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zoozoom6

zoozoom6

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zoozoom6
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  • @ringwinning said:

    https://forum.deadbydaylight.com/en/discussion/comment/1668550#Comment_1668550

    I would love that, but I don't have predator unfortunately, ugh.

    its from wraith its easy to get

  • you could always go with the training wheels spirit build until you know what you are doing: predator, strider, unrelenting and whatever slowndown or intail info perk u need but relenting on some killer like spirit and hag might be worth it for a large amount of your time with them.

  • noed, tinker, sloppy and nurse's calling might be the best f2p base game loadout.

    but once you get the chance my fav load for him is: hex: haunted grounds, discordance, save the best for last and pop goes the weasel. i play trapper at red ranks if that means anything to you. dont be mad if for dont get consistently good games trapper is just a naturally inconsistent killer i routinely get 4kills and 0 killer back to back in red ranks and rarely any other out come

  • @Toxicity23 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1668462#Comment_1668462

    That's still a poor reason to compare them both. Even with the most obvious clarification.

    I'm not entirely sure how comparing killers through how their abilities work, but not in how they activate, or what they grant is apparently worthy enough to compare a killer in the first place.

    It's basically saying that you can compare Legion and Plague because they both have the capacity to easily render someone in the injured state in varying ways.

    they also have similar methods of activation by finding survivors and using their ability button to gain enough evil/blood orbs myers needs to do this while not being spotted oe in chase and oni gets it from injured survivors being injured for periods of time they are similar in how method and difficulty of activation.

    and yeah plague and legion are comparable in that their main or in some instances only ability is to keep survivors injured to be downed as an m1 killer later in the match with plague being able to use currpt purge if they cleanse and legion getting to inflict deep wound constantly. these similarities are especially apparent from the survivors point of view "do i heal myself to the detriment of my team?" is a question survivor ask themselves constantly against only legion and plague

  • @Toxicity23 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1668425#Comment_1668425

    I dunno why, but comparing "Oni" and "Myers" just might be the dumbest compare in my life.

    Like trying to compare the silent kid to the crazy one.

    comparing specifically oni's blood fur to myer's ew3 because they are similar:

    they are both limited time melee abilities gained from survivors for increased abilities like the ability to one shot down, increased lunge range and mobility options.

    the only real diffrence is oni gets more value out his blood fury than myers gets from ew3 due to his dash being so much better than a few % points in various actions for a few seconds

  • wraith is down there with trapper for the worst base kit in the game. impaired speed when cloaking and uncloaking. cant attack when cloak and what do you get for this? harder to see and a slight increase in speed.

    comparisions to spirit are so so close as well take a wraith give him a windstorm addon stack remove his reappearance penalty with real invisiblity and he rid of his tells and hes identicle to spirit's base kit power the only difference is a cool down

  • @Toxicity23 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1668334#Comment_1668334

    For ghostface, I can understand.

    But Oni?

    In what way is Oni similar to michael myers?

    If it's in terms of snowballing, that's fully false as Oni is effectively a killer with no power until he hits someone. Myers just needs to look at the survivor and boom, powerful killer.

    myers in ew1 and ew2 is comparable to ghostface and decidedly worse than ghostface

    myers in tier 3 is comparable to bloodfury oni because it is a limited time 1 shot down duration with enhanced abilities but oni is just better. he has infinite bloodfuries he can get while myers can get like 8 maybe max. oni has better mobility options in his one hit down power and even has a better lunge.

