DAMNFASTDEAD
DAMNFASTDEAD
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Discussions
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Please implement a checkbox in the settings, to abandon a game with ONE hit on ESC. No further hint, no warning. Just the ability to leave as fast as possible. Most people should be mature enough to understand both the positive and negative consequences.3 comments 41 views last activity
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I'm just curious. I switched of cross-play and since then we don't get enough players for a match to start. At least always the same players meet again at the camp fire, when we got kicked by server.5 comments 201 views last activity
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2 comments 71 views last activity
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I would love it if the characters with skins and accessories were available in Dead by Daylight - specifically Inked. I miss her, like the game. At least I still have the soundtrack.0 comments 1 views last activity
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#1 - max height of the biopods It seems, that the max height is limited only to the angle in which the singularity can lift its arm. There are situations, where a multi-storey building is located next to an exit gate. In case the singularity installs a biopod from the top floor of that building, it can't be reached by the EMPs. What I mean: extreme height out of bounds for EMPs0 comments 11 views last activity
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Map: Crotus Prenn - Disturbed Ward Tile: 1P During a lot of action, I reset the palette again (several times). Then it got stuck in the screenshots below as shown. When I reset it again, my character did not pick up the palette, but did complete the movement. This allowed us to walk through the palette (at least from my perspective).0 comments 21 views last activity
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Werden Bots nun so gekennzeichnet und ins Spiel gebracht? Diese Bots waren irre gut im Griefing. 🤣1 comments 1 views last activity
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I would think it would be really cool if the characters from DeathGarden were revived in DBD. The Scavengers would join the Survivors and the Hunters would join the Killers. I miss "Inked" and "Sawbones". 😥0 comments 1 views last activity
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Issue #1: Generator can't be repaired from all sites Map: The Decimated Borgo - The Shattered Square Tile: 192 Not repairable from the site, where I stood. Issue #2: Tile inaccessible - invisible walls Map: Gideon Meat Plant - The Game Tile: unknown (according to the game) It's located in the area of a gate.0 comments 1 views last activity
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I experience it myself again and again. I play several games in a row and I often meet the same killer (but different player) with almost similar equipment. This is incredibly boring especially when I just don't like playing against this killer. Wouldn't it be possible that you as a player can set a prioritization so that the matchmaking tries to find a match against one of the desired killers a13 comments 171 views last activity
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Hello developers, maybe it's just me, but I really miss variety in the blood networks. Not only do I have the impression that since the changeover the number of items has dropped, the number of the same items in the webs has risen strongly. I took a number of screenshots that solidify my impression: Bloodwebs of the Dredge Lvl 34 - 45: LVL34: LVL35:3 comments 42 views last activity
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Hello, I thought it would be in an updated version of the soundtrack, but it doesn't seem to be. Where can I get the latest tune which is played while the main menu is opened? Thanks and have a nice weekend.4 comments 51 views last activity
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So far, I have only been able to make sense of the killer player being able to open an exit: To start EGC. How about now, that when the killer player opens one exit, the other one is automatically blocked? In case the NOED is used, the totem could be revealed a bit faster to the survivors.2 comments 21 views last activity
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Weil es gerade passiert ist, dachte ich, ich frage mal nach. Der Killer bewegte sich in enorm schnellen Tempo. Der beamte regelrecht über die Map. Das Match dauerte keine 2 Minuten! Nach5 comments 131 views last activity
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Guten Tag zusammen, wenn ich aus den Meldungen in den Foren einen allgemeinen Tenor ableite, habe ich den Eindruck, dass die überwiegende Auffassung ist, eher selten offizielle schöne Spielrunden zu haben. Es scheint so, dass überwiegend eine Seite über die andere herfällt und "ihr Ding" macht. Persönlich habe ich damit kein Problem. Ich sollte mich in "Mr. Patience" umbennen. Für mich ist es2 comments 11 views last activity
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I found a gen, which can only be repaird by two survivor players although it's accessible from three sides. Map: Forsaken Boneyard - Eyrie of Crows Tile: HD174 From this side no repair possible: From this side repair possible:0 comments 82 views last activity
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Wird wohl ein Wunschtraum bleiben... Wenn die Devs es schaffen würden, als Killer die "Weinenden Engel" ins Spiel zu integrieren und auf Survivor-Seite "Amy Pond", würde sogar ich nach langer Zeit auch wieder Geld ins Spiel investieren.1 comments 11 views last activity
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0 comments 21 views last activity
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Hello, I do not feel like writing everything again. Just follow the link. I accidentally posted the bug report under the wrong category. https://forum.deadbydaylight.com/en/discussion/213715/some-map-glitches-invisible-wall-not-fully-accessible-generator-totem-not-to-be-cleansed This happened on Windows.6 comments 71 views last activity
