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GeneralSkien

GeneralSkien

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GeneralSkien
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  • The day has come, a sad day. I am curious but what are the names of the new perks?
    1 comments 1,523 views last activity
  • Title, To Clarify, im not saying this should be the change, im just saying how would this effect her strength, everything about Skull Merchant is exactly the same, but that one change is implemented, where would she stand in strength?
    0 comments 31 views last activity
  • compared to other killers, besides mascots like Trapper, they are seen a lot, they have action figures, comics, and now even collabs! What makes the legion so marketable compared to other killers?
    10 comments 261 views last activity
  • Title, but honestly something worth talking about since its been a few months and we have heard no updates. These Design Previews not only allow the developers to get early feedback, but it also gives hope, I mean trickster was left in a bad state, so just the knowledge that "Yes we are listening, and we are looking to fix, here are some of our ideas" could be great! its can help build a stronger
    0 comments 21 views last activity
  • This is something I wanted to talk about for a while, but after testing Skull Merchant extensively for months I have only noted 2 things that are keeping her currently at F tier, (One of which is unintentional) The Frozen Drone Bug: A widely reported bug, and hopefully something that can be fixed in the down time of the rework, it really is annoying and it isn't an exaggeration to say its a gam
    8 comments 191 views last activity
  • A small issue I noted, and other characters like end transmission, have these issues but I wanted to talk about these three since a skull merchant rework is rapidly approaching, I think its something to talk about. The lack of cosmetic, especially rare level cosmetics make the characters seem more bland. There isn't alot of mixing and matching you can do with these characters, cause they either
    0 comments 21 views last activity
  • Add ons are removed, and instead all their effects are incorporated into base effects This includes Meme add ons Knowing this, which killers are falling down the tierlist, which killers are skyrocketing to S tier, which has unique effects and properties now!?
    14 comments 241 views last activity
  • Current Knockout is used purely for slugging, its unhealthy, its unfun, and its BORING, I propose a rework giving knockout a new function. Proposed Knockout "The trauma caused by your brutal attacks makes crying for help painfully difficult." This perk activates after downing a survivor by any means this perk activates Survivors make no noise when losing a health state Basic attacks succ
    0 comments 21 views last activity
  • that’s the title, I woke in a sweat cause today is the day BHVR announces patch notes and changes, any ways I was checking the patch notes, and they were all questionable, kinda a blur and honestly not bad, till I read my nightmare bamboozle , I remember it cause it was so bad it woke me up Bamboozle Rework: Everytime you hit a survivor gain a token, up to 2/3/4. The next time you vault a wi
    15 comments 391 views last activity
  • Yes, WGLF is absolutely overtuned and insanely powerful, but when people say that this is the new "FTP + Buckle up" annoys me WGLF + Buckle up is unfair, but you can play around it kinda, if you are able to down a survivor and your not near a pallet you should be fine, sorta and it is annoying, but not impossible. FTP + Buckle up was brutal, if you were a ranged killer in this ERA it felt awful
    0 comments 141 views last activity
  • Skull Merchant has changed so much she is completely different, I want to present some ideas that would bring Skull Merchant back to her original state, with several dampers to make it very difficult to three gen, combining changes from both reworks together. Stealth Mode Reintroduce stealth mode, but scan lines are stationary and always infront, and the back (Pixel's idea is really good) S
    0 comments 21 views last activity
  • Been doing some thinking about the Skull Merchant rework, and I noticed a small trend with reworks about returning to an original state, (Onryo, hillbilly) A small part of me thinks Active Zones may come back, BUT is there any way to being back active zones, without it being used for 3 genning (Personal Idea, please ignore if you just want discuss this) Active Zones return, but only activate on
    1 comments 31 views last activity
  • The damn noises… its awful I feel gross everytime I play that map, its not even a gameplay thing or balance just everytime I play Toba it feels so dizzying
    0 comments 1 views last activity
  • As title says, you are to design a power by only using 5 perks, let me clarify You don't have to make any lore or killer design, just design a power. The power must be a collection of 5 perks bundled into a power The power should complement itself, as in not 5 random perks Bonus, give your power a name Example: Adaptive Learner: Fire up, Save the best for last, superior anatomy, furtive
    1 comments 31 views last activity
  • Ive noticed a sorta recent trend with hex perks and I feel its worth pointing out. This isn't really a critique of the developers, its actually somewhat complements with some confusion. There have been several hex perks that have come to the fog, but they have taken a different shape. For the topic I want to talk about 2 different types of Hex perks, Normal Hex perks, and Special Hex perks Nor
    18 comments 403 views last activity
