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Reinami

Reinami

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Reinami
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  • Here is my guide to save as many bloodpoints as possible, while also completing the archives, This one has multiple ways to get to the maximum i found of 630k bloodpoints for this level. Pick whichever one you want to prioritize doing challenges for first. Red Line = Collect Yellow Circle = Save Survivor version: Killer version:
    13 comments 1,521 views last activity
  • His power seems pointless, because survivors can just outrun it, even the assassin. They just hold w and by the time the ghost sees them, moves to the spot, and drops the banner, it'll never catch them. You can't use it as it was "designed" because survivors can see the damn orb. You can't just "#########" the guard out at a loop as scott jund and others said because you telegraph your power
    40 comments 2,854 views last activity
  • I loaded up a custom game and counted, it's spawning literally 30+ pallets every game. This can't possibly be intended. It's like it is spawning every possible pallet instead of 1 or the other.
    Mod
    28 comments 1,111 views last activity
  • When reporting a bug, please include the following info: • Platform: PC • Description of the issue: The knight power becomes completely unusable after quickly breaking something. • Steps to reproduce (if possible): If you activate your power, and very quickly give the knight an action to break a wall/pallet/whatever, the knight will not spawn and the power will not break. A light trail will be
    1 comments 51 views last activity
  • There is no way this is intended, the new map has so many pallets.
    3 comments 121 views last activity
  • @CashelP14 doesn't do these anymore as i think they stopped playing DBD. Here is my variation on it. Here is my guide to save as many bloodpoints as possible, while also completing the archives, this should allow you to save 410k bloodpoints for this level. Red Line = Collect Yellow Circle = Save Since the game only allows you to hold 2 mill
    10 comments 1,491 views last activity
  • With DC penalty off, every game i play is a DC. So far i haven't been allowed to play: Trapper (as soon as someone stepped on a trap they DCd) Huntress (first down DC) Nurse (first blink DC) Myers (first t3 down DC) Hag (first down DC) Legion (as soon as they hear the TR they DC) Blight (as soon as they see me they DC) Twins (as soon as i switch to victor they DC) Clown (DC at first
    48 comments 1,341 views last activity
  • Better yet, start banning people for DCing. I haven't had a single game actually finish properly.
    38 comments 901 views last activity
  • Make it take only 20 seconds, but it only kicks in if more than 1 survivor is downed or if there are only 2 survivors left in the trial. This way it won't completely destroy slugging as strategy and won't nerf the twins to oblivion.
    0 comments 21 views last activity
  • Just got out of a game where this player felt like they ran just a little bit too fast around a corner. They'd just barely make a pallet that they shouldn't have, that sort of thing. I suspected they were cheating, but downed and hooked them twice. On the third time when i got to them and was about to kill them, they suddenly moved extremely fast sliding on the ground (not a perk or anything) obv
    28 comments 891 views last activity
  • Just got out of a match where i was supposed to get 100% survivor bonus bloodpoints going into the game, coming out of the game the 100% bonus is still there. I got 19k points in the game + 25% from my offering but did not get any bonus at all from the incentive.
    0 comments 21 views last activity
  • It should at least be shown to survivors so that solo queue survivors know that someone used it and they have some time before they need to go for the save.
    20 comments 281 views last activity
  • I've been trying my 3 standard builds which so far are working out ok, but anyone found any interesting builds? Addons can be included as well. Build 1: STBFL Scourge: Floods of Rage Scourge: Pain Resonance Lethal Pursuer Build 2 (seems like the bug with deadlock not overwriting Thrilling isn't fixed so i stopped using for now): Thrilling Tremors Dead Lock Corrupt Intervention Fle
    30 comments 1,792 views last activity
  • It feels weird having the first one be so short, and the second one be so long. It makes it really hard to use it at many loops. Granted this is only after about 5 games now. We'll see how it plays out after i get some more time on him.
