CLB198
CLB198
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At four tokens your next hit with your power will down a survivor as if they were exposed and hit with a basic attack. Doing this will put you into your fatigue. Every time you put someone into deep wound from healthy with your power you gain 1 token. Every time you put someone into deep wound from injured with your power you gain 2 tokens. You will lose all of your tokens when you enter fatig0 comments 11 views last activity
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PC When using Scourge Hook: Monstrous Shrine the hooks in the basement don't count toward Buried Underground Using Scourge Hook: Monstrous Shrine, hooks in the basement with Buried Underground When conditions are met1 comments 21 views last activity
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60 seconds to overheat a chainsaw 15 seconds for it to stop overheating How are chainsaws overheating enough times and long enough for these 4 add-ons to be useful. 2 of them prevent something that will usually never happen and if it does it takes an insignificant amount of time to recover from. The other 2 last for so short of a time that it doesn't keep up with the time investment of overhea2 comments 11 views last activity
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Increase the size of the traps to cover the full width of a pallet so they can't be walked around. Greatly increase the resetting speed of a trap to (1.5 seconds) Add 3 guaranteed failed escape attempts if the survivor was injured before stepping in the trap. These ideas would keep the simplicity of The Trapper while also keeping his lethality as the player increases their skill.0 comments 11 views last activity
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• PC • Server freezes and everyone gets disconnected • Do not know what is causing it. • It has happened twice in ~20 games0 comments 21 views last activity
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What is good or bad about going against or playing as him? How would you fix this?14 comments 352 views last activity
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Nemesis and Larry give survivors a "third health state" and this allows them to have one of the stronger chase powers. Nemesis gains one of the best anti pallet moves in the game with sizable range. Larry third health state is harder to keep but gives him teleportation, haste, pallet immunity and action speed. Should we continue with this design philosophy with future killers?4 comments 111 views last activity
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I believe that most of his addons are outdated, and his power is lackluster compared to his abilities in the movies. By lackluster I mean presentation wise not strength.20 comments 291 views last activity
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Your thick blood coagulates practically instantly. You suffer from the Broken Status Effect for the entire Trial. When put into the Dying State this perk goes on cooldown for 3 seconds . Press the Secondary Ability Button to enter the Injured State and gain a token to a maximum of 4 . Each token increases the cooldown by 6/5/4 seconds. Feedback is welcome.5 comments 81 views last activity
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If you have been put into the in injured state 3 times before you have been downed, gain the broken status effect.1 comments 11 views last activity
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I'll do it. I just need a power and maybe lore. Might change the power to simplify it. (like if it has spells that each have their own resource I might make a unified mana pool for them to draw from)9 comments 172 views last activity
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It's not Self Care it's CoH. It is more likely in my opinion that BHVR reused code from Self Care to make CoH and the data is catching that than high MMR players running Self Care in numbers compatible with DH.52 comments 961 views last activity
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How can I use the drop-down menus in posts? I have seen the function utilized for quoting posts but I want to use it to make my chapter consepts more consice. Like having a option to separate the lore or add-ons so they don't take up 75% of the post0 comments 11 views last activity
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Make the boons only effect the person who blessed them. This would get rid of the "adding extra perks" on the survivors.0 comments 11 views last activity
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My buddy's controller movements seem to be shorter than my computer's in actions like lunging and carrying. We believe it is because he is not pushing in one cardinal direction with his joystick (like when you flick mid lunge). I told him to bind it to the d pad but he said it was locked to the joystick. Is there any workaround for this? He is on switch if it helps.1 comments 11 views last activity
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To report a cheater requires video proof to get action taken. Yet, our current report system does not have a way to send video or even natively collect said video. So currently, by my understanding, this iteration of the report system is creating work for the feedback team that they can't act on.12 comments 121 views last activity
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From my understanding of what was said in the QA, Match Making is currently broken into two parts. The Matcher - Matches similar MMR players or ones that have been in que for a while. The Checker - Guesses which side will win the match once it begins loading. From what was said in the QA The Checker knows almost all of the time which side will win and The Matcher prioritizes lowering e8 comments 21 views last activity
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From both a survivor or killer side, what is the communities opinion of The Hag. Edit: I forgot to ask for reasons.44 comments 762 views last activity
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Remove the hit invincibility Allow it to be used when heathy Reduce cool down to 30/25/20 seconds This would remove hit stuttering and remove its strange interactions with certain powers (like traps or insta downs). With these changes DH will be reenforced to use for distance rather than dodging hits.3 comments 41 views last activity
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I understand the reasoning of preventing the "my MMR is x higher than yours sou your argument is invalid" but how to view your MMR was leaked days after it was released. Or was that patch out.4 comments 61 views last activity
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The ability to add a drop down menu to help organize multi part post. (like chapter concepts)1 comments 1 views last activity
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The Showman Set traps mid loop to trick survivors with pincer movements and travel through lockers to surprise your prey. Stats: 110% move speed 32-meter terror radius Tall Description - A tall, arrogant man in a bright red suit, hat, and gloves. Cosmetics will be divided in this way as well. Weapon - The different gloves will change the color of energy he attacks with. Power Stag3 comments 82 views last activity
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If a survivor gets injured around where you have Moried a survivor the survivors body will appear from the ground like in the movies.0 comments 1 views last activity
