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xenofon13

xenofon13

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xenofon13
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  • Noed = Weak and lazy killer.

    I never use noed and i'm not that good of a killer. I like to earn my kills. 1 shot and increased movement speed is yikes. No respect for noed killers.

  • Killers dodging lobbies if they see fancy cosmetics. Facts.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1011822#Comment_1011822

    Nope. But judging from your response, nothing I could say here would convince you otherwise. I would suggest actually trying the perk in high level play before you judge people for running it. It's not this otherworldly god tier perk many make it out to be on its own. But it synergizes well with other endgame perks.

    NOED= Weak killer. So you know from the beginning all gens are done basically. Easy 1 hit down and extra speed. You can't handle the endgame, ok i respect that.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1011763#Comment_1011763

    I do NOED/BW/Remember Me/Fire Up with Clown all the time. Some people are like "I'm not even mad" and others baby rage because it's inconceivable that a killer could look bad playing without perks for a majority of the game but then do well when they actually have perks.

    ΝOED boi i see...plus tunnel and camp i guess.

  • Myers main...so scared. Infinite T3 and Ebony mori to counter "gen rush" lol. Git gud buddy. Prepared for more gen rush this week.

  • @AvisDeene said:

    Bill. I hate the sounds he makes and I hate how Sattelizer t-bags with him every time he stuns a killer.

    Sattelizer is a great and cool dude but he's not good dbd player. I hope he gets better.

  • Your points are very few. Probably you camped to death the first hook and survivors DC.

  • 1) You can't stop friends from playing together.

    2) You didn't realized that if they remove SWF, the game will die the next day.

    SWF is part of the game long time ago.

    Deal with it or whatever...

  • Maximum 10 minutes waiting survivor red rank

    Instant killer lobby purple rank.

    2 hours survivor queue...sorry but i don't believe you.

  • @OMagic_ManO said:

    Infinite Tier 3 Myers with Bamboozle, Brutal Strength, Play with Your Food and Nemesis on the Cowshed map.

    That's all I need to say.

    Nice come back story. Lol.

    Seems like a killer game.

  • You can watch Brother_cope. He is online right now. Excellent killer and survivor. He plays killer without ruin and crutch perks.

    And he plays Demogorgon a lot.

  • Shots fired, shots fired!!! Cover up!!!

  • @sorrowen said:

    Ruin's nerf is basically the devs telling survivors they can't git gud so they must baby them at all costs. And no one cares about the gate keeper emblem lol really the ranking is so (bad word) up that they don't matter much.

    No. Ruin changed because most killers can't win without ruin/pop. (Ruin reliable killers) Survivors know killer's build before the game even started. Ruin,pop,thana,dying light over 80%.

    The fall will be hard for the ruin reliable killers. Git gud now or.... switch to survivor.

  • @Dr_Loomis said:

    I think some people have gained Wounded Healer on PS4 recently...so I would say it's fixed. Any confirmation?

    I got it 3 days ago. The trophy is fixed.

  • Overcharge is a garbage perk and Pop doesn't work with ruin together anymore. Survivors have to cleanse ruin first.

  • Hitboxtress is up there because of the horrible hitboxes. Huntress mains are hitbox abusers pretty much. No much skill required, hitboxes doing the job for you.

    If they fix hatchet hitboxes (never gonna happen btw), no one will play huntress like nurse.

  • I am just a casual not overthinking player. I don't make assumptions and cry, burning myself out with dbd changes. I am not a dbd player who before i sleep thinking about perk changes. Seems like you're that type of player.

  • @LordGlint said:

    Just had this one from a group that apparently doesnt realize... if infectious fright makes you scream near the basement hook, im gonna come down you, lol. Game ended with me carrying the last guy to a hook, and him DCing.

    https://us.v-cdn.net/6030815/uploads/112/ADNSTNDL4LEF.jpg

    I think they were just mad that they somehow couldnt get a single gen done, even with those boxes, lol.

    I think you're obsessed and weird flexer. Creating every day threads with endgame chat logs. Relax man.

  • The Ruin/Pop disgusting meta is done ladies and gentleman. Deal with it.

  • @SandyButtCheeks said:

    TLDR: You want people to be happy with the changes for ruin? You need to understand the fundamental issues that have caused ruin to be such an overused perk. Adding a new objective for survivors to do would help the game immensely. Don't balance the game around low ranks and make sure it is first balanced at the highest levels of play.

    They really need to fix gen speeds or add another objective for survivors to complete. I think that adding a fuse box or some sort of electrical panel to wire correctly for the door to work would be far more engaging for the player base. Or you could have a clear objective in the corner saying that 'in order to work on gens you need to find a wrench', or something to that extent. I'd love to see some creativity in adding new tasks that need to be done. It would breathe new life into the game that it desperately needs. It gets boring sitting at a gen holding M1.

    The reason ruin has been run in 80% of red ranked games is because gens are completed too quickly. Killers can only chase one survivor at a time. Meanwhile 3 other people can be working on generators, which means that you could potentially get well over 50% of survivor objectives (including opening the door, although that only takes a mere fraction of how long it takes to do a gen) done within the first minute and a half in the game.

