Hex Perks

Hex Perk Changes:

*Hex: = changed


*Hex: Blood Favor:

A Hex that gains the favour of The Entity when blood is spilt.

When a Survivor is hit with a Basic Attack, all Pallets within a radius of 128 metres of your location are held in place by The Entity for 30 seconds and cannot be pulled down by Survivors.

Hex: Blood Favour has a cool-down of 30/20/10 seconds.

"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes


*Hex: Devour Hope:

A Hex rooting its power on hope. The false hope of Survivors ignites your hunger.

When a Survivor is rescued from a Hook at least 24 metres away, Devour Hope receives a Token.

▪ 2 Tokens: Gain a 3/4/5 % Haste  Status Effect 10 seconds after hooking a Survivor, for a duration of 60 seconds.

▪ 3 Tokens: Survivors suffer from the Exposed Status Effect.

▪ 5 Tokens: Grants the ability to kill Survivors by your own hand.

The Hex effects persist as long as the related Hex Totem is standing.

"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."


Hex: Haunted Grounds:

Two trapped Hex Totems will spawn in the Trial.

When one of the two trapped Hex Totems is cleansed by a Survivor, all Survivors suffer from the Exposed Status Effect for 40/50/60 seconds.

The remaining trapped Hex Totem immediately becomes a Dull Totem.

"Her home became profane."


*Hex: Huntress Lullaby:

A Hex rooting its power in despair.

Your hunt is an irresistible song of dread which muddles your prey's attention.

Survivors receive a 2/4/6 % Regression penalty when missing a Skill Check while healing or repairing.

Each time a Survivor is hooked, Hex: Huntress Lullaby grows in power.

It affects Healing and Repair Skill Check warnings and difficulty:

▪ 1 to 4 Tokens: Shortens the time between the Skill Check Warning sound and the Skill Check; increases difficulty of skill checks by 10%.

▪ 5 Tokens: No Skill Check Warning sound and increases difficulty of skill checks by 20%.

    ▪ 6+ Tokens: Increases the difficulty of skill checks by 5%.

The Hex effects persist as long as the related Hex Totem is standing.

"That song, it drives me crazy!"


*Hex: No One Escapes Death:

A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Before the exit gates are powered, for every instance when a survivor is put into the dying health state by your basic attack while in chase, gain a token, up to a maximum of 10/11/12 tokens.

Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it.

While Hex: No One Escapes Death is active, Survivors suffer from the Exposed Status Effect and your Movement speed is increased by 2/3/4 %.

For every survivor put into the dying health state while exposed, 3 tokens are consumed. If Hex: No One Escapes Death has less than 3 tokens, Hex: No One Escapes Death deactivates.

The Hex effects persist as long as the related Hex Totem is standing.

"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."


*Hex: Retribution:

A Hex that lashes out upon its destruction. Those who cross you will be punished.

All Dull Totems will appear as Hex Totems.

Any Survivor who cleanses a Totem will suffer from the Oblivious Status Effect for 60/90/120 seconds.

If any Hex Totem or Dull Totem  is cleansed, including this one, the Auras of all Survivors are revealed for 20 seconds.

"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn


*Hex: Ruin:

A Hex that affects all Survivor's Generator Repair progress.

Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 150/200/250 % of the normal Regression speed.

Hex: Ruin affects all Generators.

The Hex effects persist as long as the related Hex Totem is standing.

"A curse is upon you. It will cause your ruin."


*Hex: Third Seal:

A Hex that hinders one's Aura-reading ability.

Hitting a Survivor with a Basic Attack while the Hex Totem is active applies the Blindness Status Effect.

In any action that would reveal auras to the blinded survivor, will instead reveal that survivor’s aura to you for the duration of the time that survivor would see that aura.

This hex takes 10/20/30 % longer to cleanse.

The Hex effects persist as long as the related Hex Totem is standing.

"She touched your skin, you bear the witch's mark!"


*Hex: Thrill Of The Hunt:

A Hex rooting its power on hope. The false hope of Survivors fills you with excitement and strengthens your totems.

For each Dull Totem and Hex Totem remaining on the Map gain a Token.

▪ Gain 20 % more Bloodpoints for actions in the Hunter Category for each Token.

▪ Survivors' cleansing speed is reduced by 6/8/10 % for each Token.

▪ Gain a notification when someone starts working on a Hex Totem.

    ▪ When a generator is being worked on in your terror radius, receive a notification.

The Hex effects persist as long as the related Hex Totem is standing.


Hex: Undying:

A Hex which maintains the vile powers that flow throughout the Trial.

While Hex: Undying is active, Survivors within 2/3/4 meters of any Dull Totem have their Aura revealed.

When another Hex Totem is cleansed, that Totem's Hex transfers to the Hex: Undying Totem, deactivating Hex: Undying.

Any Tokens the transferred Hex had are transferred as well.

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