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Hex: NOED When the gates are opened Hex: NOED activates. Hex: NOED replaces all dull, hex, and boon totem perks on the map. 5 totems: The Killer has aura reading on all survivors 4 totems: Survivors scream when entering lockers 3 totems: All survivors are effected by the exposed status effect. 2 totems: The Killer has a 7/5/3% movement speed boost. 1 totem: Both exit gates are blocked All0 comments 1 views last activity
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The goal of this rework is to reduce the skill floor, add interactive counterplay, and update to current Quality of Life standards. Blink distance is now that of a chain blink Both survivors and the nurse see a Plaid Flannel effect for the nurses blink location The Nurse now has infinite blinks5 comments 51 views last activity
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It was one of the Best parts of him. Just the dread of hearing him when solving the box.10 comments 141 views last activity
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The discovery of a pure solid state drive fixing most graphical issues for console players had me thinking if this game uses disk for most of its processes like TF2.2 comments 11 views last activity
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https://forum.deadbydaylight.com/en/discussion/264145/i-accidentally-fixed-dbd-optimisation-on-ps4-pro Just drawing attention to a potential fix to performance on console.2 comments 71 views last activity
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"Legion Design" is the term I'm using to describe killers that take massive amounts of skill and know how to achieve passible amounts of success. Killers I define under this term are: Hillbilly, Pig, Twins, and the titular Legion. As an example Legion requires the ability to hit a survivor without missing or taking a stun, a memory of All killer instinct notifications and the future pathing of t4 comments 91 views last activity
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Scourge Hook: Monsterous Shrine Your fervent care of the Hooks has aroused The Entity's interest. Scourge Hooks cause a 10% faster entity progression. 4/6/8 more scourge Hooks are spawned to the trial.2 comments 41 views last activity
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Yes this a reskin of the soon to be removed Stranger Things Chapter to keep its gameplay available to new players. If there is any questions or suggestions I would love to hear them. The Hound The Hound is an Animalistic Killer, able to open multiple Dens and traverse between them to cover large distances. Using its Power, Animalistic Awareness , it can detect any Survivors within a close p4 comments 41 views last activity
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You have a keen vision in the darkness of the night. Aura reading durations are extended by 6/7/8 second. "Shining in the darkest dark, his eyes pierce the night and sting your soul."1 comments 11 views last activity
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It just circumvents the Cary and hook stages for survivors. I believe that it should count as a hook for both killers and survivors and shouldn't be removed when uncaging a survivor.2 comments 41 views last activity
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Like a hunting scent hound, you smell traces of blood at a great distance. Within 8/10/12 meters pools of blood have their Aura revealed Pools of Blood can be tracked for 4 seconds longer than normal.0 comments 21 views last activity
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Your presence alone instils great fear. Survivors within your Terror Radius have a 10/20/30 % greater chance of triggering Skill Checks when repairing, healing or sabotaging. Triggered Skill Checks' success zones are reduced by 30%. Triggered Skill Checks' great success zones are removed.1 comments 21 views last activity
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It's just a divide in the community between console and PC where no one wants to play with the "inferior" platform.17 comments 91 views last activity
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fail=float(input('Max charges: ')) charge=0 start=float(input('starting charges: ')) rev=float(input('rev charges: ')) run=float(input('run charges: ')) rev_speed=float(input('rev move speed: ')) run_speed=float(input('run move speed: ')) rev_time=float(input('rev time: ')) run_dis=0 charge=charge+start prt_run_charge=0 prt_rev_charge=(rev*rev_time) charge=charge+prt0 comments 11 views last activity
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Even if you are playing a licensed character please grab a crown. I believe it counts towards the challenge numbers.4 comments 41 views last activity
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Is there a resource that catalogues all of the nurse "spots"?5 comments 61 views last activity
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For the duration of the event... Survivors will get: Crowns All pallets dropped on the killer All totems cleansed All generators done Hatch Both doors opened Killers will get: Crowns 2 hooks on all survivors All pallets/walls broken To signify the agreement to this Truce the party must Ready and Unready when in the lobby.13 comments 171 views last activity
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Or 'What is the purpose of furtive chase' I just can't see the benefit they can still hear my chase theme and see my red stain. How does making me more stealthy to everyone else besides the one I'm going for help me?1 comments 12 views last activity
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The tokens are equal to the number of survivors hooked in the basement. When the killer is outside of 16 meters of the basement they gain: 1 token - 25% decreased attack cooldown 2 tokens - 30% valt speed increase 3 tokens - 20% increased break speed 4 tokens - 50% end match bloodpoints If a survivor is unhooked the effects stay for 5/7/9 additional seconds When a survivor reaches the t5 comments 51 views last activity
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Speed 125% The killer is always phasing with it's current flickering Holding the power button will let the spirit see survivors but move at 75%5 comments 41 views last activity
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What does killing on death hook prevent?38 comments 491 views last activity
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First few that come to mind are tuned carburator, both of nurses Ulta rares, iri head, Amanda's secret, and compound RunInStraightLine. The only good ones I can think of are scratched mirror and interview tape. I am all for these add-ons if the have a great enough up side to counter the part they are gutting.1 comments 31 views last activity
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So I was chasing a meg on the game as twins and every time she got to a pallet she would drop it. I was wondering, for a basic m1 killer how do you deal with survivors predroping multiple pallets in a row?5 comments 141 views last activity
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In the stream they said they were interested in changing terrain to add natural hills like on swamp. Will this also come with changes that will fix how terrain will effect certain killer powers? Currently Trapper, Nurse, Hag, Doctor, demogorgon, and PHead powers do not work on upward slopes.0 comments 11 views last activity
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The Parasite - Jason Saginata Stats 100% move speed 32 meter terror radius short Power Cocoon State Use the Secondary Ability Button to enter the Cocoon State in 6 seconds. Cocoon State transforms The Parasite into a cocoon. Use the Interaction Button to exit the Cocoon State in 4 seconds. This cocoon can be destroyed, stunning the killer for 5 seconds, with pallets, firecr0 comments 41 views last activity