BlueHorkew
BlueHorkew
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- BlueHorkew
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Discussions
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I like that most aura reveal perk and add-ons have warnings. But i hate thta nowhere to hide because the range walks around with the killer this means that you can get caught of guard because you didn't even knew the killer had kicked a gen. I am complaining because this happened to me, suddenly i hear a heartbeat and hide. The killer comes directly no question to where i was. I was so confused30 comments 1,921 views last activity
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Some perks would be way more fun and less frustrating if they had small tweaks to help coordenate in solo. For example: Head-on: Show the locker a survivor with this perk active is. Kin ship: A visual to know that is active or to someone go activate it. Mettle of man: An aura on injured survivors in chase to make it easier to get the protection hits. Team work perks: a radius to know when it4 comments 81 views last activity
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You can't stop nurse from blinking with flashlights. I am not talking about the burn, but now she can also blink. Oh boy, can we stop buffing nurse?6 comments 171 views last activity
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I kinda feel bad for David, before coming out he had 2 of the best survivor perks. One year later he has none. Guess coming out of the closet didnt do him any good xD. Oh well, still like you King.18 comments 591 views last activity
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While this is not everything that i would hope. I have to thank bhvr for listening to the feedback of the community and improving the update. This update feels much more hopeful and much more balanced.34 comments 811 views last activity
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Borgo is one of the maps that i don't like going into. The map is already really big and open, you can see people across the entire map, kinda sucks on most killers. But the thing that i don't like is the filter, it's way too strong. Every time i drop in Borgo i have to adjust my eyes to it. If i end up having many games on it i start having headaches. Pls tone down the filter or change it. I2 comments 31 views last activity
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So, just wondering if survivors have all the same hurtbox or is there technically survivors that are skinnier or harder to hit. Does anyone know?6 comments 1,884 views last activity
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So i hated the pre nerf Eruption so much that i refused to use the perk as Killer. But since i don't hate the perk anymore i decided to try it out. It was pretty good, i had great success with the perk when combined with Nowhere to hide and Jolt. Managed to get Multiple regression on different gens, it was really good and helpful. I am not saying the perk is crazy strong or better than before,3 comments 91 views last activity
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For example, can blood Pact, the teamwork perks and perks like Reactive Healing, Ressurgence get like 3 seconds before they loose their effect. In case of Blood pact, so you can get in their range again and avoid breaking. In case of ressurgence, reactive healing... a few seconds before haemorrage starts depleting the progress3 comments 31 views last activity
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I want to express my opinion and try to do it in the most respectful way possible towards the devs. Over the last few days after the announcement i have felt really disappointed and even a bit angry over the changes that were suggested for the next PTB. I will be trying to explain my perspective and feedback, while i know that we still haven't played the PTB to truly see the effects of the chang3 comments 51 views last activity
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Pls, just leave healing the same at 16s. But make med-kits have a 33% healing speed reduction for self healing. There, altruism is 16s and med kits are 24s. Pls, it's not that hard and it will stop all the terrible consequences for the game to come.26 comments 342 views last activity
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I am very sorry for the rant, but i just felt like i needed to say this. I don't want to insult anyone, i am sure everyone at bhvr is very passionate, but i needed to put this feeling somewhere. I swear, it feels like the third update or more in a row where bhvr wants to do something with good intentions. But not only they don't fix anything, it creates something worse. And most of them you c10 comments 241 views last activity
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So, this update is a lot for both survivors and killers. So what, should someone expect? Survivors: If you weren't. It's the best time to switch to Lithe and SB. Create distance from killers and play safely pre dropping pallets and delay the killer as much as possible Items- Bring Toolboxes and Med-kits. Not much changed here, but with the new healing numbers, this two items are more valuable0 comments 41 views last activity
