yourself/others by x%

Revealed: Your aura is revealed to another

Perseverance: Increases healing of you for other by x% (opposite of mangled)

Determined: Able to recover from the dying health state

Willful: Reduces grunts of pain by x%

Insightful: Able to see the aura of x

Nimble: Increase speed of vaulting and entering/exiting lockers by x%

Inspired: Increases repair/totem-cleansing/unlocking chests/opening exit gates/unhooking/mending/etc. speed by x%

Comments

  • New players already think exposed means your location is revealed to the killer. I feel too many status effects would make it really hard for them to catch up to.