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LiunUK

LiunUK

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LiunUK
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  • no matter how many they add to the game they will never work well on controller because of one main reason. controller sensitivity. and I don't mean that because its too slow quite the contrary, its too fast. to do well on controller you have to have your sensitivity pretty high to allow you to track a survivor who is within lunge range if your sensitivity is too low and the survivor decides t
    8 comments 121 views last activity
  • O_0 https://www.youtube.com/watch?v=WT0sWwA41Zc&ab_channel=Vinny%E2%80%99sArchives (not my video) now that's a real skill check. why can't overcharge do something like that.
    30 comments 601 views last activity
  • look way better than the actual trail zones they feel so dense with all the rocks and buildings around the outside and less flat.
    0 comments 41 views last activity
  • 3 comments 151 views last activity
  • so as you know pyramid head suffers from the same issue as ghost face where they have one obviously superior addon type (range increase) and all the other addons are mediocre or are not good enough to warrant using them especially his very rare addons. so here are a few ideas I hade regarding them and I encourage others to post there addon change suggestions in the comments. very rare
    0 comments 1 views last activity
  • ever since the trapper remodel his darker traps have stopped working but I have used both the logwood dye and tar bottle addons by them self's and together and there is no difference to the trap at least from the killers perspective. that being said the new trap model is good enough as it is so the addons are not really necessary the addons could do with a rework or replacement.
    0 comments 31 views last activity
  • here are a few quality of life changes and balance changes that would reward good gameplay but punish mistakes adding some skill to the killers quality of life as charlotte when next to an idle victor press the power button to instantly recall him. balance if a survivor is hooked within range of an idle victor his idle de-spawn timer speed is increased by 3x changing it from 90 seconds to
    5 comments 51 views last activity
  • frequent frame drops, constant crashing and just terrible customer service for console players smh
    0 comments 31 views last activity
  • is it like pyramid heads punishment? is it like Deathslinger redeemer shot? because its really inconsistent what he can hit you over.
    2 comments 21 views last activity
  • just played against a huntress who had no lullaby or terror radius music. i could still hear the heartbeat though
    0 comments 1 views last activity
  • because of the new summer skins we just got. is it possible we can have the summer event menu theme to go with it? it was my favourite og Manu theme
    4 comments 51 views last activity
  • after work last night I decided to play a few matches before bed. I played seven matches and they were all bubbas and none were the same player. I got really bored towards the end so I decided to go to bed and play again the next morning. 5 matches in, guess which killer it was? that's right. it was bubba. it was all bubba. I will hear his chainsaw in my nightmares. help me.
    15 comments 321 views last activity
  • I had a Chinese fire cracker in my level 50 Yui's blood web and after I prestige her I keep getting fire crackers in my blood web (not that I'm complaining) I just thought you would want to know this is possible.
    0 comments 12 views last activity
  • so as we all know hillbilly is not in a good place right now, not because he is overly weak but because he feels bad to play, his addons are almost as much of a joke as nurses are and his power without addons is out classed by many other powers; even bubba's power without addons is more threatening to a survivor that billy's with his best addons. the devs seem adamant to keep the overheat mechan
    1 comments 11 views last activity
  • so with the resent mid chapter huntress got her addon rarity numbers set to the standard 4c 5uc 5r 4vr 2ur formula as she was one of the last killers that diverged from this but she was not the last. Myers currently has 3 commons and 6 uncommon so I was wondering if this means Myers will be getting a addon rework at some point or are they just going to change one of the uncommon addons to common
    0 comments 11 views last activity
  • he went from one of my least favourite killers to play to my top 5 in one match. his power feels like an actual ability to use in chase now and not just a go there fast button.
    4 comments 121 views last activity
  • so I was playing killer and there was two ash players and I noticed that both of them never turn around too look behind them even though they always seems to know where I was which I thought was weird so I played a match as ash and he dose not have any of the camera based head animations. which gives him a small advantage in chase as killers won't know if he is looking back at them
    0 comments 21 views last activity
  • so Freddy. love him or hate him he is one of the most discussed killer in dbd you can't go a day without seeing someone asking for old Freddy or complaining about Freddy being to strong or boring or now people complaining about his addons being useless. the thing is; Freddy was not even that good, he was just a solo survivor bully. once you knew that being awake nullified his power and made his
    6 comments 162 views last activity
  • (Every trial will now start with an obsession, regardless of player loadouts.) no longer will killers know they can tunnel without fear of ds because there is no obsession. though we all know it probably wont make that much of a difference but the extra 1000/1500 survival bp is nice
    1 comments 71 views last activity
  • he deserves love too devs. the lack of tome lore and no updated model reveal on twitter despite the other 3 original survivors getting both is unforgiveable dose this look like a face of a man with infinite patience.