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Bloodweb, visual TR- Looks pretty good, nice qol Maps- Let's see how they play on the PTB, honestly i was hoping for the swamp to get a rework Healing, idk. The med kit changes feel fair. But with altruistic healing also being nerfed, i feel like healing could get really tedious. Also there are a ton of changes that needed to be accompanied by this change that weren't (mangled, self care, coul1 comments 31 views last activity
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This discussion has been merged .0 comments 1 views last activity
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The Hollow is a beast like monster, it has long limbs and can walk on 2 legs but run on 4. The Hollow is a wild beast with the ability to travel through time and reality and it's not able to stop. Needs to be constantly traveling and hunting the guilty of disgusting crimes and horrors. People guilty and hunted by the Hollow have horrible nightmares of their deaths from past lives and realitie0 comments 61 views last activity
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I kinda want to make the stupid joke. Someone pick up the phone because i called it. Not one day in, and i already see that this changes didn't do much for her besides making her stronger at holding 3 gens, the opposite of what the devs intended. She still only works for that strat and she is more effective in that strat. This is so funny. I am not even mad at bhvr, because most people though25 comments 1,031 views last activity
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This is a full rework of Freddy Krueger. Honestly, this was supposed to be simple, but i just ended up adding so much stuff to the power as more ideas came to my head xD. If anyone wants to read this ######### here be sure to give feedback xD Intentions: Combine elements from the two versions of Freddy and new unique abilities Make the Dream World more vital to his gameplay Power: The Dre1 comments 21 views last activity
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Well, since we are going to have to perk patch in a few weeks, i thought i would share my personal opinion by ranking all the perks in each role. For context, i think that until B tier the perk is ok or decent. Everything below either has better options, weak or might actually hurt you. None of the tiers are ordered. Wonder how things will change in the next update.36 comments 1,274 views last activity
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My favorites are: Survivor: Ormond- Super easy to understand the loops, where everything is, where you are at all times. And i like the snow and aesthetic of the map Killer: Dead Dawg Saloon: Really easy and small, love the wild west aesthetic I also don't hate any of this maps when on the other role. So, even if i am in Ormond as killer or Dead Dawg as survivor, i genuine have a good time.13 comments 171 views last activity
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Pyramid Head is one of the strongest killers, a solid A tier. But his add-ons are "a bit" dry. Base Kit: Cancelation time Movement speed: From 3.68 to 4.4 m/s Survivor removed from a cage receives of 2s Endurance Cool-down after Punishment of the Dammed: 2.25s to 2.5s Add-on: Dead Butterfly: Survivors suffer from 60s of Blindness Status effect when they become Tormented Leopard-Print Fabri0 comments 21 views last activity
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They look good. But i have this tiny feeling that the devs actually buffed her at 3 gen strats instead of nerfing her. I might be wrong. But something tells me this won't stop here.30 comments 1,212 views last activity
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Changes to Pig, base kit and her add-ons. Goals: Improve stealth More versatile ambush tool More variety of add-ons more focused in chases or in spirit of the Saw franchise Weaken the traps Lethality Base kit: TR: Reduced from 32m to 20m Ambush mode (new crouch): Transition time reduced from 1.3 to 0.5s. Entering ambush mode starts charging the ambush dash automatically (Charge time 24 comments 51 views last activity
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Some improvements to Deathslinger, mainly focused on some of his bad add-ons to make them more interesting. Base-kit: Terror radius: From 32 to 26m After hooking a survivor the redeemer automatically reloads Reload time (2.75s to 2.6s) - Reload add-ons nerfed from (0.25 to 0.2s) and (0.5 to 0.4s) Add-on Pass: Marshall Badge: Increases your TR by 8m, increases your movement speed while aimin37 comments 291 views last activity
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Should survivors try and contaminate themselves in order to delay nemesis from leveling up but in trade giving him already a 2 shot chase? Which route is the most effective or is it just a dumb idea to do this?3 comments 101 views last activity