  • it also only allows you to take half the hits as normal as well as depriving you of the speed boost it also tells the killer at the beginning of the match that you have it so they know not to slug you. as well as not being compatible with syptic agent.

    the only real counter it does is countering slugging you specifically and countering plague also its suicide against oni so it doesnt exactly give a ton of value outside of meme builds and hard countering slugging( as stated before just you and only you if the killer wants to slug they will make sure they pick u up right then while slugging everyone else).

    being able to take half the amount of hits is huge and the only real thing it gets you is hooked faster

  • legion is a boring killer to go against he extends the match longer and longer before you finally escape with 0 hooks after about 2 mins of mending and if you are solo q with these brain dead self-caring teammates its like they are already out of the match and you lose because even against legion you cant win a 1v1 forever

  • you probably dont want to hear this but since i remeber your username from other posts i know you are a clown main. the fact of the matter is not all killers are equel in power. even if you are the best clown main in dbd is 1000 hours on clown you can be out classed by a freddy with 20 games under his belt and time with other killers while he learns how to loop. every killer in the game can easily take down a "team" of survivors that arent coordinated and dont prioritize gens. the only test of skill is playing against the good teams and if you are playing weaker killers you will have a tough time regardless of how good you are.

    there is a very short list of killers worse than clown and many are just objectively better due to more tools in their base kit. experienced coordinated teams maybe impossible for killers like: clown, trapper, plague, legion, pig, wraith, bubba and myers but you can definely take out permanently rank 1 swf teams with top tier killers such as nurse, spirit and freddy.

    im sorry to say your main is inferior killer and your frustation is just you reaching clown's skill cap only to discover its just not not high enough to beat a competent team

  • in its current state it shouldnt be a hex and tier 1 token is meaningless anyway. the only ways to fix it is to either

    bring it up to hex strength ie: what the 5 token effect is now should be base and the token system should be removed and if survivors dont like increased skill check penalty and no warning time it is you know a hex just cleanse it if u cant hit it

    or delete the hex part of this perk and maybe up the tokens? or create a way to lose the tokens.

    you are putting way too much emphasis on the notification. i wouldnt use it if it never gave a notification because the core design flaw that massivly over shadows any value it may bring is the fact it is both underwhelming in general and a hex perk

  • yes:

    he needs to be quieter. whats the point of all the undetectable addons and stuff in his basekit when he sounds like a train is coming at you?

    put rat liver aside and redo all of his other addons his addons are all trash except that one

  • the obvious meta build is unrelenting, predator, strider and a perk of your choice like pop

    unrelenting because you are swinging at players u cant currently see

    predator to make the only way you have of following survivors while phasing more reliable

    and strider to counter iron will and bonus information while phasing

    and you need a perk to either slow down or give good info to where you need to be that doesn't rely on auras(you cant see auras while phasing)

  • pig isnt much better than wraith but her addons are trash and the rbt are the most inconsistant mechcanic in the game

  • ash is the only survivor with no perks worth running aside from mom memes. i use ace in the hole from ace and steve looks like he has some situational perks but ash is just bad

  • @Ramxenoc445 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1659695#Comment_1659695

    Pretty spot on. Although i like my 3 iri heads...I saw somewhere there was a suggestion to make them only one shot while a survivor is at least 16 meters away. It sounds nice it'd stop Huntress players from only using it when they're on your ass.

    i mean of course its fun but only for the killer its basically an instant loss for survivors i mean if you hit 3 in a row they just wont recover it will just be survivor unhooking until u get your 12th with little else to do

  • legion needs to rebuilt from the ground up

    plague needs her auto cancel removed

    trapper needs base kit brown bag and centralized trap locations

    wraith needs one of the following added to based kit: ghost,bone clapper, yellow windstorm or maybe even an extra addon slot? right now hes just a worse version of spirit speaking of which

    spirit needs a visual tell that shes using her power like the hair stand up bug but not a bug and across all skins

    myers needs maybe a 5% movement speed bonus in t3 or a reduction in terror radius in t3

    huntress needs her hit boxes sorted out and iri heads to not stack with extra hatchets

    clown and demo need something to make them not inferior freddies

    pig: i forget who said it but the 1234 trap searches is a much better idea than the current completely luck based thing she is now

    deathslinger needs his range limit removed and a penalty for ads-ing repeatedly

  • i love pharmacy its the best with plunder's and ace in the hole with coin offerings to get all the best items but the rest are weak as hell vigil effectively does nothing and wake up is only useful if it comes down to a 1v1 with hatch closed and even then its only a couple seconds off

