Avatar

BattleCast

BattleCast

About

Username
BattleCast
Joined
Visits
4,792
Last Active

Discussions

  • This """"high speed""""" killer is moving 15% faster during their """""high speed"""" power. Chaining hits genuinely just isn't viable and has never been viable because Legion moves TOO SLOW. Clown can move as fast as Legion with one purple add-on. A cloaked Wraith moves faster than a Legion with 3 Frenzy stacks. Bubba moves faster than Legion at full chainsaw sprint. I cannot even begin to
    5 comments 405 views last activity
  • Grim Pantry and Pale Rose stick out like sore thumbs compared to the visual quality of other maps. I get the swamps aren't meant to be aesthetically pleasing but why were these maps just completely ignored during the Realm Reborn updates? Genuinely every time I load into one of these two maps I feel like I'm time traveling back 5 years.
    3 comments 101 views last activity
  • Personally, I hope they have that new prestige system done because I’m tired of the grind. Legion + Ghostface changes would also be cool, but I think those would be coming in the next mid-chapter patch. Im just really tired of all those camping and tunneling discussions so I’m making this to entertain myself.
    4 comments 81 views last activity
  • In the recent patch, 5.3.0, Guardian got a nice buff, but it still doesn't really feel worth the perk slot. I think the only thing that needs to be changed now is the duration of the buff the unhooked survivor gets, 8 seconds is not enough to run this perk over Borrowed Time. I suggest increasing the duration to 15 seconds for the haste and blood pool + scratch mark suppression.
    0 comments 492 views last activity
  • The Legion The Legion has struggled ever since their initial release. So I feel some changes have to be made to their power to make them feel more threatening and more enjoyable to play. The first thing I feel should be looked at is the base Feral Frenzy speed. 5.2m/s was always too little to effectively get chain stabs especially at higher MMR. Let's i
    14 comments 141 views last activity
  • They are a problem. This might be an unpopular opinion, but I believe that almost all exhaustion perks are entirely too strong and beat out every other type of perk in the game besides Unbreakable in certain situations. They are destroying the game by creating an unshakeable meta dominated by chase-oriented perks. I'm tired of running them as survivor if I want to win and I'm tired of dealing wit
    85 comments 1,701 views last activity
  • Possibly one of the most unique parts of the legion kit is their ability to vault pallets and windows at an increased speed. No other killer can do a pallet vault. So it just makes sense to expand upon their unique vaulting ability with add-ons. Here are a few ideas: Friendship bracelet Feral Frenzy vault speed increases the less duration is left. +2% vault speed per 1 charge missing. NOTE:
    4 comments 61 views last activity
  • For some reason after you vault in Feral Frenzy your speed doesn’t carryover after the vault so you just lose all momentum. I thought for sure they would fix this when they made it so survivors kept their momentum after vaults, but they didn’t seem to notice this issue at all. Anyways, this is sort of a small issue with Feral Frenzy but it removes any sort of immersion into the “high speed” gam
    3 comments 41 views last activity
  • Thought it would be cool if Feral Frenzy allowed you to bash through breakable walls without interrupting your movement speed. Just something I thought would be cool to pitch in because Legion is the next killer to be receiving changes.
    2 comments 21 views last activity
  • We got Pinhead (which is cool) and some minor tweaks to The Nemesis and that's all. We didn't get a new map/ new survivor/ survivor perks/ or map rework. They could've at least made it clear that it was a paragraph and not a chapter in the teaser.
    64 comments 1,031 views last activity
  • I'm currently thoroughly enjoying the new perks, but while toying with the perk Oppression I've noticed several problems I think should be changed. Oppression does not award additional "Generator Damage" scoring events making it hard to determine how many generators were affected. This is the most frustrating part of Oppression and the thing that I believe should be changed first. The "Gen
    1 comments 31 views last activity
  • Hey! :) Im back with some more ideas for Legions add-ons. Killer Instinct Detection Range Add-ons Never-Sleep Pills Each successful Feral Frenzy Slash slightly increases (+3%) your movement speed for the duration of the Feral Frenzy. Caps at 4 instances of +3%. Susie’s Mix Tape Each successful Feral Frenzy Slash moderately increases (+4%) your movement speed for the duration of the Feral
    3 comments 41 views last activity
  • Legions add-ons are boring so I just thought I’d share some of my ideas to spice some of their add-ons up. I’m typing this out on my phone so apologies if the quality is poor. Killer instinct detection range add-ons I understand the purpose of these add-ons, but honestly they are incredibly boring. All of them will have their effects changed. Susie’s Mix Tape After stabbing a survivor and ap
    4 comments 31 views last activity
  • I have wanted to make this for a long time and after MANY Legion games I feel like I have the right to talk about how I think legion can be improved. POWER CHANGES You can now see scratch marks while in your power. QoL that would be greatly appreciated. Reduced the intensity of the blurred VFX while fatigued. Another QoL change that would be greatly appreciated. While in a Feral
    0 comments 11 views last activity
  • So I recently got back into DbD after I took a 3 month break out of pure boredom. Before I left I started what I wanted to be a series where I would look at some under-preforming perks and see how I would fix them. I do this purely because I enjoy it. Poised (BUFFED) After a generator is completed, your scratch marks are hidden for 10 / 11 / 12 seconds . (NEW) Additionally, get an auditory
    4 comments 111 views last activity