  • As the title says they aren’t as bad as PTB Like don’t get me wrong it’s an overall power nerf, but in terms of nerf it’s fine, it encourages the rotation play style, and although I find the hinder from radar, and the haste from scans wired but I guess it’s something. I would prefer the hinder from checking radar gone, and the haste gone but honestly… these changes are alright
    9 comments 181 views last activity
  • it no longer scans by fast vaults, does this mean a survivor can dodge a beam by vaulting? If so I don’t think it’s as bad of a change as people are thinking, if you position a from correctly you have a remote control that forces a fast vault. I just wanna clarify if I got it right
    3 comments 101 views last activity
  • Ive been playing alot of survivor and I enjoy it ALOT, I was just hoping any survivors have general tips or advice, I would love to improve! I used to run DH, MFT, OTR and Kindred I switched to Balanced, bond, windows, and Dstrike any tips for looping builds, or anything in general
    1 comments 31 views last activity
  • *in the context of talking about Skull merchant over-nerfs This makes me insanely mad, these changes aren’t even to balance the killer, or to fix the issues, the changes are to straight up kill skull merchant until they can put out a rework in about 1-2 years. With this new information it’s likely that most skull merchant won’t get any changes post
    37 comments 1,011 views last activity
  • There is alot of outrage surrounding this update, 90% of it being around the gutting of skull merchant (Which I think are awful changes) but what I do want to talk about is, how will the Devs respond? and also is this the most outrage that has come from an update? (why was bloodrush nerfed, what)
    63 comments 922 views last activity
  • Skull merchant got heavy nerfs to her chase power, and honestly for the most part they were very deserved! The haste was too strong, 2 scan lines made it way to easy to apply claw traps, over all those 2 changes allow for significantly easier counterplay! Until… the hindered nerf Hinder going from 10% —> 5% Without overreacting, this single change brings skull merchant to F tier, it’s an
    0 comments 101 views last activity
  • To give this question more thought, what if the Devs full balance the game, they change, buff, nerf, and or rework every killer to which the majority of players are fine with it, they fully balance every killer, along with every perk to be useful, and at the same time balanced. I don't want answers like "This will never happen" I would rather like ideas to what the game would do in the future.
    4 comments 81 views last activity
  • next PTB comes out in less than 3 weeks, and this is an exciting one, with 3 very hot button killers getting tweaks, oh also unknown Skull merchant, who has received several reworks is finally getting some attention, hopefully it aims to remove the more annoying parts of her kit while still keeping her strength (For the love of god remove haste, it is unnecessary) Hillbilly, who got one of
    22 comments 441 views last activity
  • For those who don’t know, Knight in the PTB, had individual cooldowns for each guard, allowing you to use all three, while not being able to spam one, keeping the versatility of knight, while keeping the relative power of pre rework knight. Then suddenly it was changed to a 10 second global cool down for no reason. Which makes knight infinitely worse to play, both as and against To play vs th
    20 comments 441 views last activity
  • Let me preface this by saying that I think Skull Merchant complaints are blown to extreme proportions. She is a very powerful killer with a somewhat low skill floor, but the amount of people her hate her most likely comes from her legacy design, which was the most unfun Era of DBD. She was reworked heavily to be more chase oriented and that solved a lot of her problems with holding Areas. She can
    10 comments 271 views last activity
  • This new update affects all of the major slowdowns that are used in the majority of builds, and thankfully they are all minor number tweaks. Pain res, deadlock, and grim embrace all got nerfs ranging from 16.6% to 20%. While those sound big, they are still very functional and still effectively serve their purposes of disruption. pop was gutted by this with a huge 33.3% nerf. Despite being argu
    8 comments 441 views last activity
  • Myer's in its current state is really only good with its Addon's I hope these ideas can change its current state. and make it a more playable killer while touching on some of the more problematic addon's Basekit Myer's change tier 2 - 5 points of evil tier 3 - 5 points of evil each survivor has 10.1 points of evil and caps at 10.1 points Gaining Evil (Survivors, this is considered passiv
    0 comments 21 views last activity
  • Real question, should Addons be taken in consideration when balancing the basekit of a killer. Good example being Myers, Very "Bad" Killer however the addons border on some of the most busted in the game, only staying in due to a grandfather clause. Myers on its own is a d Tier killer, but with Add-ons shoot up to A, or even S tier. Not everyone runs that addon however. My question is this, s
    14 comments 311 views last activity
  • there is alot of buzz about a 8v2 mode, but I feel a mode that could also work, and could be alot less work to code would be 5v5, here is how it would work, just an idea and I would love feedback The Lobby would be 4 survivors, and 1 killer, on one side, this would not be the killer you would face, rather it would be the killer the other team is facing. 2 trials would happen at the same time,
    0 comments 21 views last activity
  • Long shot considering the fact that a rocket launcher power would be too similar to unknown at this point, but since the alien chapter there is hope! I understand that giving a killer an entire new part of the power out of nowhere may seem like a stretch but hear me out. Nemesis for the first RE killer is lackluster when looked at a whole compared to wesker who had a grand and powerful abilit