  • ik it sucks but your teammates likely could've prevented this thats why it stays in. it is readably counterable

    also obligatory "tunneling=gen rushing both are just each role doing their objective in the most efficient manner to win"

  • for pharmacy, blood warden and arguably 3rd best killer in the game behind only spirit and nurse

  • iron will is always solid im not sure what healing perk you are wanting to bring but selfcare is only worth it in solo q without a med

  • thats just how kindred works:

    if you have kindred:

    when on hook the auras you always see will be visable for all survivors while you are hooked

    if someone else is hooked you see all survivors auras.

    if a teammate has kindred:

    when said team is hooked you and all other survivors see all survivors while the kindred user if hooked.

    what you are describing is not a bug thats just how the perk works

  • and so they hated him because he spoke the truth......

  • its not universally capped but there is(or used to be) a line of text in the perk "we'll make it" that said its hard capped at an additional 100% healing speed but the text didn't make it clear if it was universal or not. this line has since been removed but check it out:

    https://deadbydaylight.gamepedia.com/We%27ll_Make_It

    edit: my bad i didnt read op's post fully

  • @Generator_Repairer said:

    Hitting a survivor more than 16 meters away is instadown

    not sure why you put this under complete rework when this is the 3rd choice but thank you for voting

    also you posted this twice

  • @Heartbound said:

    Decisive being an issue is amazing to me in the first place.

    Just go after someone else for one (1) minute and it's a non issue.

    im not going to just let people work on gens in front of me just cuz i hooke them less than a minute ago espcially if i cant find anyone else or if i hooked multiple people under a minute ago

  • @FeryGEN said:

    https://forum.deadbydaylight.com/en/discussion/comment/1653209#Comment_1653209

    Noed works after closing the hatch, AND AFTER fixing the last generator. Rancor, only after repairing the last generator.

    It seems to me that if the last survivor is left, then it doesn't matter how he will be killed, so Rancor does not violate anything

    noed isnt tied to gens at all it is tied to exit gate opening and hatch closeing

  • ghosty is widely considered to be the best stealth killer. hes soild most rank him at A tier. people say hes addon reliant but its not that bad u dont need chewed pen every game to do well but it does help a bit. i like him alot and hes probably the most beginner friendly killer

  • syptic and others that allow you to take free hit when injured and if you take a hit apply deep wounds work via the endurance effect which appears as a yellow icon of a buff torso on the extreme right side side of your screen in the middle

  • also you would need maps exclusive to this maybe 1.5 or 1.75 times bigger than default?

  • i'd like to see this as long as it is implemented tastefully possibly similarly to map selection in cs:go ie: both modes on by default and can check or uncheck either mode based on your tastes

  • @APoipleTurtle said:

    https://forum.deadbydaylight.com/en/discussion/comment/1653209#Comment_1653209

    Yes, but I think the point of this post is that both perks SHOULD be given the same activation requirement instead.

    Personally, I'd say both should be tied to the survivors finishing all 5 generators and not to the Exit Gates being powered (since closing hatch also powers them them). This would certainly do Rancor no favors, but it would also prevent NOED from activating in those matches where the final survivor was already almost completely screwed.

    noed:

    flavor texts:

    "And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."

    "A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping."

    there are a couple ways to read this:

    this hex will activate at the same time as hope which it does

    "The Entity's shadowy whips were lashing at its back" is the end game collapse and so is tied to the egc which it is

    rancor:

    (has no flavor texts)

    all of rancors effects are dependent on gen completes it makes more sense for the last to be on that as well

    i also copy pasted this from the wiki page section trivia :

    • In accordance with the fourth line in Rancor's description, the Endgame Collapse will not trigger its tertiary effect, if it was initiated by closing the Hatch


    i think we should keep it how it is it makes more senses this way

  • rancor is dependent on the final gen noed is dependent on the exit gates

  • for legion? maybe just try lowering your standards

  • i did i just only felt the need to respond to your second paragraph

  • @LetsPlayTogether said:

    So you will do something that you always did? Weird logic as alaways.

    what are you talking about? i dont know you?

