DH Rework Idea
Remove the hit invincibility
Allow it to be used when heathy
Reduce cool down to 30/25/20 seconds
This would remove hit stuttering and remove its strange interactions with certain powers (like traps or insta downs). With these changes DH will be reenforced to use for distance rather than dodging hits.
Comments
I'd make it so it:
That would do 2 things.
While DH is one of the only perks that you can use to counter nurse, it's also creating multiple interactions that just aren't fair for multiple killers that never had an issue with DH pre validation (Blight rush, victor pounce <- this is a major issue on an already terrible to play killer, huntress hatchets, nemesis tentacle <- this one can be crippling, billy chainsaw, killer lunges with Coup de Grace, Oni demon dash, etc). It was always a feelsbad to be exhausted on the ground, my friends and I dealt with it constantly. But at the same time, there's no reason that killers should be punished in more detrimental ways at all, especially when it affects killers or perks that are already struggling to see use.