Spitballin' - Reinventing Bloodlust

Gain Bloodlust by performing a Successful Attack.

Gain 1 Tier of Bloodlust for each Successful Attack.

Bloodlust decays at at rate of 1/Tier per 30s

If The Killer is Stunned/Lightburned (But not lost when Breaking Pallets/Breakable Walls), they lose a Tier.

Bloodlust Tier 0

  • Killer is Undetectable

Bloodlust Tier 1

  • Killer has standard TR

Bloodlust Tier 2

  • Killer has extended Lunge

Bloodlust Tier 3

  • Survivors are exposed until the Killer performs a Basic Attack (resets to Bloodlust Tier 2 on a Hit or miss)


Possible Benefits:

  • Instead of Bloodlusting a Survivor after an extended chase in hard to Loop areas, if The Killer becomes Undetectable it promotes moving to another Target for an initial Surprise Hit/hiding Stain for mindgames.
  • Gives reason to "Spread the Pain"
  • Body-blocking can become detrimental.
  • Initial Undetectable removes identifying t he Killer based on TR audio.
  • More Jumpscares

Possible Downsides:

  • Killer gets Undetectable at the start, possibly really good for snowballing
  • removal of Haste will remove the primal feeling of satisfaction of getting a hit in after a long chase/Killers might suffer from players able to chain really good loops together.
  • This is not well thought-out, EG: Lunge increase?

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