    17 comments 351 views last activity
  • so we all know the grind in this game is hard but what makes it harder is the disparity between the amount of blood points killers and survivors gain. for killer it is very possible to get the maximum amount of blood points in a single match but for survivors its near impossible to fill all categories under certain circumstances even if they contribute as much as possible I'm not asking for survi
    0 comments 11 views last activity
  • just like my totem rework idea https://forum.deadbydaylight.com/en/discussion/244757/totem-rework-idea this is a follow on from that because I'm bored and still in lockdown. this will focus on survivor items in hopes of making strong items fair and week items more useful first I am removing broken/dull keys and the rare map along with there effects and addons as they will be worked into a new
    9 comments 132 views last activity
  • i had a match with a PyHead and he had no terror radius all game just a heartbeat but only when in a chase with him or if he was around 8 meters away this was on the sanctum of wrath map and no he did not have trails of torment.
    0 comments 11 views last activity
  • So the main issue with totems is that they are so painfully easy to find and have a tendency of spawning next to survivor objectives but due to there shape and size there are few places they could be hidden and are limited to being stuffed in corners and crevasse that can be predicted with some game experience so I have thought of a way to make totems and hexes feel more fair without overwhelming
    21 comments 231 views last activity
  • so i am a big fan of the Halloween franchise and Myers is and will always be my favorite killer but i think we can all agree that his power has become outdated as time has gone on. the survivors skill, strategies, maps and the perks have all evolved in a way that Myers can barely keep up against semi competent survivors who have played for more than 100 hrs. i know he will probably get an addon
    7 comments 141 views last activity
  • 8 comments 291 views last activity
  • so as you all know basic gen regression is really slow. taking 320 seconds for a 99.9% gen to regress to 0% also a survivor can stop gen regression simply by tapping the gen in half of a seconds which is a bit iffy so here are my ideas to make regression decent whilst not being oppressive in the end game. survivors must repair a generator for 2 seconds to stop the regression if they let go befor
    0 comments 31 views last activity
  • once again i looked through the teachable of a survivor as most of them are outdated or underwhelming ace has a unique identity as being the lucky guy of the game but the luck mechanic that he came with was not explored enough and is pointless now so my changes will be more practical but keep the lucky feeling without the in game luck mechanic Ace In The Hole dose not need a change as
    3 comments 61 views last activity
  • what is a m1 killer with no anti-loop supposed to do on The Game? there are so many pallets that you have to break that by the time you catch up to the survivor they already reached another one. god forbid the survivors are somewhat efficient and just do gens.
    9 comments 141 views last activity
  • as you know there are a lot of perks in the game and because of that there has been a lot of perk overlap where a new perk is released and is ether redundant as there is a stronger perk already in the game that fills that role or makes an older perk redundant. steve's perks are a great example of this so i wanted to through some ideas out there that makes them more appealing for some builds. ol
    2 comments 41 views last activity
  • instead of just deciding to change stuff out of the blue without asking for our opinions like the upcoming hud. actually showing stuff while it's still just an idea like the OoO change is much more appealing to us as we can give our opinions and feel more involved in the games development. most of us want this game to be good, we would not be here on the forums if we didn't feel passionate about
    3 comments 51 views last activity
  • a friend of mine asked me if i could redesign spirit but retain her core identity, how would i do it? and after a week of mulling over it this is what i came up with Yamaoka's Haunting The spirit can use her power Yamaoka's haunting too Phase walk, increasing her speed or flicker between ours and the ethereal plain. the spirit has 100 charges of spirit power that are consumed when she
    7 comments 91 views last activity
  • so as we all know without slowdown perks or the killer having a power to circumvent the issue like mobility powers, gens get done really fast. 1 survivor = 80 seconds on up to 4 different gens 2 survivors = 47.6 seconds with 2 other survivors on separate gens 3 survivors = 38.1 seconds with one survivor on another gen 4 survivors = 36.36 seconds and that's not including any perks or toolkits
    7 comments 91 views last activity
  • just throwing these out there because i know i will forget them ether they can be used as updates to existing perks or possibly as new perks entirely beast of prey : Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable. After chasing the survivors for 50/45/40 seconds press the alternate ability button to gain the u
    3 comments 51 views last activity
  • your lunge range is based on your ms so that means if the clown is under the effects of the speed boost his lunge range will also increase. we all know how blood lust 1 makes the killer go faster and helps them get a hit when they would normally not. the antidote applies a flat 10% bonus ms which makes the clown go from 4.6/s to 5.06/s that is one hell of a lunge range.
