AnObserver
AnObserver
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It seems odd for such a large number of significant DBD streamers all being prepped for it. Course I could just be drawing baseless conclusions.10 comments 91 views last activity
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Because reading comprehension isn't the greatest strength of People, and because it's also not visually distinct about how many Bloodpoints you have in reserve from promotions/rank reset (Is Tome BP uncapped?) Introduce the Blood Pool - A Visual distinction between promotion BP and Trial BP Take the fancy looking BloodHunt Bloodpoint Icon and make that the default UI BP Icon Hovering over th19 comments 141 views last activity
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(Or clicks on the collapsed chat box) Even if Chat is turned on, suppress chat unless the Player themself is willing to initiate discourse. Edit: Also do not add any kind of notification on the closed chat that anyone has been typing anything as that would cause a FOMO incentive rather than genuine interest from the Trial itself. Also add in some kind of marker to show who is still in the0 comments 11 views last activity
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They mentioned that Dead Hard would apply Deep Wounds if hit. So, how would Dead Hard feel if it applied the Endurance Status effect during the dash instead of IFrames?16 comments 191 views last activity
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Status Update - A Golden glow behind a Character Portrait when the Status Icon appears for a given Survivor or a Location Update occurs. Status Icons - Appear when performing the Point emote while performing Interactions. Icon replaces Character Portrait for 5s before the Character Portrait reappears. Repairing Generator Healing (Self-care Icon when Self-caring, Empathy Icon when Healing some0 comments 41 views last activity
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Repairing, Healing, and In Chase seem the most obvious ones, are there others you'd want to see? Should something like Mending be distinct from Healing?86 comments 1,071 views last activity
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Whenever a Survivors Status Icon changes, Have the Character portrait have a momentary glow (akin to a compass needle) pointing in their general direction. With a distinction between Above/Below/Same Level. This will replicate the "General Direction Callout" and will allow for "Choosing when to Callout" by tapping things. All without actually needing to be on comms. Then remove Hooked/Slugged S4 comments 81 views last activity
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Rickety old plank wall sections, bent inwards to create a doorway that leads into an ominous darkness (where the teleport point is, it isn't visible, just blackness), with whispers emanating from it Placed at the edges of the map and in the corners of The Basement. Survivors and Killer can both use them, however Survivors will trigger Killer instinct on themselves when they use them, and Killer7 comments 111 views last activity
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14 comments 321 views last activity
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Just went against a SWF that actually managed to use it in a safe loop and I was wondering why the hell it took so long to catch up to them in the loop. So long as it's an infinite haste while in proximity, please let there be a contrail indicator so the Killer can drop chase if desired like with the Refined Serum.0 comments 21 views last activity
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Gain Bloodlust by performing a Successful Attack. Gain 1 Tier of Bloodlust for each Successful Attack. Bloodlust decays at at rate of 1/Tier per 30s If The Killer is Stunned/Lightburned (But not lost when Breaking Pallets/Breakable Walls), they lose a Tier. Bloodlust Tier 0 Killer is Undetectable Bloodlust Tier 1 Killer has standard TR Bloodlust Tier 2 Killer has extended Lunge Bl0 comments 61 views last activity
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Sadako: The Virus Terror Radius: 0m Lullaby Radius: 0m / 40m (Spirit World) Movespeed: 115% / 150% (Spirit World) Default state: In the Spirit World Power - Propagate The Virus can choose to Emerge from a Television within the radius of the Lullaby. Emerge takes longer depending on if the Television is On or Off. (3rd person animation of emerging) The Virus is considered as bei0 comments 111 views last activity
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Flashlights (and Flashbangs/Firecrackers) for the most part are rarely used outside of when the Killer is in an animation lock (as well as being countered by Headphones if it's not a pickup animation lock) as they only take effect when shining it on the Killers face, outside of a few edge-case Lightburn features of Killers Powers. How annoying would they be if they applied a Hinder when shown on24 comments 171 views last activity
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The premise of this idea is that Killers that lack mobility can sometimes get screwed by maps size, and also that I hate how as soon as a Survivor sees a Killer, as long as they're a "standard" non stealthy Killer, you for the most part always know from which direction they're coming from. So, to resolve that, I'd like to make a suggestion for The Tunnels , entryways on the outskirts of the map4 comments 71 views last activity
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A little post that wants to ask what you would like to see come from Character prestige, to make it more enticing to do rather than simply being a "checklist". Personally, I'd like to see: Prestige of a Character permanently unlocks the T3 version of one of their Core Perks for the loadouts of all other Characters of the respective role. (As in pre-unlocked, no Bloodweb chase needed) Discarde9 comments 81 views last activity
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He's the original Obsession Killer, so try to lean into that by baking in a few perks/effects to his kit based around the Obsession that can allow him to interact with Obsession switching Perks/make the Obsession feel especially vulnerable. The Aura of the Obsession is revealed for 4s after Hooking a Survivor. Stalking the Obsession does not drain their Evil. Can Kill The Obsession similar to0 comments 11 views last activity
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The pumpkins are a nice flavoring, but could be turned into something more interesting, and actually engage with the Event, Currency given that the Event Currency seems so sparse in the Bloodweb (I rarely see these offerings used): Cursed Seed: Increases the BP from smashing Pumpkins as well Pumpkins have the same effect for the Player that brought it as selecting the Tome Challenge Pumpkin0 comments 1 views last activity
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Curious on what things others think that Myers should receive/have reworked?21 comments 201 views last activity
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Tombstone Piece - While in Evil Within III Grants The Shape the Ability to Kill 1 Survivor who have had their Evil fully consumed. Judith's Tombstone - While in Evil Within III Grants The Shape the Ability to Kill All Survivors who have had their Evil fully consumed. This change would mean that Myers is able to Mori Survivors as if he had an Ebony/Ivory based on Survivors Evil meter, but is no8 comments 191 views last activity
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A build that is more less Lethal, more engaging (for all sides), allows some form of skill expression, and has much more less of a "Killer" feel to it than even Facecamp Bubba? I present: Movie Myers Addons: Tombstone Piece/Dead Rabbit - Insta-Mori Healthy standing Survivors in T3, less TR in T2 and 25% increased T3 TR Perks: Monitor & Abuse/Bamboozle/Play With Your Food/Corrupt Interv4 comments 41 views last activity
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Pyramid Head w/Thrilling/Agitation/Starstruck/Iron Grasp + Blighted Serum I down you. I pick you up. I see where I need to go. I Hook near unblocked Gen. Survivors see me I see them They Exposed Trongle Man sprint Cake time0 comments 11 views last activity
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Pumpkins are a neat little side-objective for all Players that are relatively quick to use and offer slight variation to normal gameplay with an inconsistent effect. Do you think this could be incorporated into the base gameplay in some form? How would you want to see it done?5 comments 71 views last activity