    17 comments 291 views last activity
  • Hangman's trick was a perk so bad they nerfed it, its supposed to help scourge hook perks however it really doesn't help at all. I propose an idea to Rework Hangman's Trick into an Undying for Scourge hook perks, while remaining somewhat balanced. Proposed Change Scourge Hook: Hangman's Trick Your ingenious modifications for hooks, make them near impossible to tamper with, and unlocks poten
    3 comments 129 views last activity
  • Ive been playing DBD for around 4 years, and I remember old DH very fondly, and I was pondering if removing the dash is needed since you are only regulated to up to 2 DH. But before I posted that I tried to remember WHY the dash was removed. I had always thought the endurance + Speed boost is stronger than the dash it replaced. I am getting blinded by the fondness I had for the dash and I thought
    11 comments 131 views last activity
  • Ive been playing skull merchant a bit, and I really enjoy her, granted I am still learning but so far I really enjoy how she plays. However I understand the frustration of playing against the skull merchant alot more. After Playing her alot I think a good change would be to allow yourself to remove scan lines if you hack a drone. It makes sense balance wise as it offers a risk reward for getting
    15 comments 121 views last activity
  • Tunneling is just a boring unfun play style that gets results. Currently the only 2 anti-tunnel perks are locked behind DLC, with one being something you can only get with auric cells. To give some relief to ALL survivors I think a free Anti Tunnel perk (Like Shattered hope but not bad) would help everyone. This is just my idea of what it would look like "Not Again" Your Determination to avoid
    15 comments 151 views last activity
  • I saw the blood moon cosmetic for skull merchant and it looks so cool (I didn't buy it yet), and made me realize I wanted to try out skull merchant, and I really do enjoy her power, design, and aesthetic! however I noticed that alot of survivors just quit as soon as they see me. I feel very annoyed and sad at times so I check what people are saying about her. I feel bad, I really want to play sk
    15 comments 251 views last activity
  • Tinkerer the perk, I understand it was called that because it directly improved killer power's back in the day. Tinkerer is a great perk, I am not talking about its effect or balance, I just asking how does its effect relate to being a tinkerer? I love the perk, but how does being a tinkerer make you undetectable?
    9 comments 271 views last activity
  • Dissolution is a very unique perk, however it is wildly weak for a myriad of reasons Lasts for a very short time, very easy to outrun, especially with the speed burst Very situational, requires an already down pallet, and a survivor to stay on the pallet The Survivor is given a warning! meaning they are given an even increased chance for it to not proc a single game even if you attempt to
    14 comments 181 views last activity
  • This has been bothering me since the ingame outfit was revealed, in the advertising, the cosmetic showed her with Crimson red hair, however ingame they kept her normal hair. There are cosmetics that give the Crimson red hair already, however due to this being a linked outfit you can't use it. It makes no sence... Why advertise the red hair if they weren't gonna put it in game.
    0 comments 71 views last activity
  • No Mither in its current state is kinda a joke perk, which kinda sucks since it’s such a unique perk. I have an idea to buff it to give it new functionality, while keeping what made it unique Added functionality: start the Trial with 1 token. every 220/200/180 seconds gain 1 token, up to a maximum of 1 token. The next time you would be put into the dying state, consume one token and ignore th
    5 comments 101 views last activity
  • So, I've been playing the Pig on the PTB, and I'll admit. I wildly overreacted, claiming this is the end of Pig and other stuff in the same vein; the changes are "fine," but I am still annoyed about the RBT changes. I do have some SMALL suggestions for the change, so the dash... The dash is good, right? Yes! with add-ons... The new dash is excellent, although it relies on add-ons. Still, Work
    2 comments 91 views last activity
  • Freddy makes me sad There was a point where Freddy was an S tier Killer, although brief was very brutal to play against due to the chain add-ons, but those days are long gone. What we have now is just a worse clown, with minor movement abilities. Something needs to be done, it sets a bad tone that one of the most popular killers in horror history, sits in the bottom of the "Tier list" complet
    2 comments 31 views last activity
  • I love flashbang! its a fun perk that rewards doing gens with a cool item, its balanced, however could use a nice quality of life to make it slightly less slow, while making it not abusable. This idea keeps flashbang exactly the same, while adding one extra effect "When entering the Trial empty handed, flashbang starts out charged." This allows you to get a flashbang at the start of the tria
    1 comments 41 views last activity
  • Legion is a very fun killer (to play as, not against) and the buff given in 5.7.0 was amazing in buffing frenzy, but it didn't address a problem legion has had since its introduction, no actual chase power. Now you can stab, and then cancel frenzy directly behind them, but the fatigue makes the legion just a worse wraith at the point. This leads to legion just having their power constantly with n
    6 comments 161 views last activity