CLB198
CLB198
About
- Username
- CLB198
- Joined
- Visits
- 692
- Last Active
Discussions
-
I cannot believe that two perk ideas I had got into the game. Even if it's just accidental I cannot wait to use them in game. If there are earlier versions someone else posted I will credit them. Pyrotechnics By using the secondary action button on a gen for 4 seconds activate Pyrotechnics on the generator for 25 seconds. the next time the generator is kicked the generator will explode stun4 comments 41 views last activity
-
Title I just keep finding posts in Creations that have been transferred to Feedback and Suggestions and want to know what facilitates that transfer.2 comments 11 views last activity
-
Iridescent Head When hatchets are at Max the next hatchet will instadown. This would prevent extra iridescent heads but not remove hatchets.3 comments 71 views last activity
-
The Linebacker Stats 115% movement speed 32m terr or radiu s Tall Description 6'7" heavily muscled man in his mid 20s. Uses bulky American football gear. Uses his fists to attack. Power Building Aggression Start the trial with 5 Aggregation Tokens to a maximum of 15. Gain a token every 8 seconds. Token gain rate is increased to a token every 4 seconds when in chase. Reckl4 comments 91 views last activity
-
No mither Start healthy When in the injured or dieing state No Mither activates Passively regain 1 health state every 32/28/24 seconds Can not be healed when No Mither is equipped5 comments 41 views last activity
-
Pyrotechnics When using the active ability button when dropping a pallet gain these effects... If the killer is hit they will get stunned for 5 seconds and be blinded for 3/4/5 seconds Using this will immediately break the pallet This has a cool down of 60 seconds2 comments 11 views last activity
-
I would say that an addition of 8 seconds would work. Excluding killers that can spam their power like clown or snare Freddy But I am curious what the community thinks13 comments 151 views last activity
-
As I understand there are 3 types of player model rigs in DBD The Dwight and Meg models for survivors and the misc. models for killers If the teased character model is a Dwight or Meg it is a survivor. If not it is the killer.9 comments 151 views last activity
-
Currently bottle switch and reload are tied to the same button just with duration of press that determines the outcome. My version of this is to have the clown ready the bottle toss to switch bottle types. This would prevent players from accidently slowing down in chase when trying to switch bottle types. Are there any other way this could be accomplished?0 comments 11 views last activity
-
1 comments 11 views last activity
-
common Coarse Stone Hit target suffers from the Hemorrhage Status Effect Bandaged Haft -10% cool-down time between Hatchet throws. Amanita Toxin Hit target suffers from the Blindness Status Effect for 45 seconds. Pungent Phial Hatchet Auras in Lockers are revealed to The Huntress when within 36 meters. Uncommon Oak Haft -20% cool-down time bet1 comments 21 views last activity
-
I know that at base it's a 1-6 but what dose the add-ons do to these numbers?2 comments 11 views last activity
-
Common Coarse Stone Hit target suffers from the Haemorrhage Status Effect Bandaged Haft -10% cool-down time between Hatchet throws. Amanita Toxin Hit target suffers from the Blindness Status Effect for 45 seconds. Pungent Phial Hatchet Auras in Lockers are revealed to The Huntress when within 36 metres. Uncommon Oak Haft -20% cool-down time between Hatchet throws. Mann0 comments 21 views last activity
-
Just spent 1,000,000 bp to get 40 perk levels so 25,000 per perk?6 comments 61 views last activity
-
A pass on the items and add-ons could be useful with the add-ons that hurt some of the items Game play can be changed to make gens a task with more interactivity than m1 and the sparse skill checks because currently it's more fun to do side objectives like the chase than the gens. Readd the ability to play stealthy and not depip Currently the only fun way to play survivor is to do the objectiv1 comments 71 views last activity
-
Ruin/undying may be gone but devour hope/undying is going to be so much worse Now instead of a 1/2 drain on gens for a full game we have a guaranteed 32 second instadown and mori With hex thrill of the hunt this goes up to 41 to 57 seconds with notifications on activation "Out of the fryer into the flames"8 comments 201 views last activity
-
Some are considered valid gameplay but others can get you banned What is the line and some examples to go with it10 comments 201 views last activity
-
In my opinion a glass cannon killers power is considered op in one area and horrible in another. Nurse - high map and chase ability but gets counted by cutting off the information. Cannibal - high chase ability with the ability to instadown multiple survivors but has little map presence. Deathslinger - high chase ability but little map pressure. @NoOneKnowsNova What are other killers that4 comments 71 views last activity
-
We got stealth, loop, anti loop, cross map, and location.8 comments 121 views last activity
-
Last time I saw one it was pre pyramid head.1 comments 31 views last activity
-
Ultra Rare - iridescent stock 50% hatchet ready and charge speed Remove the ability to m1 Edit 1. Readded need to reload Edit 2. Removed basic attack quality and added faster ready and charge speed6 comments 41 views last activity
-
The Showman Stats 115% move speed 32 meter terror radius Tall Description - A tall, lanky, arrogant man in a bright red suit, hat, and gloves. Cosmetics will be divided in this way as well. Weapon - The different gloves will change the color of energy he attacks with. Power Stage Directions When looking down and using the power button to spend a charge and draw an arr3 comments 82 views last activity