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Not the way their power works. I just love how the way a simple power and idea came together to create something unique Plague is my favorite killer to play, i think the thing i love the most about her is how different matches feel and i feel like i have to adapt on the spot to survivors behavior. Sometimes it feels just like playing survivor, having to adapt to different teams, different play23 comments 671 views last activity
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I know that by posting this i will sound like an entitled Survivor, so i am going to ask, "Why was BT made base kit? Why couldn't survivors just bring BT?" Well how would you do that before the 6.1 update? BT was made base kit to nerf tunneling and because you needed to trust your teammates to bring it, you couldn't bring it yourself to protect yourself. While i do expect more cases of perks o3 comments 131 views last activity
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Ok, its been almost a week since the update has arrived. So how are the new survivor perks: Friendly Competition - Underwhelming effects, feels very weak compared to other options like Deja vu that is easier to get value and gives extra info, or Prove which gives an immediate benefit and bigger reward - D tier - get the adept trophy and try hard gen rush if you don't have other better options4 comments 51 views last activity
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So calm spirit is a bad perk that the devs nerfed in the 6.1 update. In latest chapters we started receive more scream related perks, but they also have aura reading tied to them. So, does Calm spirit by blocking the scream also block the aura reading from those perks (Twack!! and Face the darkness), yes or no?8 comments 151 views last activity
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I just want to give props for the Any means necessary buff, removing the cooldown made an already really fun perk even more fun to use. Hope for more perks like this with fun utility0 comments 31 views last activity
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So many perks and killers change so dramatically just because of this design. Terror radius perks, boons, SM drones, any distance base perk, makes 3 gens very awkward, some killers and survivors waste so much time going from floor to floor while teleporting killers get huge buffs as they aren't affected. Do you think this types of maps are ok in small doses for variety and experience or are the2 comments 71 views last activity
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Like since the 6.1 update we have received so much content that created the 3 gen discussion that is happening now, like kinda wished we knew if it was intentional by the devs or an accident. Like, let's review things: Eruption and overcharged get buffed while POP and Ruin get nerfed and COB remain unchanged Knight gets released with a power designed to manage multiple tasks making him strong4 comments 141 views last activity
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Creating three gen meta of COB/Eruption/Overcharge/No where to hide, releasing Knight and then releasing Skull Merchant. Bhvr should go play in the lottery, because it's amazing how a perfect storm was created out of nowhere. Either they didn't predict this or they are laughing over the final form this strategy is about to take when the next killer or perks get released xD I kinda want to be c1 comments 31 views last activity
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So, now that SM is being crowned the queen of 3 gens, do you think buffing the cool downs caused this or made the issue worse? Was it the exposed timer and lack of decay? Or was she already the queen of 3 gens in the ptb? I am just asking for opinion, i am not insinuating or saying she shouldn't have been buffed. Just want to know if this was caused or not23 comments 471 views last activity
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Ok, SM needs buffs in chase but nerf to 3 gen. I don't have any suggestions for the buffs, other people can give ideas, as long as it buffs her chase in interesting ways, because she is a bit dull. So, SM can't put drones near hooked survivors. So would it be ok to give the same restriction to REGRESSING gens, only regressing. This way she can still monitor gens, but has to sacrifice regressio9 comments 71 views last activity
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Basically adding a favorite system to perks, so your favorite appear first instead of being in alphabetic order0 comments 1 views last activity
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So, Twin's mains or more survivors, does anyone know of any tips to loop Victor or not go down so quick? I really just don't understand what i am supposed to do against Victor, there aren't many Twins players, but when they come, i never have a good time. And its not because of the slugging or camping. I just feel powerless against Victor and even if i manage to not get hit and kick him, well i7 comments 231 views last activity
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Has anyone found dredge to be weird since the update? I was going against a dredge on the new shelter woods and nightfall seemed darker than usual, i was having way harder time to see around me than what i remember. Then the weirdest thing happened, dredge became invisible during the nightfall, not only i couldn't see him, i went down and was getting carried by nothing, in my screen Dredge just14 comments 631 views last activity