  • @JimPickens666 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1650463#Comment_1650463

    This right here, the best way to counter DS is to TUNNEL. Because if you don't tunnel they become basically invincible at the end of the game. Its literally the opposite of a anti tunnel perk except so many killers will play nice and not tunnel but in all reality its the best way to get ahead. I mostly play survivor now but got on killer to do 3 dailies and man I forgot how stupid killer is to play. I went on a chase with this one PC player who was able to dodge every hit for like 2 gens (or in other words about 1 minute), once i got them I just tunneled them to death off hook, got a 4k. Probably wouldn't have if I was trying to play "right"

    As a survivor main i do all the ######### you talk about, because its in the game. I know its bullshit, I wish they would fix it and make it fair but at the end of the day people are going to take advantage of any advantages in the game its human nature. And now honestly when i play killer as much as i hate it i'll probably do the same thing. It's not fun but that's on the devs

    im not asking survivors to not do it im saying if you do this against me i will tunnel and camp you and i will use the same "its in the game" argument. if you are okay with getting 2 hooked and camped until death go head

  • hag and legion. hook simulator you are never getting off of and mending sim. rarely any good gameplay against these killers

  • @[Deleted User] said:

    Huntress with her stupid Iridescent Heads... they wait until they're breathing on your neck and then use it, people usually d/c out of the match or it's a quick game

    op said hate playing against but not op. iri heads are just op

  • @Bulbasaur2008 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1648235#Comment_1648235

    Huntress lullaby is an amazing hex. Beast of prey after rework can make survivors do stupid things if they watch for you while running.

    Surge is amazing perk as well (other two not that much).

    I can agree that it is somewhat better than monstrous shrine, but i would like to see some buff to it nonetheless.

    huntress lullaby is not good enough to be a hex perk maybe if the affect was what the current 5 token affect is by default it would work as a hex perk currently it is the worst hex perk in the game by a mile.

    i specifically said surge was demo's only usable perk

    beast of prey removes your ability to mind game with your red stain for the benefit of letting you cap hunter at double speed that is nothing

  • @White_Owl said:

    I hope they make it so Predator makes scratchmarks glow more and last longer. That would make it a good tracking perk.

    it being useful to one killer makes it better than all of huntress's perks,all of demo's perks minus surge, monstrous shrine and a few others

  • i love your lock of hair change

    im not sure what vanity mirror needs to be usable but maybe that's it.

    don't touch scratched mirror its perfect as is

    ew3 needs much better buffs than that maybe wraith's cloak movement speed?

    while having a built in use power button is always nice if you are looking at a suirvivor that is not downed you are probably at a good spot to use your power.

    5% for actions is nothing.

    ew1 stats are fine maybe less evil to get to ew2

  • ds shouldn't activate from locker grabs

  • @Brhoom said:

    https://forum.deadbydaylight.com/en/discussion/comment/1644746#Comment_1644746

    Your playstyle =/= all the killers

    Look at this forum, every thread where survivors are complaining about the 3vs1 strat or face camping receive nothing but ''it's a strat'' comments.

    How do we counter these ''strats'' using these perks, but noooo, how dare we try and outplay killers

    running into a locker after losing the chase you started by doing working on a gen 5 feet from the killer isnt out playing a killer its abusing game mechanics to be invincible after your 2 mistakes.

    i dont have a problem with unbreakable because its capped at one is not a shield of invincibility i cant remeber if ive ever been on the receiving end of the affects of soulguard

    i dont play 110% speed/ trap setting killers while ignoring OoO. yes if you see me place my traps i will make sure you spend most of your time in a chase or on hook

    what should a killer do when:

    they carry a survivor to a hook which is then instantly broken? if not slugging?

    they come back to a recent unhook after checking 3 gens, finding them empty and returing to see the recently unhooked survivor out in the open with no one else in sight? if not tunneling?

    they carry a survivor 20 meters to a hook and look around to find fresh scratch marks everywhere? if not checking around hook?

    again there are people that intentionally camp and tunnel but survivor mains like you dont even give alternatives to these beside wait in a corner to lose.

    face camping only works without kindred and with extremely altruistic teammates thats why its only good in rank 10+

  • @Brhoom said:

    https://forum.deadbydaylight.com/en/discussion/comment/1644678#Comment_1644678

    Playing badly?