    18 comments 552 views last activity
  • Per the survivor rulebook, killers are no longer allowed to, and i quote, "camp the gens" and if you do you are, and i quote "trash killer"
    41 comments 1,211 views last activity
  • I have been messing around with different builds on survivor to try and see why some perks are just so bad on them compared to others. And i realized what the problem is with many of these perks. I'm sure many other people agree but i don't know if i have seen a discussion around it. For context my standard "meta" build right now on survivor is: Sprint Burst/Off the Record/Kindred (I play sol
    2 comments 131 views last activity
  • The way it is being done isn't going to properly solve tunneling, and it can actually be used by coordinated groups to bully killers by forcing body blocks and such. The best way to do this is to scrap the entire idea of base kit BT entirely. Create a new status effect called "Ethereal" that is granted to the survivor when they are unhooked that does the following: The survivor does no
    12 comments 251 views last activity
  • When a hacker holds the game hostage and prevents the game from ending. Just had a game last almost 60 minutes because the hacker blocked me, the killer, in a corner by "hooking" themselves to block me from moving, then did something that made every gen explode constantly for a solid hour. I recorded the game and went away for a while and it finally ended after an hour. This kind of thing is
    19 comments 281 views last activity
  • If killers play nice and try and 12 hook, not tunnel, never camp, they won't be able to win unless the survivors are potatoes. If the killer doesn't play nice, tries to 1 and 2 hook, proxy camps at a nice 3 gen place, then they get raged at in the end game, and the survivors generally have a bad time. This should be fixed. The game should be designed in a such a way that a killer is able
    72 comments 651 views last activity
  • It isn't fun or engaging for both sides. I just got out of a match where i literally hit like 2 survivors the whole game. They didn't even play the game, they all just ran to a pallet, immediately dropped it, i had to break it to do anything, then i go look for another survivor, rinse and repeat after 15-20 seconds. There are so many god pallets that you can't do anything and by the time the map
    16 comments 41 views last activity
  • If instead of going for kills, you just go for hooking each survivor twice, then just keep slugging them. The following will happen: You'll easily get over 35k bloodpoints Your MMR will go down, resulting in easier matches next time. The survivors will be less salty because they all escaped. You'll still 1 pip most of the time except for maybe in iridescent ranks (for those you can just t
    49 comments 511 views last activity
  • Is there any official place where i can obtain information about, perks, killer powers, addons etc. Exploring an idea i had for a DBD site that people could use for something and wondering if there was some official source with this information where i might be able to pull data from.
    4 comments 181 views last activity
  • The game is balanced around survivors not having information or not being able to communicate. This becomes abundantly clear once you see how many perks simply give survivors information that SWF effectively get for free. I looked through all the survivor perks, and here are the ones that survivors get for free. 1 Point means 1 perk, some perks they get partial credit for due to them doing mu
    71 comments 841 views last activity
  • Here is the latest stats that were released by BHVR: Now, this data is from 2021-2022. We can probably safely assume that kill rates dropped somewhere significantly across the board, which is why they buffed killers as a whole in the last recent update. However, as you can see here, nurse has the lowest kill rate in the game. So it stands to
    34 comments 691 views last activity
  • Survivors are catching on and the 1st gen is often getting done before i can physically cross the map. After i get there, they all split up, i chase 1, but the next gen gets done in 30 seconds or so with the other 3 survivors on it.
    42 comments 751 views last activity
  • I know this has been mentioned before and i personally didn't think it was a great idea at first, due to the griefing potential. It could be heavily exploited by survivors to grief their team if they blow through the teams entire set of hook states. But what if we did partial sharing. Imagine the "1st" hook was a shared hook state for survivors, then the other 2 were individual. This would mean t
    6 comments 61 views last activity
  • It is becoming more and more common now. In the past week almost every day i have had at least 2 games with hackers in them, several of which just held the game hostage by doing all kinds of crazy stuff that prevents the game from ending.
    2 comments 61 views last activity
  • Warning, lots of math ahead for a TLDR see the bottom of the post. So, before the last big update, one of the common ways for good survivors to play, was to just hold w to gain as much distance as possible against the killer, and then just drop every pallet almost immediately without really doing much in the way of looping. Never taking a risk and just predropping everything and holding w. So
    15 comments 424 views last activity
  • I unironically have seen 2-3 hackers per day now as opposed to the fact that i used to see them maybe once a month. BHVR can you please do something?
    13 comments 101 views last activity
  • So hackers can't head on you for 60 seconds, or flashlight blind you globally. That would be great thanks. Especially since your anticheat doesn't do #########, and your report system does nothing either. I have reported countless hackers with video evidence and nothing ever happens.
    0 comments 21 views last activity
  • Just had a game where ruin spawned opposite of me. As soon as the game started i immediately walked over to it, by the time i could get within distance of it, i could hear it being cleansed, and BAM, gone, literally in less time then i could physically walk over to the totem. Can we please fix this game yet? Everything about it so terrible in terms of balance it is ridiculous
    7 comments 51 views last activity
  • These 2 questions and answers are contradictory: Q) A lot of survivors and killers complain about generators- is that true according to the data? A) It really depends- it cannot be percieved as a general statement and really depends on the ranks SBMM rating and specific builds. Sometimes the issues are based around a specific group, and would some tweaks make it fairerer for everyone?
    0 comments 21 views last activity
  • Happens on PC. Pinhead chains don't interrupt a survivor opening the gate Repro: Have survivor start opening gate Have pinhead use his chains to hit the survivor Observe that the survivor still opens the gate. This happens 100% of the time.