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This generator could only be repaired from Longitudinal axis: MAP Info: Backwater Swamp - Grim Pantry HD61 invisible wall between these trees: MAP Info: Backwater Swamp - The Pale Rose HD63 totem which couldn't be cleansed MAP Info: Coldwind Farm - Rotten Fields3 comments 81 views last activity
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3 comments 81 views last activity
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I am coming more and more to the conclusion that reading something here in the forum is just a waste of time. Mimimi here, Report Report there, more penalties here, less penalties there. Just the complaint management alone makes sure that in my opinion a significant number of the players behave like little children. God! Children, it's a game. You should leave it at that.12 comments 71 views last activity
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I want to suggest the following: Change in EGC: If the killer player opens an exit, the EGC timer should be shortened to 60 seconds. Changes to hatch: Please refer to: https://forum.deadbydaylight.com/en/discussion/143769/suggestion-hatch-change Totems: Make them harder to find. Basement: I want to take up an old idea again and have a sarcophagus there. Functionality: If, due5 comments 61 views last activity
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Good morning/day/evening/night guys, i actually read more here than i write, but i always have the impression that mostly topics are introduced that have something to do with "nerf this" and "buff that". I always come to the conclusion that this is not necessary. I've been playing the clown for quite some time now. I really like him. My Loadout only consists of two add-ons, nothing more. All0 comments 41 views last activity
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In the event the second-to-last survivor hangs on the final hook, the hatch should already have appeared. In this case the hatch remains closed but not locked and can only be located visually. When the survivor lifts the hatch cover, he will get an animation which is supposed to show an effort to open the hatch, because after all the hatch cover is made of metal and therefore heavy. Additionall0 comments 31 views last activity
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Maybe on the new map the generators should be driven by steam engines and not by combustion engines. It would at least make the whole thing more believable. After all, you have the exit gates here also steam-driven and not completely electric, if you disregard the lamps.1 comments 11 views last activity
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Besides the missing dynamics I also miss bad weather from time to time. On the Ormond-Map, there could be a good blizzard from time to time. On the others, heavy rain and thunderstorm would be a nice change. I simply want to reduce the visibility for both sides and make the maps a bit more varied. @CrispyBiscuit made the following suggestion: I also think you could add something like thu2 comments 31 views last activity
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Dear Devs, I would be honestly grateful if this Ban system is explained with clear rules. I usually follow when something new comes up in the forum, but either I missed something or you haven't said anything about the thresholds and triggers that lead to a ban. If I read in the forum that 25 minutes of bans are already active here and don't doubt the underlying story behind it, then I can on0 comments 72 views last activity
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Neben der fehlenden Dynamik vermisse ich auch ab und zu mal schlechtes Wetter. Auf der Ormond-Map könnte hin und wieder auch mal ein ordentlicher Schneesturm toben. Auf den anderen wäre Starkregen und Gewittersturm eine nette Abwechslung. Mir geht es einfach darum, dass die Sicht für beide Seiten etwas reduziert wird und die Maps etwas abwechslungsreicher werden.5 comments 82 views last activity
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Ich habe beide BHVR-Spiele: Dead by Daylight und Deathgarden Bloodharvest. Was mir bei DBD einfach fehlt, ist die Dynamik. Das Spiel ist aus meiner Sicht ungeheuer vorsehbar. Alleine schon, dass die Bewegungen auf 2D limitiert holt schon enorm viel Spaß aus der Sache raus. In beiden Spielen wirken Perks lediglich verändernd auf statische Gegebenheiten. Das ändert zwar eventuell die Vorteile f2 comments 51 views last activity
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Hello dear Devs, because of the massive toxicity in the game, I thought about it and think I could name a cause: In the game, false, even disadvantageous or undesirable feelings are generated. An example: The Mori animations. I believe that you wanted them to produce horror feelings, but I also believe from my own experience that they (still) produce others: Humiliation, humiliation, disgust11 comments 52 views last activity
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I only give these Steam Gifts to people who can prove that they do not already own the game!11 comments 62 views last activity
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...but the longer I play the improved version of Deathgarden, the more I think Dead by Daylight should follow the same path. I am very positively impressed by the reworking of Deathgarden!0 comments 22 views last activity
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Je länger ich das Spiel gespielt habe und auch mit dem Schwesterspiel Deathgarden verglichen habe, desto eher frage ich mich: Warum macht mir Deathgarden wesentlich mehr Spaß, als Dead by Daylight? Nicht, weil es neuer ist, definitiv nicht! Sondern, weil, obwohl der Hunter wesentlich overpowered ist, dennoch eine Art Chancengleichheit implementiert wurde, weil es hinsichtlich5 comments 441 views last activity
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Make perk effects more dynamic Perks which effects the opponent(s) could be limited in their effect according to the loadout of the opponent. For expample: A survivor uses DS against a killer. The killer has no perks loaded. DS could get a reduced chance to activate or a reduced stun time to the killer. A killer uses IG against a survivor. The survivor has no perks loaded. IG could get l9 comments 41 views last activity