-
Say some killer tunnels and camps the entire game. This causes them to depip leading to them having lower ranks. Now we have a killer that plays well enough to get to mid ranks and camps and tunnels playing against survivors that just installed the game.1 comments 51 views last activity
-
How to counter DS 1 hook survivor 2 survivor gets unhooked 3 down and pick up survivor 4 eat DS to counter unbreakable and late game DS* 5 repeat step 3 6 repeat * If this doesn't happen skip to step 66 comments 111 views last activity
-
I believe we need a rework to the trappers, Wraith, and huntresses mori. They're just... Survivor on the ground Hit with basic attack I know it's doesn't effect gameplay but compared to doc's and demo's they're just simple.1 comments 51 views last activity
-
It only has one entrance but the survivors can run around you at it, there's 3 lockers the survivors can hide in, and a chest. The only way a killer can make use of the basement is if they are camping so they can do it to multiple people at the same time.38 comments 22,332 views last activity
-
A timed effect that will prevent the combination of second chance Perks DS After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 40 / 50 / 60 seconds . While Decisive Strike is active, when grabbed by the Killer, succeed a Skill Check to automatically escape the Killer's grasp and stun them for 5 seconds . After this you will be affected by th0 comments 41 views last activity
-
He already can't get it so will this accidentally let him get blood lust?8 comments 161 views last activity
-
Are comms and stream sniping considered fine or are they considered cheats?5 comments 51 views last activity
-
I understand him being visible when he interacts with something, but you also have his bell, moving grass, and his breathing to tell you where he is. He would require survivors to act like The Spirit.11 comments 181 views last activity
-
Would it imbalance the game or balance it?25 comments 241 views last activity
-
Killer: The Son Movement Speed: 110% Tearer Radius: 32 meters Power: Unobserved Killer Primary Ability: while Unobserved or further than 48 meters away have a 50% increased action speed and a 15% increased movement Speed. Secondary ability: when the above conditions are met gain the ability to charge up an action for the full amount of time to instantly accomplish an action. Perks: Hex:0 comments 21 views last activity
-
Steam Everytime I hooked a survivor it would start the hook notification sound continuesly for around 2 seconds Happened every time I hooked Only occurred for one match but occurred several times in said match0 comments 1 views last activity
-
Steam I went into a public match as killer and the hud only showed 3 survivors but there were 4 active survivors in the match. The score screen showed 3 survivors as well. First time Do not know how to reproduce0 comments 1 views last activity
-
With The Nurse have the music become calmed when she charges a blink in Chase and have the music become more erratic immediately after a blink. Or with the hillbilly have the music become quieter when charging the chainsaw to highlight the reaving sound and have it become more erratic when he's chasing during a chainsaw dash. Or with the trapper have a sudden loud spike in the music if the chai0 comments 1 views last activity
-
A Deep Wounds mend is not a healing action like Snap Out Of It but it can be healed by Inner Strength like a health state.2 comments 21 views last activity
-
Is it just me or did old Billy get split into The Oni for backreving and new Billy for crossmap chainsaws?1 comments 41 views last activity
-
It applies for setting traps but not for resetting them.8 comments 71 views last activity
-
Common Mori - Kill One Survivor if they are the Last Living Survivor . Uncommon Mori - Kill One Survivor if they have been Hooked Twice . Rare Mori - Kill One Survivor if they have been Hooked Once . Very Rare Mori - Kill One Survivor Ultra Rare Mori - Kill Two Survivors if they have been Hooked Once .2 comments 31 views last activity
-
Change using another charge from push power button to hold power button. This would make The Cannibal s power easier to use and less distracting because of having to watch both the survivor and the power meter.0 comments 11 views last activity
-
Common Coarse Stone - Hit target suffers from the Hemorrhage Status Effect (hemorrhage is under powered). Bandaged Haft - -10% cool-down time between Hatchet throws. Amanita Toxin - Hit target suffers from the Blindness Status Effect for 45 seconds. (Blindness is under powered) Pungent Phial - Hatchet Auras in Lockers are revealed to The Huntress when within 36 metres. (Simple trai0 comments 41 views last activity
-
Your already injured, what are few more wounds going to do. You are affected by the Broken Status effect for the duration of the Trial. You do not leave Pools of blood.* You do not make 50% quieter Groans of pain* Any action that would normally put you into the dieing state instead will give you the deep wounds status effect. Deep wounds gained this way take 56/52/48 seconds to me7 comments 91 views last activity
-
"An engine with no filters allowing new 'coolants' to enter." When successfully hitting a survivor with a chainsaw sprint completely cool the chainsaw Successful chainsaw sprint animation decreased by 50% Thanks bubbabrotha Increases chainsaw sprint overheat by 2 charges6 comments 41 views last activity
-
They both have the same ability and we can't just leave Bill alone.2 comments 41 views last activity