  • Open-Handed Increases aura reading ranges by 4/6/8 meters. (NEW) After completing a generator, cleansing a totem, or searching a chest, the nearest totem, chest, or generator is revealed to you for 6 seconds . (NEW) If you are holding a map that can track objectives, generators, chests, and totems revealed by Open-Handed are added to the map. Camaraderie While hooked and on the S
    2 comments 101 views last activity
  • https://youtu.be/UfAIvi1tNqU In this video by Scott Jund, at 12:15 he talks about intentionally buffing/nerfing perks to shake up the meta. The goal is not to balance every perk to be equal in power, but to encourage variety and more unique builds. Seriously, we have been dealing with the same meta (DS, BT, DH, Sprint Burst, Adrenaline, Unbreakable) for sooooooooooooooo l
    5 comments 61 views last activity
  • 37 comments 1,422 views last activity
  • Hello :) When you finish the "Mend" action, you have to press m1 again to continue healing them to the healthy state. Can this be changed so that if you hold down m1 you continue to heal them to the healthy state? You don't have to press M1 again after healing someone from the dying state to the injured state, so I don't see why you need to after you finish mending someone. It would also help
    1 comments 21 views last activity
  • The Clown is my favorite Killer and I love him, but it's hard to argue that he isn't outclassed by every other Killer in the game and arguably Cannibal as well. The Clown can be played well like any other Killer, but even when playing at his best you will still be a lackluster Killer that has to M1 twice to down someone. The Clown's Afterpiece Tonic is supposed to make him very good at chasing, b
    8 comments 171 views last activity
  • Clown is the worst Killer in the entire game, but he doesn't have to be so bad. I am going to suggest many changes that could be made to make Clown a lot better. Base Stats Movement Speed: 115% (4.6m/s) Terror Radius: 32 meters Height: Tall Reload Movement Speed: 70% Reload Time: 3 seconds power changes Clown no longer slows himself while throwing bottles. Clown can regress generator
    0 comments 21 views last activity
  • I noticed while playing on the PTB that my character wasn't lagging back when I vaulted a window. Have window vaults been fixed? If so, then I have VERY excited for the new update!
    4 comments 161 views last activity
  • Title. What do you think? Would this be too OP? Devs have said that they don't want Killers to just stack game slow down perks but I think Overcharge desperately needs a buff. This would work wonders with Hex: Ruin and Surge.
    3 comments 81 views last activity
  • I got bored and decided to change most of the bad perks. Feel free to share your opinions on the changes. Sorry for the insane length! R = rework B = Buff R / Boil Over You are a battler and do everything to escape a foe's grasp. After being hit by the Killer, Boil Over activates for 5 / 10 / 15 seconds. While Boil Over is active, your vault speed is increased by 100% and your strugglin
    0 comments 31 views last activity
  • Survivors Boil Over Buckle Up Camaraderie Distortion Hope Lucky Break No Mither No One Left Behind Open-Handed Poised Premonition Second Wind Sole Survivor Stake Out This Is Not Happening Up The Ante (luck in general) Vigil Any Means Necessary Babysitter Flip-Flop Slippery Meat Small Game Solidarity Technician Wake Up Killers Blood Echo Blood Warden Blood Hound
    0 comments 31 views last activity
  • Back at it again changing another batch of perks. Today the spotlight is on Kate Denson the hopeful songbird. I tried to make everything super easy to understand. I also did this with Steve Harrington, click HERE if you want to check it out. Dance with me according to the wiki for reference: Problems with dance with me that need to be fixed: Durati
    3 comments 91 views last activity
  • Platform: PC Successfully unhooking yourself just before Struggle Phase will cause you to immediately die next hook as if you went into the Struggle Phase on your first hook. Must be the second before you get into the struggle stage, so around 58 or 59 seconds must pass while on your first hook. No idea how often this happens because it's rare you successfully unhook yourself just before stage
    0 comments 11 views last activity
  • Just asking because someone said they would reported me and then proceeded to harass me for killing myself and not escaping when I could have escaped.
    10 comments 101 views last activity
  • Just asking if its actually ever saved anyone. I have used Camaraderie in around 50 matches and has yet to activate and actually save my life. Has anyone ever gotten this perk to save them? If it has actually saved you once, how many games did it take to work?
    0 comments 31 views last activity
  • All of Steve's perks are utter garbage. So here are my ideas on how I would fix them. This post will be long I recommend you put on your reading glasses. Babysitter according to the wiki for reference: Problems with babysitter that need to be fixed: Potentially harmful effect. Effects are too short. Sometimes fails to accomplish the perks whole me
    10 comments 221 views last activity
  • Just a second ago I posted something on Feedback and Suggestions and was closely monitoring and refreshing the page constantly when it just disappeared. Vanished, as if I never even posted it. And yes, I hit post discussion. I remember looking at its activity seeing if it was getting views or comments. I also followed all the rules to the forums and made sure not to break any of them so it couldn
    5 comments 91 views last activity
  • Current iteration of "Stake Out" according to the wiki for reference: The Problems With Stake Out: No effect for players that consistently hit great skill checks. Countered by stealth killers (Pig, Myers, Wraith, Ghost Face). Meager effect on progression. Outclassed by other perks such as Prove Thyself and Resilience. how i would fix steak out:
    7 comments 99 views last activity
  • Why would I ever use these new toolbox add-ons? Instructions is actually more harmful than it is helpful. Why would I ever not want to have skill checks? Skill Checks increase generator progression even if it's just by a small amount it's still good to have skill checks. Even if I knew I was going against a killer skill check build I would still never use this add-on because it only works if you
    3 comments 391 views last activity