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Fokus

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  • @Davenport916 said:

    Feedback requested. Although I'm pretty confident in this build at high ranks, I'd like to know what you guys run on nemesis and why. The build is:

    Infectious Fright: Great with his power and survivors won't want to be in your terror radius ever with this build.With this and our next perk...

    Unnerving presence: Great pressure when zombies are also harassing your 3 gen setup. I recommend taking some time in between hooks to hunt down zombies that are in a bad spot. They're great gen defense when you're near and even better with the next perk.

    Dead man's switch. Again, it's all about pressure and if you can get survivors off gens after one hook, even by zombies or unerving, the gen will be blocked for a whole 45 seconds. That's ages for you to reset zombies or break objects.

    Last perk.

    Monitor and abuse: trust me guys it's worth the perk slot. This paired with infectios and unerving keeps people on their toes when you're near.

    Pro tip of you get the hook and manage to down a survivor near a gen that's being worked on infectious fright will trigger survivors to leave the gen cascading into the free dead man's switch pop.

    Insane build at high ranks and requires map knowledge and some mindgames but once you get going it's a hard day for survivors. I usually have the games to a hault by 3 gens. Let me know. Love you community.

    Edit: if you want to be more meta, remove unnerving and add pain resonance. It's up to you.

    My question is... are you having fun playing that killer? Why not instead play an OG killer????? Like why not play a killer that takes skill? LOL

  • @PrincessVers said:

    As the title says.

    Can't even play the killer with any other build aside from meta.

    Always a 4man sweat face every game.

    10 seconds added to gen time is nothing and completely stupid if they think that'll fix the game.

    SWFS need their own matchmaking.

    Solo-Mode needs to be a thing.

    Alr so if SWF are gonna have their own matchmaking who tf wanna play against them, just a few "sweats" killers makes no sense. Is like im saying that they should make 2 different dbd's (the old one and the new one) makes no sense what ur saying also i agree with you that swf are way strong but not even a good killer could beat them cuz meta perks, broken RNG'S etc...is pretty complex talk abouit about that theme cuz there are a lot of things to talk about it.

  • @Pyrosorc said:

    They played 5 games and got camped on every hook, so they've already uninstalled. I don't think camping hook needs making any weaker - I think killer needs making way stronger, and campers just need actually banning.

    bro way to ez, if you dont wanna get camped just play better is not that hard lol and if they are new to the game, they should learn the game sense and listen more to people that gives them tips instead of camping pallets.

  • Is frecuent that cuz they put the game free in different platforms, way too easy to cheat it

  • Never have empathy with survivors :)

  • @DyingWish92 said:

    Why does he have such a high kill rate when he's a basic attack killer. Last time they showed us the kill percentage of all killers he was second behind Pinhead, I don't understand it.

    Is it because he can teleport on top of gens and use Pop and Tinkerer, what's up with that. His antiloop feels lack luster, you always have to use 2 snares at a loop to get a hit vs good survivors and sometimes you don't.

    Just wondering because when I play him it feels like a m1 killer and not much else.

    Because hes an M1 killer his power before more powerfull with the snares, the good thing about his tp is that after bbq you can slipt pressure on gens with pop also using tinkerer you gotta know when stop chasing a survivor, mostly of the killers that run tinkerer they used for remove the red light instead of living a survivor

    in Freddy. Comment by Fokus
  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2717332#Comment_2717332

    There's also Windows Store players that can chat, though they're way rarer.

    Mostly I'd just like the differentiation to know if I can talk to someone or not.

    i agree

  • @CLB198 said:

    Remove the hit invincibility

    Allow it to be used when heathy

    Reduce cool down to 30/25/20 seconds

    This would remove hit stuttering and remove its strange interactions with certain powers (like traps or insta downs). With these changes DH will be reenforced to use for distance rather than dodging hits.

    1. in some cases you can keep dying in the DH animation
    2. that cooldown is so broken if u combine it with 4 vigils and why you need to dodge hits being healthy? Just do a 360
    3. Why remove the fun quitting that you cant pass thorough traps
    4. DH now if fine if u are a good killer ur just gonna respect the dead hard
  • you would preffer a 4man doing gens and escaping or a 4man trolling cuz i saw most of the killers are annoyed by both things. Im my opinion being a killer main is more fun try to slugg that 4man that use funny builds (head on, no mither etc) but other killers are complain cuz they said both are made for bully, makes no sense why are you playing killer then if u dont like those 2 options i dont get it.

  • @Dionysus42 said:

    Camping is a part of the game. If you're not having fun being camped, maybe just play another game or stop taking things so seriously :)

    idk you but im having fun when the killers tunneled me, im playing this game to get chased not to do gens LOL

  • @tesla said:

    Remove the hooks from the game and give all killers the PH's cage. No more camping. No more flashlight saves, pallet saves or taking hits to wiggle out too. Only fair.

    is not a bad idea, but yk after the ph cage you dont get ds.You keep thinking the same?

  • Barely people are playing Twins so a nerf will be useless

  • If you play alot of killer, you are gonna be used to it and the better option to counter it is just ignoring it and keep with the game normally

  • The Epic Games players should have a different icon not the same as console LOL

  • This makes no sense:

    Escaping = your MMR goes up

    Dying = your MMR goes down

    How you put MMR in a casual game. Like what? They should make 2 different dbd's where new survivors can enjoy the same level.And old players can enjoy the old dbd (2016-2019). But there is a problem cuz a tryhard killer/survivor can abuse of that low MMR going to the "futuristic" dbd where new players are, and ofc new players are not gonna go to the old dbd to get bullied by tryhard swfs.

    Doesnt matter they cant even deal with only 1 game so that option will be impossible.

    Looking at MMR nowadays i prefer old one ngl. In my case, im trolling with my swf using builds like no mither,head on, etc (we think escaping is not fun so we have that playstyle) and our MMR is so low actually we only found new killers and i stopped playing killer that much and my MMR is quite high. Miss old dbd nothing feels the same :(

  • 4 ; 4 survivors,4% chance to kobe, 4 perks...dunno ig makes sense