    I guess it's my fault the killer wanted to slug/tunnel me.

    Tell me how to counter, camping, tunneling, and slugging without these perks.

    you won't like to hear this but when i play killer and i am acussed of camping or especially tunneling in realality the guy calling me a tunneler just played signifigantly worse than their teammates. im talking out in the open every time i look, alone in plain view while his teammates already found good hiding spots, wasting their hit speed boost by running into a wall, dead Harding into a wall ect.

    when i slug its because i think it is likely the survivor still has ds up so you might ask "then why go for them at all? why not leave them and find someone else?" because i cant find someone else or they are in an especially bad spot that will result in them being off gens while immune to being hooked.

    if you are at purple ranks or above u might not be being intentionally tunneled you might be by far the weakest player. of course there are people that will really tunnel but killers like this get rarer the high ranked you go.

    BT, kindered and ironwill are amoung the best perks to help with stuff like this

  • @Brhoom said:

    https://us.v-cdn.net/6030815/uploads/JA1YWN0C0ZVZ/funmatch-7e2.jpg

    It seems you got the perks to have fun yourself too.

    Hate this mentality, it's ok for killers to run anything, but survivors are shamed for running perks that help them against "viable stats" like camping, tunneling, and slugging

    none of these give out rewards for playing badly in fact they do the opposite

  • @hangm_nn said:

    @zoozoom6 I mean it in the way that at the rate the game is going, almost nobody (unless you just spent a lot of money) will be able to run the game sooner or later.

    Also ark is a much more, how do I phrase this, bigger and has overall more content (as far as I know) and just more things to do. Whereas DBD. Oh DBD. A simple game that doesn't even perform well half the time

    i made that comparison because ark is about the only game i own that i would truly consider big(its nearly 200k MB) and it has similar stuttering.

    but you are right in that ark is a open world game that can't adequately be compared to dbd so i went ahead i checked how similar game i own stacked up R6S: 88.9k MB, csgo:22k MB and i compared that to dbd on my computer to compare:40.2k MB. in terms of these round based competitive games is a little below the average. Dbd isnt over sized your computer space is just undersized

  • ay lmao "60 GB Is To MuCh" go check out ark: survival evolved and comeback to me on that chief

  • @BabyCameron10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1639764#Comment_1639764

    Well sir no need to be a Negative Nancy, allow me to explain.

    The purpose of the change to Lock of Hair is that if you play Michael, the perk is not worthless per day but might as well run infinite Tier 3 or Hair Bow. You only get a bonus 10 seconds on Lock of Hair from Hair Bow.

    Bobs Glasses is 50% meters. Can have good synergy with Dead Rabbit and M&A. Close to his Tier 1 Terror Radius, while at Tier 2.

    Vanity Mirror is basically boyfriends memo with a bonus. Trumps aura reading and detection perks. So if you use this add-on, perks like: Spine chill, Premonition, OoO, Kindred, Alert, Buckle Up, Dark Sense, Babysitter and Breakdown, will not work on him while in Tier 1 & 2. Will have good Synergy with Scratched Mirror Myers.

    The obsession is just an added bonus, can be useful when playing against solo players.

    Lastly, Clown Mask. The point of this add-on is basically to start at Tier 2 from the start and Synergize with his perks. As his perk are to ignore the obsession throughout the match. Can be pretty fun with nemesis.

    im not tryin to be negative im trying to polish and refine this. 10 seconds of t3 per t3 for the cost of a higher intial t3 is a good deal. i would still prefer it unchanged

    t2 myer terror radius=16m /2=8 meters ande if you paired it with dead rabbit its -4meters so it just 4 meters at that point they would see ur red stain before they heard ur terror radius.

    oh i see its like distortion or killers. but i dont like the idea of kindred having no affect that sounds like a campers wet dream.

    oh i didnt think of that. it could be fun

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