    Everyone complains that they see the same killers at red ranks. Well guess what? You're only going to see less diversity because a majority of killers that rely on ruin to get early hooks will be unplayable against good survivors. Get ready for non stop billys, spirits, and nurses.

    I also think that the balance team NEEDS to do a trickle down balance system. If the game is balanced around the most skilled & invested player base, the game would be balanced for everyone else. DBD should not cater to rank 15s when the game is horribly balanced at the highest level of play. Could you imagine a truly competitive game like LOL or CSGO balanced around the lower to average ranks? It would be a nightmare for anyone who has put in time and effort to get to high ranks just to realize how unbalanced game mechanics are for the pros.

    I'll touch on the ranking system briefly, although its somewhat related to the new ruin. It was mentioned in the patch notes that:"Newer players trying to help veterans with generator repairs tend to make the situation worse rather than better." There shouldn't be new players and veterans in the same game if the ranking system is taken seriously. If there was a separate queue for ranked games which were for solo players that would make ranked feel much more like ranked. SWF should have it's own queue that doesn't affect your rank. You should be able to earn BPs in either game mode, its just that pipping wouldn't exist in a more casual match-making. I want my rank to matter in this game, and if it doesn't then ranks shouldn't exist. Period.

    I understand wanting to fix ruin, however you need to understand why it's being used so frequently in the first place. Everyone is screaming to increase gen times but I get why they can't/won't do it. It becomes dull for survivors doing the same dull objectives time and time again. Adding new objectives would save this game & be revolutionary.

    Also if these changes for ruin go live without acknowledging the problems killers have with objectives and gen completion times I won't be playing this game anymore. I have sunken hundreds of hours and got some of the DLCs. You'll be losing a player for good if you take away the one perk that was barely holding this game together.

    I'll correct you. Old ruin (when still up) was carried a lot boosted killers. Ruin was the killer not the actual killer. Now we''ll see who's boosted and who's not.

    Ruin changed because all the killers running: Ruin, Pop, Thana, Dying Light. Survivors know killer's build before the game started. Killers are funny and predictable af. Stop complaining and play the game or find another.

  • @Colton147 said:

    *sad Quentin noises*

    Quentin is licensed character. They need permission first.

  • They ignoring Adam because very few playing him. They give cosmetics to popular survivors.

  • @LustForBP said:

    https://forum.deadbydaylight.com/en/discussion/comment/985029#Comment_985029

    Always that one guy.

    and no, it was an idea that I find to be interesting. It’s becomes an objective Survivors have to do before they can start on a specific generator.

    I'll say that again. Now we'll see how many of you were ruin reliable. Because a lot of you, ruin carried you hard. (when totem still up) Ruin was the killer, not you.

  • @LustForBP said:

    What about decreasing gen speed per gen completed? 

    Early Game (5-4) Current Repair Speed 

    Mid Game (3) -5% Gen Repair Speed

    Late Game (2-1) -10% Gen Repair Speed 

    • % used is just an example

    I believe this will cause survivors to have to be more strategic. If you knock out generators 1by1 by crowding, you slow down your time on progressing/completing others. If you spread out, you could potentially finish generators quickly by taking advantage of not having a negative % on Repair Speed.

    Or flip this around. Game starts off slow and progressively gets faster as generators are completed.

    Another idea, since a lot of people have called for a secondary objective:

    How about since Survivors have to repair generators, before they can repair them, they have to clear rust from the generators. Similar to how survivors have to Mend themselves before being able to heal when they’re hit by certain effects from killers.

    Its just an idea!

    "Survivors have to clean the rust from the generator first"?

    Oh my god, ruin change was too painful! 😂

  • They changed ruin because all the killers running: Ruin, Pop, BBQ, Thana or DL with slow down add ons. Survivors know your build before the game even started.

    That's it. Hook, pop, hook, pop, hook pop.

    Now we'll see how many of you were ruin reliable. Because a lot of you, ruin carried you hard. Ruin was the killer, not you.

  • 1/10 amateur bait.

  • A bathtub full of killer mains tears from yesterday. Guys relax. It's a game. U r not real killers. After ruin change, all killers are: Nerf adrenaline, nerf DH, DS, BT. Do something for us the killers!! Bad image.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/968797#Comment_968797

    PGTW is good, Thana is awful, Dying Light is alright.

    So I have to take 3 gen perks in order to have the same effect as Ruin and the game will still end faster.

    Git gud and apply more pressure. Killer mains wipe your tears off and play the game. It's a game. U r not real killer.

  • @Zamblot said:

    So as many of you are all aware ruin has been nerfed so it is easier and much more irritating for survivors. In my opinion ruin was never a well made perk, it relied too heavily on dumb luck, it could absolutely screw a killer over if a survivor found it by spawn or it could be in the most hidden place on the map where no one ever finds it making it OP. Sometimes you can get tons of skillchecks on a gen making it unfair and sometimes you could get barely and it could be detrimental for the killer.