    4 comments 101 views last activity
  • just had a match on thompson house against the twins, the basement was in the house and they would just put people in the basement and leave charlotte at the top of the stairs body blocking the entrance making it impossible to go into the basement. devs pls change the anti spawn and switch zone from a sphere into a cylinder to stop them standing above or below a hooked survivor.
    2 comments 82 views last activity
  • how in the hell am i supposed to get the twins adept if all the survivors are running appraisal and plunderers? do i just dodge lobbies with elodie in them? not only is the twins underwhelmingly week but they don't even have perks horder doesn't work oppression is just surge 2.0 and surge 1.0 is better coup de grace is worse than fire up im mean seriously why did you not delay the patch unti
    9 comments 121 views last activity
  • this is just the results of a fun idea session me and my friends had regarding the trapper and how we would change him. base stats changes: trapper starts the trail with 2 traps in hand and can carry up to 3 traps at base traps escape chances are no longer 20% per attempt instead survivors have to do a 10 second escape interaction at base. everytime a survivor steps into a trap they gain a st
    14 comments 142 views last activity
  • so i just had a match where i crouched over the dead body that falls out of the locker to hide from the killer and i got stuck. i could move and run but it kept pulling me back to the corner. the body fell out of the locker to the left of the door in the corner. i don't really want to see if this was a one time glitch so i'm not going to try and replicate it.
    0 comments 11 views last activity
  • i was kinda hoping we would get a new map or at least a new variant of ormond this patch but i understand if there was not enough resources for that. my concern is that we won't get any new realms or variants until the graphics update is completed in late 2021
    20 comments 281 views last activity
  • here are some ideas Child chucker kid kicker youngin yeeter fordo thrower hobbit holder goblin gobber head humper THE TWATS you guys got any more?
    30 comments 511 views last activity
  • i just had a match where i got 32000 bp and 4 stacks of wglf which makes 64000 bp which is what i got but there is a double blood point event going on so i should have gotten 96000 bp this is how it has worked in previous events dose wglf not stack anymore? or is it the event? this was my first match of the blood point event as i was too busy playing watch dogs legion so i don't know if someone
    2 comments 61 views last activity
  • i'm getting less than 10 frames on ps4 i don't know how it is for xbox and i don't even want to think how the switch is fairing. when are you guys going to address the issues that keeps getting worse with every content update and don't say buy a ps5 or pc not everyone can afford to buy a new platform especially not for a barely half decent game like dbd.
    4 comments 151 views last activity
  • don't know if it's just me or if it's just doctor but he has the generic terroradius and chase theme it's no longer the unique one he got during his rework
    2 comments 41 views last activity
  • you can hear her moans when she is phasing and they are directional as hell
    54 comments 1,811 views last activity
  • currently the only ash perk that people actually use is mettle of man and that is only when they dedicate their whole build to it so i believe that his other perks could use a few changes to give them some identity and help make them combo well with each other Buckle Up Unlocks potential in one's Aura-reading ability. The recovery progress of dying Survivors can be determined by the intens
    10 comments 92 views last activity
  • for those who don't know a stinger is a sound effect to indicate to the player something is happening like when you are revealing ghostface or someone else is cleaning a demo portal. this is deathsingers https://youtu.be/oUms4UnC4ls?t=94 deathslinger has always had a stinger but it used to be super quiet and almost inaudible in a chase but now i can hear it super easily even when being chased
    0 comments 31 views last activity
  • so as most of you know they took away the stall sound and i get it, it was obnoxious and loud and occurred too frequently but despite that i thought it was a cool feature and would like to see it return but what if they made it only happen when the gen reached 25%/50%/75% of its progression and the further along the gen is the higher the pitch of the stall sound will be that way both survivor and
    0 comments 31 views last activity
  • it better sound like this https://youtu.be/oI8PGc4r0qA?list=LL0iIHhupAOVtyjkVZr5t7Iw&t=24
    4 comments 62 views last activity
  • and thats is to make them radius perks like leader, streetwise etc... here is a list of perks that would be more desirable by giving them a 8 meter radius hope, in its current form hope is outclassed by other self preservation perks such as adrenalin, dead hard etc. but by making it affect nearby survivors you can help carry injured survivors to the exit gates by giving them a speed boost by
    0 comments 21 views last activity
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