    0 comments 11 views last activity
  • Been playing Pinhead a bunch since release, so i don't have much of a frame of reference on my main killers, but this is how every game has been so far. I play one game where i get 4 meghead survivors that i have to actually put in more effort to play badly enough to even let them finish 1 gen than i would to play normally. The second game, i get a sweaty 4 man SWF with 4 DS/4 DH/4 BT/4 UB a
    0 comments 61 views last activity
  • Disconnected twice as Cenobite, i want my BPS back now.
    0 comments 41 views last activity
  • It is possible to stun The Nightmare using a Dream Pallet.
    11 comments 291 views last activity
  • I will hold you to this statement. Please don't let us down: SBMM will also allow us to collect more detailed statistics for our design team to work with (e.g. seeing how a perk or power performs among the top 5% of players). This data will allow us to make more meaningful tweaks and balance decisions in the future. https://forum.deadbydaylight.com/en/discussion/276774/developer-update-
    2 comments 71 views last activity
  • 3 games in a row now where the obsession DCs before i can get the last hook and i can't complete the damn challenge. Make it so if they DC you get credit for it.
    4 comments 51 views last activity
  • Scott Jund released a video a while ago talking about which side is more toxic. And here is the definitive proof that survivors are more toxic. When you encounter a hacker, how often is it a killer vs it a survivor? In my 1.8k hours of playing, i have encountered a killer hacker, exactly once. Survivor hackers? Probably dozens times at this point. I encounter about 1 every couple of weeks.
    22 comments 441 views last activity
  • Honestly with the removal of the license it all makes sense, remove the map, make the perks available generically and maybe change their icons. However, the big problem is the killer itself. The survivors are just skins, so it really isn't a big deal if people can't get access to the survivors anymore, but the killer has a unique kit. This has serious implications for balance of the game movi
    21 comments 271 views last activity
  • Been playing a few matches, a couple with killers i don't often play, and i have been getting matched with complete noobs. The main thing though, and i don't say this to brag, it is for context. I am a nurse main with 1.7k hours. If i play 10 games in a night, at least 3 will be with nurse. I literally cannot remember the last time that i didn't 4k or 3k + hatch. And i mean like, literally i
    2 comments 101 views last activity
  • So there i am, playing Nemesis with BBQ + Undying + Ruin + Lethal Pursuer. Game starts, and what do i see on the opposite end of the map? all 4 survivors completely split up, 2 of them spawned on top of 2 different gens, 2 of them spawned on each of the 2 different hex totems. I immediately ran for the closest hex perk to try and stop it, and what happened? I lose both hexes within 20 se
    1 comments 41 views last activity
  • First, you nerfed moris, but you said key changes were coming. Ok, fine, i don't like it, but as long as i know keys are being dealt with, fine. Then you release offerings that let survivors know exactly where the hatch will spawn. I didn't like it, but i think, ok they did this because key changes are coming very soon. Then, you say you have plans for both keys and moris as a core gamepl
    13 comments 131 views last activity
  • There are 2 fundamental ideas about this game that constantly get thrown around. Spirit and nurse have no counterplay and need to be nerfed. This game should not be balanced around high level players. Spirit and nurse have threads all the time about how they need to be nerfed. Saying the game shouldn't be balanced around high level play is usually the survivor's rallying call when killer
    68 comments 951 views last activity
  • http://www.strawpoll.me/45457577/r Please take the poll, trying to collect some data.
    155 comments 2,491 views last activity
  • Unless they are nurse/spirit/blight? Serious question. Sincerely, every killer.
    173 comments 2,812 views last activity
  • Against most survivors, and even at the high level play team Oracle for example, everyone agrees that a killer MUST have some sort of game delay, or gen regression perk. Well, let's look at all of those perks that are classified as game delay/gen defense: Corrupt Intervention (Plague) Dead Man's Switch (Deathslinger) *also a bad perk Dying Light (Myers) *also a bad perk Eruption (Nemesis) H
    37 comments 361 views last activity
  • It doesn't seem to gain any more stacks or speed increase.
    1 comments 41 views last activity
  • The majority of my matches ever since those videos came out have gone exactly the same way. Every survivor team is just holding w and immediately dropping every pallet and gens get done in 3 minutes. Mindgames don't get to happen, interesting games don't get to happen. It's just, hold w, immediately drop pallet, lose 3 gens in 2 minutes rinse and repeat. The long standing (and wrong) argument
    49 comments 771 views last activity
  • PC Down a survivor with victor, wait for the cooldown animation, observe you can't switch. You have to move away from the survivor in order to switch, this wasn't like this before. If it is intended, it's kinda dumb, because you can't pick the survivor up with victor, so you are forced to switch anyway.
    0 comments 1 views last activity
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