    So I propose a fix to this. Genspeed is one of the things many killer mains see as the problem and I somewhat agree as it does feel like some games can end way too fast but increasing the time taken to fix gens will make the game more boring. It's not the difficulty factor but just the fact that you could be sitting on a gen for even longer which is already somewhat boring, especially if the killer is in a chase with someone so you know it's safe. Anyhow, what I propose is another objective.

    At the moment you have 2 main essential objectives: Fix the generators and then open the exit gates. I'm not a game designer and I don't know what the best approach to this would be but im sure there are plenty of unique things that could be tinkered with. If you had another objectives, not taking as long as 5 gens but taking a bit longer (again the balance could be decided when developed) than the exit gates it could bring a whole new level of fun and challenge into the game. This would make the game more enjoyable for survivors and killers rather than having to split a patch like, oh it will make the game more fun for these guys but worse for others. This ofc doesn't fix every issue in the game but it fixes one of the most prominent ones and I'd be interested if you guys agree with me and have any good ideas as to what another objective could be.

    How about no.

  • @ppo8820 said:

    https://forum.deadbydaylight.com/en/discussion/comment/964099#Comment_964099

    I do. All the time. Best perk combo out there. My base build is always slippery meat, hope, prove thyself, and I bring in resilience for the big finale.

    Ok, put and spine chill on bud for your big finale. Lol

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/963645#Comment_963645

    I did the mathematics: With 2 survivors on a generator, injured, equipped with Resilience and Prove Thyself, reduces the time to repair generators to, rounded to the nearest whole number, 37 seconds.

    I'm not saying this is broken as I remain neutral about OP's idea, I'm just doing this to add more to the discussion. 😁

    A lot of requirements. And first of all who runs prove thyself, resilience and has to be injured. I think no one.

  • @laurelstroodle said:

    https://forum.deadbydaylight.com/en/discussion/comment/964016#Comment_964016

    The only real escapes in a row is No0b3.

    No0b3 only was in a 2 man SWF with vooshy, Aaron was IN A FULL 4 MAN SQUAD (with a lot of op items and perks lol)

    Aaron did count a lot of escapes, that DIDN'T COUNT, like 20 of them.

    I would like to see how many escapes he could do in a 2 man swf.

    This.

  • The hook tech guy trying very hard to be noob3. Always green rank with his yellow/green swf against killers with no experience.

  • Iri Hitboxtress, 2dc's and you want safety pip? This game is the definition of depip.

  • @YaiPa said:

    In case you didn't know, they let fog whisperers try out Ghostface before his ptb, and they didn't find any issues...

    I don't think so. They all complaining. Popular whisperer offered himself to be a tester which is never happen. They don't listening he said. So yeah.

  • They corrected this post. 2X BP ends January 6, 11AM ET.

  • @underlord99 said:

    I mean you guys nerfed freddys ropes and chains but when are you going to do something about those perks?

    add on toolboxes and brand new parts and BAMB you've got yourself a gen done in 40 seconds!

    I see, i see, forever Freddy player (disgusting) got a slight nerf on his add ons and needs a Prove Thyself nerf. I bring PT on double bp events for the points. And nobody runs PT, 1 person out of 20 games..? Maybe non..?

  • @Venom368 said:

    https://forum.deadbydaylight.com/en/discussion/comment/963287#Comment_963287

    Did you come to a thread of people discussing family illness to insult a streamer..?

    Where is the insult exactly?

  • They 99% the doors and leave to cleanse totems and loot chests. And the injured guy coming without body blocks and die in front of 99% door. Every day.

  • @Venom368 said:

    https://forum.deadbydaylight.com/en/discussion/comment/962347#Comment_962347

    Ahh yes Otzadarva is a super wholesome guy as well.

    I somehow forgot about Ralph. Ralph is probably the funniest dbd streamer I know, but he pretty much plays exclusively Huntress. He is a god with her. Definitely check out Ralph if you want a laugh

    If they fix hatchet hitboxes will see how 'god huntress' Ralph is.

  • Bugfixes, moris, keys, broken dedicated hitboxes, and the most broken killer in the game, Huntress. Her hatchet hitboxes make me to throw up. If they fix hatchet hitboxes, (never gonna happen) nobody will play huntress again like Nurse. Huntress players are hitbox abusers.

  • PicsArt_01-04-03.25.43.jpg

    Matchmaking boys, matchmaking.

  • Leatherface, agi/iron grasp, ruin, insidious. Take them to Haddonfield. Main building basement. If you don't want to use insidious, just proxy camping and don't leave the basement area for chases when you have someone on hook. I wish you no dc's because it's a scummy challenge.

  • The crutch for low skill cap players.

  • @pemberley said:

    Spawning it when gens still have to be completed by 2 survivors makes it really unfair for 1 of them, because as it stands currently, scaredy cats will hide or hold hostage and force the other survivor to effectively kill themselves to end the match. You know, instead of the last survivors trying to get out alive together.

    It also just feels really cheap as the killer. If I am able to, I would much rather kill the guy not participating than the one actually trying to do the objective.

    How about no.

  • Both are trash bud.

  • @LetsPlayTogether said:

    Console players should get their own forum, cause its just not worth talking about thoeir complaints while the game is designed for PC.

    Lol. You don't own the forum or the game. Console players will talk whatever they want.

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