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Dredge can become invisible during nightfall. I don't know how it happened, but while playing on shelter woods the dredge i was facing became completly invisible during nightfall. Even when i was getting carried to the hook, in my screen i was getting carried by an invisible thing. Also, did nightfall become darker than before? I couldn't see anything during that match, i was constantly going0 comments 71 views last activity
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Ok nerf DH because of the whole sniffing butts thing, if we remove the sniffing butts trying to grab a healthy survivor trying to unhook. If one is an issue and has to go, than the other is only to go as well. Is that fair?21 comments 341 views last activity
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So, i had an idea to buff back POP and thought it was cool, i want to know what people think and if you think it's good or bad. POP: After hooking a survivor POP activates for 35/40/45 seconds, the next generator you kick will an additional progress of 30/15/5% depending how many hook stages that survivor has. Pain Res: After hooking a survivor, the generator with the most progress will loose 26 comments 61 views last activity
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Honestly this feels really pointless, but here i am gonna try and give some tips against DH, if other survivors or killers want to add stuff, pls do. If you just want to complain and say DH is broken, i will guess that there will be other 7 threads on that topic today, so go fill those. So, some tips: Be sure to always remember if the survivor has used other exhaustion perks, this seem obviou47 comments 721 views last activity
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Meh, its ok i guess. Definitely strong at defending gens and basic M1 killer in chase, but thanks the eruption nerf seems manageable. She could feel really annoying against in 2 floor maps, thats my guess. Honestly she just doesn't feel that exciting. But that is my opinion, i see a lot of people who seem to enjoy her more now after the tweaks from the PTB.2 comments 71 views last activity
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So, i made a post the other day and said that the game has to many perks that don't affect killers that are tunneling. So i thought of making a list of all survivor perks and how they affect killers. To simplify i will divide this in 3 groups (H- tunneling, S- tunneling and Mr Nice Killer) and how the different perks affect each play style. H- tunneling is hitting a survivor within Bt timer (10 comments 31 views last activity
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So, with 4 traps you get guaranteed 12 searches, that was added to pig to buff her consistency and nerf the AFK pig playstyle. But, just curious, does anyone know how it works when you have more or less than 4 traps, what happens if you have 2, 3, 5 or 6 traps. Are the values random or do they also have fixed search values?10 comments 591 views last activity
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So a popular take is that a survivor using DH gets to loop the killer for an 1 extra minute, even if i think that number is a bit exaggerating, that most times the chase will not be prolonged by that long, lets go with it. Ok, so how much do you think a survivor gets from using SB? I have seen takes like its only 7 to 10 seconds to catch up. People, do you remember blood rush? You know, the per37 comments 972 views last activity
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Why has this become a popular take recently? How are you fixing anything? This is like saying, nerf gen regression to nerf gen rush. You are saying reasons people use those tactics and tools. But how would people stop using them just because you nerfed the reason people use it? If it's in the game and can be abused, it will be abused. Tunneling and gen rush are cheap tactics because they are42 comments 912 views last activity
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Field Scout: You take the responsibility to know where the danger is and want to guide everyone out this alive. When being chased by the killer, all survivors within 48m of you can see your aura. When another survivor looses a health state you can see the killer's aura for 1/2/3 seconds.8 comments 71 views last activity
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https://www.youtube.com/watch?v=IOItu6JoQ6M Really enjoy some of his ideas. Knight needs to be given counter play to become less hated and boring for survivors. What do you think, especially if you play Knight?41 comments 2,271 views last activity
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Like, why do so many killers get add-ons like this: Your power is better by 15%- Brown Blindness status effect- Green What, why there so many killers whose best add-ons are browns and yellows because they actually change your power. And then they get really weird and meme stuff for greens, purple and even iris12 comments 201 views last activity